all done
This commit is contained in:
@@ -4731,7 +4731,7 @@ fleshworldcallstone.itemRightClick = function(stack, world, player, hand) {
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var pos9 = player.position.asPosition3f();
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pos9.y = pos9.y;
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if(pos9.y > 10) {
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player.sendChat("需位于 y = 10以下");
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player.sendChat("需位于y=10以下");
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return "FAIL";
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}
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@@ -4776,7 +4776,7 @@ faithfulundeadcallstone.itemRightClick = function(stack, world, player, hand) {
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pos2.y = pos2.y - 1;
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pos2.z = pos2.z;
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var blockPos2 = pos2.asBlockPos();
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var blockState2 = world.getBlock(blockPos2).id.displayName as string;
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var blockState2 = world.getBlock(blockPos2).definition.id as string;
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if(blockState2 != "contenttweaker:recursive_stone") {
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player.sendChat("站在场地结构中心使用递归之石!");
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return "FAIL";
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@@ -4787,7 +4787,7 @@ faithfulundeadcallstone.itemRightClick = function(stack, world, player, hand) {
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pos3.y = pos3.y - 1;
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pos3.z = pos3.z;
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var blockPos3 = pos3.asBlockPos();
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var blockState3 = world.getBlock(blockPos3).id.displayName as string;
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var blockState3 = world.getBlock(blockPos3).definition.id as string;
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if(blockState3 != "contenttweaker:recursive_stone") {
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player.sendChat("站在场地结构中心使用递归之石!");
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return "FAIL";
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@@ -11,59 +11,59 @@ events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent)
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 147 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("sedna")) player.sendChat("看起来你还没使用过塞德娜神器!你无法进入该维度!");
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if (!player.hasGameStage("sedna")) player.sendChat("看起来你还没使用过塞德娜工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 163 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("rhenia")) player.sendChat("看起来你还没使用过铼界神器!你无法进入该维度!");
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if (!player.hasGameStage("rhenia")) player.sendChat("看起来你还没使用过铼界工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 164 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("myrmex")) player.sendChat("看起来你还没使用过恐蚁界神器!你无法进入该维度!");
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if (!player.hasGameStage("myrmex")) player.sendChat("看起来你还没使用过恐蚁界工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 165 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("pixonia")) player.sendChat("看起来你还没使用过光精界神器!你无法进入该维度!");
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if (!player.hasGameStage("pixonia")) player.sendChat("看起来你还没使用过光精界工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 166 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("proxima")) player.sendChat("看起来你还没使用过比邻星神器!你无法进入该维度!");
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if (!player.hasGameStage("proxima")) player.sendChat("看起来你还没使用过比邻星工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 174 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("alkemia")) player.sendChat("看起来你还没使用过炼金界神器!你无法进入该维度!");
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if (!player.hasGameStage("alkemia")) player.sendChat("看起来你还没使用过炼金界工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 170 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("dynatos")) player.sendChat("看起来你还没使用过强能界神器!你无法进入该维度!");
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if (!player.hasGameStage("dynatos")) player.sendChat("看起来你还没使用过强能界工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 171 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("dynatos")) player.sendChat("看起来你还没使用过强能界神器!你无法进入该维度!");
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if (!player.hasGameStage("dynatos")) player.sendChat("看起来你还没使用过强能界工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 172 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("dynatos")) player.sendChat("看起来你还没使用过强能界神器!你无法进入该维度!");
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if (!player.hasGameStage("dynatos")) player.sendChat("看起来你还没使用过强能界工件!你无法进入该维度!");
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});
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events.onEntityTravelToDimension(function(event as EntityTravelToDimensionEvent) {
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if (event.dimension != 173 || !event.entity instanceof IPlayer) return;
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val player as IPlayer = event.entity;
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if (!player.hasGameStage("dynatos")) player.sendChat("看起来你还没使用过强能界神器!你无法进入该维度!");
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if (!player.hasGameStage("dynatos")) player.sendChat("看起来你还没使用过强能界工件!你无法进入该维度!");
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});
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+105
-105
@@ -673,7 +673,7 @@ mods.jei.JEI.addDescription([
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"",
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"使用跃迁控制器选择目的地!",
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"",
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"某些星球需要在控制器内放置神器才能到达:",
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"某些星球需要在控制器内放置工件才能到达:",
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"塞德娜",
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"铼界",
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"恐蚁界",
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@@ -3846,7 +3846,7 @@ mods.jei.JEI.addDescription(<contenttweaker:puzzle_solution_wyvernmonument>,
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||||
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
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||||
"说真的!解谜很有意思的!下一页有额外提示!",
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||||
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
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||||
"树龙界中的大理石神殿有四根柱子,在柱子上放置聚能水晶,使用双足飞龙神殿激活法器。4个聚能水晶的共鸣星座要求可在本世界中找到,某个结构会告诉你星座对应的柱子方向。",
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"树龙界中的大理石神殿有四根柱子,在柱子上放置聚能水晶,使用飞龙神殿激活法器。4个聚能水晶的共鸣星座要求可在本世界中找到,某个结构会告诉你星座对应的柱子方向。",
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||||
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
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||||
"想不到你居然不试着把线索连起来……",
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||||
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
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||||
@@ -4491,27 +4491,27 @@ mods.jei.JEI.addDescription([
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<rftoolsdim:feature_absorber>,
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<rftoolsdim:time_absorber>],
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[
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"Dimlets are used to control the properties of the custom dimensions created using RFTools Dimensions.",
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"维度卡用于控制用于控制RFTools Dimensions模组创建的自定义维度的属性。",
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"",
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"Dimlets are either found as loot in particular RFTools Dimensions, or are crafted in a Dimlet Workbench using materials dropped by Dimlet Parcels.",
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"维度卡可作为战利品发现于部分RFTools维度,也可在维度卡工作台中使用维度卡包裹掉落的材料合成得来。",
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"",
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"There are many types of Dimlets, that allow to control biomes, liquids, materials, mobs, sky properies, structure generation, terrain type, features, time cycles, effects, weather in your custom Dimensions.",
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"维度卡有很多种类型,可用来控制自定义维度中的生物群系、流体、材料、生物、天空属性、结构生成、地形类型、特征、时间循环、效果以及天气。",
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"",
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"In order to progress, some specific liquids and materials are made exclusive to these dimensions.",
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"为了规划进度,某些特定的流体和材料被设置为这些维度的专属资源。",
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"",
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"To craft some (most) Dimlets in the Workbench, Absorbers are required. While the absorbers part of progression have their own custom recipes, the 'normal' ones require in-world crafting to be configured.",
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"在工作台中制作某些(绝大部分)维度卡都需要吸收器。尽管与流程进度相关的吸收器都有自己的特定配方,但“普通”的吸收器仍需要在世界中配置。",
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"",
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"Material Absorber: place 128 blocks adjacent, they will be consumed",
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"材料吸收器:相邻放置总计128个方块,方块会被消耗",
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"",
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"Liquid Absorber: place 128 buckets adjacent, they will be consumed",
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"流体吸收器:相邻放置128桶流体,流体将被消耗",
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"",
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"Biome Absorber: place in the desired biome",
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"生物群系吸收器:放置在对应的生物群系",
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"",
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"Terrain Absorber: place in the dimension with the desired tarrain type (end islands, nether, etc)",
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"地形吸收器:放置在拥有所需地形的维度(末地岛屿、下界等)",
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"",
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"Feature Absorber: place in the dimension with the desired feature type (ore veins, caves, etc); some features are exclusive to some custom RFTools Dimensions, so you may want to generate random ones",
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"特征吸收器:放置在拥有所需特征的维度(矿脉、洞穴等);部分特征为某些RFTools维度专属,因此需要生成一些随机维度",
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"",
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||||
"Time Absorber: trigger with a redstone pulse at the desired time for 10 consecutive days (can be cheated with a timer and time in a bottle)"
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"时间吸收器:在所需时间点使用红石脉冲激发,需重复此操作十次才能完全吸收(可使用计时器和时间之瓶作弊)"
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]);
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mods.jei.JEI.addDescription([
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@@ -4523,15 +4523,15 @@ mods.jei.JEI.addDescription([
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<rftools:dialing_device>,
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<rftools:matter_transmitter>],
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[
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"To create custom dimensions with RFTools, you start with an Empty Dimension Tab.",
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"要使用RFTools模组创建自定义维度,先要先从一张空白维度表开始。",
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"",
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"While the tab alone can create custom dimensions, it will do so at random, with cool-looking, but often useless results (you may still want to do it a few times). To start a random Dimension, place the Tab in the Dimension Enscriber, and press 'Store'.",
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"尽管只使用维度表就能创建自定义维度,但此种方法随机性太大,样子很酷,但经常没什么用(你可能还是想试个几次)。要创建随机维度,将维度表放入维度刻录器,然后点击“Store”按钮。",
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||||
"",
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"To control the contents of these Dimensions, you can use a Dimension Enscriber to add Dimlets to a Dimension. For more info on Dimlets, check their respective JEI info box (search 'custom dimlets' in JEI).",
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||||
"要控制维度的内容,需要使用维度刻录器为维度添加维度卡。查看对应的JEI信息框(在JEI中搜索'自定义维度卡')来查看更多维度卡相关信息。",
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"",
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"To activate the Custom Dimension, place it in a Dimension Builder. It will consume the displayed amount of energy to remain active. As long as the dimension has energy, it is accessible. You do not want to be in a dimension if it runs out of energy. Bad things will happen.",
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"要激活自定义维度,需要将其放入维度构建器。构建器会消耗能量以维持维度激活。只要维度还有能量,就能够进入。你不会想待在能量耗尽的维度的。会有坏事发生。",
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"",
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||||
"To teleport to your custom Dimension, you can use a Dialing Device to link a Matter Transmitter nearby to the desired dimension."
