PRless-0.18.2
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@@ -2826,3 +2826,79 @@ voidichoriumore.setToolClass("pickaxe");
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voidichoriumore.setToolLevel(3);
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voidichoriumore.register();
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var hostileneuralnetwork = VanillaFactory.createBlock("hostile_neural_network", <blockmaterial:iron>);
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hostileneuralnetwork.setBlockHardness(1.0);
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hostileneuralnetwork.setBlockResistance(2.5);
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hostileneuralnetwork.setToolClass("pickaxe");
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hostileneuralnetwork.setToolLevel(3);
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hostileneuralnetwork.register();
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var sacredcinderswood = VanillaFactory.createBlock("sacred_cinders_wood", <blockmaterial:iron>);
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sacredcinderswood.setBlockHardness(1.0);
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sacredcinderswood.setBlockResistance(2.5);
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sacredcinderswood.setToolClass("pickaxe");
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sacredcinderswood.setToolLevel(3);
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sacredcinderswood.register();
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var stoneofconstraint = VanillaFactory.createBlock("stone_of_constraint", <blockmaterial:iron>);
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stoneofconstraint.setBlockHardness(1.0);
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stoneofconstraint.setBlockResistance(2.5);
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stoneofconstraint.setToolClass("pickaxe");
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stoneofconstraint.setToolLevel(3);
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stoneofconstraint.register();
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var stormlightcollector = VanillaFactory.createBlock("stormlight_collector", <blockmaterial:iron>);
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stormlightcollector.setBlockHardness(1.0);
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stormlightcollector.setBlockResistance(2.5);
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stormlightcollector.setToolClass("pickaxe");
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stormlightcollector.setToolLevel(3);
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stormlightcollector.register();
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var fracturingstone = VanillaFactory.createBlock("fracturing_stone", <blockmaterial:iron>);
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fracturingstone.setBlockHardness(1.0);
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fracturingstone.setBlockResistance(2.5);
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fracturingstone.setToolClass("pickaxe");
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fracturingstone.setToolLevel(3);
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fracturingstone.register();
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var mythiccoilt4 = VanillaFactory.createBlock("mythic_coil_t4", <blockmaterial:iron>);
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mythiccoilt4.setBlockHardness(1.0);
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mythiccoilt4.setBlockResistance(2.5);
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mythiccoilt4.setToolClass("pickaxe");
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mythiccoilt4.setToolLevel(3);
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mythiccoilt4.register();
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var boundstonelun = VanillaFactory.createBlock("bound_lunar_stone", <blockmaterial:iron>);
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boundstonelun.setBlockHardness(1.0);
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boundstonelun.setBlockResistance(2.5);
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boundstonelun.setToolClass("pickaxe");
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boundstonelun.setToolLevel(3);
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boundstonelun.register();
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var sanguineneuralnet = VanillaFactory.createBlock("sanguine_neural_network", <blockmaterial:iron>);
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sanguineneuralnet.setBlockHardness(1.0);
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sanguineneuralnet.setBlockResistance(2.5);
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sanguineneuralnet.setToolClass("pickaxe");
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sanguineneuralnet.setToolLevel(3);
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sanguineneuralnet.register();
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var hyperuranionsilkyjewel = VanillaFactory.createBlock("hyperuranion_actualizer_silkyjewel", <blockmaterial:iron>);
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hyperuranionsilkyjewel.setBlockHardness(1.0);
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hyperuranionsilkyjewel.setBlockResistance(2.5);
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hyperuranionsilkyjewel.setToolClass("pickaxe");
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hyperuranionsilkyjewel.setToolLevel(3);
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hyperuranionsilkyjewel.register();
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var apostlemycelium = VanillaFactory.createBlock("apostle_mycelium", <blockmaterial:iron>);
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apostlemycelium.setBlockHardness(1.0);
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apostlemycelium.setBlockResistance(2.5);
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apostlemycelium.setToolClass("pickaxe");
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apostlemycelium.setToolLevel(3);
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apostlemycelium.register();
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