minor
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@@ -16,6 +16,13 @@ client {
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# Min: 10
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# Max: 1000
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I:arrowScalePercent=100
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I:sortModeChokepoints=0
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I:sortModeChunks=0
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I:sortModeFatal=0
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# Internal scanner preference. Per-tab sort mode: 0=Distance, 1=Name.
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I:sortModeLoops=0
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I:sortModeMissing=0
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# Min: 10
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# Max: 1000
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@@ -26,6 +33,23 @@ client {
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B:useTallView=false
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}
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monitor {
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# Corner indicator color (ARGB hex) when quantity is at or above the color threshold.
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S:displayColorAbove=FF00CC00
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# Corner indicator color (ARGB hex) when quantity is below the color threshold.
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S:displayColorBelow=FFCCCC00
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# Maximum distance (in blocks) at which ME Storage Displays render content.
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# Min: 4
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# Max: 128
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I:displayRenderDistance=16
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}
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locator {
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B:useTallView=false
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}
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}
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@@ -13,6 +13,24 @@ server {
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I:baseCraftsPerOperation=1
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}
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maintainer {
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# Maximum number of concurrent crafting job calculations allowed.
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# Limits server load when many maintainer entries need crafting simultaneously.
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# Complex crafting trees can be expensive to calculate.
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# Higher values allow more entries to calculate in parallel but may cause lag.
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# Min: 1
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# Max: 32
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I:maxConcurrentCalculations=2
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# Maximum number of times a task can retry waiting for a free CPU before giving up.
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# Prevents tasks from being stuck indefinitely in the CPU wait queue.
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# After the limit is reached, the entry is put in an error state until the next run.
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# Higher values allow longer waits for a free CPU before erroring.
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# Min: 1
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# Max: 1000
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I:maxCpuRetryCount=10
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}
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}
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