0.14.8
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@@ -347,11 +347,13 @@ if HaveForestryModule Bees <<
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:alchemical
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99% HoneyComb:alchemical // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:alchemical
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99% HoneyComb:alchemical
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)
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cfg Traits {
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@@ -1406,6 +1408,43 @@ if HaveForestryModule Bees <<
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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cfg Deeplearner {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x15688c // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x04151c
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Deeplearner // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:deeplearner
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88% HoneyComb:deeplearner
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77% HoneyComb:deeplearner // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:deeplearner
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88% HoneyComb:deeplearner
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77% HoneyComb:deeplearner
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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}
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@@ -1541,6 +1580,11 @@ if HaveForestryModule Bees <<
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ID = 14017 // Damage value, must be unique
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PrimaryColor = 0xff75e8 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x8c8162
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}
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cfg deeplearner { // Section name used in localization, custom stack name, etc.
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ID = 14018 // Damage value, must be unique
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PrimaryColor = 0x15688c // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x04151c
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}
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}
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@@ -63,4 +63,14 @@ gendustry.bees.species.Heraldry=Heraldry
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gendustry.bees.species.Agricultural=Agricultural
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gendustry.honeycomb.agricultural.name=Agricultural Comb
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gendustry.honeycomb.heraldry.name=Heraldry
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gendustry.honeycomb.helpless.name=Helpless
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gendustry.honeycomb.dark.name=Dark
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gendustry.honeycomb.fearful.name=Fearful
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gendustry.honeycomb.solitary.name=Solitary
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gendustry.honeycomb.deeplearner.name=Deeply Learning
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gendustry.bees.species.Darkness=Darkness
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gendustry.bees.species.Fear=Fear
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gendustry.bees.species.Solitude=Solitude
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gendustry.bees.species.Helplessness=Helplessness
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gendustry.bees.species.Deeplearner=Deep Learner
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