0.18.5
This commit is contained in:
@@ -2848,6 +2848,198 @@ if HaveForestryModule Bees <<
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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cfg Mei {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x91274e
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Mei // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:white_bangs // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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98% I:contenttweaker:white_bangs
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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cfg OxCADE {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xc4de00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xc4deff
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = OxCADE // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:voxel_camel // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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98% I:contenttweaker:voxel_camel
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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cfg Dallagen {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xc2c2c2 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x6da872
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Dallagen // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:green_eyebrows // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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98% I:contenttweaker:green_eyebrows
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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cfg Capn {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xbdbdbd // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x575757
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Capn // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:grayscale // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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98% I:contenttweaker:grayscale
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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cfg Kasuminova {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xff6f00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x000000
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Kasuminova // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:cute_rabbit_ears // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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98% I:contenttweaker:cute_rabbit_ears
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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cfg Eladidu {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x000d63 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x000000
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Eladidu // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:blue_planet // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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98% I:contenttweaker:blue_planet
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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@@ -3154,6 +3346,13 @@ if HaveForestryModule Bees <<
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mutation: 40% "gendustry.bee.Soulsucking" + "gendustry.bee.Gallifreyan" => "gendustry.bee.Chunky" Req Temperature Hot
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mutation: 40% "gendustry.bee.Agricultural" + "gendustry.bee.Tinkerest" => "gendustry.bee.Prosperous" Req Temperature Hot
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mutation: 40% "gendustry.bee.Apothecary" + "forestry.speciesEnded" => "gendustry.bee.Awakened" Req Temperature Hot
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mutation: 30% "gendustry.bee.Stargazer" + "forestry.speciesCommon" => "gendustry.bee.Kasuminova" Req Temperature Hot
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mutation: 6% "gendustry.bee.Stargazer" + "forestry.speciesTropical" => "gendustry.bee.Alecsio" Req Temperature Hot
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mutation: 60% "gendustry.bee.Ringbearer" + "forestry.speciesSteadfast" => "gendustry.bee.Mei" Req Temperature Hot
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mutation: 20% "gendustry.bee.Pyramid" + "gendustry.bee.Alchemical" => "gendustry.bee.Dallagen" Req Temperature Hot
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mutation: 10% "gendustry.bee.Chevron" + "extrabees.species.silver" => "gendustry.bee.Capn" Req Temperature Hot
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mutation: 10% "gendustry.bee.Controller" + "extrabees.species.arid" => "gendustry.bee.OxCADE" Req Temperature Hot
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mutation: 10% "gendustry.bee.Pyramid" + "extrabees.species.silver" => "gendustry.bee.Eladidu" Req Temperature Hot
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}
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@@ -128,4 +128,11 @@ gendustry.bees.species.Prosperous=Prosperous
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gendustry.bees.species.Bifrost=Bifrost
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gendustry.bees.species.Awakened=Awakened
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gendustry.bees.species.Chunky=Chunky
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gendustry.bees.species.OxCADE=0xC4DE
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gendustry.bees.species.Kasuminove=Kasumi-Nova
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gendustry.bees.species.Mei=Mei
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gendustry.bees.species.Alecsio=Alecsio
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gendustry.bees.species.Dallagen=Dallagen
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gendustry.bees.species.Eladidu=ElaDiDu
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gendustry.bees.species.Capn=Capn
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