pre-0.18.0 update

This commit is contained in:
ZHAY10086
2025-04-30 16:35:13 +08:00
parent 8c7ad4e2b2
commit b6d0ee1d9c
1135 changed files with 190722 additions and 3545 deletions
+544 -1
View File
@@ -2125,4 +2125,547 @@ terrestrialcauldron.setBlockResistance(2.5);
terrestrialcauldron.setToolClass("pickaxe");
terrestrialcauldron.setBeaconBase(true);
terrestrialcauldron.setToolLevel(3);
terrestrialcauldron.register();
terrestrialcauldron.register();
var ascendedspatialchassis = VanillaFactory.createBlock("ascended_spatial_chassis", <blockmaterial:iron>);
ascendedspatialchassis.setBlockHardness(1.0);
ascendedspatialchassis.setBlockResistance(2.5);
ascendedspatialchassis.setToolClass("pickaxe");
ascendedspatialchassis.setBeaconBase(true);
ascendedspatialchassis.setToolLevel(3);
ascendedspatialchassis.register();
var actualizingcasing = VanillaFactory.createBlock("actualizing_casing", <blockmaterial:iron>);
actualizingcasing.setBlockHardness(1.0);
actualizingcasing.setBlockResistance(2.5);
actualizingcasing.setToolClass("pickaxe");
actualizingcasing.setBeaconBase(true);
actualizingcasing.setToolLevel(3);
actualizingcasing.register();
var hyperuranionactnaq = VanillaFactory.createBlock("hyperuranion_actualizer_naquadah", <blockmaterial:iron>);
hyperuranionactnaq.setBlockHardness(1.0);
hyperuranionactnaq.setBlockResistance(2.5);
hyperuranionactnaq.setToolClass("pickaxe");
hyperuranionactnaq.setBeaconBase(true);
hyperuranionactnaq.setToolLevel(3);
hyperuranionactnaq.register();
var hyperuranionactdrag = VanillaFactory.createBlock("hyperuranion_actualizer_dragonsteel", <blockmaterial:iron>);
hyperuranionactdrag.setBlockHardness(1.0);
hyperuranionactdrag.setBlockResistance(2.5);
hyperuranionactdrag.setToolClass("pickaxe");
hyperuranionactdrag.setBeaconBase(true);
hyperuranionactdrag.setToolLevel(3);
hyperuranionactdrag.register();
var hyperuranionactdimshard = VanillaFactory.createBlock("hyperuranion_actualizer_dimshard", <blockmaterial:iron>);
hyperuranionactdimshard.setBlockHardness(1.0);
hyperuranionactdimshard.setBlockResistance(2.5);
hyperuranionactdimshard.setToolClass("pickaxe");
hyperuranionactdimshard.setBeaconBase(true);
hyperuranionactdimshard.setToolLevel(3);
hyperuranionactdimshard.register();
var hyperuranionactrhenia = VanillaFactory.createBlock("hyperuranion_actualizer_rhenia", <blockmaterial:iron>);
hyperuranionactrhenia.setBlockHardness(1.0);
hyperuranionactrhenia.setBlockResistance(2.5);
hyperuranionactrhenia.setToolClass("pickaxe");
hyperuranionactrhenia.setBeaconBase(true);
hyperuranionactrhenia.setToolLevel(3);
hyperuranionactrhenia.register();
var recursivebrain = VanillaFactory.createBlock("recursive_brain", <blockmaterial:iron>);
recursivebrain.setBlockHardness(1.0);
recursivebrain.setBlockResistance(2.5);
recursivebrain.setToolClass("pickaxe");
recursivebrain.setBeaconBase(true);
recursivebrain.setToolLevel(3);
recursivebrain.register();
var recursivebrainplug = VanillaFactory.createBlock("recursive_brain_plug", <blockmaterial:iron>);
recursivebrainplug.setBlockHardness(1.0);
recursivebrainplug.setBlockResistance(2.5);
recursivebrainplug.setToolClass("pickaxe");
recursivebrainplug.setBeaconBase(true);
recursivebrainplug.setToolLevel(3);
recursivebrainplug.register();
var hyperuranionconduit = VanillaFactory.createBlock("hyperuranion_conduit", <blockmaterial:iron>);
hyperuranionconduit.setBlockHardness(1.0);
hyperuranionconduit.setBlockResistance(2.5);
hyperuranionconduit.setToolClass("pickaxe");
hyperuranionconduit.setBeaconBase(true);
