beta-0.14.6

This commit is contained in:
sainagh
2023-07-31 14:55:15 -07:00
parent 8052c02679
commit 92e3a04cb4
1242 changed files with 248295 additions and 12753 deletions
+368 -63
View File
@@ -6,6 +6,9 @@ general {
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Only damage living entities hit by falling blocks, prevents killing items and XP
B:"Falling Block Entity Damage"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
@@ -43,12 +46,19 @@ general {
}
"bugfixes: entities" {
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
B:"Attack Radius"=true
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
B:"Concurrent Entity AI Tasks"=false
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
@@ -64,6 +74,9 @@ general {
# Fixes consuming an item having a chance of also consuming a second item without any animation
B:"Double Consumption"=true
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
B:"Elytra Deployment & Landing"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
@@ -80,6 +93,7 @@ general {
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
# Incompatible with SpongeForge
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
@@ -88,6 +102,9 @@ general {
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
@@ -111,6 +128,11 @@ general {
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
# Increases the packet size limit to account for large packets in modded environments
# Vanilla default is 0x200000
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
@@ -130,42 +152,59 @@ general {
"bugfixes: world" {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
# Incompatible with SpongeForge
B:"Chunk Saving"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Keeps the order of tile entities on chunk load
B:"Tile Entity Update Order"=true
# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP
# Valid values:
# HASHMAP
# LINKED_HASHMAP
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
}
debug {
# Disables config resets on mod updates
# Please note that you will face duplicate/invalid config settings
B:"Bypass Config Versioning"=false
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Version number of the config file
# Do not touch!
S:"Config Version"=1.12.2-1.5.0
# Enables debug logging
B:"Debug Logging"=false
# Enables a screen displaying incompatible mods on game load
B:"Obsolete Mods Screen"=true
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
"mod integration" {
abyssalcraft {
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
B:"Optimized Item Transport"=true
}
"advent of ascension" {
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
B:"Inventory-less GUI Compatibility"=false
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
B:"Hot Spring Water"=false
}
"blood magic" {
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes memory leak related to unloading worlds/switching dimensions
B:"World Unload Memory Leak Fix"=true
}
botania {
@@ -177,11 +216,36 @@ general {
>
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
@@ -204,28 +268,40 @@ general {
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}
"mo' creatures" {
# Adds support for modded biome spawns
# Syntax: modid;name;key;tag;filename
# modid Mod ID required for this to be added
# name Mod name
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
# tag Short tag for logs
# filename Filename to use for the generated config
S:"Custom Modded Biomes" <
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
traverse;traverse;traverse;TRAV;Traverse.cfg
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
>
"infernal mobs" {
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve performance
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
# Valid values:
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
# CONCURRENT_LINKED_QUEUE
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
roost {
# Improves load time by registering CT chickens early for Roost to detect them
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
# Note: The .zs files creating custom chickens must be loaded with '#loader preinit', not '#loader contenttweaker'!
B:"ContentTweaker: Early Register CT Chickens"=true
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=false
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
# Syntax: name
@@ -290,9 +366,17 @@ general {
rubidium_chicken
caesium_chicken
strontium_chicken
energy_chicken
heraldry_chicken
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
@@ -304,20 +388,86 @@ general {
I:"Render Range"=0
}
thaumcraft {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
B:"Spiderlike Eldritch Crabs"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
}
"thermal expansion" {
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
@@ -349,6 +499,9 @@ general {
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Sets the delay in ticks between breaking blocks
