beta-0.14.6
This commit is contained in:
+368
-63
@@ -6,6 +6,9 @@ general {
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||||
# Fixes inconsistent delays of comparators to prevent redstone timing issues
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B:"Comparator Timing"=true
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# Only damage living entities hit by falling blocks, prevents killing items and XP
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B:"Falling Block Entity Damage"=true
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# Slims down the hopper bounding box for easier access of nearby blocks
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B:"Hopper Bounding Box"=true
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@@ -43,12 +46,19 @@ general {
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}
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"bugfixes: entities" {
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# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
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B:"Attack Radius"=true
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# Prevents fire projectiles burning entities when blocking with shields
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B:"Block Fire"=true
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# Fixes entities glitching through the bottom of boats
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B:"Boat Riding Offset"=true
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# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
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# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
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B:"Concurrent Entity AI Tasks"=false
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# Fixes corrupted entities exceeding the allowed death time
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B:"Death Time"=true
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@@ -64,6 +74,9 @@ general {
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# Fixes consuming an item having a chance of also consuming a second item without any animation
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B:"Double Consumption"=true
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# Relocate elytra deployment and landing to client side to prevent issues with high latencies
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B:"Elytra Deployment & Landing"=true
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation
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B:"Entity Bounding Box"=true
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@@ -80,6 +93,7 @@ general {
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B:"Entity Suffocation"=true
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# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
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# Incompatible with SpongeForge
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B:"Entity Tracker"=true
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# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
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@@ -88,6 +102,9 @@ general {
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# Corrects maximum player health on joining by setting the last saved health value
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B:"Max Player Health"=true
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# Fixes mounts and boats sometimes disappearing after dismounting
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B:"Mount Desync"=true
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# Fixes saturation depleting in peaceful mode
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B:"Player Saturation"=true
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@@ -111,6 +128,11 @@ general {
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# Prevents various crashes with Turkish locale
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B:"Locale Crash"=true
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# Increases the packet size limit to account for large packets in modded environments
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# Vanilla default is 0x200000
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# Incompatible with SpongeForge and RandomPatches
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I:"Packet Size"=16777216
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"model gap" {
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# Fixes transparent gaps in all 3D models of blocks and items
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B:"[1] Model Gap Toggle"=true
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@@ -130,42 +152,59 @@ general {
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"bugfixes: world" {
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# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
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# Incompatible with SpongeForge
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B:"Chunk Saving"=true
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=true
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# Keeps the order of tile entities on chunk load
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B:"Tile Entity Update Order"=true
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# Changes the data table of tile entities to resolve issues
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# HASHMAP: Vanilla default
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# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
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# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
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# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP
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# Valid values:
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# HASHMAP
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# LINKED_HASHMAP
