diff --git a/scripts/JEIdescriptions.zs b/scripts/JEIdescriptions.zs index cc2bfd24..d5f71bb2 100644 --- a/scripts/JEIdescriptions.zs +++ b/scripts/JEIdescriptions.zs @@ -3243,7 +3243,7 @@ mods.jei.JEI.addDescription([ [ "该祭坛是多方块结构的一部分。", "", - "使用六分仪右击查看多方块预览!Right click with a sextant to see a multiblock preview!", + "使用六分仪右击查看多方块预览!", "", "副手手持星图看向建造完成的共鸣祭坛结构,特定的方块上会有粒子效果。", "", @@ -4188,21 +4188,21 @@ mods.jei.JEI.addDescription([ mods.jei.JEI.addDescription([ ], [ - "Being able to have a steady passive supply of fission isotopes will be very important!", + "能够稳定地被动产出裂变同位素十分重要!", "", - "You want to have an indvidual fission reactor for each fuel processing step! The quests in energy sources will list all required fission steps!", + "你需要为每步燃料加工配备单独的裂变反应堆!能量源章节中的任务列出了所有需要的裂变步骤!", "", - "As long as the setup is passively running, speed won't be a concern (till later)! The 5x5x5 previews provided for each fuel should be enough! For some fuels (not all), checkerboard cryotheum lattices work too!", + "只要能够被动运行,速度就不是问题(之后另说)!每种燃料提供的5x5x5的多方块预览就够了!对于某些燃料(并非全部),也可使用棋盘状的凛冰冷却思路!", "", - "For each step, it's good to split the output isotopes between a buffer for recipes, and the subsequent step in the fission chain. Compacting Drawers will be very helpful for some steps!", + "对于每步处理,最好将输出的同位素分为两种,用于合成配方的缓存,以及用于后续裂变步骤的原料。压缩抽屉对某些步骤很有帮助!", "", - "In late chapter 5 you will unlock the Two-Phase Reactor, you eventually want to replace the slower fission steps for faster processing with this new multiblock! You'll need that for late game!" + "在第5章后期,将解锁两相裂变堆,用这个新的多方块来取代之前速度较慢的裂变堆,以加快处理速度!游戏后期会需要它的!" ]); mods.jei.JEI.addDescription([ ], [ - "All Draconic Upgrades can be found in the warper planes!", + "所有的龙之进化模组升级可发现于以下跃迁器位面!", "", "移动速度 - 地盘界", "攻击伤害 - 地盘界", diff --git a/scripts/StartingInventory.zs b/scripts/StartingInventory.zs index 7b3f3eef..71f3c0d4 100644 --- a/scripts/StartingInventory.zs +++ b/scripts/StartingInventory.zs @@ -7,7 +7,7 @@ mods.initialinventory.InvHandler.addStartingItem(.withTag({disp mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "最初的生存会很艰难,小心点!"}})); mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "可使用物品栏界面左上角的按钮进行区块声明和加载"}})); mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "物品栏界面左上角有垃圾桶"}})); -mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "We do a lil trolling ;) Enjoy the books!"}})); +mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "故意捣了点蛋 ;) 享受这坨书吧!"}})); mods.initialinventory.InvHandler.addStartingItem(.withTag({})); mods.initialinventory.InvHandler.addStartingItem(.withTag({"patchouli:book": "bigreactors:erguide"})); diff --git a/scripts/ToolTips.zs b/scripts/ToolTips.zs index 6cddd3c1..6c8d1e60 100644 --- a/scripts/ToolTips.zs +++ b/scripts/ToolTips.zs @@ -685,9 +685,9 @@ .addTooltip(format.red("仅可在困难模式下合成")); -.addTooltip(format.red("使用向日葵右击来结束雨天!")); +.addTooltip(format.red("使用向日葵右击来结束雨天!")); -.addTooltip(format.red("可施加超限附魔!")); +.addTooltip(format.red("可施加超限附魔!")); .addTooltip(format.red("感谢NerdySpider绘制的要素聚合物纹理!")); .addTooltip(format.red("感谢NerdySpider绘制的要素聚合物纹理!")); diff --git a/scripts/ToolTips2.zs b/scripts/ToolTips2.zs index 9238ca15..a93e62e7 100644 --- a/scripts/ToolTips2.zs +++ b/scripts/ToolTips2.zs @@ -3310,7 +3310,7 @@ import crafttweaker.item.IItemCondition; .addTooltip(format.red("该机器已禁用!")); -.addTooltip(format.red("感谢EchoEclipse绘制的纹理!")); +.addTooltip(format.red("感谢EchoEclipse绘制的纹理!")); .addTooltip(format.red("阅读JEI信息框以了解获取LP的各种手段"));