I:"Block Hit Delay"=5
# Determines how tall cacti can grow
I:"Cactus Size"=3
@@ -364,6 +517,10 @@ general {
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
# Determines how long vines can grow
# 0 = Infinite (vanilla default)
I:"Vine Size"=0
"better placement" {
# Removes the delay between placing blocks
B:"[1] Better Placement Toggle"=false
@@ -375,13 +532,10 @@ general {
B:"[3] Creative Mode Only"=false
}
"breakable bedrock" {
"block dispenser" {
# Allows dispensers to place blocks
B:"[1] Block Dispenser Toggle"=true
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
# List of blocks concerning dispensing
# Behavior depends on the list mode
# Syntax: modid:block
@@ -392,9 +546,22 @@ general {
minecraft:flowing_lava
minecraft:fire
minecraft:web
botania:specialflower
thermalexpansion:strongbox
>
# Blacklist Mode: Blocks which can't be placed, others can
# Whitelist Mode: Blocks which can be placed, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"breakable bedrock" {
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
# List of tools concerning mining bedrock
# Behavior depends on the list mode
# Syntax: modid:tool
@@ -432,7 +599,7 @@ general {
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Replaces auto jump with an increased step height
# Replaces auto jump with an increased step height (singleplayer only)
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
@@ -444,16 +611,26 @@ general {
# Sets the chance for creepers to spawn charged
# Min: 0.0
# Max: 1.0
D:"Charged Creeper Spawning Chance"=0.0
D:"Creeper Charged Spawning Chance"=0.0
# Sets the chance to replace deadly creeper explosions with delightful confetti
# Min: 0.0
# Max: 1.0
D:"Creeper Confetti"=0.0
D:"Creeper Confetti Spawning Chance"=0.0
# Sets the additional damage that critical arrows deal
# -1 for vanilla random default
I:"Critical Arrow Damage"=-1
# Disables creepers dropping music discs when slain by skeletons
B:"Disable Creeper Music Discs"=false
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
# Disables withers targeting animals
B:"Disable Wither Targeting AI"=false
# Lets husks and strays spawn underground like regular zombies and skeletons
B:"Husk & Stray Spawning"=true
@@ -463,11 +640,21 @@ general {
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
# Sets the chance for rabbits to spawn as the killer bunny variant
# Min: 0.0
# Max: 1.0
D:"Rabbit Killer Spawning Chance"=0.0
# Sets the chance for rabbits to spawn as the Toast variant
# Min: 0.0
# Max: 1.0
D:"Rabbit Toast Spawning Chance"=0.0
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=2000000.0
D:"[03] Max Health Max"=1000000.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
@@ -505,14 +692,6 @@ general {
B:"[5] Spreading Fire"=true
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
B:"[1] Collision Damage Toggle"=false
@@ -522,6 +701,32 @@ general {
I:"[2] Damage Factor"=10
}
"damage velocity" {
# Enables the modification of damage sources that change the entity's velocity
B:"[1] Damage Velocity Toggle"=false
# Syntax: damagetype
S:"[2] Damage Velocity List" <
inFire
onFire
>
# Blacklist Mode: Damage sources that don't change velocity, others do
# Whitelist Mode: Damage sources that change velocity, others don't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"no golems" {
# Disables the manual creation of iron golems
B:"[1] Iron Golem Toggle"=false
@@ -571,6 +776,31 @@ general {
B:"[4] Indication Sound"=false
}
"spawn caps" {
# Sets maximum spawning limits for different entity types
B:"[1] Spawn Caps Toggle"=false
# Maximum amount of monsters (IMob)
I:"[2] Monster Cap"=70
# Maximum amount of creatures (EntityAnimal)
I:"[3] Creature Cap"=10
# Maximum amount of ambients (EntityAmbientCreature)
I:"[4] Ambient Cap"=15
# Maximum amount of water creatures (EntityWaterMob)
I:"[5] Water Creature Cap"=5
}
"undead horses" {
# Lets untamed undead horses burn in daylight
B:"Burning Undead Horses"=true
# Allows taming of undead horses
B:"Taming Undead Horses"=true
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
B:"[1] Water Fall Damage Toggle"=false
@@ -589,7 +819,8 @@ general {
B:"Bow Infinity"=true
# Sets custom rarities for items, affecting tooltip colors
# Syntax: modid:item;rarity
# Syntax: modid:item:meta;rarity
# 'meta' is optional and defaults to 0
# Available rarities: common, uncommon, rare, epic
# Example -> minecraft:diamond;rare
S:"Custom Rarity" <
@@ -628,11 +859,19 @@ general {
thaumcraft:primal_crusher;epic
>
# Sets custom use durations for items like shields, affecting the maximum block time
# Syntax: modid:item:meta;duration;cooldown
# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
# Examples -> minecraft:shield;69
# -> custommod:customshield:1;42;69
S:"Custom Use Duration" <
>
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Disables the 1.9 combat update attack cooldown
B:"No Attack Cooldown"=false
