diff --git a/config/randomthings.cfg b/config/randomthings.cfg index 98505b07..8279bc69 100644 --- a/config/randomthings.cfg +++ b/config/randomthings.cfg @@ -150,3 +150,240 @@ features { # Whether Ancient Brick blocks can be broken and will drop their item forms. B:AncientBrickDropItems=false + # Whether the player can create an artificial End Portal with an Evil Tear. + B:ArtificialEndPortal=true + + # Whether the Spectre Sapling should be enabled. If disabled, the sapling will not grow and cannot be created from regular saplings. + B:EnableSpectreSapling=true + + # Should Ender Anchors keep the Chunk they are in loaded + B:EnderAnchorChunkloading=true + + # Should the Golden Chicken produce Golden Ingots automatically, or only when fed? + B:GoldenChickenProduction=false + + # Should there be an Golden Egg in every Bean Pod? + B:GoldenEgg=true + + # Whether the magnetic enchantment should be available. + B:MagneticEnchantment=true + B:RemoveUnderwaterTexture=false + + # Whether the Spectre Dimension should be enabled. If disabled, you will not be able to enter the dimension. + B:SpectreDimension=true + + # List of entity resource locations that cannot be captured by the Summoning Pendulum. Format: modid:entityname. Example: minecraft:villager, randomthings:spirit. [default: ] + S:SummoningPendulumBlacklist < + > +} + + +internals { + # Dimension ID for the Spectre Dimension + I:SpectreID=-343800852 +} + + +lotus { + # Whether bonemeal can be used on lotus plants to grow them + B:CanBonemeal=false + + # Average amount of XP given when eating a lotus blossom (Default = 8 + I:XpAmount=8 +} + + +"nature core" { + # Chance for animal spawning (Default = 400, lower is more common) + I:AnimalChance=400 + + # Maximum number of animals allowed within AnimalRange/2 (Default = 2) + I:AnimalMax=2 + I:AnimalRange=11 + + # Chance for bonemealing (Default = 100, lower is more common) + I:BonemealChance=100 + I:BonemealRange=11 + + # Chance for sand replacement (Default = 40, lower is more common) + I:SandChance=40 + I:SandRange=11 + + # Chance for the shell to regenerate (Default = 600, lower is more common) + I:ShellRegenerationChance=600 + + # Chance for tree spawning (Default = 600, lower is more common). + I:TreeChance=600 + I:TreeRadiusRange=20 +} + + +numbers { + # The maximum radius an advanced item collector can be configured to have + I:AdvancedItemCollectorMaxRange=10 + + # How many blocks an Ancient Furnace can transform before stopping + I:AncientFurnaceLimit=10000 + + # How many blocks the Block Destabilizer can destabilize at once (0 = Unlimited) + I:BlockDestabilizerLimit=50 + + # The radius of a normal item collector + I:ItemCollectorRange=3 + + # The maximum capacity of a Biome Capsule + I:MaxBiomeCapsuleCapacity=256 + I:NumberedSpectreCoilEnergy=128 + + # The maximum number of blocks a Potion Vaporizer can affect + I:PotionVaporizerMaxBlocks=100 + + # How far does the effect of a Rain Shield work? (In Blocks) + I:RainShieldRange=80 + + # How much does the chance of a spirit spawning increase after the ender dragon is defeated? (0.07 = 7%) + D:SpiritChanceEndIncrease=0.07 + + # How much does the moon increase the chance of a spirit spawning? (2 = 2% on full moon) + D:SpiritChanceMoonMult=2.0 + + # The base chance of a spirit spawning when an entity dies (0.01 = 1%) + D:SpiritChanceNormal=0.01 + + # How long a Spirit stays in the world after spawning (20=1 second) + I:SpiritLifeTime=400 + + # How many ticks have to pass for a Time in a Bottle to gain 1 second (20 = 1 Second) + I:TimeInABottlePerSecond=20 +} + + +"spectre coils and chargers" { + # Multiplier for max energy transfer rate of Spectre Coils and Chargers (1.0 = default rates: Normal=1024, Redstone=4096, Ender=20480) + D:EnergyTransferMultiplier=1.0 + + # Whether the Genesis Spectre Coil generates energy, or just transfers energy from the player's Injector with no transfer limit + B:GenesisSpectreGeneratesEnergy=true + + # How much Energy a Numbered Spectre Coil produces per Tick + I:NumberedSpectreCoilEnergy=128 + + # The maximum energy the Spectre Energy Injector can hold + I:SpectreEnergyInjectorMaxEnergy=1000000 +} + + +visual { + # When set to true, will scale the player models transparency based on the amount of Spectre Armor pieces they are wearing. Else, it will be a flat 50% trnaparency when wearing the full set. + B:FancySpectreArmorTransparency=true + + # Replaces the noisy default rune texture with a flat version + B:FlatRunes=false + + # When set to true the coordinates a position filter / portkey point to won't be displayed in its tooltip. + B:HideCoordinates=false + + # TRIES to remove the weird water texture showing around ALL non full blocks. This might look weird when you, for example, are on a ladder