beta-0.14.6
This commit is contained in:
@@ -836,6 +836,444 @@ if HaveForestryModule Bees <<
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Flower_Provider = "gendustry.flowersGoldBlocks" // See below
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}
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}
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cfg Necronomibee {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x032901
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Damp // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Necronomibee // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% HoneyComb:necronomicomb // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:necronomicomb
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Flower_Provider = "gendustry.flowersAbyssalStatue" // See below
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}
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}
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cfg Herblore {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xfcba03 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x064200
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Herblore // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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10% HoneyComb:herblore // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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10% HoneyComb:herblore
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)
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cfg Traits {
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Base = "forestry.speciesDemonic" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersNether" // See below
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}
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}
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cfg Flux {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x570400 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x000000
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Flux // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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50% I:fluxnetworks:flux // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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90% I:fluxnetworks:flux
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99% I:fluxnetworks:flux
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Experienced {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x53e825 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x9ae31b
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Experienced // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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50% I:contenttweaker:condensed_essence // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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90% I:contenttweaker:condensed_essence
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "gendustry.flowersFrostedAllure" // See below
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}
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}
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cfg Uselessforce {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xb84b0d // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xde6d6d
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Uselessforce // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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50% I:contenttweaker:ai_art // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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90% I:contenttweaker:ai_art
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Restlessclam {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xa67777 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xf7f2f2
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Restlessclam // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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50% I:contenttweaker:sick_fade // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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90% I:contenttweaker:sick_fade
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Sandman {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xff9f40 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x000000
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Sandman // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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50% I:minecraft:sand // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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90% I:contenttweaker:addiction_cookie
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Shadow {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x2bdcf0 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xf02bed
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Shadow // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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50% I:contenttweaker:kitty_smile // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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90% I:contenttweaker:kitty_smile
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Baguette {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x26c91a // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xd4a7cf
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Shadow // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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50% I:contenttweaker:sausage_sandwich // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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90% I:contenttweaker:sausage_sandwich
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Ryleyan {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x117063 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x117013
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Ryleyan // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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5% I:contenttweaker:stone_of_the_sleeping_city // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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10% I:contenttweaker:stone_of_the_sleeping_city
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Sanitizing {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x765b8a // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x8565e6
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Sanitizing // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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15% I:thaumcraft:flesh_block // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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20% I:thaumcraft:sanity_soap
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Flower_Provider = "forestry.flowersNether" // See below
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}
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}
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cfg Agricultural {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x7aff88 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x004f08
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Damp // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Agricultural // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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1% HoneyComb:agricultural // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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10% HoneyComb:agricultural
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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}
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}
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cfg Heraldry {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x00fffb // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xff94b4
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Heraldry // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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18% HoneyComb:heraldry // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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80% HoneyComb:heraldry
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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||||
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}
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@@ -932,6 +1370,26 @@ if HaveForestryModule Bees <<
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PrimaryColor = 0x06347a // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xc7c7c7
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}
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cfg necronomicomb { // Section name used in localization, custom stack name, etc.
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ID = 14010 // Damage value, must be unique
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PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x032901
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}
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cfg herblore { // Section name used in localization, custom stack name, etc.
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ID = 14011 // Damage value, must be unique
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PrimaryColor = 0xfcba03 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x064200
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}
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cfg agricultural { // Section name used in localization, custom stack name, etc.
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ID = 14012 // Damage value, must be unique
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PrimaryColor = 0x7aff88 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x004f08
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}
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cfg heraldry { // Section name used in localization, custom stack name, etc.
