partial lore
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# Configuration file
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general {
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# Set this to false to disable the Adaptative Config. Adaptative Config changes any default config values from old versions to the new defaults to make sure you aren't missing out on changes because of old configs. It will not touch any values that were changed manually.
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B:adaptativeConfig.enabled=true
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# Set this to false to disable Albedo compat for moving colored lights on some Botania entities
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@@ -22,6 +21,80 @@ general {
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# Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc).
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B:boundBlock.wireframe.enabled=true
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# The maximum number of inputs Botanical Brewery can process at the same time. Does not count the bottle. Defaults to 6. Warning: changing this in any way will empty the Botanical Breweries in existing worlds.
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I:ceu.breweryCapacity=6
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# The size of the Elf portal. 1 is a 1x1 square on the internals, 2 is a 3x3 square, etc. Defaults to 2. Warning: large numbers cause lag.
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I:ceu.elfPortalSize=2
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# Should Orechid be significantly more powerful? Part of Garden of Glass. You probably don't want this otherwise.
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B:ceu.gog.buffedOrechid=false
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# Should Petal Apothecary be NOT clickable with a bucket? Part of Garden of Glass.
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B:ceu.gog.disablePetalApothecaryBucketBehavior=false
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# Should seeds dropped from Tall Grass be diversified? Part of Garden of Glass.
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B:ceu.gog.diverseSeedDrops=false
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# Should Lexicon be obtainable by right-clicking a Mana Flame with a sapling? Part of Garden of Glass.
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B:ceu.gog.lexiconGogRecipe=false
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# Should Pebbles be obtainable by shift-right-clicking grass blocks? Part of Garden of Glass.
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B:ceu.gog.obtainablePebbles=false
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# Should Water Bowl be obtainable by right-clicking water? Part of Garden of Glass.
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B:ceu.gog.obtainableWaterBowl=false
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# Should recipes from Garden of Glass be enabled?
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B:ceu.gog.registerGogRecipes=false
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# Should resources from Garden of Glass, like Pebbles, be enabled? This controls the existence of items themselves.
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B:ceu.gog.registerGogResources=false
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# Should hooks related to skyblock islands be enabled? Part of Garden of Glass.
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B:ceu.gog.registerSkyblockHooks=false
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# Should Runic Altar and Petal Apothecary catalysts be displayed in JEI?
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B:ceu.jeiCatalysts=true
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# The maximum number of inputs Petal Apothecary can process at the same time. Defaults to 16. Warning: reducing this size will remove excess items from the Petal Apothecaries in existing worlds.
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I:ceu.petalApothecaryCapacity=16
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# The items that can be used as the catalyst for Petal Apothecary. These items must not be in any Petal Apothecary recipes. Syntax is mod_id:item_id or mod_id:item_id@meta (for meta > 0). The default is empty, which means any seed item can be used as a catalyst.
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S:ceu.petalApothecaryCatalysts <
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>
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# The maximum number of inputs Runic Altar can process at the same time. Defaults to 16. Warning: changing this can have unexpected effects on existing worlds.
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I:ceu.runicAltarCapacity=16
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# The items that can be used as the catalyst for Runic Altar. These items must not be in any Runic Altar recipes. Syntax is mod_id:item_id or mod_id:item_id@meta (for meta > 0). Default is botania:livingrock.
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S:ceu.runicAltarCatalysts <
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botania:livingrock
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>
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# The items that should be retained after the Runic Altar finishes a craft. By default, includes all of Botania's runes.
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S:ceu.runicAltarRetainedItems <
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botania:rune@0
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botania:rune@1
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botania:rune@2
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botania:rune@3
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botania:rune@4
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botania:rune@5
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botania:rune@6
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botania:rune@7
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botania:rune@8
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botania:rune@9
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botania:rune@10
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botania:rune@11
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botania:rune@12
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botania:rune@13
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botania:rune@14
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botania:rune@15
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>
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# Should recipes show all the numbers in JEI? Breaks Botania's immmersion.
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B:ceu.showManaNumbers=false
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# Set this to false to disable the animation when an item is charging on top of a mana pool.
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B:chargeAnimation.enabled=true
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@@ -40,10 +113,8 @@ general {
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# Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting.
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B:fallenKanade.enabled=true
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# Set this to false to disable the fancy skybox in Garden of Glass.
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# Set this to true to disable the fancy skybox. Part of Garden of Glass.
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B:fancySkybox.enable=true
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# Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enable' to be true as well)
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B:fancySkybox.normalWorlds=true
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# The height of the Flugel Tiara flight bar. You can change this if you have a mod that adds a bar in that spot.
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@@ -135,10 +206,11 @@ general {
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# Set this to false to disable Thaumcraft Infusion Stabilizing in botania blocks
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B:thaumraftStabilizers.enabled=true
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# Set this to false to always display all particles regardless of the "Particles" setting in the Vanilla options menu.
