0.18.6.4 (reconstructed from the official server pack)
Upstream released 0.18.6.4 on CurseForge (Aug 16 2026) but never committed
it; GitHub main is still at e80fcdfd (0.18.6.3, Aug 9). Reconstructed here
the same way 0.18.5-hotfix2 was.
Source: Meatballcraft-Server-prerelease-0.18.6.4.zip (the official server
pack), NOT a played instance. An earlier attempt sourced from the local
Prism instance showed 842 changed files; almost all of that was runtime
drift from a played world. The pristine zip gives 27.
config/, scripts/, pillar/, structures/, AlternativeConfigs/
<- server pack (pristine)
resources/ <- Prism instance (client-only, absent from the
server pack; unchanged apart from one new model)
manifest.json, modlist.html
<- Prism instance flame/ metadata (client pack files, version
prerelease-0.18.6.4, 374 mods)
The server pack ships CRLF; this repo is LF. Line endings were normalised
to LF so the diff carries content only - the raw copy was 4613 files and
1.08M lines of pure CRLF churn.
Notable: upstream now ships the three AedialClientVSServer client mixin
scripts renamed .zs -> .txt (disabled), which is the same change the
hotfix2 reconstruction made independently. Git records them as R100.
Not reconstructed:
- modlist_files.txt, left at 0.18.6.3. The server pack lists 398 server
jars; this file holds 364 client entries and its provenance is unclear,
so writing the server list would be wrong.
- Deletions outside scripts/. The server pack omits client-only mods, so
absence there does not imply removal from the pack. scripts/ is fully
present server-side and was checked: the three renames above were the
only stale files.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -91,6 +91,33 @@ misc {
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}
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##########################################################################################################
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# network
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#--------------------------------------------------------------------------------------------------------#
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# Settings controlling how the Cell Terminal streams data from server to client.
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##########################################################################################################
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network {
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# Enable delta updates: after the first full payload, send only changed entries.
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# Greatly reduces bandwidth on large networks where most state is static between ticks.
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# Disable to always send full payloads (useful for debugging desync issues).
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B:enableDeltaUpdates=true
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# Maximum payload size (in bytes) per network chunk packet.
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# Larger values mean fewer round-trips but risk exceeding the engine's packet limit.
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# Default 524288 (512 KiB) stays safely under vanilla's ~1 MiB hardcoded S2C cap.
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# Lower this if you observe disconnects with messages like 'Payload may not be larger than'.
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# Range: 4096 (4 KiB) - 10485760 (10 MiB).
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I:maxChunkBytes=524288
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# Minimum number of ticks between full data refreshes (20 ticks = 1 second).
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# Throttles regen of storages/buses/subnets when many trigger events fire in quick succession.
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# Lower for snappier updates, higher to reduce server load on large networks.
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# Range: 1 - 200.
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I:minRefreshIntervalTicks=10
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}
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##########################################################################################################
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# polling
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#--------------------------------------------------------------------------------------------------------#
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