beta-0.14.6

This commit is contained in:
sainagh
2023-07-31 14:55:15 -07:00
parent 8052c02679
commit 92e3a04cb4
1242 changed files with 248295 additions and 12753 deletions
+477
View File
@@ -836,6 +836,444 @@ if HaveForestryModule Bees <<
Flower_Provider = "gendustry.flowersGoldBlocks" // See below
}
}
cfg Necronomibee {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x032901
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Necronomibee // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% HoneyComb:necronomicomb // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:necronomicomb
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Flower_Provider = "gendustry.flowersAbyssalStatue" // See below
}
}
cfg Herblore {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xfcba03 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x064200
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Herblore // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
10% HoneyComb:herblore // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
10% HoneyComb:herblore
)
cfg Traits {
Base = "forestry.speciesDemonic" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersNether" // See below
}
}
cfg Flux {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x570400 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x000000
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Flux // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:fluxnetworks:flux // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:fluxnetworks:flux
99% I:fluxnetworks:flux
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Experienced {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x53e825 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x9ae31b
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Experienced // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:contenttweaker:condensed_essence // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:contenttweaker:condensed_essence
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersFrostedAllure" // See below
}
}
cfg Uselessforce {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xb84b0d // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xde6d6d
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Uselessforce // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:contenttweaker:ai_art // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:contenttweaker:ai_art
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Restlessclam {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xa67777 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xf7f2f2
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Restlessclam // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:contenttweaker:sick_fade // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:contenttweaker:sick_fade
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Sandman {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xff9f40 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x000000
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Sandman // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:minecraft:sand // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:contenttweaker:addiction_cookie
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Shadow {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x2bdcf0 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xf02bed
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Shadow // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:contenttweaker:kitty_smile // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:contenttweaker:kitty_smile
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Baguette {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x26c91a // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xd4a7cf
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Shadow // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:contenttweaker:sausage_sandwich // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:contenttweaker:sausage_sandwich
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Ryleyan {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x117063 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x117013
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Ryleyan // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
5% I:contenttweaker:stone_of_the_sleeping_city // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
10% I:contenttweaker:stone_of_the_sleeping_city
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Sanitizing {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x765b8a // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x8565e6
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Sanitizing // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
15% I:thaumcraft:flesh_block // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
20% I:thaumcraft:sanity_soap
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Flower_Provider = "forestry.flowersNether" // See below
}
}
cfg Agricultural {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x7aff88 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x004f08
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Agricultural // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% HoneyComb:agricultural // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
10% HoneyComb:agricultural
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
}
}
cfg Heraldry {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x00fffb // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xff94b4
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Heraldry // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
18% HoneyComb:heraldry // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
80% HoneyComb:heraldry
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
}
@@ -932,6 +1370,26 @@ if HaveForestryModule Bees <<
PrimaryColor = 0x06347a // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xc7c7c7
}
cfg necronomicomb { // Section name used in localization, custom stack name, etc.
ID = 14010 // Damage value, must be unique
PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x032901
}
cfg herblore { // Section name used in localization, custom stack name, etc.
ID = 14011 // Damage value, must be unique
PrimaryColor = 0xfcba03 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x064200
}
cfg agricultural { // Section name used in localization, custom stack name, etc.
ID = 14012 // Damage value, must be unique
PrimaryColor = 0x7aff88 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x004f08
}
cfg heraldry { // Section name used in localization, custom stack name, etc.
ID = 14013 // Damage value, must be unique
PrimaryColor = 0x00fffb // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xff94b4
}
}
@@ -956,6 +1414,15 @@ if HaveForestryModule Bees <<
Dominant // can be either Dominant or Recessive
Accepts I:minecraft:dirt // List of blocks that are accepted as "flowers"
}
FlowerAllele abyssalStatue { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
Dominant // can be either Dominant or Recessive
Accepts I:abyssalcraft:decorativestatue // List of blocks that are accepted as "flowers"
Spread OD:oreCoralium 1.0 // A block that will be spread randomly, with weight
}
FlowerAllele frostedAllure { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
Dominant // can be either Dominant or Recessive
Accepts I:divinerpg:frosted_allure // List of blocks that are accepted as "flowers"
}
recipes {
@@ -977,6 +1444,16 @@ if HaveForestryModule Bees <<
mutation: 42% "gendustry.bee.lightblue" + "extrabees.species.classical" => "gendustry.bee.Fiotic" Req Temperature Normal
mutation: 61% "extrabees.species.water" + "extrabees.species.prehistoric" => "gendustry.bee.Feesh" Req Temperature Normal
mutation: 55% "careerbees.rainbow" + "extrabees.species.abyss" => "gendustry.bee.Luctor" Req Temperature Normal
mutation: 55% "magicbees.speciesSavant" + "extrabees.species.abyss" => "gendustry.bee.Necronomibee" Req Temperature Normal
mutation: 5% "magicbees.speciesEsoteric" + "extrabees.species.quantum" => "gendustry.bee.Herblore" Req Temperature Normal
mutation: 15% "gendustry.bee.Radiant" + "gendustry.bee.Armored" => "gendustry.bee.Experienced" Req Temperature Normal
mutation: 25% "gendustry.bee.red" + "forestry.speciesFiendish" => "gendustry.bee.Uselessforce" Req Temperature Normal
mutation: 24% "gendustry.bee.white" + "magicbees.speciesTEShocking" => "gendustry.bee.Restlessclam" Req Temperature Normal
mutation: 44% "gendustry.bee.black" + "magicbees.speciesFirey" => "gendustry.bee.Sandman" Req Temperature Normal
mutation: 12% "extrabees.species.alcohol" + "magicbees.speciesTransmuting" => "gendustry.bee.Shadow" Req Temperature Normal
mutation: 33% "careerbees.thief" + "magicbees.speciesPupil" => "gendustry.bee.Baguette" Req Temperature Normal
mutation: 24% "extrabees.species.virulent" + "magicbees.speciesDoctoral" => "gendustry.bee.Agricultural" Req Temperature Normal
mutation: 44% "forestry.speciesSpectral" + "magicbees.speciesTEEndearing" => "gendustry.bee.Heraldry" Req Temperature Normal
}
+21
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@@ -43,3 +43,24 @@ gendustry.bees.species.Formic=Formic
gendustry.bees.species.Artillery=Artillery
gendustry.bees.species.Thorium=Thorium
gendustry.bees.species.Trinity=Trinity
gendustry.bees.species.Necronomibee=Necronomibee
gendustry.honeycomb.necronomicomb.name=Necronomicomb
gendustry.honeycomb.herblore.name=Herblore
gendustry.bees.species.Sandman=Sandman366
gendustry.bees.species.Herblore=Herblore
gendustry.bees.species.Flux=Flux
gendustry.bees.species.Experienced=Experienced
gendustry.bees.species.Restlessclam=RestlessClam
gendustry.bees.species.Uselessforce=UselessForce
gendustry.bees.species.Baguette=Baguette
gendustry.bees.species.Shadow=Shadow46x2
gendustry.allele.flowers.dirtBlocks=Dirt Blocks
gendustry.allele.flowers.abyssalStatue=Decorative Abyssal Statues
gendustry.allele.flowers.frostedAllure=Frosted Allure
gendustry.bees.species.Ryleyan=R'lyehian
gendustry.bees.species.Sanitizing=Sanitizing
gendustry.bees.species.Heraldry=Heraldry
gendustry.bees.species.Agricultural=Agricultural
gendustry.honeycomb.agricultural.name=Agricultural
gendustry.honeycomb.heraldry.name=Heraldry