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
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}
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debug {
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# Disables config resets on mod updates
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# Please note that you will face duplicate/invalid config settings
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B:"Bypass Config Versioning"=false
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# For those who live life on the edge, may or may not include Jons
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B:"Bypass Incompatibility Warnings"=false
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# Version number of the config file
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# Do not touch!
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S:"Config Version"=1.12.2-1.5.0
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# Enables debug logging
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B:"Debug Logging"=false
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# Enables a screen displaying incompatible mods on game load
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B:"Obsolete Mods Screen"=true
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# Prints the time the game needed to launch to the log
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B:"Show Loading Time"=true
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}
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"mod integration" {
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abyssalcraft {
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# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
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B:"Optimized Item Transport"=true
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}
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"advent of ascension" {
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# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
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B:"Inventory-less GUI Compatibility"=false
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}
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"biomes o' plenty" {
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# Fixes rapid inflection of regeneration effects in hot spring water
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B:"Hot Spring Water"=true
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B:"Hot Spring Water"=false
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}
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"blood magic" {
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# Optimizes the Hellfire/Soul Forge to reduce tick time
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B:"Optimized Hellfire Forge"=true
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# Fixes memory leak related to unloading worlds/switching dimensions
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B:"World Unload Memory Leak Fix"=true
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}
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botania {
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@@ -177,11 +216,36 @@ general {
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>
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}
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"chocolate quest repoured" {
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# Restores the golden feather behavior from the original Better Dungeons mod
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B:"Legacy Golden Feather"=true
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}
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"cofh core" {
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# Sets the damage multiplier of the Vorpal enchantment
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D:"Vorpal Enchantment Damage"=10.0
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}
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"elementary staffs" {
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# Reintroduces the 1.5 electric staff behavior along with some subtle particles
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B:"Electric Staff Port"=true
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}
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"elenai dodge 2" {
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# Fixes server-sided crashes when the Feathers Helper API is utilized
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B:"Feathers Helper API Fix"=true
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}
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"epic siege mod" {
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# Disables leftover debug logging inside the digger AI of the beta builds
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B:"Disable Digger AI Debug"=true
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}
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"the erebus" {
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# Prevents HWYLA/TOP crashes with preserved blocks
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B:"Preserved Blocks Fix"=true
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}
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forestry {
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# Adds custom emerald to germling trades to the arborist villager
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# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
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@@ -204,28 +268,40 @@ general {
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# Allows Forestry farms to pick up ExtraTrees fruit
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B:"Extra Trees: Gather Windfall"=true
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# Allows Forestry farms to automatically replant cocoa beans