|
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"要传送到自定义维度中,可以使用传送控制器将附近的物质传输器连接到目标维度。"
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||||
]);
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||||
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@@ -4539,169 +4539,169 @@ mods.jei.JEI.addDescription([
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<contenttweaker:celestial_notes>,
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<thaumcraft:celestial_notes:*>],
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[
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||||
"To obtain Celestial Notes, you need a Thaumometer, Scribing Tools, and Paper.",
|
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"要获得天象笔记,你需要准备魔导透镜、笔与墨,以及纸。",
|
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"",
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"Point the Thaumometer at the sky in the right direction with the two other items in your inventory to obtain the respective Celestial Notes.",
|
||||
"将魔导透镜对准正确的方向,并在物品栏中备好其他两样物品来获得对应的天象笔记。",
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"",
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"Each note can be obtained multiple times, but only once per minecraft day. Things like the Blood Magic Imperfect Ritual or the Celestial Manipulator, or Mastery of Spellcraft (?) can help out with this.",
|
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"每种笔记都可获取多次,但一个MC日只能获取一次。类似血魔法模组的不完善的仪式石、龙之进化模组的苍穹变换器,或者至尊法咒(?)之类的东西可能会有所帮助。",
|
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"",
|
||||
"Requirements for the different papers:",
|
||||
"The sun,",
|
||||
"Empty Sky in the North/South/East/West Direction,",
|
||||
"Various Phases of the Moon (different each night)"
|
||||
"不同笔记的需求:",
|
||||
"太阳,",
|
||||
"东南西北四方的空旷天空,",
|
||||
"月亮的多种月相(每晚均不相同)"
|
||||
]);
|
||||
|
||||
mods.jei.JEI.addDescription([
|
||||
<contenttweaker:gaia_3_tips>],
|
||||
[
|
||||
"Here are some tips for fighting the tier 3 Gaia Guardian:",
|
||||
"以下是盖亚守护者 III的一些战斗提示:",
|
||||
"",
|
||||
"Only vanilla, Botania, and ExtraBotany gear can be used. Because of this, bring good enchants on gear from these mods!",
|
||||
"仅可使用原版、植物魔法模组以及额外植物学模组的装备。所以记得给这些装备配些强力附魔!",
|
||||
"",
|
||||
"The red mines on the ground can one-shot you, stay away from them! The green mines disarm you. The blue mines give slowness and blindness.",
|
||||
"地上的红色地雷可以直接秒杀你,离它们远点!绿色地雷会造成缴械。蓝色地雷会造成缓慢和致盲效果。",
|
||||
"",
|
||||
"Baubles from other mods are accepted, it is good to bring a magnet there, as the boss can disarm you.",
|
||||
"可以使用其他模组的饰品,建议带个磁铁,因为Boss会缴械。",
|
||||
"",
|
||||
"Good gear to have:",
|
||||
"Pleiades Combat Maid Armor (best if super-enchanted)",
|
||||
"Super Crown",
|
||||
"Supremium Apples (eat before fight)",
|
||||
"Enchanted Golden Apples",
|
||||
"Band of Mana of some sort",
|
||||
"Globethrotter's sash",
|
||||
"推荐使用的装备:",
|
||||
"昴星团战斗女仆服(最好携带超限附魔)",
|
||||
"超级王冠",
|
||||
"终极苹果(战斗开始前食用)",
|
||||
"附魔金苹果",
|
||||
"魔力之戒或类似物品",
|
||||
"环游者腰带",
|
||||
"",
|
||||
"Melee weapon:",
|
||||
"Thundercaller (best if super-enchanted, good to add lifesteal)",
|
||||
"Excaliber (with good enchants, good to add lifesteal)",
|
||||
"近战武器:",
|
||||
"召雷者(最好携带超限附魔,推荐附魔生命窃取)",
|
||||
"王者圣剑(携带强力附魔,推荐附魔生命窃取)",
|
||||
"",
|
||||
"Ranged weapons",
|
||||
"Crystal Bow",
|
||||
"Key of King's Law",
|
||||
"Failnaught"
|
||||
"远程武器:",
|
||||
"水晶弓",
|
||||
"王之宝钥",
|
||||
"百中弓"
|
||||
]);
|
||||
|
||||
mods.jei.JEI.addDescription([
|
||||
<contenttweaker:gaia_4_tips>],
|
||||
[
|
||||
"Here are some tips for fighting the tier 3 Gaia Guardian:",
|
||||
"以下是与盖亚守护者 IV的一些战斗提示:",
|
||||
"",
|
||||
"The boss copies all positive buffs you have (resistance, regeneration, etc). DO NOT buff yourself using effects!",
|
||||
"Boss会复制你拥有的所有正面状态效果(抗性提升、生命恢复等)。不要用状态效果强化自己!",
|
||||
"",
|
||||
"Only vanilla, Botania, and ExtraBotany gear can be used. Because of this, bring good enchants on gear from these mods!",
|
||||
"仅可使用原版、植物魔法模组以及额外植物学模组的装备。所以记得给这些装备配些强力附魔!",
|
||||
"",
|
||||
"The red mines on the ground can one-shot you, stay away from them! The green mines disarm you. The blue mines give slowness and blindness.",
|
||||
"地上的红色地雷可以直接秒杀你,离它们远点!绿色地雷会造成缴械。蓝色地雷会造成缓慢和致盲效果。",
|
||||
"",
|
||||
"Baubles from other mods are accepted, it is good to bring a magnet there, as the boss can disarm you.",
|
||||
"可以使用其他模组的饰品,建议带个磁铁,因为Boss会缴械。",
|
||||
"",
|
||||
"Good gear to have:",
|
||||
"Pleiades Combat Maid Armor (best if super-enchanted)",
|
||||
"Super Crown",
|
||||
"Band of Mana of some sort",
|
||||
"Globethrotter's sash",
|
||||
"推荐使用的装备:",
|
||||
"昴星团战斗女仆服(最好携带超限附魔)",
|
||||
"超级王冠",
|
||||
"魔力之戒或类似物品",
|
||||
"环游者腰带",
|
||||
"",
|
||||
"Melee weapon:",
|
||||
"Thundercaller (best if super-enchanted, good to add lifesteal)",
|
||||
"Excaliber (with good enchants, good to add lifesteal)",
|
||||
"近战武器:",
|
||||
"召雷者(最好携带超限附魔,推荐附魔生命窃取)",
|
||||
"王者圣剑(携带强力附魔,推荐附魔生命窃取)",
|
||||
"",
|
||||
"Ranged weapons",
|
||||
"Crystal Bow",
|
||||
"Key of King's Law",
|
||||
"Failnaught"
|
||||
"远程武器:",
|
||||
"水晶弓",
|
||||
"王之宝钥",
|
||||
"百中弓"
|
||||
]);
|
||||
|
||||
mods.jei.JEI.addDescription([
|
||||
<contenttweaker:energy_management_tipsandtricks>],
|
||||
[
|
||||
"Here are some tips and tricks for managing energy in your base:",
|
||||
"以下是一些基地能量管理的技巧提示:",
|
||||
"",
|
||||
"It is a very good idea to have a centralized energy storage system, this is how you ensure your base has enough to run, and it makes it easy to debug issues.",
|
||||
"If your centralized storage is empty, it means you need more generators, if it is filling up, you are all good!",
|
||||
"In terms of centralized energy storage, you can start off with EnderIO Capacitor Banks, but the Draconic Energy Orb is the best method, and it craftable in chapter 2.",
|
||||
"推荐使用集中式的能量存储系统,这可以确保基地有充足的能量运行,同时也便于排查问题。",
|
||||
"集中式能量存储空了,就说明你需要更多发电机;正在充能,则表示一切正常!",
|
||||
"对于集中式能量存储方案,你可以从末影接口模组的电容库起步,但龙之进化模组的能量核心无疑是最佳选择,在第二章就可合成。",
|
||||
"",
|
||||
"Wireless energy transfer through Flux Networks is the best way to move energy around your base.",
