0.14.9 update
This commit is contained in:
@@ -188,7 +188,8 @@ mods.thermalexpansion.InductionSmelter.addRecipe(<contenttweaker:starmetal_alloy
|
||||
val irradiationultimate = RecipeBuilder.newBuilder("irradiationultimate","dyson_irradiator",200);
|
||||
irradiationultimate.addEnergyPerTickInput(500000);
|
||||
irradiationultimate.addGridPowerInput(500);
|
||||
irradiationultimate.addAspectInput("lux",30);
|
||||
// irradiationultimate.addAspectInput("lux",30);
|
||||
irradiationultimate.addRainbowInput();
|
||||
irradiationultimate.addFluidInput(<fluid:hyperdense_plasma>*100);
|
||||
irradiationultimate.addFluidInput(<fluid:magnatar_stabilizer>*200);
|
||||
irradiationultimate.addItemInput(<contenttweaker:defined_ingot>);
|
||||
@@ -200,7 +201,8 @@ irradiationultimate.build();
|
||||
val irradiationultimate1 = RecipeBuilder.newBuilder("irradiationultimate1","dyson_irradiator",200);
|
||||
irradiationultimate1.addEnergyPerTickInput(500000);
|
||||
irradiationultimate1.addGridPowerInput(500);
|
||||
irradiationultimate1.addAspectInput("lux",30);
|
||||
// irradiationultimate1.addAspectInput("lux",30);
|
||||
irradiationultimate1.addRainbowInput();
|
||||
irradiationultimate1.addFluidInput(<fluid:hyperdense_plasma>*100);
|
||||
irradiationultimate1.addFluidInput(<fluid:magnatar_stabilizer>*200);
|
||||
irradiationultimate1.addItemInput(<contenttweaker:defined_ingot>);
|
||||
@@ -293,7 +295,7 @@ recipes.addShaped(<contenttweaker:tier_vi_defined_seed>,
|
||||
val irradiationseed1 = RecipeBuilder.newBuilder("irradiationseed1","dyson_irradiator",200);
|
||||
irradiationseed1.addEnergyPerTickInput(500000);
|
||||
irradiationseed1.addFluidInput(<fluid:fiery_peat>*400);
|
||||
irradiationseed1.addAspectInput("lux",30);
|
||||
// irradiationseed1.addAspectInput("lux",30);
|
||||
irradiationseed1.addItemInput(<contenttweaker:tier_i_defined_seed>);
|
||||
irradiationseed1.addItemOutput(<mysticalagriculture:stone_essence>*64);
|
||||
irradiationseed1.addItemOutput(<mysticalagriculture:dirt_essence>*64);
|
||||
@@ -307,7 +309,7 @@ irradiationseed1.build();
|
||||
val irradiationseed2 = RecipeBuilder.newBuilder("irradiationseed2","dyson_irradiator",200);
|
||||
irradiationseed2.addEnergyPerTickInput(500000);
|
||||
irradiationseed2.addFluidInput(<fluid:fiery_peat>*600);
|
||||
irradiationseed2.addAspectInput("lux",30);
|
||||
// irradiationseed2.addAspectInput("lux",30);
|
||||
irradiationseed2.addItemInput(<contenttweaker:tier_ii_defined_seed>);
|
||||
irradiationseed2.addItemOutput(<mysticalagriculture:fire_essence>*64);
|
||||
irradiationseed2.addItemOutput(<mysticalagriculture:dye_essence>*64);
|
||||
@@ -337,7 +339,7 @@ irradiationseed2.build();
|
||||
val irradiationseed3 = RecipeBuilder.newBuilder("irradiationseed3","dyson_irradiator",200);
|
||||
irradiationseed3.addEnergyPerTickInput(500000);
|
||||
irradiationseed3.addFluidInput(<fluid:fiery_peat>*800);
|
||||
irradiationseed3.addAspectInput("lux",30);
|
||||
// irradiationseed3.addAspectInput("lux",30);
|
||||
irradiationseed3.addItemInput(<contenttweaker:tier_iii_defined_seed>);
|
||||
irradiationseed3.addItemOutput(<mysticalagriculture:iron_essence>*64);
|
||||
irradiationseed3.addItemOutput(<mysticalagriculture:nether_quartz_essence>*64);