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B:"Replanting Cocoa Beans"=true
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}
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"mo' creatures" {
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# Adds support for modded biome spawns
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# Syntax: modid;name;key;tag;filename
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# modid Mod ID required for this to be added
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# name Mod name
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# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
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# tag Short tag for logs
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# filename Filename to use for the generated config
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S:"Custom Modded Biomes" <
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pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
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traverse;traverse;traverse;TRAV;Traverse.cfg
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dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
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>
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"infernal mobs" {
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# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
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B:"Sticky Recall Compatibility"=true
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}
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netherrocks {
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# Prevents crashing with mods implementing right click crop harvesting
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B:"Right Click Harvesting Fix"=true
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}
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nuclearcraft {
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# Changes the data table of the radiation environment handler to improve performance
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# CONCURRENT_HASHMAP: NuclearCraft default
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# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
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# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
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# Valid values:
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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# CONCURRENT_LINKED_QUEUE
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S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
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}
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roost {
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# Improves load time by registering CT chickens early for Roost to detect them
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# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
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# Note: The .zs files creating custom chickens must be loaded with '#loader preinit', not '#loader contenttweaker'!
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B:"ContentTweaker: Early Register CT Chickens"=true
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# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
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# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
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# 2) Use the Material Part Bracket Handler to reference the item
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B:"ContentTweaker: Early Register CT Chickens"=false
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# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
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# Syntax: name
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@@ -290,9 +366,17 @@ general {
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rubidium_chicken
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caesium_chicken
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strontium_chicken
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energy_chicken
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heraldry_chicken
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>
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}
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"simple difficulty" {
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# Fixes the interaction of iron canteens with rain collectors
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B:"Iron Canteen Interaction Fix"=true
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}
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"storage drawers" {
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# Fixes voiding of items when nearing full capacity
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# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
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@@ -304,20 +388,86 @@ general {
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I:"Render Range"=0
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}
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thaumcraft {
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# Adds particles to firebats similar to legacy versions
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B:"Firebat Particles"=true
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"tech reborn" {
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# Optimizes the Rolling Machine to reduce tick time
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B:"Optimized Rolling Machine"=true
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}
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thaumcraft {
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# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
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B:"Flower Bounding Box"=true