|
||||
"To avoid issues with looping energy flows, you should use TWO SEPARATE Flux Networks, one going from your generators to your centralized energy storage, and the other from the centralized storage to your machines.",
|
||||
"Depending on the energy throughput for a given machine or generator, disable the transfer limit in the relevant Flux Points and/or Plugs.",
|
||||
"使用通量网络模组进行无线能量传输是基地能量传输的最佳方式。",
|
||||
"为了避免能量循环流动的问题,你应该使用两个独立的通量网络,一个用来将能量从发电机传输到存储系统,另一个则从能量存储传输到机器。",
|
||||
"根据机器和发电机的能量带宽,在对应的通量接出点/接入点中禁用传输限制。",
|
||||
"",
|
||||
"Having a Flux Point for every machine, or a Flux Plug for every generator is a bad idea, and it can lead to lag.",
|
||||
"It is a good idea to use other energy transfer (Fluxducts, Conduits, Energy Lasers) to connect a single Point/Plug to multiple machines/generators. Just make sure your transfer rates are high enough to keep up."
|
||||
"为每台机器/发电机单独配备通量接出点/接入点不是个好主意,这样会导致卡顿。",
|
||||
"推荐使用其他能量传输手段(能量管道、能量导管、能量激光)将单个接出点/接入点与多台机器/发电机连接。确保能量传输速率满足需求即可。"
|
||||
]);
|
||||
|
||||
|
||||
mods.jei.JEI.addDescription([
|
||||
<contenttweaker:passive_crafting_subnets>],
|
||||
[
|
||||
"NOTE: Crafting Cards and Level Maintainers are still very laggy if present in your main AE2 network, but yes they are useful in this subnet setup.",
|
||||
"注意:在AE2主网络中使用合成卡和缓存指令器仍会非常卡顿,但在本子网架构中十分实用。",
|
||||
"",
|
||||
"NOTE: Using a recipe's output as an input to another recipe on the same passive crafting subnet can cause lag. If you want to automate nesting recipes, normal passive stups are better.",
|
||||
"注意:在同一被动式合成子网中,将一个配方的输出作为另一配方的输入可能会造成卡顿。若想要自动化套娃配方,普通的被动式产线更好。",
|
||||
"",
|
||||
"For passive packagedauto setups where you may want higher processing speed, or for passiving multiple recipes on the same multiblock, crafting AE2 subnets using Level Maintainers are a useful tool.",
|
||||
"对于可能需要更高处理速度的被动式封包合成配置,或在同一多方块结构中被动化多个配方的情况,使用缓存指令器的AE2合成子网十分有用。",
|
||||
"",
|
||||
"If you want to automate multiple recipes on the same multiblock using this method, note that it may be faster and more efficient to just build multiple of the same machine, and do normal passive automation. For some items that are required at smaller rates, though, this is a viable strategy.",
|
||||
"若想以此方法在同一多方块结构中自动化多个配方,需要注意:直接建造多个相同机器,进行正常的被动自动化可能更快、更高效。但对于一些产速需求量较低的物品,这是一个可行的策略。",
|
||||
"",
|
||||
"If you want to automate PackagedAuto this way, note that this method is particularly effective with combination crafting, but also viable for other crafts.",
|
||||
"若想以此方法实现封包合成自动化,需要注意:此思路特别适合组合合成,但也适用于其他合成。",
|
||||
"",
|
||||
"A subnet of this type consists of a small AE2 network with:",
|
||||
"该类型的子网由一个小型的AE2网络构成,包括:",
|
||||
"",
|
||||
"1) The crafting setup for a single machine (Interface with patters on a machine, Packager and Unpackager with configured recipe setup, etc.). If you want to automate more than one machine with this method, build multiple of these subnets! For higher processing speed, build multiples of the same crafting setup, with the exact same Pattern or Recipe Package.",
|
||||
"1) 单个机器的合成配置(装有样板、面向机器的接口,配置好配方的封包机和解包机等)。若想用此方法自动化多种机器,请构建多个这样的子网!为了提高处理速度,可以构建多个相同的合成配置,使用完全相同的样板或配方包。",
|
||||
"",
|
||||
"2) Some sort of storage for just the inputs to your recipes; this can also be a storage bus placed on a configured interface coming from the main AE2 network.",
|
||||
"2) 某种仅用于存储配方输入的容器;当然也可以用存储总线读取从属于AE2主网络的配置过的接口。",
|
||||
"",
|
||||
"3) Storage for the resuts of your recipes; drawers with storage buses are a good idea here.",
|
||||
"3) 用于存储配方输出的容器;这里推荐使用存储总线读取抽屉。",
|
||||
"",
|
||||
"4) A Level Maintainer configured for the desired recipes and the desired amounts. "
|
||||
"4) 一个配置好目标物品和数量的缓存指令器。"
|
||||
]);
|
||||
|
||||
|
||||
mods.jei.JEI.addDescription([
|
||||
<xreliquary:infernal_tear>],
|
||||
[
|
||||
"XP production rates:",
|
||||
"经验产率:",
|
||||
"",
|
||||
" . Nether Star - 500xp each (~level 19 for one)",
|
||||
" . Diamond - 125xp each (~level 8 for one)",
|
||||
" . Iron/Tin/Silver/Copper/Steel/Gold ingots, also Emeralds - 63 xp each (~level 5 for one)",
|
||||
" . End Stone/Gravel/Netherrack/Sandstone- 1 xp each",
|
||||
" . Obsidian- 5xp each",
|
||||
" . Coal - 4xp each",
|
||||
" . Lapis Lazuli - 9xp each",
|
||||
" . Gunpowder - 8xp each",
|
||||
" . Charcoal - 2xp each",
|
||||
" . Clay block - 4xp each",
|
||||
" . Soul sand - 2xp each",
|
||||
" . Netherbrick - 4xp each",
|
||||
" . Flint - 2xp each"
|
||||
" . 下界之星 - 500xp (~19级)",
|
||||
" . 钻石 - 125xp (~8级)",
|
||||
" . 铁/锡/银/铜/钢/金锭,以及绿宝石 - 63xp (~5级)",
|
||||
" . 末地石/沙砾/地狱岩/砂岩 - 1xp",
|
||||
" . 黑曜石 - 5xp",
|
||||
" . 煤炭 - 4xp",
|
||||
" . 青金石 - 9xp",
|
||||
" . 火药 - 8xp",
|
||||
" . 木炭 - 2xp",
|
||||
" . 黏土 - 4xp",
|
||||
" . 灵魂沙 - 2xp",
|
||||
" . 地狱砖 - 4xp",
|
||||
" . 燧石 - 2xp"
|
||||
]);
|
||||
|
||||
mods.jei.JEI.addDescription([
|
||||
<contenttweaker:thaumatorium_automation>],
|
||||
[
|
||||
"To reliably produce some resources, shown in JEI, you will want to set up some automation for the Thaumatorium. This method applies to both passive production and autocrafting, depending on how it is setup.",
|
||||
"为了稳定生产JEI中显示的某些资源,你需要为神秘炼金配置一些自动化。此方法适用于被动生产和自动合成,具体取决于配置方式。",
|
||||
"",
|
||||
"If you have a reliable production of essentia, the Infusion Provider can be used with the Emptying Essentia Transfuser (placed on the Thumatorium) to automatically collect the required essentia for a given recipe.",
|
||||
"若存在稳定的源质供应,注魔供应器可与源质注入装置(放置在神秘炼金塔上)一起使用,自动收集配方所需源质。",
|
||||
"",
|
||||
"The Thaumatorium accepts items from pipes from its sides, and the dropped items it produces can be collected through any ranged item collector like the Vacuum Chest.",
|
||||
"神秘炼金塔可通过管道从侧面接收物品,其产生的掉落物可以通过任何远程物品收集器(如虚空箱子)收集。",
|
||||
"",
|
||||
"Multiple recipes can be encoded on the same Thaumatorium using the Mnemonic Device.",
|
||||
"可使用记忆矩阵为同一神秘炼金塔编码多个配方。",
|
||||
"",
|
||||
"Since these setups drop items in-world, they can get laggy, so if you set these up passively, it is good to have some sort of shutdown mechanism to turn them off (using a comparator or a level emitter for example)."