# Disables crafting recipes for repairing tools
B:"No Crafting Repair"=false
# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
B:"No Leftover Breath Bottles"=true
@@ -644,6 +883,17 @@ general {
# -1 for vanilla default
I:"XP Bottle Amount"=-1
"attack cooldown" {
# Disables the 1.9 combat update attack cooldown
B:"[1] No Attack Cooldown Toggle"=false
# Only removes the attack cooldown of swords to balance other weapons like axes
B:"[2] Only Affect Swords"=false
# Hides attack speed tooltips of weapons
B:"[3] Hide Attack Speed Tooltip"=true
}
"item entities" {
# Enables the modification of item entity properties
B:"[01] Item Entities Toggle"=true
@@ -714,39 +964,68 @@ general {
"shield parry" {
# Allows parrying of projectiles with shields
B:"[1] Shield Parry Toggle"=false
B:"[01] Shield Parry Toggle"=false
# Determines the amount of time an arrow can be parried after raising the shield
# Measured in ticks
I:"[2] Arrow Time Window"=40
I:"[02] Arrow Time Window"=40
# Determines the amount of time a fireball can be parried after raising the shield
# Measured in ticks
I:"[3] Fireball Time Window"=40
I:"[03] Fireball Time Window"=40
# Determines the amount of time a throwable can be parried after raising the shield
# Measured in ticks
I:"[4] Throwable Time Window"=40
I:"[04] Throwable Time Window"=40
# Syntax: modid:entity
# Example: minecraft:arrow
S:"[05] Projectile List" <
>
# Blacklist Mode: Projectiles which can't be parried, others can be parried
# Whitelist Mode: Projectiles which can be parried, others can't be parried
# Valid values:
# WHITELIST
# BLACKLIST
S:"[06] List Mode"=BLACKLIST
# Plays an indication sound effect when projectiles are parried
B:"[07] Indication Sound"=false
# Adds the Rebound enchantment for extended parry time windows
B:"[5] Rebound Enchantment"=true
B:"[08] Rebound Enchantment"=true
# Makes the Rebound enchantment exclusive to enchanted books as loot
B:"[6] Rebound Treasure Enchantment"=false
B:"[09] Rebound Treasure Enchantment"=false
# Maximum enchantment level for the Rebound enchantment
I:"[7] Rebound Max Level"=5
I:"[10] Rebound Max Level"=5
# Multiplier for the parry time windows
D:"[8] Rebound Multiplier"=0.25
D:"[11] Rebound Multiplier"=0.25
# Requires the rebound enchantment for parrying
B:"[12] Require Rebound Enchantment"=false
}
}
"tweaks: misc" {
# Enables clicking of `/seed` world seed in chat to copy to clipboard
B:"Copy World Seed"=false
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Sets the default difficulty for newly generated worlds
# Valid values:
# PEACEFUL
# EASY
# NORMAL
# HARD
S:"Default Difficulty"=NORMAL
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
@@ -760,19 +1039,20 @@ general {
# 0 for vanilla default
I:"Linear XP Amount"=0
# Disables the flashing of skybox and ground brightness on lightningflash strikes
B:"No Lightning Flash"=false
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=false
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables the experience reward when smelting items in furnaces
B:"No Smelting XP"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Removes the redundant Minecraft Realms button from the main menu
# Incompatible with RandomPatches
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
@@ -784,6 +1064,10 @@ general {
# Skips the credits screen after the player goes through the end podium portal
B:"Skip Credits"=false
# Automatically confirms the 'Missing Registry Entries' screen on world load
# Identical to the launch parameter `-Dfml.queryResult=confirm`
B:"Skip Missing Registry Entries Screen"=false
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
@@ -803,6 +1087,20 @@ general {
S:"[3] List Mode"=BLACKLIST
}
lightning {
# Sets the damage lightning bolts deal to entities
D:"Lightning Damage"=5.0
# Sets the duration in ticks lightning bolts set entities on fire
I:"Lightning Fire Ticks"=8
# Disables the creation of fire around lightning strikes
B:"No Lightning Fire"=false
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
B:"No Lightning Flash"=false
}
"load sounds" {
# Play load sound on...
# Valid values:
@@ -940,6 +1238,9 @@ general {
}
"tweaks: performance" {
# Determines the interval in ticks between world auto saves
I:"Auto Save Interval"=900
# Improves model load times by checking if an animated model exists before trying to load it
B:"Check Animated Models"=true
@@ -949,6 +1250,9 @@ general {
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Improves rendering performance by removing the resource location text on missing models
B:"Disable Fancy Missing Model"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
@@ -956,7 +1260,8 @@ general {
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
B:"Fast World Loading"=true
# May have side effects such as slower chunk generation
B:"Fast World Loading"=false
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=false