hyperuranionconduit.setToolLevel(3);
hyperuranionconduit.register();
var hyperuranioncasing = VanillaFactory.createBlock("hyperuranion_casing", <blockmaterial:iron>);
hyperuranioncasing.setBlockHardness(1.0);
hyperuranioncasing.setBlockResistance(2.5);
hyperuranioncasing.setToolClass("pickaxe");
hyperuranioncasing.setBeaconBase(true);
hyperuranioncasing.setToolLevel(3);
hyperuranioncasing.register();
var horizonsustainer = VanillaFactory.createBlock("horizon_sustainer", <blockmaterial:iron>);
horizonsustainer.setBlockHardness(1.0);
horizonsustainer.setBlockResistance(2.5);
horizonsustainer.setToolClass("pickaxe");
horizonsustainer.setBeaconBase(true);
horizonsustainer.setToolLevel(3);
horizonsustainer.register();
var dysonextruder = VanillaFactory.createBlock("dyson_extruder", <blockmaterial:iron>);
dysonextruder.setBlockHardness(1.0);
dysonextruder.setBlockResistance(2.5);
dysonextruder.setToolClass("pickaxe");
dysonextruder.setBeaconBase(true);
dysonextruder.setToolLevel(3);
dysonextruder.register();
var relativisticabsorber = VanillaFactory.createBlock("exotic_absorber", <blockmaterial:iron>);
relativisticabsorber.setBlockHardness(1.0);
relativisticabsorber.setBlockResistance(2.5);
relativisticabsorber.setToolClass("pickaxe");
relativisticabsorber.setBeaconBase(true);
relativisticabsorber.setToolLevel(3);
relativisticabsorber.register();
var exoticdysonconduit = VanillaFactory.createBlock("exotic_dyson_conduit", <blockmaterial:iron>);
exoticdysonconduit.setBlockHardness(1.0);
exoticdysonconduit.setBlockResistance(2.5);
exoticdysonconduit.setToolClass("pickaxe");
exoticdysonconduit.setBeaconBase(true);
exoticdysonconduit.setToolLevel(3);
exoticdysonconduit.register();
var mortumlivingrock = VanillaFactory.createBlock("mortum_livingrock", <blockmaterial:iron>);
mortumlivingrock.setBlockHardness(1.0);
mortumlivingrock.setBlockResistance(2.5);
mortumlivingrock.setToolClass("pickaxe");
mortumlivingrock.setBeaconBase(true);
mortumlivingrock.setToolLevel(3);
mortumlivingrock.register();
var mortumlivingwood = VanillaFactory.createBlock("mortum_livingwood", <blockmaterial:iron>);
mortumlivingwood.setBlockHardness(1.0);
mortumlivingwood.setBlockResistance(2.5);
mortumlivingwood.setToolClass("pickaxe");
mortumlivingwood.setBeaconBase(true);
mortumlivingwood.setToolLevel(3);
mortumlivingwood.register();
var focusedplasmacollider = VanillaFactory.createBlock("focused_plasma_collider", <blockmaterial:iron>);
focusedplasmacollider.setBlockHardness(1.0);
focusedplasmacollider.setBlockResistance(2.5);
focusedplasmacollider.setToolClass("pickaxe");
focusedplasmacollider.setBeaconBase(true);
focusedplasmacollider.setToolLevel(3);
focusedplasmacollider.register();
var superfocusedplasmacollider = VanillaFactory.createBlock("superfocused_plasma_collider", <blockmaterial:iron>);
superfocusedplasmacollider.setBlockHardness(1.0);
superfocusedplasmacollider.setBlockResistance(2.5);
superfocusedplasmacollider.setToolClass("pickaxe");
superfocusedplasmacollider.setBeaconBase(true);
superfocusedplasmacollider.setToolLevel(3);
superfocusedplasmacollider.register();
var hyperfocusedplasmacollider = VanillaFactory.createBlock("hyperfocused_plasma_collider", <blockmaterial:iron>);
hyperfocusedplasmacollider.setBlockHardness(1.0);
hyperfocusedplasmacollider.setBlockResistance(2.5);
hyperfocusedplasmacollider.setToolClass("pickaxe");
hyperfocusedplasmacollider.setBeaconBase(true);
hyperfocusedplasmacollider.setToolLevel(3);
hyperfocusedplasmacollider.register();