|
||||
"由于该配置会产生掉落物,可能会导致卡顿,因此如果你选择被动生产,最好使用某种自动停机机制来关闭它们(例如使用比较器或标准发信器)。"
|
||||
]);
|
||||
|
||||
mods.jei.JEI.addDescription([
|
||||
<contenttweaker:runic_altar_automation>],
|
||||
[
|
||||
"To obtain large amounts of Runes, some sort of automation for the Runic Altar may be desirable. This methods applies to both passiveproduction and autocrafting, depending on how it is setup. Note that Runes can be obtained in other ways as well (if you are inventive).",
|
||||
"为了获取大量符文,可能需要自动化符文祭坛。此方法适用于被动生产和自动合成,具体取决于配置方式。注意,符文也可通过其他方法获得(如果你有创意的话)。",
|
||||
"",
|
||||
"The open crate, when provided with the right ingredients for a given recipe, can drop them directly into the Altar. Note that the Livingrock should always be last to be dropped; this can be ensured by placing it in the last slot in a AE2 procesisng pattern (for autocrafting), or using some item transfer logic (for passive). If you are autocrafting, to ensure that the Crate does not overfill, Blocking Mode on the Interface should be used.",
|
||||
"在提供给定配方的正确材料时,花格箱可以直接把它们丢入祭坛。注意,活石应总是最后丢入;可通过在处理模式的样板的最后一个槽位标记活石(自动合成),或使用某些物品传输逻辑(被动生产)。若是自动合成,应将接口设置为阻挡模式,以确保花格箱内物品不会溢出。",
|
||||
"",
|
||||
"Alternatively, the Livingrock can be provided by a separate system. The Runic Altar provides a Comparator signal of 1 if it has a valid recipe, so it can be used for that.",
|
||||
"此外,活石还可以由独立的系统供应。当存在有效配方时,比较器可从符文祭坛中检测并发出强度为1的红石信号,我们需要利用这点来实现活石供应。",
|
||||
"",
|
||||
"Mana spreaders have to be used to provide the Altar with the mana to run the recipe. Note that when a recipe is valid, and it has enough mana, the Runic Altar will produce a comparator signal of 2.",
|
||||
"必须使用魔力发射器为祭坛提供配方所需魔力。注意,当配方有效,且魔力充足时,比较器可从符文祭坛中检测并发出强度为2的红石信号。",
|
||||
"",
|
||||
"Once both the valid items and the Livingrock are present, and the ALtar has enough mana, the Wand of the Forest can be used through a Mechanical User to start the recipe, and any ranged item collection system can be used to take the output.",
|
||||
"一旦有效物品和活石均存在,且祭坛魔力充足,便可通过使用者来使用森林法杖启动配方,可使用任意远程物品收集系统来获取输出。",
|
||||
"",
|
||||
"Note that Botania Runes are not consumed in recipes, so the output collection system will have to account for that.",
|
||||
"注意,植物魔法模组的符文在配方中不会消耗,收集系统需要考虑到这一点。",
|
||||
"",
|
||||
"Since these setups drop items in-world, they can get laggy, so if you set these up passively, it is good to have some sort of shutdown mechanism to turn them off (using a comparator or a level emitter for example)."
|
||||
"由于该配置会产生掉落物,可能会导致卡顿,因此如果你选择被动生产,最好使用某种自动停机机制来关闭它们(例如使用比较器或标准发信器)。"
|
||||
]);
|
||||
|
||||
mods.jei.JEI.addDescription([
|
||||
|
||||
+94
-94
@@ -1,4 +1,4 @@
|
||||
<contenttweaker:plate_clump_mythic>.addTooltip(format.red("可在制作炼金界神器之后开始进行该物品自动化"));
|
||||
<contenttweaker:plate_clump_mythic>.addTooltip(format.red("可在制作炼金界工件之后开始进行该物品自动化"));
|
||||
|
||||
<aoa3:omni_chestplate>.addTooltip(format.red("在蠕变维度的爆破专家处获得"));
|
||||
<aoa3:omni_helmet>.addTooltip(format.red("在蠕变维度的爆破专家处获得"));
|
||||
@@ -40,7 +40,7 @@
|
||||
<minecraft:concrete:0>.addTooltip(format.red("感谢4lyfe添加的EMC值"));
|
||||
|
||||
<ebwizardry:ethereal_crystalweave>.addTooltip(format.red("发现于战斗高塔"));
|
||||
<ebwizardry:ethereal_crystalweave>.addTooltip(format.red("与Dragon of Desire有关"));
|
||||
<ebwizardry:ethereal_crystalweave>.addTooltip(format.red("感谢Dragon of Desire"));
|
||||
|
||||
<contenttweaker:spatial_phaser>.addTooltip(format.red("使用我"));
|
||||
<contenttweaker:terraformassiflora>.addTooltip(format.red("使用我"));
|
||||
@@ -417,7 +417,7 @@
|
||||
|
||||
<contenttweaker:stormlight_infused_crystal>.addTooltip(format.red("在树龙界使用沉浸原油模组的采油机来获得飓光"));
|
||||
|
||||
<contenttweaker:shard_of_a_fallen_spren>.addTooltip(format.red("通过双足飞龙神殿激活法器获得"));
|
||||
<contenttweaker:shard_of_a_fallen_spren>.addTooltip(format.red("通过飞龙神殿激活法器获得"));
|
||||
|
||||
<contenttweaker:wyvern_head_stone>.addTooltip(format.red("发现于树龙界"));
|
||||
|
||||
@@ -445,7 +445,7 @@
|
||||
<aether_legacy:valkyrie_lance>.addTooltip(format.red("可施加超限附魔"));
|
||||
<bloodmagic:bound_sword>.addTooltip(format.red("可施加超限附魔"));
|
||||
|
||||
<contenttweaker:headstone>.addTooltip(format.red("通过远古双足飞龙召唤石获得"));
|
||||
<contenttweaker:headstone>.addTooltip(format.red("通过远古飞龙召唤石获得"));
|
||||
|
||||
<contenttweaker:silky_forester_leaf>.addTooltip(format.red("通过使用精准采集破坏世界中林业和Binnie模组的树获得"));
|
||||
|
||||
@@ -699,8 +699,8 @@
|
||||
|
||||
<contenttweaker:cotton_candy_withering_spray>.addTooltip(format.red("右击糖果巨人对其造成600点伤害,需使用5次"));
|
||||
|
||||
<contenttweaker:starlight_sphere>.addTooltip(format.red("咒法主宰才能获得!"));
|
||||
<contenttweaker:lively_twilight_gem>.addTooltip(format.red("咒法主宰才能获得!"));
|
||||
<contenttweaker:starlight_sphere>.addTooltip(format.red("只有咒法主宰才能获得!"));
|
||||
<contenttweaker:lively_twilight_gem>.addTooltip(format.red("只有咒法主宰才能获得!"));
|
||||
|
||||
<thermalfoundation:tool.fishing_rod_platinum>.addTooltip(format.red("可施加超限附魔"));
|
||||
|
||||
@@ -1057,17 +1057,17 @@
|
||||
<contenttweaker:first_recursive_lock>.addTooltip(format.red("感谢Foucs添加的递归锁纹理!"));
|
||||
<contenttweaker:fifth_recursive_lock>.addTooltip(format.red("感谢Foucs添加的递归锁纹理!"));
|
||||
|
||||
<contenttweaker:lelyetian_artifact>.addTooltip(format.red("感谢Gebcrafter绘制的神器和界石纹理!"));
|
||||
<aoa3:lelyetia_realmstone>.addTooltip(format.red("感谢Gebcrafter绘制的神器和界石纹理!"));
|
||||
<contenttweaker:lelyetian_artifact>.addTooltip(format.red("感谢Gebcrafter绘制的工件和界石纹理!"));
|
||||
<aoa3:lelyetia_realmstone>.addTooltip(format.red("感谢Gebcrafter绘制的工件和界石纹理!"));
|
||||
|
||||
<contenttweaker:iromine_artifact>.addTooltip(format.red("感谢Gebcrafter绘制的神器和界石纹理!"));
|
||||
<aoa3:iromine_realmstone>.addTooltip(format.red("感谢Gebcrafter绘制的神器和界石纹理!"));
