0.18 update
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+12
-1
@@ -276,6 +276,7 @@ general {
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# (Client/Server Performance | Experimental) Asynchronous loading of ItemStack's Capability to improve performance.
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# Conflict with CensoredASM's `delayItemStackCapabilityInit` option.
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# Deprecated: unstable, use at your own risk.
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B:AsyncItemStackCapabilityInit=true
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# (Client Performance | Experimental) Deduplicate vertexData array to optimise memory usage.
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@@ -291,6 +292,9 @@ general {
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# (Server Performance) Improving BlockStateContainer$BlockStateImplementation#hashCode Performance with hashCode cache.
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B:BlockStateImplementationHashCodeCache=true
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# (Client/Server Performance) Optimize BoundingBox intersect check.
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B:BoundingBoxIntersectCheck=true
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# (Server Performance) Modified the data structure of capturedBlockSnapshots to a LinkedList to help improve insertion and deletion performance.
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B:CapturedBlockSnapshotsImprovements=false
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@@ -310,6 +314,9 @@ general {
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# (Server Performance) Improving EntityTracker Performance with Improved Data Structures.
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B:EntityTrackerImprovements=true
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# (Server Performance) Include Y distance checks when tracking entities.
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B:EntityTrackerIncludeY=false
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# (Client Performance | Experimental) A feature from Patcher mod, using protocol CC-BY-NC-SA 4.0, if there are any copyright issues, please contact me to remove it.
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# Dramatically improves performance by limiting the HUD to a specified FPS, may not be compatible with older devices.
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# May perform strangely with some HUD Mods.
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@@ -825,8 +832,12 @@ general {
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B:RouterECOModeByDefault=true
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}
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draconicevolution {
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# This option modifies the way Chaos Islands are generated
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B:ChaosIslandChunks=true
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}
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}
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}
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