var stormlightstone = VanillaFactory.createBlock("stormlight_stone", <blockmaterial:iron>);
stormlightstone.setBlockHardness(1.0);
stormlightstone.setBlockResistance(2.5);
stormlightstone.setToolClass("pickaxe");
stormlightstone.setBeaconBase(true);
stormlightstone.setToolLevel(3);
stormlightstone.register();
var stoneofshadesmar = VanillaFactory.createBlock("stone_of_shadesmar", <blockmaterial:iron>);
stoneofshadesmar.setBlockHardness(1.0);
stoneofshadesmar.setBlockResistance(2.5);
stoneofshadesmar.setToolClass("pickaxe");
stoneofshadesmar.setBeaconBase(true);
stoneofshadesmar.setToolLevel(3);
stoneofshadesmar.register();
var halitecatalyst = VanillaFactory.createBlock("halite_bejewelled_ichorium_catalyst", <blockmaterial:iron>);
halitecatalyst.setBlockHardness(1.0);
halitecatalyst.setBlockResistance(2.5);
halitecatalyst.setToolClass("pickaxe");
halitecatalyst.setBeaconBase(true);
halitecatalyst.setToolLevel(3);
halitecatalyst.register();
var catalystofthewarrens = VanillaFactory.createBlock("catalyst_of_the_warrens", <blockmaterial:iron>);
catalystofthewarrens.setBlockHardness(1.0);
catalystofthewarrens.setBlockResistance(2.5);
catalystofthewarrens.setToolClass("pickaxe");
catalystofthewarrens.setBeaconBase(true);
catalystofthewarrens.setToolLevel(3);
catalystofthewarrens.register();
var verytruerainbowgen = VanillaFactory.createBlock("absolutely_autentic_rainbowgen", <blockmaterial:iron>);
verytruerainbowgen.setBlockHardness(1.0);
verytruerainbowgen.setBlockResistance(2.5);
verytruerainbowgen.setToolClass("pickaxe");
verytruerainbowgen.setBeaconBase(true);
verytruerainbowgen.setToolLevel(3);
verytruerainbowgen.register();
var cuendillarseal = VanillaFactory.createBlock("cuendillar_seal", <blockmaterial:iron>);
cuendillarseal.setBlockHardness(1.0);
cuendillarseal.setBlockResistance(2.5);
cuendillarseal.setToolClass("pickaxe");
cuendillarseal.setBeaconBase(true);
cuendillarseal.setToolLevel(3);
cuendillarseal.register();
var fractallitestoneoflove = VanillaFactory.createBlock("fractallite_stone_of_love", <blockmaterial:iron>);
fractallitestoneoflove.setBlockHardness(1.0);
fractallitestoneoflove.setBlockResistance(2.5);
fractallitestoneoflove.setToolClass("pickaxe");
fractallitestoneoflove.setBeaconBase(true);
fractallitestoneoflove.setToolLevel(3);
fractallitestoneoflove.register();
var sealofthearbiterblacksmith = VanillaFactory.createBlock("seal_of_the_arbiter_blacksmith", <blockmaterial:iron>);
sealofthearbiterblacksmith.setBlockHardness(1.0);
sealofthearbiterblacksmith.setBlockResistance(2.5);
sealofthearbiterblacksmith.setToolClass("pickaxe");
sealofthearbiterblacksmith.setBeaconBase(true);
sealofthearbiterblacksmith.setToolLevel(3);
sealofthearbiterblacksmith.register();
var sealofthearbitergemcutter = VanillaFactory.createBlock("seal_of_the_arbiter_gemcutter", <blockmaterial:iron>);
sealofthearbitergemcutter.setBlockHardness(1.0);
sealofthearbitergemcutter.setBlockResistance(2.5);
sealofthearbitergemcutter.setToolClass("pickaxe");
sealofthearbitergemcutter.setBeaconBase(true);
sealofthearbitergemcutter.setToolLevel(3);
sealofthearbitergemcutter.register();
var sealofthearbiterhistorian = VanillaFactory.createBlock("seal_of_the_arbiter_historian", <blockmaterial:iron>);
sealofthearbiterhistorian.setBlockHardness(1.0);
sealofthearbiterhistorian.setBlockResistance(2.5);
sealofthearbiterhistorian.setToolClass("pickaxe");
sealofthearbiterhistorian.setBeaconBase(true);
sealofthearbiterhistorian.setToolLevel(3);