|
||||
<contenttweaker:iromine_artifact>.addTooltip(format.red("感谢Gebcrafter绘制的工件和界石纹理!"));
|
||||
<aoa3:iromine_realmstone>.addTooltip(format.red("感谢Gebcrafter绘制的工件和界石纹理!"));
|
||||
|
||||
<contenttweaker:runandor_artifact>.addTooltip(format.red("感谢Gebcrafter绘制的神器和界石纹理!"));
|
||||
<aoa3:runandor_realmstone>.addTooltip(format.red("感谢Gebcrafter绘制的神器和界石纹理!"));
|
||||
<contenttweaker:runandor_artifact>.addTooltip(format.red("感谢Gebcrafter绘制的工件和界石纹理!"));
|
||||
<aoa3:runandor_realmstone>.addTooltip(format.red("感谢Gebcrafter绘制的工件和界石纹理!"));
|
||||
|
||||
<contenttweaker:immortallis_artifact>.addTooltip(format.red("感谢Gebcrafter绘制的神器和界石纹理!"));
|
||||
<aoa3:immortallis_realmstone>.addTooltip(format.red("感谢Gebcrafter绘制的神器和界石纹理!"));
|
||||
<contenttweaker:immortallis_artifact>.addTooltip(format.red("感谢Gebcrafter绘制的工件和界石纹理!"));
|
||||
<aoa3:immortallis_realmstone>.addTooltip(format.red("感谢Gebcrafter绘制的工件和界石纹理!"));
|
||||
|
||||
<ore:ingotConstantan>.addTooltip(format.aqua("合金比例:1铜1镍"));
|
||||
<ore:ingotSteel>.addTooltip(format.aqua("合金比例:1铁4煤"));
|
||||
@@ -1488,7 +1488,7 @@
|
||||
<ore:ingotFractalliteHalite>.addTooltip(format.red("NickZumb & YtMcSkt (团队) (自动化挑战)"));
|
||||
<ore:ingotFractalliteHalite>.addTooltip(format.red("Erbus (单人)"));
|
||||
<ore:ingotFractalliteHalite>.addTooltip(format.red("Light, Mech1456 & creeperkid091 (团队)"));
|
||||
<ore:ingotFractalliteHalite>.addTooltip(format.red("Snuttig (单人) (#无EMC)"));
|
||||
<ore:ingotFractalliteHalite>.addTooltip(format.red("Snuttig (单人) (#无EMC挑战)"));
|
||||
<ore:ingotFractalliteHalite>.addTooltip(format.red("PocketSkeleton (单人)"));
|
||||
<ore:ingotFractalliteHalite>.addTooltip(format.red("Chaika_In_Paanic & rfhb21 (团队)"));
|
||||
<ore:ingotFractalliteHalite>.addTooltip(format.red("okay (单人)"));
|
||||
@@ -1775,8 +1775,8 @@
|
||||
|
||||
<thebetweenlands:lurker_skin_pouch>.addTooltip(format.red("该物品可以将物品带进梦魇世界(好耶!)"));
|
||||
<thebetweenlands:lurker_skin_pouch>.addTooltip(format.red("把宝贝东西放进这个袋子里"));
|
||||
<thebetweenlands:lurker_skin_pouch>.addTooltip(format.red("按“-”键装备袋子"));
|
||||
<thebetweenlands:lurker_skin_pouch>.addTooltip(format.red("这样就可以随时按“'”键打开袋子了"));
|
||||
<thebetweenlands:lurker_skin_pouch>.addTooltip(format.red("按'-'键装备袋子"));
|
||||
<thebetweenlands:lurker_skin_pouch>.addTooltip(format.red("这样就可以随时按'''键打开袋子了"));
|
||||
|
||||
<modularmachinery:safe_fission_leu235_controller>.addTooltip(format.red("Aedial太在乎反应堆速度了!"));
|
||||
|
||||
@@ -1890,7 +1890,7 @@
|
||||
|
||||
<divinerpg:dark_dream_bricks>.addTooltip(format.red("PocketSkeleton有些困惑"));
|
||||
|
||||
<gendustry:honey_comb:14027>.addTooltip(format.red("与Light有关"));
|
||||
<gendustry:honey_comb:14027>.addTooltip(format.red("感谢Light"));
|
||||
|
||||
<gendustry:honey_comb:14028>.addTooltip(format.red("我觉得Fieno会喜欢的"));
|
||||
|
||||
@@ -2006,7 +2006,7 @@
|
||||
<contenttweaker:forclient_setgamerules>.addTooltip(format.red("使用该物品右击来关闭聊天栏中的命令方块输出信息以及死亡信息"));
|
||||
<contenttweaker:forclient_setgamerules>.addTooltip(format.red("推荐使用,因为流程地牢中使用了大量的命令方块以及重命名的生物"));
|
||||
|
||||
<contenttweaker:tainted_sentient_meatball>.addTooltip(format.red("With regards to Water"));
|
||||
<contenttweaker:tainted_sentient_meatball>.addTooltip(format.red("感谢Water"));
|
||||
|
||||
<contenttweaker:recursion_of_worthiness>.addTooltip(format.red("Reclipse有个点子……"));
|
||||
|
||||
@@ -2054,116 +2054,116 @@
|
||||
<aoa3:hazmat_helmet>.addTooltip(format.red("免疫未知维度的毒气伤害"));
|
||||
|
||||
|
||||
<ebwizardry:master_sorcery_wand>.addTooltip(format.red("When traded with the wizards in ****, use the Trade Exchanger or shift-click to get the right NBT for the Master Wizardry Catalyst"));
|
||||
<ebwizardry:master_earth_wand>.addTooltip(format.red("When traded with the wizards in ****, use the Trade Exchanger or shift-click to get the right NBT for the Master Wizardry Catalyst"));
|
||||
<ebwizardry:master_fire_wand>.addTooltip(format.red("When traded with the wizards in ****, use the Trade Exchanger or shift-click to get the right NBT for the Master Wizardry Catalyst"));
|
||||
<ebwizardry:master_ice_wand>.addTooltip(format.red("When traded with the wizards in ****, use the Trade Exchanger or shift-click to get the right NBT for the Master Wizardry Catalyst"));
|
||||
<ebwizardry:master_healing_wand>.addTooltip(format.red("When traded with the wizards in ****, use the Trade Exchanger or shift-click to get the right NBT for the Master Wizardry Catalyst"));
|
||||
<ebwizardry:master_necromancy_wand>.addTooltip(format.red("When traded with the wizards in ****, use the Trade Exchanger or shift-click to get the right NBT for the Master Wizardry Catalyst"));
|
||||
<ebwizardry:master_lightning_wand>.addTooltip(format.red("When traded with the wizards in ****, use the Trade Exchanger or shift-click to get the right NBT for the Master Wizardry Catalyst"));
|
||||
<ebwizardry:master_wand>.addTooltip(format.red("When traded with the wizards in ****, use the Trade Exchanger or shift-click to get the right NBT for the Master Wizardry Catalyst"));
|
||||
<ebwizardry:master_sorcery_wand>.addTooltip(format.red("与位于****的巫师交易时,使用贸易交换机或用巫术大师催化剂右击来获得正确的NBT"));
|
||||
<ebwizardry:master_earth_wand>.addTooltip(format.red("与位于****的巫师交易时,使用贸易交换机或用巫术大师催化剂右击来获得正确的NBT"));
|
||||
<ebwizardry:master_fire_wand>.addTooltip(format.red("与位于****的巫师交易时,使用贸易交换机或用巫术大师催化剂右击来获得正确的NBT"));
|
||||
<ebwizardry:master_ice_wand>.addTooltip(format.red("与位于****的巫师交易时,使用贸易交换机或用巫术大师催化剂右击来获得正确的NBT"));
|
||||
<ebwizardry:master_healing_wand>.addTooltip(format.red("与位于****的巫师交易时,使用贸易交换机或用巫术大师催化剂右击来获得正确的NBT"));
|
||||
<ebwizardry:master_necromancy_wand>.addTooltip(format.red("与位于****的巫师交易时,使用贸易交换机或用巫术大师催化剂右击来获得正确的NBT"));