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B:vanillaParticleConfig.enabled=true
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# Set this to false to disable checking and alerting when new Botania CEu versions come out. (keywords for noobs: update notification message)
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B:versionChecking.enabled=true
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# Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
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B:wandBeam.static=false
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@@ -154,11 +226,155 @@ general {
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# The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate.
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I:worldgen.flower.quantity=2
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# The chance for a Botania flower generated in a patch to be a tall flower. 0.1 is 10%, 1 is 100%. Defaults to 0.05
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# The chance for a Botania flower generated in a patch to be a tall flower. 0.1 is 10%, 1 is 100%.
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D:worldgen.flower.tallChance=0.05
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# The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate.
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I:worldgen.mushroom.quantity=40
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##########################################################################################################
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# genflowers
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#--------------------------------------------------------------------------------------------------------#
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# Configure generation values for all the flowers. Note! You should not edit this unless you are very experienced with Botania, since it can change the brittle balance of the mod.
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##########################################################################################################
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genflowers {
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# Optimal lifetime for cells in Dandelifeon. Cells living longer than this won't generate more power
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# Min: 1
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# Max: 500
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I:dandelifeon.lifetime=100
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# Mana generated by a single Dandelifeon cell, multiplied by cell's lifetime
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# Min: 1
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# Max: 2147483647
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I:dandelifeon.manaPerGen=60
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# Range at which Dandelifeon plays the Game of Life
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# Min: 5
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# Max: 20
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I:dandelifeon.range=12
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# A game step will happen once every this many ticks. Fewer is more mana generated
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# Min: 1
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# Max: 20
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I:dandelifeon.speed=10
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# Endoflame's fuel lifetime will be multiplied by this amount
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# Min: 0.01
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# Max: 10.0
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D:endoflame.burnTimeMult=0.5
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# Endoflame generation per tick when burning a fuel
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# Min: 1
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# Max: 50
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I:endoflame.generation=3
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# Maximum burn time of fuels in Endoflames. 32000 is twice the Coal Block
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# Min: 100
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# Max: 2147483647
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I:endoflame.maxBurnTime=32000
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# Mana generated by Entropinnyum per TNT exploded
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# Min: 100
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# Max: 100000
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I:entropinnyum.generation=6500
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# Maximum mana Gourmaryllis can hold
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# Min: 100
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# Max: 100000
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I:gourmaryllis.capacity=9000
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# Mana generation multiplier in Gourmaryllis
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# Min: 1
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# Max: 500
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I:gourmaryllis.generation=70
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# Maximum saturation of foods in Gourmaryllis, in half-shacks
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# Min: 1
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# Max: 30
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I:gourmaryllis.maxFood=12
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# Mana generated by Hydroangeas every tick
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# Min: 1
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# Max: 50
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I:hydroangeas.generation=1
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# Time in ticks between two consecutive cake bites for Kekimurus
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# Min: 1
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# Max: 500
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I:kekimurus.delay=80
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# Mana generated by Kekimurus per slice of cake
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# Min: 100
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# Max: 9000
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I:kekimurus.generation=1800
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# Time in ticks between two consecutive leaves eaten for Munchdew
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# Min: 1
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# Max: 500
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I:munchdew.delay=4
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# Mana generated by Munchdew per Leaf block
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# Min: 10
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# Max: 2000
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I:munchdew.generation=160
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# Time in ticks between two consecutive slimes eaten for Narslimmus
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# Min: 1
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# Max: 500
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I:narslimmus.delay=5
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# Amount of mana generated by Narslimmus for smallest slimes, this will be higher with bigger slimes
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# Min: 50
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# Max: 1500
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I:narslimmus.generation=1200
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# Time in ticks between two consecutive flowers eaten for Rafflowsia
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# Min: 1
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# Max: 500
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I:rafflowsia.delay=40
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# Mana generated by Rafflowsia per eaten flower
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# Min: 50
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# Max: 3000
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I:rafflowsia.generation=2100
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# Mana generated by Rosa Arcana when draining an XP orb in world, multiplied by its size
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# Min: 0
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# Max: 2147483647
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I:rosaArcana.orbXp=35
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# Mana generated by Rosa Arcana when draining player's XP
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# Min: 0
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# Max: 2147483647
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I:rosaArcana.playerXp=50
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# Mana generated by Shulk Me Not per trigger
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# Min: 100
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# Max: 100000
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I:shulkmenot.generation=75000
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# Mana generated by Spectrolus per wool block eaten
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# Min: 100
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# Max: 16000
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I:spectrolus.generation=2400
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# Burn time of Lava Bucket in Thermalily
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# Min: 100
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# Max: 12000
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I:thermalily.burnTime=900
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# Time in ticks between two inputs of Thermalily
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# Min: 100
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# Max: 12000
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I:thermalily.delay=6000
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# Mana generated by Thermalily every tick while eating Lava
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# Min: 1
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# Max: 50
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I:thermalily.generation=20
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}
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}
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