partial lore
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@@ -3040,6 +3040,38 @@ if HaveForestryModule Bees <<
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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cfg Paradoxical {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x660880 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x000000
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Damp // Arid, Normal, Damp
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Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Paradoxical // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:paradoxical_honey // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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98% I:contenttweaker:paradoxical_honey
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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@@ -3353,6 +3385,7 @@ if HaveForestryModule Bees <<
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mutation: 10% "gendustry.bee.Chevron" + "extrabees.species.silver" => "gendustry.bee.Capn" Req Temperature Hot
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mutation: 10% "gendustry.bee.Controller" + "extrabees.species.arid" => "gendustry.bee.OxCADE" Req Temperature Hot
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mutation: 10% "gendustry.bee.Pyramid" + "extrabees.species.silver" => "gendustry.bee.Eladidu" Req Temperature Hot
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mutation: 10% "gendustry.bee.TreeOfLife" + "extrabees.species.emerald" => "gendustry.bee.Paradoxical" Req Temperature Hot
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}
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