|
||||
<ebwizardry:master_lightning_wand>.addTooltip(format.red("与位于****的巫师交易时,使用贸易交换机或用巫术大师催化剂右击来获得正确的NBT"));
|
||||
<ebwizardry:master_wand>.addTooltip(format.red("与位于****的巫师交易时,使用贸易交换机或用巫术大师催化剂右击来获得正确的NBT"));
|
||||
|
||||
<contenttweaker:ancient_decrystallizer>.addTooltip(format.red("Right click to break Thaumcraft Crystals below you in the Ancient Cavern"));
|
||||
<contenttweaker:ancient_decrystallizer>.addTooltip(format.red("在远古神殿维度中,右击以破坏下方神秘时代模组的魔力结晶"));
|
||||
|
||||
<extrautils2:biomemarker>.addTooltip(format.red("Right click in a given biome to configure it (may not work while wearing a handy bag)"));
|
||||
<extrautils2:biomemarker>.addTooltip(format.red("WARNINGS: do not craft in ME terminal or arcane transmutation tablet, it could cause a crash"));
|
||||
<extrautils2:biomemarker>.addTooltip(format.red("在想要的生物群系中,使用该物品右击即可记录(装备有手提包时可能不起效)"));
|
||||
<extrautils2:biomemarker>.addTooltip(format.red("警告:不要在ME终端或奥术转化桌中合成,可能会造成崩溃"));
|
||||
|
||||
<contenttweaker:myrmitite_casing>.addTooltip(format.red("Jungle Dramcryx: Jungles in the Overworld"));
|
||||
<contenttweaker:myrmitite_casing>.addTooltip(format.red("Deathcryx: Dungeon of Arcana"));
|
||||
<contenttweaker:myrmitite_casing>.addTooltip(format.red("Eden Cadillion: Eden"));
|
||||
<contenttweaker:myrmitite_casing>.addTooltip(format.red("Enthralled Dramcryx: below y=15 in the Overworld"));
|
||||
<contenttweaker:myrmitite_casing>.addTooltip(format.red("丛林棘背兽:主世界丛林"));
|
||||
<contenttweaker:myrmitite_casing>.addTooltip(format.red("死亡棘背兽:秘界地牢"));
|
||||
<contenttweaker:myrmitite_casing>.addTooltip(format.red("伊甸独角兽:伊甸"));
|
||||
<contenttweaker:myrmitite_casing>.addTooltip(format.red("腐化棘背兽:主世界Y=50以下"));
|
||||
|
||||
<contenttweaker:etbu_fuel>.addTooltip(format.aqua("Base Depletion Time: 120 min"));
|
||||
<contenttweaker:etbu_fuel>.addTooltip(format.aqua("Base Power Gen: 400 RF/t"));
|
||||
<contenttweaker:etbu_fuel>.addTooltip(format.aqua("Base Heat Gen: 18 H/t"));
|
||||
<contenttweaker:etbu_fuel>.addTooltip(format.aqua("基础持续时间:120 min"));
|
||||
<contenttweaker:etbu_fuel>.addTooltip(format.aqua("基础能量:400 RF/t"));
|
||||
<contenttweaker:etbu_fuel>.addTooltip(format.aqua("基础产热:18 H/t"));
|
||||
|
||||
<contenttweaker:emox_239_fuel>.addTooltip(format.aqua("Base Depletion Time: 70 min"));
|
||||
<contenttweaker:emox_239_fuel>.addTooltip(format.aqua("Base Power Gen: 1000 RF/t"));
|
||||
<contenttweaker:emox_239_fuel>.addTooltip(format.aqua("Base Heat Gen: 57.5 H/t"));
|
||||
<contenttweaker:emox_239_fuel>.addTooltip(format.aqua("基础持续时间:70 min"));
|
||||
<contenttweaker:emox_239_fuel>.addTooltip(format.aqua("基础能量:1000 RF/t"));
|
||||
<contenttweaker:emox_239_fuel>.addTooltip(format.aqua("基础产热:57.5 H/t"));
|
||||
|
||||
<contenttweaker:emox_241_fuel>.addTooltip(format.aqua("Base Depletion Time: 46.67 min"));
|
||||
<contenttweaker:emox_241_fuel>.addTooltip(format.aqua("Base Power Gen: 1500 RF/t"));
|
||||
<contenttweaker:emox_241_fuel>.addTooltip(format.aqua("Base Heat Gen: 97.5 H/t"));
|
||||
<contenttweaker:emox_241_fuel>.addTooltip(format.aqua("基础持续时间:46.67 min"));
|
||||
<contenttweaker:emox_241_fuel>.addTooltip(format.aqua("基础能量:1500 RF/t"));
|
||||
<contenttweaker:emox_241_fuel>.addTooltip(format.aqua("基础产热:97.5 H/t"));
|
||||
|
||||
<ore:ingotPrimalOgerite>.addTooltip(format.red("The rune of power is not consumed"));
|
||||
<ore:ingotPrimalOgerite>.addTooltip(format.red("力量符文不会消耗"));
|
||||
|
||||
<randomthings:eclipsedclock>.addTooltip(format.red("Place on an item frame, and use Time in a Bottle to speed up the day/night cycle"));
|
||||
<randomthings:eclipsedclock>.addTooltip(format.red("挂在墙上后,对其使用时间之瓶来加速日夜循环"));
|
||||
|
||||
<enchlib:enchantment_library>.addTooltip(format.red("Stores enchanted books in an easy manner"));
|
||||
<enchlib:enchantment_library>.addTooltip(format.red("Works with storage buses ;)"));
|
||||
<enchlib:enchantment_library>.addTooltip(format.red("Kurrycat is a genius!"));
|
||||
<enchlib:enchantment_library>.addTooltip(format.red("以更便捷的方式存储附魔书"));
|
||||
<enchlib:enchantment_library>.addTooltip(format.red("兼容存储总线 ;)"));
|
||||
<enchlib:enchantment_library>.addTooltip(format.red("Kurrycat真是个天才!"));
|
||||
|
||||
<erebus:materials:18>.addTooltip(format.red("Dropped by Praying Mantises in the Erebus"));
|
||||
<erebus:materials:18>.addTooltip(format.red("混沌之地的螳螂掉落"));
|
||||
|
||||
<astralsorcery:blockattunementaltar>.addTooltip(format.red("WARNING: keep away from tick acceleration"));
|
||||
<astralsorcery:blockattunementaltar>.addTooltip(format.red("警告:不要与游戏刻加速手段共用"));
|
||||
|
||||
<itemblacklist:blacklisted>.addTooltip(format.red("WARNING: sometimes this gets stuck in a blocked state, to unblock it, place it in a crafting table"));
|
||||
<itemblacklist:blacklisted>.addTooltip(format.red("警告:有时卡在方块状态,将其放入工作台来解除"));
|
||||
|
||||
<contenttweaker:ancient_wyvern_trinket>.addTooltip(format.red("Right click to teleport to the location of the Ancient Wyvern Temple"));
|
||||
<contenttweaker:ancient_wyvern_trinket>.addTooltip(format.red("右击传送到远古飞龙神殿所在地"));
|
||||
|
||||
<advancedrocketry:stationbuilder>.addTooltip(format.red("WARNING: if it stops raining, it's likely because the space station or a custom dimension has loaded chunks"));
|
||||
<advancedrocketry:stationbuilder>.addTooltip(format.red("警告:若不再出现下雨天气,很可能是因为空间站或自定义维度处于区块加载状态"));
|
||||
|
||||
<contenttweaker:rhenia_warper>.addTooltip(format.red("WARNING: if it stops raining, it's likely because the space station or a custom dimension has loaded chunks"));
|
||||
<contenttweaker:rhenia_warper>.addTooltip(format.red("警告:若不再出现下雨天气,很可能是因为空间站或自定义维度处于区块加载状态"));
