pre-0.18.0 update

This commit is contained in:
ZHAY10086
2025-04-30 16:35:13 +08:00
parent 8c7ad4e2b2
commit b6d0ee1d9c
1135 changed files with 190722 additions and 3545 deletions
+408
View File
@@ -1078,6 +1078,40 @@ if HaveForestryModule Bees <<
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg NerdySpider {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x6b6145 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x30b839
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = NerdySpider // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:contenttweaker:spooder_glasses // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:contenttweaker:spooder_glasses
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Shadow {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
@@ -2125,6 +2159,370 @@ if HaveForestryModule Bees <<
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Connor {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xc96330 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x702387
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Connor // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
65% I:contenttweaker:massive_boomboom
)
Specialty = DropsList(
75% I:contenttweaker:massive_boomboom
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Freeky {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x1b1f8f // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x000000
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Freeky // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:contenttweaker:emc_crown
)
Specialty = DropsList(
99% I:contenttweaker:emc_crown
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Kurrycat {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xafb0c7 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x407073
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Kurrycat // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:contenttweaker:atomic_glasses
)
Specialty = DropsList(
99% I:contenttweaker:atomic_glasses
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg SpoonyPanda {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xe33667 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x788f7c
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = SpoonyPanda // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
20% I:contenttweaker:cool_walking_stick
)
Specialty = DropsList(
90% I:contenttweaker:cool_walking_stick
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg LordRaine {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x49c9c7 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x54b86c
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = LordRaine // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
20% I:contenttweaker:horrible_unedited_fanfiction
)
Specialty = DropsList(
90% I:contenttweaker:horrible_unedited_fanfiction
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Aedial {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xd46a00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x56bfba
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Aedial // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:contenttweaker:null_pointer
)
Specialty = DropsList(
50% I:contenttweaker:null_pointer
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Mathias {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xff9782 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xffffff
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Mathias // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
80% I:contenttweaker:p0rtals_redish_white_hat
)
Specialty = DropsList(
10% I:contenttweaker:p0rtals_redish_white_hat
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg ChaosStrikez {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x4c228c // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xa486d1
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = ChaosStrikez // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
33% I:contenttweaker:collar_bells
)
Specialty = DropsList(
66% I:contenttweaker:collar_bells
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg UniversalConstellation {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xffffff
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = UniversalConstellation // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:contenttweaker:universal_constellation
)
Specialty = DropsList(
1% I:contenttweaker:universal_constellation
)
cfg Traits {
Base = "magicbees.speciesInfernal" // Copy traits from another species
}
}
cfg TreeOfLife {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x379951 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x37a6a4
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = TreeOfLife // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
80% I:contenttweaker:order_wood
80% I:contenttweaker:chaos_wood
)
Specialty = DropsList(
80% I:contenttweaker:order_wood
80% I:contenttweaker:chaos_wood
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
}
}
cfg Gallifreyan {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xd94e6c
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Gallifreyan // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
80% I:contenttweaker:strange_stone_essence
)
Specialty = DropsList(
80% I:contenttweaker:strange_stone_essence
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
}
}
}
@@ -2410,6 +2808,16 @@ if HaveForestryModule Bees <<
mutation: 55% "magicbees.speciesTEPyro" + "careerbees.phd" => "gendustry.bee.Thermallyexpanded" Req Temperature Normal
mutation: 36% "gendustry.bee.Oxygen" + "gendustry.bee.Deeplearner" => "gendustry.bee.Helium" Req Temperature Normal
mutation: 36% "gendustry.bee.Oxygen" + "gendustry.bee.Helium" => "gendustry.bee.Fluorine" Req Temperature Normal
mutation: 42% "forestry.speciesPhantasmal" + "magicbees.speciesEmerald" => "gendustry.bee.NerdySpider" Req Temperature Normal
mutation: 40% "extrabees.species.radioactive" + "magicbees.speciesDraconic" => "gendustry.bee.Connor" Req Temperature Normal
mutation: 30% "gendustry.bee.Alchemical" + "extrabees.species.sweet" => "gendustry.bee.Freeky" Req Temperature Normal
mutation: 69% "magicbees.speciesScholarly" + "careerbees.phd" => "gendustry.bee.Kurrycat" Req Temperature Normal
mutation: 33% "magicbees.speciesSupernatural" + "extrabees.species.mineral" => "gendustry.bee.SpoonyPanda" Req Temperature Normal
mutation: 60% "magicbees.speciesSorcerous" + "careerbees.acceleration" => "gendustry.bee.LordRaine" Req Temperature Normal
mutation: 20% "extrabees.species.bone" + "magicbees.speciesScholarly" => "gendustry.bee.Aedial" Req Temperature Normal
mutation: 22% "gendustry.bee.Ringbearer" + "extrabees.species.granite" => "gendustry.bee.Mathias" Req Temperature Normal
mutation: 99% "extrabees.species.energetic" + "magicbees.speciesSavants" => "gendustry.bee.ChaosStrikez" Req Temperature Normal
mutation: 99% "careerbees.energy" + "gendustry.bee.Balanced" => "gendustry.bee.TreeOfLife" Req Temperature Normal
}