sealofthearbiterhistorian.register();
var sealofthearbiterphysicist = VanillaFactory.createBlock("seal_of_the_arbiter_theorist", <blockmaterial:iron>);
sealofthearbiterphysicist.setBlockHardness(1.0);
sealofthearbiterphysicist.setBlockResistance(2.5);
sealofthearbiterphysicist.setToolClass("pickaxe");
sealofthearbiterphysicist.setBeaconBase(true);
sealofthearbiterphysicist.setToolLevel(3);
sealofthearbiterphysicist.register();
var sealofthearbiterexperimentalist = VanillaFactory.createBlock("seal_of_the_arbiter_experimentalist", <blockmaterial:iron>);
sealofthearbiterexperimentalist.setBlockHardness(1.0);
sealofthearbiterexperimentalist.setBlockResistance(2.5);
sealofthearbiterexperimentalist.setToolClass("pickaxe");
sealofthearbiterexperimentalist.setBeaconBase(true);
sealofthearbiterexperimentalist.setToolLevel(3);
sealofthearbiterexperimentalist.register();
var sealofthearbiterengineer = VanillaFactory.createBlock("seal_of_the_arbiter_engineer", <blockmaterial:iron>);
sealofthearbiterengineer.setBlockHardness(1.0);
sealofthearbiterengineer.setBlockResistance(2.5);
sealofthearbiterengineer.setToolClass("pickaxe");
sealofthearbiterengineer.setBeaconBase(true);
sealofthearbiterengineer.setToolLevel(3);
sealofthearbiterengineer.register();
var sealofthearbiterdefender = VanillaFactory.createBlock("seal_of_the_arbiter_defender", <blockmaterial:iron>);
sealofthearbiterdefender.setBlockHardness(1.0);
sealofthearbiterdefender.setBlockResistance(2.5);
sealofthearbiterdefender.setToolClass("pickaxe");
sealofthearbiterdefender.setBeaconBase(true);
sealofthearbiterdefender.setToolLevel(3);
sealofthearbiterdefender.register();
var sealoffreedom = VanillaFactory.createBlock("seal_of_freedom", <blockmaterial:iron>);
sealoffreedom.setBlockHardness(1.0);
sealoffreedom.setBlockResistance(2.5);
sealoffreedom.setToolClass("pickaxe");
sealoffreedom.setBeaconBase(true);
sealoffreedom.setToolLevel(3);
sealoffreedom.register();
var balancedmachinecasing = VanillaFactory.createBlock("balanced_machine_casing", <blockmaterial:iron>);
balancedmachinecasing.setBlockHardness(1.0);
balancedmachinecasing.setBlockResistance(2.5);
balancedmachinecasing.setToolClass("pickaxe");
balancedmachinecasing.setBeaconBase(true);
balancedmachinecasing.setToolLevel(3);
balancedmachinecasing.register();
var gallifreyanneutroniumcasing = VanillaFactory.createBlock("gallifreyan_neutronium_casing", <blockmaterial:iron>);
gallifreyanneutroniumcasing.setBlockHardness(1.0);
gallifreyanneutroniumcasing.setBlockResistance(2.5);
gallifreyanneutroniumcasing.setToolClass("pickaxe");
gallifreyanneutroniumcasing.setBeaconBase(true);
gallifreyanneutroniumcasing.setToolLevel(3);
gallifreyanneutroniumcasing.register();
var quarkneutroniummodule = VanillaFactory.createBlock("quark_neutronium_module", <blockmaterial:iron>);
quarkneutroniummodule.setBlockHardness(1.0);
quarkneutroniummodule.setBlockResistance(2.5);
quarkneutroniummodule.setToolClass("pickaxe");
quarkneutroniummodule.setBeaconBase(true);
quarkneutroniummodule.setToolLevel(3);
quarkneutroniummodule.register();
var ichoriumvoidstone = VanillaFactory.createBlock("ichorium_void_stone", <blockmaterial:iron>);
ichoriumvoidstone.setBlockHardness(1.0);
ichoriumvoidstone.setBlockResistance(2.5);
ichoriumvoidstone.setToolClass("pickaxe");
ichoriumvoidstone.setBeaconBase(true);
ichoriumvoidstone.setToolLevel(3);
ichoriumvoidstone.register();
var voidichoriumriftcap = VanillaFactory.createBlock("void_ichorium_rift_cap", <blockmaterial:iron>);