|
||||
|
||||
<contenttweaker:lyndenwyrm_warper>.addTooltip(format.red("WARNING: if it stops raining, it's likely because the space station or a custom dimension has loaded chunks"));
|
||||
<contenttweaker:lyndenwyrm_warper>.addTooltip(format.red("警告:若不再出现下雨天气,很可能是因为空间站或自定义维度处于区块加载状态"));
|
||||
|
||||
<rftoolsdim:material_absorber>.addTooltip(format.red("Requires the Terrestrial Artifact version of the Celestial Manipulator, which is 可重复使用"));
|
||||
<rftoolsdim:liquid_absorber>.addTooltip(format.red("Requires the Terrestrial Artifact version of the Celestial Manipulator, which is 可重复使用"));
|
||||
<rftoolsdim:biome_absorber>.addTooltip(format.red("Requires the Terrestrial Artifact version of the Celestial Manipulator, which is 可重复使用"));
|
||||
<rftoolsdim:terrain_absorber>.addTooltip(format.red("Requires the Terrestrial Artifact version of the Celestial Manipulator, which is 可重复使用"));
|
||||
<rftoolsdim:feature_absorber>.addTooltip(format.red("Requires the Terrestrial Artifact version of the Celestial Manipulator, which is 可重复使用"));
|
||||
<rftoolsdim:time_absorber>.addTooltip(format.red("Requires the Terrestrial Artifact version of the Celestial Manipulator, which is 可重复使用"));
|
||||
<rftoolsdim:material_absorber>.addTooltip(format.red("需要天地宝晶版本的苍穹变换器,其可重复使用"));
|
||||
<rftoolsdim:liquid_absorber>.addTooltip(format.red("需要天地宝晶版本的苍穹变换器,其可重复使用"));
|
||||
<rftoolsdim:biome_absorber>.addTooltip(format.red("需要天地宝晶版本的苍穹变换器,其可重复使用"));
|
||||
<rftoolsdim:terrain_absorber>.addTooltip(format.red("需要天地宝晶版本的苍穹变换器,其可重复使用"));
|
||||
<rftoolsdim:feature_absorber>.addTooltip(format.red("需要天地宝晶版本的苍穹变换器,其可重复使用"));
|
||||
<rftoolsdim:time_absorber>.addTooltip(format.red("需要天地宝晶版本的苍穹变换器,其可重复使用"));
|
||||
|
||||
<rftoolsdim:dimension_builder>.addTooltip(format.red("Can only be placed down in Kashan"));
|
||||
<rftoolsdim:dimension_enscriber>.addTooltip(format.red("Can only be placed down in Kashan"));
|
||||
<rftoolsdim:dimlet_workbench>.addTooltip(format.red("Can only be placed down in Kashan"));
|
||||
<rftoolsdim:dimension_builder>.addTooltip(format.red("无法在卡尚维度中放置"));
|
||||
<rftoolsdim:dimension_enscriber>.addTooltip(format.red("无法在卡尚维度中放置"));
|
||||
<rftoolsdim:dimlet_workbench>.addTooltip(format.red("无法在卡尚维度中放置"));
|
||||
|
||||
<contenttweaker:fiery_pyrite>.addTooltip(format.red("Also obtained from a Mark of the Fallen Tower using the Spinel from the corresponding dimension, for #noEMC"));
|
||||
<contenttweaker:fiery_pyrite>.addTooltip(format.red("也可通过使用对应维度的尖晶石作为祭品的坠星位标仪式获得,适用于#无EMC挑战"));
|
||||
|
||||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("This modpack does many things differently than most..."));
|
||||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("Please take your time reading the info provided by the questbook and various info boxes!"));
|
||||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("Yes, even if you are a veteran!"));
|
||||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("本包的许多设计都与众不同……"));
|
||||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("请仔细阅读任务书和信息框中的内容!"));
|
||||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("对,老手也不例外!"));
|
||||
|
||||
<contenttweaker:ritual_of_the_sleeper>.addTooltip(format.red("Ignore the structure voids, they are there to show empty spots in the JEI recipe"));
|
||||
<contenttweaker:ritual_of_the_sleeper>.addTooltip(format.red("这些结构空位仅用于展示JEI配方中的空位,请忽略"));
|
||||
|
||||
<packagedauto:recipe_holder>.addTooltip(format.red("WARNING: do not put inside bags, it can cause corruptions"));
|
||||
<packagedauto:recipe_holder>.addTooltip(format.red("警告:不要放入背包,可能导致数据损坏"));
|
||||
|
||||
<ae2exttable:basic_crafting_terminal>.addTooltip(format.red("Thanks to 0xC4DE for making these!"));
|
||||
<ae2exttable:advanced_crafting_terminal>.addTooltip(format.red("Thanks to 0xC4DE for making these!"));
|
||||
<ae2exttable:elite_crafting_terminal>.addTooltip(format.red("Thanks to 0xC4DE for making these!"));
|
||||
<ae2exttable:ultimate_crafting_terminal>.addTooltip(format.red("Thanks to 0xC4DE for making these!"));
|
||||
<ae2exttable:basic_crafting_terminal>.addTooltip(format.red("感谢0xC4DE的工作!"));
|
||||
<ae2exttable:advanced_crafting_terminal>.addTooltip(format.red("感谢0xC4DE的工作!"));
|
||||
<ae2exttable:elite_crafting_terminal>.addTooltip(format.red("感谢0xC4DE的工作!"));
|
||||
<ae2exttable:ultimate_crafting_terminal>.addTooltip(format.red("感谢0xC4DE的工作!"));
|
||||
|
||||
<contenttweaker:ritual_culling>.addTooltip(format.red("Does not work with:"));
|
||||
<contenttweaker:ritual_culling>.addTooltip(format.red("Hunter Mobs"));
|
||||
<contenttweaker:ritual_culling>.addTooltip(format.red("Bosses"));
|
||||
<contenttweaker:ritual_culling>.addTooltip(format.red("Mobs used in custom dungeons (notably zombies)"));
|
||||
<contenttweaker:ritual_culling>.addTooltip(format.red("对以下生物无效:"));
|
||||
<contenttweaker:ritual_culling>.addTooltip(format.red("需要狩猎等级的生物"));
|
||||
<contenttweaker:ritual_culling>.addTooltip(format.red("Boss"));
|
||||
<contenttweaker:ritual_culling>.addTooltip(format.red("用于自定义地牢的生物(尤其是僵尸)"));
|
||||
|
||||
<advancedrocketry:warpmonitor>.addTooltip(format.red("WARNING: do not place items that are not Artifacts in the artifacts slots, the machine may bug out"));
|
||||
<advancedrocketry:warpmonitor>.addTooltip(format.red("警告:不要将非工件物品放入工件栏位,机器可能会出错"));
|
||||
|
||||
<fluxnetworks:flux>.addTooltip(format.red("WARNING: do not place inside a Dank, it can bug out"));
|
||||
<fluxnetworks:flux>.addTooltip(format.red("警告:不要放入Dank,可能会出错"));
|
||||
|
||||
<contenttweaker:possessed_sky_stone>.addTooltip(format.red("If only some Master of Spellcraft could Order me..."));
