partial lore
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@@ -156,6 +156,9 @@ features {
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# Whether all Spectre Armor should be disabled. Removes the recipes and items from the game.
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B:DisableSpectreArmor=false
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# Whether the Spectre Illuminator should be disabled. Removes the recipe and item from the game, as well as slightly improving TPS performance.
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B:DisableSpectreIlluminator=false
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# Whether all Spectre Tools should be disabled. Removes the recipes and items from the game.
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B:DisableSpectreTools=false
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@@ -171,6 +174,9 @@ features {
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# Should there be an Golden Egg in every Bean Pod?
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B:GoldenEgg=true
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# Reverts Time in a Bottle to legacy per-item storage via NBT instead of global player storage.
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B:LegacyTimeInABottle=false
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# Whether the Luminous and Luminous Translucent blocks should emit light.
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B:LuminousBlocksEmitLight=false
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@@ -250,7 +256,7 @@ numbers {
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# How far does the effect of a Rain Shield work? (In Blocks)
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I:RainShieldRange=80
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# The chance for a Spectre Leaf to drop an Ectoplasm (Default = 54, lower is more common, disabled = 0)
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# The chance for a Spectre Leaf to drop an Ectoplasm (Default = 55, lower is more common, disabled = 0)
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I:SpectreLeafDropChance=55
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# How much does the chance of a spirit spawning increase after the ender dragon is defeated? (0.07 = 7%)
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