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# Stops the thaumometer from bobbing rapidly when using it to scan objects
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B:"Stable Thaumometer"=true
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}
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"thaumcraft: entities" {
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# Adds particles to firebats similar to legacy versions
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B:"Firebat Particles"=true
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# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
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B:"Spiderlike Eldritch Crabs"=true
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# Increases particle size of wisps similar to legacy versions
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B:"Wisp Particles"=true
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}
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"thaumcraft: foci" {
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"focus effects" {
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# Overhauls the break focus effect cast sound
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B:"[01] Break: Cast Sound Revamp"=true
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# Adds an impact sound to the break focus effect
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B:"[02] Break: Impact Sound"=true
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# Overhauls the earth focus effect cast sound
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B:"[03] Earth: Cast Sound Revamp"=true
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# Adds an impact sound to the earth focus effect
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B:"[04] Earth: Impact Sound"=true
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||||
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# Adds an impact sound to the fire focus effect
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||||
B:"[05] Fire: Impact Sound"=true
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|
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# Adds an impact sound to the flux focus effect
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B:"[06] Flux: Impact Sound"=true
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# Overhauls the frost focus effect cast sound to make it a lot less plangent
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B:"[07] Frost: Cast Sound Revamp"=true
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# Adds an impact sound to the frost focus effect
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B:"[08] Frost: Impact Sound"=true
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|
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# Overhauls the heal focus effect cast sound
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B:"[09] Heal: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the heal focus effect
|
||||
B:"[10] Heal: Impact Sound"=true
|
||||
|
||||
# Overhauls the rift focus effect cast sound
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B:"[11] Rift: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the rift focus effect
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B:"[12] Rift: Impact Sound"=true
|
||||
}
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||||
|
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"focus mediums" {
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# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
|
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B:"[1] Bolt: Cast Sound"=true
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||||
|
||||
# Plays an additional cast sound when using any cloud focus medium
|
||||
B:"[2] Cloud: Cast Sound"=true
|
||||
|
||||
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
|
||||
B:"[3] Mine: Sound Overhaul"=true
|
||||
|
||||
# Plays an additional cast sound when summoning any type of spellbat
|
||||
B:"[4] Spellbat: Cast Sound"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"thermal expansion" {
|
||||
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
|
||||
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
|
||||
@@ -349,6 +499,9 @@ general {
|
||||
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
|
||||
B:"Better Harvest"=false
|
||||
|
||||
# Sets the delay in ticks between breaking blocks
|
||||
I:"Block Hit Delay"=5
|
||||
|
||||
# Determines how tall cacti can grow
|
||||
I:"Cactus Size"=3
|
||||
|
||||
@@ -364,6 +517,10 @@ general {
|
||||
# Determines how tall sugar cane can grow
|
||||
I:"Sugar Cane Size"=3
|
||||
|
||||
# Determines how long vines can grow
|
||||
# 0 = Infinite (vanilla default)
|
||||
I:"Vine Size"=0
|
||||
|
||||
"better placement" {
|
||||
# Removes the delay between placing blocks
|
||||
B:"[1] Better Placement Toggle"=false
|
||||
@@ -375,13 +532,10 @@ general {
|
||||
B:"[3] Creative Mode Only"=false
|
||||
}
|
||||
|
||||
"breakable bedrock" {
|
||||
"block dispenser" {
|
||||
# Allows dispensers to place blocks
|
||||
B:"[1] Block Dispenser Toggle"=true
|
||||
|
||||
# Allows customizable mining of bedrock
|
||||
B:"[1] Breakable Bedrock Toggle"=false
|
||||
|
||||
# List of blocks concerning dispensing
|
||||
# Behavior depends on the list mode
|
||||
# Syntax: modid:block
|
||||
@@ -392,9 +546,22 @@ general {
|
||||
minecraft:flowing_lava
|
||||
minecraft:fire
|
||||
minecraft:web
|
||||
botania:specialflower
|
||||
thermalexpansion:strongbox
|
||||
>
|
||||
|
||||
# Blacklist Mode: Blocks which can't be placed, others can
|
||||
# Whitelist Mode: Blocks which can be placed, others can't
|
||||
# Valid values:
|
||||
# WHITELIST
|
||||
# BLACKLIST
|
||||
S:"[3] List Mode"=BLACKLIST
|
||||
}
|
||||
|
||||
"breakable bedrock" {
|
||||
# Allows customizable mining of bedrock
|
||||
B:"[1] Breakable Bedrock Toggle"=false
|
||||
|
||||
# List of tools concerning mining bedrock
|
||||
# Behavior depends on the list mode
|
||||
# Syntax: modid:tool
|
||||
@@ -432,7 +599,7 @@ general {
|