|
||||
@@ -383,7 +385,7 @@ irradiationseed3.build();
|
||||
val irradiationseed4 = RecipeBuilder.newBuilder("irradiationseed4","dyson_irradiator",200);
|
||||
irradiationseed4.addEnergyPerTickInput(500000);
|
||||
irradiationseed4.addFluidInput(<fluid:fiery_peat>*1000);
|
||||
irradiationseed4.addAspectInput("lux",30);
|
||||
// irradiationseed4.addAspectInput("lux",30);
|
||||
irradiationseed4.addItemInput(<contenttweaker:tier_iv_defined_seed>);
|
||||
irradiationseed4.addItemOutput(<mysticalagriculture:gold_essence>*64);
|
||||
irradiationseed4.addItemOutput(<mysticalagriculture:lapis_lazuli_essence>*64);
|
||||
@@ -431,7 +433,7 @@ irradiationseed4.build();
|
||||
val irradiationseed5 = RecipeBuilder.newBuilder("irradiationseed5","dyson_irradiator",200);
|
||||
irradiationseed5.addEnergyPerTickInput(500000);
|
||||
irradiationseed5.addFluidInput(<fluid:fiery_peat>*1400);
|
||||
irradiationseed5.addAspectInput("lux",30);
|
||||
// irradiationseed5.addAspectInput("lux",30);
|
||||
irradiationseed5.addItemInput(<contenttweaker:tier_v_defined_seed>);
|
||||
irradiationseed5.addItemOutput(<mysticalagriculture:diamond_essence>*64);
|
||||
irradiationseed5.addItemOutput(<mysticalagriculture:emerald_essence>*64);
|
||||
@@ -459,7 +461,7 @@ irradiationseed5.build();
|
||||
val irradiationseed6 = RecipeBuilder.newBuilder("irradiationseed6","dyson_irradiator",200);
|
||||
irradiationseed6.addEnergyPerTickInput(500000);
|
||||
irradiationseed6.addFluidInput(<fluid:fiery_peat>*6000);
|
||||
irradiationseed6.addAspectInput("lux",30);
|
||||
// irradiationseed6.addAspectInput("lux",30);
|
||||
irradiationseed6.addItemInput(<contenttweaker:tier_vi_defined_seed>);
|
||||
irradiationseed6.addItemOutput(<mysticalagradditions:nether_star_essence>*64);
|
||||
irradiationseed6.addItemOutput(<mysticalagradditions:dragon_egg_essence>*64);
|
||||
@@ -485,7 +487,8 @@ val halitewarrior = RecipeBuilder.newBuilder("halitewarrior","dyson_irradiator",
|
||||
halitewarrior.addEnergyPerTickInput(50000000);
|
||||
halitewarrior.addFluidInput(<fluid:halite_fluid>*2000);
|
||||
halitewarrior.addFluidInput(<fluid:magnatar_stabilizer>*2000);
|
||||
halitewarrior.addAspectInput("lux",50);
|
||||
// halitewarrior.addAspectInput("lux",50);
|
||||
halitewarrior.addRainbowInput();
|
||||
halitewarrior.addItemInput(<divinerpg:halite_shield>);
|
||||
halitewarrior.addItemInput(<divinerpg:halite_blade>);
|
||||
halitewarrior.addItemInput(<divinerpg:halite_bow>);
|
||||
@@ -504,7 +507,8 @@ mods.nuclearcraft.fusion.addRecipe([<fluid:relativistic_matter>*10, <fluid:techn
|
||||
val irradiationchaosbuff = RecipeBuilder.newBuilder("irradiationchaosbuff","dyson_irradiator",200);
|
||||
irradiationchaosbuff.addEnergyPerTickInput(500000);
|
||||
irradiationchaosbuff.addGridPowerInput(6000);
|
||||
halitewarrior.addAspectInput("lux",10);
|
||||
irradiationchaosbuff.addRainbowInput();
|
||||
// halitewarrior.addAspectInput("lux",10);
|
||||
irradiationchaosbuff.addFluidInput(<fluid:hyperdense_plasma>*200);
|
||||
irradiationchaosbuff.addFluidInput(<fluid:magnatar_stabilizer>*200);
|
||||
irradiationchaosbuff.addFluidInput(<fluid:chaos>*1440);
|
||||
|
||||
Reference in New Issue
Block a user