0.18.5
This commit is contained in:
@@ -7,9 +7,17 @@ general {
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# Incompatible with RenderLib
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B:"Banner Bounding Box"=true
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# Fixes the offset of mouseover selection boxes for blocks
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# Value needs to be larger than 0 to prevent z-fighting
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# Vanilla default is 0.002
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D:"Block Selection Box Offset"=1.0E-4
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# Fixes inconsistent delays of comparators to prevent redstone timing issues
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B:"Comparator Timing"=true
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# Prevents duplication of falling blocks through end portals
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B:"Falling Block End Portal Dupe"=true
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# Only damage living entities hit by falling blocks, prevents killing items and XP
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B:"Falling Block Entity Damage"=true
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@@ -25,6 +33,8 @@ general {
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# Disables climbing movement when flying
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B:"Ladder Flying Slowdown"=true
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# Prevents ghost blocks by sending an additional block change packet
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B:"Mining Glitch"=true
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# Properly saves the last state of pistons to tags
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@@ -52,11 +62,7 @@ general {
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}
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"mining glitch" {
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# Prevents ghost blocks by sending additional movement packets
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B:"[1] Mining Glitch Toggle"=true
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# Defines the maximum number of movement packets that can be sent per tick
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# Vanilla default is 5
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I:"[2] Maximum Movement Packets"=10
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}
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@@ -95,10 +101,11 @@ general {
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# Fixes a duplication exploit connected to the inventories of donkeys and mules
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B:"Donkey/Mule Dupe"=true
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# Fixes consuming an item having a chance of also consuming a second item without any animation, like the infamous double eating food bug
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B:"Double Consumption"=true
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# Fixes consuming a food item having a chance of also consuming a second item without any animation, like the infamous double eating food bug
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B:"Double Food Consumption"=true
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# Relocate elytra deployment and landing to client side to prevent issues with high latencies
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B:"Elytra Deployment & Landing"=true
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@@ -135,6 +142,9 @@ general {
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# Fixes non-player entities being able to control minecarts
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B:"Minecart AI"=true
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# Fixes mobs being unable to cross rails during pathfinding
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B:"Mobs Crossing Rails"=true
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# Fixes mounts and boats sometimes disappearing after dismounting
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B:"Mount Desync"=true
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@@ -189,6 +199,9 @@ general {
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# Can cause issues with modded particles
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B:"Depth Mask"=true
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# Fixes enchantments displaying unlocalized levels
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B:"Enchantment Level Visibility"=true
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# Changes the durability storing to use ints instead of shorts, eliminating many issues with high-durability items (I.E. TiC tools)
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B:"Extend Item Durability Range"=true
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@@ -215,6 +228,9 @@ general {
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# Fixes the spectator menu not showing player skins
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B:"Spectator Menu"=true
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# Fixes a raytracing bug which causes third person camera tilting to be slightly asymmetric
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B:"Third Person Camera Orientation"=true
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"model gap" {
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B:"[1] Model Gap Toggle"=true
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D:"[2] Recess Value"=0.007
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@@ -228,9 +244,18 @@ general {
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# Incompatible with SpongeForge
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B:"Chunk Saving"=true
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# Fixes mismatching difficulty settings if a mod loads new dimensions before the world is loaded on client side
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B:"Difficulty Consistency"=true
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=true
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# Determines the required amount of opaque blocks in the chunk to enable occlusion culling
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# Performance sensitive!
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# Min: -2147483648
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# Max: 4097
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I:"Occlusion Culling Threshold"=256
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# Ensures portals link to their original overworld portal if within close distance
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B:"Portal Location Link"=true
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