This commit is contained in:
sainagh
2026-04-10 18:28:58 -05:00
parent 6e24b21e79
commit 89cbf41e1d
405 changed files with 41371 additions and 2602 deletions
+199
View File
@@ -2848,6 +2848,198 @@ if HaveForestryModule Bees <<
Base = "extrabees.species.rock" // Copy traits from another species
}
}
cfg Mei {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x91274e
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Mei // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% I:contenttweaker:white_bangs // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
98% I:contenttweaker:white_bangs
)
cfg Traits {
Base = "extrabees.species.rock" // Copy traits from another species
}
}
cfg OxCADE {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xc4de00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xc4deff
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = OxCADE // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% I:contenttweaker:voxel_camel // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
98% I:contenttweaker:voxel_camel
)
cfg Traits {
Base = "extrabees.species.rock" // Copy traits from another species
}
}
cfg Dallagen {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xc2c2c2 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x6da872
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Dallagen // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% I:contenttweaker:green_eyebrows // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
98% I:contenttweaker:green_eyebrows
)
cfg Traits {
Base = "extrabees.species.rock" // Copy traits from another species
}
}
cfg Capn {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xbdbdbd // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x575757
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Capn // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% I:contenttweaker:grayscale // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
98% I:contenttweaker:grayscale
)
cfg Traits {
Base = "extrabees.species.rock" // Copy traits from another species
}
}
cfg Kasuminova {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xff6f00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x000000
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Kasuminova // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% I:contenttweaker:cute_rabbit_ears // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
98% I:contenttweaker:cute_rabbit_ears
)
cfg Traits {
Base = "extrabees.species.rock" // Copy traits from another species
}
}
cfg Eladidu {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x000d63 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x000000
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Eladidu // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% I:contenttweaker:blue_planet // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
98% I:contenttweaker:blue_planet
)
cfg Traits {
Base = "extrabees.species.rock" // Copy traits from another species
}
}
@@ -3154,6 +3346,13 @@ if HaveForestryModule Bees <<
mutation: 40% "gendustry.bee.Soulsucking" + "gendustry.bee.Gallifreyan" => "gendustry.bee.Chunky" Req Temperature Hot
mutation: 40% "gendustry.bee.Agricultural" + "gendustry.bee.Tinkerest" => "gendustry.bee.Prosperous" Req Temperature Hot
mutation: 40% "gendustry.bee.Apothecary" + "forestry.speciesEnded" => "gendustry.bee.Awakened" Req Temperature Hot
mutation: 30% "gendustry.bee.Stargazer" + "forestry.speciesCommon" => "gendustry.bee.Kasuminova" Req Temperature Hot
mutation: 6% "gendustry.bee.Stargazer" + "forestry.speciesTropical" => "gendustry.bee.Alecsio" Req Temperature Hot
mutation: 60% "gendustry.bee.Ringbearer" + "forestry.speciesSteadfast" => "gendustry.bee.Mei" Req Temperature Hot
mutation: 20% "gendustry.bee.Pyramid" + "gendustry.bee.Alchemical" => "gendustry.bee.Dallagen" Req Temperature Hot
mutation: 10% "gendustry.bee.Chevron" + "extrabees.species.silver" => "gendustry.bee.Capn" Req Temperature Hot
mutation: 10% "gendustry.bee.Controller" + "extrabees.species.arid" => "gendustry.bee.OxCADE" Req Temperature Hot
mutation: 10% "gendustry.bee.Pyramid" + "extrabees.species.silver" => "gendustry.bee.Eladidu" Req Temperature Hot
}
@@ -128,4 +128,11 @@ gendustry.bees.species.Prosperous=Prosperous
gendustry.bees.species.Bifrost=Bifrost
gendustry.bees.species.Awakened=Awakened
gendustry.bees.species.Chunky=Chunky
gendustry.bees.species.OxCADE=0xC4DE
gendustry.bees.species.Kasuminove=Kasumi-Nova
gendustry.bees.species.Mei=Mei
gendustry.bees.species.Alecsio=Alecsio
gendustry.bees.species.Dallagen=Dallagen
gendustry.bees.species.Eladidu=ElaDiDu
gendustry.bees.species.Capn=Capn