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ID = 14013 // Damage value, must be unique
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PrimaryColor = 0x00fffb // Color as a hex number, can also be specified as {r g b} with values (0-1)
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||||
SecondaryColor = 0xff94b4
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -956,6 +1414,15 @@ if HaveForestryModule Bees <<
|
||||
Dominant // can be either Dominant or Recessive
|
||||
Accepts I:minecraft:dirt // List of blocks that are accepted as "flowers"
|
||||
}
|
||||
FlowerAllele abyssalStatue { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
|
||||
Dominant // can be either Dominant or Recessive
|
||||
Accepts I:abyssalcraft:decorativestatue // List of blocks that are accepted as "flowers"
|
||||
Spread OD:oreCoralium 1.0 // A block that will be spread randomly, with weight
|
||||
}
|
||||
FlowerAllele frostedAllure { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
|
||||
Dominant // can be either Dominant or Recessive
|
||||
Accepts I:divinerpg:frosted_allure // List of blocks that are accepted as "flowers"
|
||||
}
|
||||
|
||||
recipes {
|
||||
|
||||
@@ -977,6 +1444,16 @@ if HaveForestryModule Bees <<
|
||||
mutation: 42% "gendustry.bee.lightblue" + "extrabees.species.classical" => "gendustry.bee.Fiotic" Req Temperature Normal
|
||||
mutation: 61% "extrabees.species.water" + "extrabees.species.prehistoric" => "gendustry.bee.Feesh" Req Temperature Normal
|
||||
mutation: 55% "careerbees.rainbow" + "extrabees.species.abyss" => "gendustry.bee.Luctor" Req Temperature Normal
|
||||
mutation: 55% "magicbees.speciesSavant" + "extrabees.species.abyss" => "gendustry.bee.Necronomibee" Req Temperature Normal
|
||||
mutation: 5% "magicbees.speciesEsoteric" + "extrabees.species.quantum" => "gendustry.bee.Herblore" Req Temperature Normal
|
||||
mutation: 15% "gendustry.bee.Radiant" + "gendustry.bee.Armored" => "gendustry.bee.Experienced" Req Temperature Normal
|
||||
mutation: 25% "gendustry.bee.red" + "forestry.speciesFiendish" => "gendustry.bee.Uselessforce" Req Temperature Normal
|
||||
mutation: 24% "gendustry.bee.white" + "magicbees.speciesTEShocking" => "gendustry.bee.Restlessclam" Req Temperature Normal
|
||||
mutation: 44% "gendustry.bee.black" + "magicbees.speciesFirey" => "gendustry.bee.Sandman" Req Temperature Normal
|
||||
mutation: 12% "extrabees.species.alcohol" + "magicbees.speciesTransmuting" => "gendustry.bee.Shadow" Req Temperature Normal
|
||||
mutation: 33% "careerbees.thief" + "magicbees.speciesPupil" => "gendustry.bee.Baguette" Req Temperature Normal
|
||||
mutation: 24% "extrabees.species.virulent" + "magicbees.speciesDoctoral" => "gendustry.bee.Agricultural" Req Temperature Normal
|
||||
mutation: 44% "forestry.speciesSpectral" + "magicbees.speciesTEEndearing" => "gendustry.bee.Heraldry" Req Temperature Normal
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -43,3 +43,24 @@ gendustry.bees.species.Formic=Formic
|
||||
gendustry.bees.species.Artillery=Artillery
|
||||
gendustry.bees.species.Thorium=Thorium
|
||||
gendustry.bees.species.Trinity=Trinity
|
||||
gendustry.bees.species.Necronomibee=Necronomibee
|
||||
gendustry.honeycomb.necronomicomb.name=Necronomicomb
|
||||
gendustry.honeycomb.herblore.name=Herblore
|
||||
gendustry.bees.species.Sandman=Sandman366
|
||||
gendustry.bees.species.Herblore=Herblore
|
||||
gendustry.bees.species.Flux=Flux
|
||||
gendustry.bees.species.Experienced=Experienced
|
||||
gendustry.bees.species.Restlessclam=RestlessClam
|
||||
gendustry.bees.species.Uselessforce=UselessForce
|
||||
gendustry.bees.species.Baguette=Baguette
|
||||
gendustry.bees.species.Shadow=Shadow46x2
|
||||
gendustry.allele.flowers.dirtBlocks=Dirt Blocks
|
||||
gendustry.allele.flowers.abyssalStatue=Decorative Abyssal Statues
|
||||
gendustry.allele.flowers.frostedAllure=Frosted Allure
|
||||
gendustry.bees.species.Ryleyan=R'lyehian
|
||||
gendustry.bees.species.Sanitizing=Sanitizing
|
||||
gendustry.bees.species.Heraldry=Heraldry
|
||||
gendustry.bees.species.Agricultural=Agricultural
|
||||
gendustry.honeycomb.agricultural.name=Agricultural
|
||||
gendustry.honeycomb.heraldry.name=Heraldry
|
||||
|
||||
|
||||
Reference in New Issue
Block a user