||||
# Replaces entity AI for improved server performance
|
||||
B:"AI Replacement"=true
|
||||
|
||||
# Replaces auto jump with an increased step height
|
||||
# Replaces auto jump with an increased step height (singleplayer only)
|
||||
B:"Auto Jump Replacement"=true
|
||||
|
||||
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
|
||||
@@ -444,16 +611,26 @@ general {
|
||||
# Sets the chance for creepers to spawn charged
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:"Charged Creeper Spawning Chance"=0.0
|
||||
D:"Creeper Charged Spawning Chance"=0.0
|
||||
|
||||
# Sets the chance to replace deadly creeper explosions with delightful confetti
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:"Creeper Confetti"=0.0
|
||||
D:"Creeper Confetti Spawning Chance"=0.0
|
||||
|
||||
# Sets the additional damage that critical arrows deal
|
||||
# -1 for vanilla random default
|
||||
I:"Critical Arrow Damage"=-1
|
||||
|
||||
# Disables creepers dropping music discs when slain by skeletons
|
||||
B:"Disable Creeper Music Discs"=false
|
||||
|
||||
# Disables skipping night by using a bed while making it still able to set spawn
|
||||
B:"Disable Sleeping"=false
|
||||
|
||||
# Disables withers targeting animals
|
||||
B:"Disable Wither Targeting AI"=false
|
||||
|
||||
# Lets husks and strays spawn underground like regular zombies and skeletons
|
||||
B:"Husk & Stray Spawning"=true
|
||||
|
||||
@@ -463,11 +640,21 @@ general {
|
||||
# Stops horses wandering around when saddled
|
||||
B:"No Saddled Wandering"=true
|
||||
|
||||
# Sets the chance for rabbits to spawn as the killer bunny variant
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:"Rabbit Killer Spawning Chance"=0.0
|
||||
|
||||
# Sets the chance for rabbits to spawn as the Toast variant
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:"Rabbit Toast Spawning Chance"=0.0
|
||||
|
||||
attributes {
|
||||
# Sets custom ranges for entity attributes
|
||||
B:"[01] Attributes Toggle"=true
|
||||
D:"[02] Max Health Min"=-65536.0
|
||||
D:"[03] Max Health Max"=2000000.0
|
||||
D:"[03] Max Health Max"=1000000.0
|
||||
D:"[04] Follow Range Min"=-65536.0
|
||||
D:"[05] Follow Range Max"=65536.0
|
||||
D:"[06] Knockback Resistance Min"=-65536.0
|
||||
@@ -505,14 +692,6 @@ general {
|
||||
B:"[5] Spreading Fire"=true
|
||||
}
|
||||
|
||||
"easy breeding" {
|
||||
# Enables easy breeding of animals by tossing food on the ground
|
||||
B:"[1] Easy Breeding Toggle"=false
|
||||
|
||||
# Determines the distance for animals to search for food
|
||||
D:"[2] Search Distance"=10.0
|
||||
}
|
||||
|
||||
"collision damage" {
|
||||
# Applies horizontal collision damage to the player akin to elytra collision
|
||||
B:"[1] Collision Damage Toggle"=false
|
||||
@@ -522,6 +701,32 @@ general {
|
||||
I:"[2] Damage Factor"=10
|
||||
}
|
||||
|
||||
"damage velocity" {
|
||||
# Enables the modification of damage sources that change the entity's velocity
|
||||
B:"[1] Damage Velocity Toggle"=false
|
||||
|
||||
# Syntax: damagetype
|
||||
S:"[2] Damage Velocity List" <
|
||||
inFire
|
||||
onFire
|
||||
>
|
||||
|
||||
# Blacklist Mode: Damage sources that don't change velocity, others do
|
||||
# Whitelist Mode: Damage sources that change velocity, others don't
|
||||
# Valid values:
|
||||
# WHITELIST
|
||||
# BLACKLIST
|
||||
S:"[3] List Mode"=BLACKLIST
|
||||
}
|
||||
|
||||
"easy breeding" {
|
||||
# Enables easy breeding of animals by tossing food on the ground
|
||||
B:"[1] Easy Breeding Toggle"=false
|
||||
|
||||
# Determines the distance for animals to search for food
|
||||
D:"[2] Search Distance"=10.0
|
||||
}
|
||||
|
||||
"no golems" {
|
||||
# Disables the manual creation of iron golems
|
||||
B:"[1] Iron Golem Toggle"=false
|
||||
@@ -571,6 +776,31 @@ general {
|
||||
B:"[4] Indication Sound"=false
|
||||
}
|
||||
|
||||
"spawn caps" {
|
||||
# Sets maximum spawning limits for different entity types
|
||||
B:"[1] Spawn Caps Toggle"=false
|
||||
|
||||
# Maximum amount of monsters (IMob)
|
||||
I:"[2] Monster Cap"=70
|
||||
|
||||
# Maximum amount of creatures (EntityAnimal)
|
||||
I:"[3] Creature Cap"=10
|
||||
|
||||
# Maximum amount of ambients (EntityAmbientCreature)
|
||||
I:"[4] Ambient Cap"=15
|
||||
|
||||
# Maximum amount of water creatures (EntityWaterMob)
|
||||
I:"[5] Water Creature Cap"=5
|
||||
}
|
||||
|
||||
"undead horses" {
|
||||
# Lets untamed undead horses burn in daylight
|
||||
B:"Burning Undead Horses"=true
|
||||
|
||||
# Allows taming of undead horses
|
||||
B:"Taming Undead Horses"=true
|
||||
}
|
||||
|
||||
"water fall damage" {
|
||||
# Re-implements an improved version of pre-1.4 fall damage in water
|
||||
B:"[1] Water Fall Damage Toggle"=false
|
||||
@@ -589,7 +819,8 @@ general {
|
||||
B:"Bow Infinity"=true
|
||||
|
||||
# Sets custom rarities for items, affecting tooltip colors
|
||||
# Syntax: modid:item;rarity
|
||||
# Syntax: modid:item:meta;rarity
|
||||
# 'meta' is optional and defaults to 0
|
||||
# Available rarities: common, uncommon, rare, epic
|
||||
# Example -> minecraft:diamond;rare
|
||||
S:"Custom Rarity" <
|
||||
@@ -628,11 +859,19 @@ general {
|
||||
thaumcraft:primal_crusher;epic
|
||||
>
|
||||
|
||||
# Sets custom use durations for items like shields, affecting the maximum block time
|
||||
# Syntax: modid:item:meta;duration;cooldown
|
||||
# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
|
||||
# Examples -> minecraft:shield;69
|
||||
# -> custommod:customshield:1;42;69
|
||||
S:"Custom Use Duration" <
|
||||
>
|
||||
|
||||
# Prevents placing of liquid source blocks in the world
|
||||
B:"Hardcore Buckets"=false
|
||||
|
||||
# Disables the 1.9 combat update attack cooldown
|
||||
B:"No Attack Cooldown"=false
|
||||
# Disables crafting recipes for repairing tools
|
||||
B:"No Crafting Repair"=false
|
||||
|
||||
# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
|
||||
B:"No Leftover Breath Bottles"=true
|
||||
@@ -644,6 +883,17 @@ general {
|
||||
# -1 for vanilla default
|
||||
I:"XP Bottle Amount"=-1
|
||||
|
||||
"attack cooldown" {
|
||||
# Disables the 1.9 combat update attack cooldown
|
||||
B:"[1] No Attack Cooldown Toggle"=false
|
||||
|
