some questbook updates before PRs
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@@ -219,7 +219,7 @@ gameplay {
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# The amount of damage that the Impulse Cannon's beam attack does.
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# The beam attack is the default attack with no augments.
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D:BeamDamage=40.5
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D:BeamDamage=30.5
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# The range in meters of the Impulse Cannon's beam attack.
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D:BeamRange=64.0
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@@ -231,13 +231,13 @@ gameplay {
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# The amount of Impetus used by the Impulse Cannon's burst attack per burst.
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# This cost is paid even if nothing is being hit by the shot.
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I:BurstCost=2
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I:BurstCost=5
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# The amount of damage that the Impulse Cannon's burst attack does per shot.
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# Note that the damage cooldown of an entity hit by the first 2 rounds of the burst is reset
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# to allow the other rounds to do damage.
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# Since there are three shots fired by the burst, the effective damage is three times this value.
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D:BurstDamage=18.0
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D:BurstDamage=150.0
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# The range in meters of the Impulse Cannon's burst attack.
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D:BurstRange=48.0
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@@ -249,11 +249,11 @@ gameplay {
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# The amount of Impetus used by the Impulse Cannon's railgun attack per shot.
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# This cost is paid even if nothing is being hit by the shot.
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I:RailgunCost=3
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I:RailgunCost=5
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# The amount of damage that the Impulse Cannon's railgun attack does.
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# Note that the beam can pierce through multiple entities, but not blocks.
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D:RailgunDamage=65.0
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D:RailgunDamage=200.0
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# The range in meters of the Impulse Cannon's railgun attack.
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D:RailgunRange=128.0
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