beta-0.14.6
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@@ -445,4 +445,96 @@ blackholecore.itemRightClick = function(stack, world, player, hand) {
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return "Pass";
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};
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blackholecore.glowing = true;
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blackholecore.register();
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blackholecore.register();
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var condensedessence = VanillaFactory.createItem("condensed_essence");
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condensedessence.maxStackSize = 64;
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condensedessence.itemRightClick = function(stack, world, player, hand) {
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Commands.call("xp 10000 @p", player, world, true, true);
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stack.shrink(1);
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return "Pass";
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};
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condensedessence.glowing = true;
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condensedessence.register();
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var furrymass = VanillaFactory.createItem("furry_mass");
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furrymass.maxStackSize = 1;
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furrymass.itemRightClick = function(stack, world, player, hand) {
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if(world.remote) {
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return "FAIL";
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}
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Commands.call("summon minecraft:rabbit ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:rabbit ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:rabbit ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:rabbit ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:rabbit ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:rabbit ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:rabbit ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:rabbit ~ ~ ~", player, world, true, true);
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stack.shrink(1);
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return "PASS";
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};
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furrymass.register();
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var bloodlustcoin = VanillaFactory.createItem("bloodlust_coin");
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bloodlustcoin.maxStackSize = 1;
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bloodlustcoin.itemRightClick = function(stack, world, player, hand) {
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if(world.remote) {
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return "FAIL";
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}
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Commands.call("summon aoa3:bloodlust ~3 ~ ~3", player, world, true, true);
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Commands.call("summon aoa3:bloodlust ~3 ~ ~-3", player, world, true, true);
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Commands.call("summon aoa3:bloodlust ~-3 ~ ~3", player, world, true, true);
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Commands.call("summon aoa3:bloodlust ~-3 ~ ~-3", player, world, true, true);
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Commands.call("summon aoa3:bloodlust ~3 ~ ~", player, world, true, true);
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Commands.call("summon aoa3:bloodlust ~ ~ ~3", player, world, true, true);
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Commands.call("summon aoa3:bloodlust ~-3 ~ ~", player, world, true, true);
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Commands.call("summon aoa3:bloodlust ~ ~ ~-3", player, world, true, true);
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stack.shrink(1);
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return "PASS";
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};
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bloodlustcoin.register();
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var heartstone = VanillaFactory.createItem("heart_stone");
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heartstone.maxStackSize = 1;
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heartstone.itemRightClick = function(stack, world, player, hand) {
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if(world.remote) {
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return "FAIL";
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}
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Commands.call("summon aoa3:heart_stone ~3 ~ ~3", player, world, true, true);
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Commands.call("summon aoa3:heart_stone ~3 ~ ~-3", player, world, true, true);
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Commands.call("summon aoa3:heart_stone ~-3 ~ ~3", player, world, true, true);
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Commands.call("summon aoa3:heart_stone ~-3 ~ ~-3", player, world, true, true);
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stack.shrink(1);
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return "PASS";
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};
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heartstone.register();
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var butterflyegg = VanillaFactory.createItem("butterfly_bloom");
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butterflyegg.maxStackSize = 1;
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butterflyegg.itemRightClick = function(stack, world, player, hand) {
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if(world.remote) {
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return "FAIL";
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}
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Commands.call("summon forestry:butterflyge ~3 ~2 ~3", player, world, true, true);
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Commands.call("summon forestry:butterflyge ~3 ~2 ~3", player, world, true, true);
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Commands.call("summon forestry:butterflyge ~3 ~2 ~3", player, world, true, true);
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Commands.call("summon forestry:butterflyge ~3 ~2 ~3", player, world, true, true);
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Commands.call("summon forestry:butterflyge ~3 ~2 ~3", player, world, true, true);
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Commands.call("summon forestry:butterflyge ~3 ~2 ~3", player, world, true, true);
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stack.shrink(1);
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return "PASS";
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};
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butterflyegg.register();
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