0.14.9 update
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@@ -289,6 +289,9 @@ client {
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# Whether to show the spell charge-up meter around the crosshairs when charging up a spell.
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B:showChargeMeter=true
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# Whether to initialise the in-game handbook. Setting this to false will brick the in-game handbook, but it might help if you have startup crashes.
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B:loadHandbook=true
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# The position of the spell HUD.
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S:spellHUDPosition=Bottom left
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@@ -447,6 +450,15 @@ gameplay {
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# Whether spells cast by dispensers can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting.
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B:dispenserBlockDamage=true
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# Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks.The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod
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B:damageTypePerElement=false
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# Whether spell books are consumed when they are bound to a wand.
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B:singleUseSpellBooks=false
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# Whether to prevent binding the same spell to a wand multiple times
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B:preventBindingSameSpellTwiceToWands=false
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# Whether to allow players to move other players around using magic.
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B:playersMoveEachOther=true
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@@ -467,6 +479,9 @@ gameplay {
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# Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
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B:bonemealGrowsCrystalFlowers=true
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# Whether wands only decrement their cooldowns if a player holds them.
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B:wandsMustBeHeldToDecrementCooldown=false
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S:bowItemWhitelist <
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>
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S:currencyItems <
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@@ -1435,6 +1450,9 @@ tweaks {
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# Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed.
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B:blindnessTweak=true
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# Whether to inject Wizardry loot to mobs, based on the loot table 'Mob Loot Table Whitelist' / 'Mob Loot Table Blacklist' settings. If disabled, the lists won't have any effect!
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B:injectMobDrops=true
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# Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.
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S:mobLootTableWhitelist <
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>
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@@ -1511,6 +1529,24 @@ tweaks {
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gold_ingot 3
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emerald 6
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>
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# The fraction by which cooldowns are reduced for each level of cooldown upgrade.
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D:cooldown_reduction_per_level=0.15
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# The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!
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D:potency_increase_per_tier=0.15
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# The fraction by which spell duration is increased for each level of duration upgrade.
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D:duration_increase_per_level=0.25
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# The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!
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D:range_increase_per_level=0.25
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# The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!
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D:blast_increase_per_level=0.25
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# The fraction by which movement speed is reduced per level of frost effect.
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D:frost_slowness_increase_per_level=0.5
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}
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