underwater. + B:RemoveUnderwaterTexture=false +} + + +"voxel projector" { + # Should the client save models received by the server to disk so that they don't have to be requested again later? + B:ClientModelSaving=true + + # The amount of bytes that can be used to transfer models to clients per tick (The default 1000 Byte equal 20 kbyte/sec) + I:ModelTransferBandwidth=1000 +} + + +voxelprojector { + B:ClientModelSaving=true + I:ModelTransferBandwidth=1000 +} + + +worldgen { + B:AncientFurnace=true + B:Beans=true + B:BiomeCrystal=true + B:GlowingMushrooms=true + B:LavaCharm=true + B:Lotus=true + B:MagicHood=true + B:Nature-Core=true + B:NumberedSpectreCoils=true + B:PeaceCandle=true + B:PitcherPlants=true + B:Sakanade=true + B:SlimeCube=true + B:SummoningPendulum=true + B:WaterChest=true +} + + +"worldgen features" { + # Enable ancient furnace generation. Chance: (Default = 2000, lower is more common) + B:AncientFurnace=true + I:AncientFurnaceChance=2000 + + # Enable nature core generation. Chance: (Default = 18, lower is more common) + B:NatureCore=true + I:NatureCoreChance=18 + + # Enable peace candle generation. Chance: (Default = 3, lower is more common) + B:PeaceCandle=true + I:PeaceCandleChance=3 + + # Enable water chest generation. Chance: (Default = 1, lower is more common) + B:WaterChest=true + I:WaterChestChance=1 +} + + +"worldgen loot" { + # Enable biome crystal loot generation. Chance: (Default = 20, lower is more common) + B:BiomeCrystal=true + I:BiomeCrystalChance=20 + + # Enable lava charm loot generation. Chance: (Default = 5, lower is more common) + B:LavaCharm=true + I:LavaCharmChance=5 + + # Enable magic hood loot generation. Chance: (Default = 5, lower is more common) + B:MagicHood=true + I:MagicHoodChance=5 + + # Enable numbered spectre coils loot generation. Chance: (Default = -1, lower is more common) + B:NumberedSpectreCoils=true + I:NumberedSpectreCoilsChance=10 + + # Enable slime cube loot generation. Chance: (Default = 10, lower is more common) + B:SlimeCube=true + I:SlimeCubeChance=10 + + # Enable summoning pendulum loot generation. Chance: (Default = -1, lower is more common) + B:SummoningPendulum=true + I:SummoningPendulumChance=10 +} + + +"worldgen plants" { + # Enable beans generation. Chance: (Default = 2, lower is more common) + B:Beans=true + I:BeansChance=2 + + # Enable glowing mushrooms generation. Chance: (Default = 4, lower is more common) + B:GlowingMushrooms=true + I:GlowingMushroomsChance=4 + + # Enable lotus generation. Chance: (Default = 10, lower is more common) + B:Lotus=true + I:LotusChance=10 + + # Enable pitcher plants generation. Chance: (Default = 10, lower is more common) + B:PitcherPlants=true + I:PitcherPlantsChance=10 +} + + diff --git a/config/thaumicattempts.cfg b/config/thaumicattempts.cfg new file mode 100644 index 00000000..50715689 --- /dev/null +++ b/config/thaumicattempts.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Enable custom model replacement for Thaumcraft Pillars. + B:"Enable Custom Pillar Model Replacement"=false + + # Should enable eldritch stone crafting recipe? + B:"Enable Eldritch Stone Recipe"=true +} + + diff --git a/config/thaumictinkerer.cfg b/config/thaumictinkerer.cfg index 34456b05..34ed0331 100644 --- a/config/thaumictinkerer.cfg +++ b/config/thaumictinkerer.cfg @@ -2,11 +2,7 @@ general { I:"'AuraStrike' Modifier Damage Bonus"=5 - - # BedrockDim DimID I:"Bedrock Dimension ID"=19 - - # Syntax: oreDictName,frequency S:"Bedrock Dimension Ores" < oreAluminum,617 oreAmber,161 @@ -54,34 +50,14 @@ general { # Is the dislocation focus enabled? B:"Dislocation Focus Enabled"=true - - # Can Energetic Nitor and Kami Leggings glow B:"Enable Nitor Vapor"=true - - # Infused Crops only can drop specific items instead of oredicts B:"Enchanter WhiteList Mode"=true - - # Change dimensional shard drop rate, The higher the value the higher the drop rate - # Min: -1 - # Max: 64 D:EndShardDropRate=-1.0 - - # Ichorium ToolPart Base Damage - # Min: 0 - # Max: 2147483647 D:"Ichorium Weapon DamageBase"=3.5 - - # Change dimensional shard drop rate, The higher the value the higher the drop rate - # Min: -1 - # Max: 64 D:NetherShardDropRate=-1.0 # Are Shaders allowed? This effects purely cosmetic visual effects like the transparency for multiblock placeholder B:"Shaders Enabled"=true - - # The height of the Soul Heart bar. You can change this if you have a mod that adds a bar in that spot. - # Min: 0 - # Max: 256 I:"SoulHeart Height"=49 # This is the amount of times a spellbinding cloth may be used @@ -99,8 +75,6 @@ general { # Can Tinkers Construct tools be repaired in the repairer? B:"Tinkers Construct Compatibility"=true - - # Blacklist for Transvector Blocks S:"Transvector Block Blacklists" < thaumcraft:thaumatorium >