|
||||
<contenttweaker:possessed_sky_stone>.addTooltip(format.red("要是有咒法主宰能命令(Order)我就好了……"));
|
||||
|
||||
<contenttweaker:freed_sky_stone>.addTooltip(format.red("Only for masters of spellcraft!"));
|
||||
<contenttweaker:freed_sky_stone>.addTooltip(format.red("只有咒法主宰才能获得!"));
|
||||
|
||||
<draconicevolution:fusion_crafting_core>.addTooltip(format.red("WARNING: do not super sound muffle, it causes lag"));
|
||||
<draconicevolution:fusion_crafting_core>.addTooltip(format.red("警告:不要对其使用超级消音器,会造成卡顿"));
|
||||
|
||||
<bewitchment:bottled_hellfire>.addTooltip(format.red("WARNING: if the output of the Distillery has only one free slot, crafting this will cause a crash"));
|
||||
<bewitchment:bottled_hellfire>.addTooltip(format.red("警告:若蒸馏塔只有一个可用输出栏位,合成该物品会导致崩溃"));
|
||||
|
||||
<contenttweaker:sword_shield>.addTooltip(format.red("To automate the duplication recipe, use the Sequential Fabricator"));
|
||||
<contenttweaker:sword_shield>.addTooltip(format.red("使用循环装配台实现复制配方的自动化"));
|
||||
|
||||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.red("Due to a bug in 1.12 Vanilla Minecraft,"));
|
||||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.red("Changing dimensions too frequently can cause memory leaks (game starts freezing every few seconds)"));
|
||||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.red("To avoid this, wait 30 seconds in between every time you change dimensions"));
|
||||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.red("由于原版1.12的一个bug,"));
|
||||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.red("过于频繁地切换维度会引发内存泄漏(游戏会卡死几秒)"));
|
||||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.red("要避免该情况,每次切换维度时等待30秒"));
|
||||
|
||||
|
||||
<threng:machine:4>.addTooltip(format.red("NOTE: this can still get laggy if present in your main AE2 network"));
|
||||
<threng:machine:4>.addTooltip(format.red("It still can be useful for some setups in subnets"));
|
||||
<threng:machine:4>.addTooltip(format.red("Thanks to kurrycat for improving its performance"));
|
||||
<threng:machine:4>.addTooltip(format.red("注意:若存在于AE2主网络中,仍可能造成卡顿"));
|
||||
<threng:machine:4>.addTooltip(format.red("但在某些子网设置中依旧很实用"));
|
||||
<threng:machine:4>.addTooltip(format.red("感谢kurrycat对其性能的优化"));
|
||||
|
||||
<ae2fc:fluid_level_maintainer>.addTooltip(format.red("NOTE: this can still get laggy if present in your main AE2 network"));
|
||||
<ae2fc:fluid_level_maintainer>.addTooltip(format.red("It still can be useful for some setups in subnets"));
|
||||
<ae2fc:fluid_level_maintainer>.addTooltip(format.red("Thanks to kurrycat for improving its performance"));
|
||||
<ae2fc:fluid_level_maintainer>.addTooltip(format.red("注意:若存在于AE2主网络中,仍可能造成卡顿"));
|
||||
<ae2fc:fluid_level_maintainer>.addTooltip(format.red("但在某些子网设置中依旧很实用"));
|
||||
<ae2fc:fluid_level_maintainer>.addTooltip(format.red("感谢kurrycat对其性能的优化"));
|
||||
|
||||
|
||||
|
||||
|
||||
+11
-11
@@ -1813,23 +1813,23 @@ import crafttweaker.item.IItemCondition;
|
||||
|
||||
<bloodarsenal:base_item:5>.addTooltip(format.red("配方中需要使用该物品!"));
|
||||
|
||||
<ore:ingotSednanite>.addTooltip(format.red("你做神器了吗??"));
|
||||
<ore:ingotSednanite>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<ore:ingotRhenium>.addTooltip(format.red("你做神器了吗??"));
|
||||
<ore:ingotRhenium>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<ore:ingotMyrmitite>.addTooltip(format.red("你做神器了吗??"));
|
||||
<ore:ingotMyrmitite>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<ore:ingotOgerite>.addTooltip(format.red("你做神器了吗??"));
|
||||
<ore:ingotOgerite>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<contenttweaker:unidentified_body>.addTooltip(format.red("你做神器了吗??"));
|
||||
<contenttweaker:unidentified_body>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<contenttweaker:recursion_darkness>.addTooltip(format.red("你做神器了吗??"));
|
||||
<contenttweaker:recursion_darkness>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<contenttweaker:recursion_fear>.addTooltip(format.red("你做神器了吗??"));
|
||||
<contenttweaker:recursion_fear>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<contenttweaker:recursion_helplessness>.addTooltip(format.red("你做神器了吗??"));
|
||||
<contenttweaker:recursion_helplessness>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<contenttweaker:recursion_solitude>.addTooltip(format.red("你做神器了吗??"));
|
||||
<contenttweaker:recursion_solitude>.addTooltip(format.red("你做工件了吗??"));
|
||||
|
||||
<thaumicaugmentation:gauntlet:0>.addTooltip(format.red("不要放在收藏馆(Bibliocraft)模组的展示方块中"));
|
||||
|
||||
@@ -2428,7 +2428,7 @@ import crafttweaker.item.IItemCondition;
|
||||
<contenttweaker:energy_egg>.addTooltip(format.red("通过能量鸡召唤石获得"));
|
||||
|
||||
<ebwizardry:crystal_silver_plating>.addTooltip(format.red("发现于战斗高塔"));
|
||||
<ebwizardry:crystal_silver_plating>.addTooltip(format.red("与Dragon of Desire有关"));
|
||||
<ebwizardry:crystal_silver_plating>.addTooltip(format.red("感谢Dragon of Desire"));
|
||||
|
||||
|
||||
<thermaldynamics:duct_32:0>.addTooltip(format.red("使用伺服器、检索器和过滤器来传输物品(查看对应的JEI提示以了解如何使用)"));
|
||||
@@ -2714,7 +2714,7 @@ import crafttweaker.item.IItemCondition;
|
||||
<naturescompass:naturescompass>.addTooltip(format.red("警告:不要在ME终端或奥术转化桌中合成,可能会造成崩溃"));
|
||||
<extrautils2:terraformer:1>.addTooltip(format.red("警告:不要在ME终端或奥术转化桌中合成,可能会造成崩溃"));
|
||||
|
||||
<contenttweaker:recursive_recipes>.addTooltip(format.red("与Not Yue有关"));
|
||||
<contenttweaker:recursive_recipes>.addTooltip(format.red("感谢Not Yue"));
|
||||
|
||||
<contenttweaker:better_glass_cutter>.addTooltip(format.green("可重复使用"));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user