||||
# Only removes the attack cooldown of swords to balance other weapons like axes
|
||||
B:"[2] Only Affect Swords"=false
|
||||
|
||||
# Hides attack speed tooltips of weapons
|
||||
B:"[3] Hide Attack Speed Tooltip"=true
|
||||
}
|
||||
|
||||
"item entities" {
|
||||
# Enables the modification of item entity properties
|
||||
B:"[01] Item Entities Toggle"=true
|
||||
@@ -714,39 +964,68 @@ general {
|
||||
|
||||
"shield parry" {
|
||||
# Allows parrying of projectiles with shields
|
||||
B:"[1] Shield Parry Toggle"=false
|
||||
B:"[01] Shield Parry Toggle"=false
|
||||
|
||||
# Determines the amount of time an arrow can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[2] Arrow Time Window"=40
|
||||
I:"[02] Arrow Time Window"=40
|
||||
|
||||
# Determines the amount of time a fireball can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[3] Fireball Time Window"=40
|
||||
I:"[03] Fireball Time Window"=40
|
||||
|
||||
# Determines the amount of time a throwable can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[4] Throwable Time Window"=40
|
||||
I:"[04] Throwable Time Window"=40
|
||||
|
||||
# Syntax: modid:entity
|
||||
# Example: minecraft:arrow
|
||||
S:"[05] Projectile List" <
|
||||
>
|
||||
|
||||
# Blacklist Mode: Projectiles which can't be parried, others can be parried
|
||||
# Whitelist Mode: Projectiles which can be parried, others can't be parried
|
||||
# Valid values:
|
||||
# WHITELIST
|
||||
# BLACKLIST
|
||||
S:"[06] List Mode"=BLACKLIST
|
||||
|
||||
# Plays an indication sound effect when projectiles are parried
|
||||
B:"[07] Indication Sound"=false
|
||||
|
||||
# Adds the Rebound enchantment for extended parry time windows
|
||||
B:"[5] Rebound Enchantment"=true
|
||||
B:"[08] Rebound Enchantment"=true
|
||||
|
||||
# Makes the Rebound enchantment exclusive to enchanted books as loot
|
||||
B:"[6] Rebound Treasure Enchantment"=false
|
||||
B:"[09] Rebound Treasure Enchantment"=false
|
||||
|
||||
# Maximum enchantment level for the Rebound enchantment
|
||||
I:"[7] Rebound Max Level"=5
|
||||
I:"[10] Rebound Max Level"=5
|
||||
|
||||
# Multiplier for the parry time windows
|
||||
D:"[8] Rebound Multiplier"=0.25
|
||||
D:"[11] Rebound Multiplier"=0.25
|
||||
|
||||
# Requires the rebound enchantment for parrying
|
||||
B:"[12] Require Rebound Enchantment"=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: misc" {
|
||||
# Enables clicking of `/seed` world seed in chat to copy to clipboard
|
||||
B:"Copy World Seed"=false
|
||||
|
||||
# Restores feature to tilt the camera when damaged
|
||||
B:"Damage Tilt"=true
|
||||
|
||||
# Sets the default difficulty for newly generated worlds
|
||||
# Valid values:
|
||||
# PEACEFUL
|
||||
# EASY
|
||||
# NORMAL
|
||||
# HARD
|
||||
S:"Default Difficulty"=NORMAL
|
||||
|
||||
# Disables the narrator functionality entirely
|
||||
B:"Disable Narrator"=true
|
||||
|
||||
@@ -760,19 +1039,20 @@ general {
|
||||
# 0 for vanilla default
|
||||
I:"Linear XP Amount"=0
|
||||
|
||||
# Disables the flashing of skybox and ground brightness on lightningflash strikes
|
||||
B:"No Lightning Flash"=false
|
||||
|
||||
# Disables the flashing effect when the night vision potion effect is about to run out
|
||||
B:"No Night Vision Flash"=false
|
||||
|
||||
# Disables the inventory shift when potion effects are active
|
||||
B:"No Potion Shift"=true
|
||||
|
||||
# Disables the experience reward when smelting items in furnaces
|
||||
B:"No Smelting XP"=false
|
||||
|
||||
# Prevents placing offhand blocks when blocks or food are held in the mainhand
|
||||
B:"Offhand Improvement"=true
|
||||
|
||||
# Removes the redundant Minecraft Realms button from the main menu
|
||||
# Incompatible with RandomPatches
|
||||
B:"Remove Realms Button"=true
|
||||
|
||||
# Removes the recipe book button from GUIs
|
||||
@@ -784,6 +1064,10 @@ general {
|
||||
# Skips the credits screen after the player goes through the end podium portal
|
||||
B:"Skip Credits"=false
|
||||
|
||||
# Automatically confirms the 'Missing Registry Entries' screen on world load
|
||||
# Identical to the launch parameter `-Dfml.queryResult=confirm`
|
||||
B:"Skip Missing Registry Entries Screen"=false
|
||||
|
||||
# Adds a button to the pause menu to toggle cheats
|
||||
B:"Toggle Cheats Button"=true
|
||||
|
||||
@@ -803,6 +1087,20 @@ general {
|
||||
S:"[3] List Mode"=BLACKLIST
|
||||
}
|
||||
|
||||
lightning {
|
||||
# Sets the damage lightning bolts deal to entities
|
||||
D:"Lightning Damage"=5.0
|
||||
|
||||
# Sets the duration in ticks lightning bolts set entities on fire
|
||||
I:"Lightning Fire Ticks"=8
|
||||
|
||||
# Disables the creation of fire around lightning strikes
|
||||
B:"No Lightning Fire"=false
|
||||
|
||||
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
|
||||
B:"No Lightning Flash"=false
|
||||
}
|
||||
|
||||
"load sounds" {
|
||||
# Play load sound on...
|
||||
# Valid values:
|
||||
@@ -940,6 +1238,9 @@ general {
|
||||
}
|
||||
|
||||
"tweaks: performance" {
|
||||
# Determines the interval in ticks between world auto saves
|
||||
I:"Auto Save Interval"=900
|
||||
|
||||
# Improves model load times by checking if an animated model exists before trying to load it
|
||||
B:"Check Animated Models"=true
|
||||
|
||||
@@ -949,6 +1250,9 @@ general {
|
||||
# Improves loading times by removing debug code for missing sounds and subtitles
|
||||
B:"Disable Audio Debug"=true
|
||||
|
||||
# Improves rendering performance by removing the resource location text on missing models
|
||||
B:"Disable Fancy Missing Model"=true
|
||||
|
||||
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
||||
B:"Fast Dye Blending"=true
|
||||
|
||||
@@ -956,7 +1260,8 @@ general {
|
||||
B:"Fast Prefix Checking"=true
|
||||
|
||||
# Skips initial world chunk loading & garbage collection to speed up world loading
|
||||
B:"Fast World Loading"=true
|
||||
# May have side effects such as slower chunk generation
|
||||
B:"Fast World Loading"=false
|
||||
|
||||
# Fixes slow background startup edge case caused by checking tooltips during the loading process
|
||||
B:"Faster Background Startup"=false
|
||||
|
||||
Reference in New Issue
Block a user