voidichoriumriftcap.setBlockHardness(1.0);
voidichoriumriftcap.setBlockResistance(2.5);
voidichoriumriftcap.setToolClass("pickaxe");
voidichoriumriftcap.setBeaconBase(true);
voidichoriumriftcap.setToolLevel(3);
voidichoriumriftcap.register();
var hyperuranionactualizerichor = VanillaFactory.createBlock("hyperuranion_actualizer_ichor", <blockmaterial:iron>);
hyperuranionactualizerichor.setBlockHardness(1.0);
hyperuranionactualizerichor.setBlockResistance(2.5);
hyperuranionactualizerichor.setToolClass("pickaxe");
hyperuranionactualizerichor.setBeaconBase(true);
hyperuranionactualizerichor.setToolLevel(3);
hyperuranionactualizerichor.register();
var undeadsoil = VanillaFactory.createBlock("undead_soil", <blockmaterial:iron>);
undeadsoil.setBlockHardness(1.0);
undeadsoil.setBlockResistance(2.5);
undeadsoil.setToolClass("pickaxe");
undeadsoil.setBeaconBase(true);
undeadsoil.setToolLevel(3);
undeadsoil.register();
var fractallitehalitestone = VanillaFactory.createBlock("fractallite_halite_stone", <blockmaterial:iron>);
fractallitehalitestone.setBlockHardness(1.0);
fractallitehalitestone.setBlockResistance(2.5);
fractallitehalitestone.setToolClass("pickaxe");
fractallitehalitestone.setBeaconBase(true);
fractallitehalitestone.setToolLevel(3);
fractallitehalitestone.register();
var catalystofbalance = VanillaFactory.createBlock("catalyst_of_balance", <blockmaterial:iron>);
catalystofbalance.setBlockHardness(1.0);
catalystofbalance.setBlockResistance(2.5);
catalystofbalance.setToolClass("pickaxe");
catalystofbalance.setBeaconBase(true);
catalystofbalance.setToolLevel(3);
catalystofbalance.register();
var spacetimebeam = VanillaFactory.createBlock("space_time_beam", <blockmaterial:iron>);
spacetimebeam.setBlockHardness(1.0);
spacetimebeam.setBlockResistance(2.5);
spacetimebeam.setToolClass("pickaxe");
spacetimebeam.setBeaconBase(true);
spacetimebeam.setToolLevel(3);
spacetimebeam.register();
var quasarcasing = VanillaFactory.createBlock("quasar_stabilizer", <blockmaterial:iron>);
quasarcasing.setBlockHardness(1.0);
quasarcasing.setBlockResistance(2.5);
quasarcasing.setToolClass("pickaxe");
quasarcasing.setBeaconBase(true);
quasarcasing.setToolLevel(3);
quasarcasing.register();
var quasarabsorber = VanillaFactory.createBlock("quasar_screen", <blockmaterial:iron>);
quasarabsorber.setBlockHardness(1.0);
quasarabsorber.setBlockResistance(2.5);
quasarabsorber.setToolClass("pickaxe");
quasarabsorber.setBeaconBase(true);
quasarabsorber.setToolLevel(3);
quasarabsorber.register();
var galaxyconduit = VanillaFactory.createBlock("galaxy_conduit", <blockmaterial:iron>);
galaxyconduit.setBlockHardness(1.0);
galaxyconduit.setBlockResistance(2.5);
galaxyconduit.setToolClass("pickaxe");
galaxyconduit.setBeaconBase(true);
galaxyconduit.setToolLevel(3);
galaxyconduit.register();
var echowarrenstone = VanillaFactory.createBlock("echo_warren_stone", <blockmaterial:iron>);
echowarrenstone.setBlockHardness(1.0);
echowarrenstone.setBlockResistance(2.5);
echowarrenstone.setToolClass("pickaxe");
echowarrenstone.setBeaconBase(true);
echowarrenstone.setToolLevel(3);
echowarrenstone.register();
var galaxyaccelerator = VanillaFactory.createBlock("galaxy_accelerator", <blockmaterial:iron>);
galaxyaccelerator.setBlockHardness(1.0);
galaxyaccelerator.setBlockResistance(2.5);
galaxyaccelerator.setToolClass("pickaxe");
galaxyaccelerator.setBeaconBase(true);
galaxyaccelerator.setToolLevel(3);
galaxyaccelerator.register();
var miniaturequasar = VanillaFactory.createBlock("miniature_quasar", <blockmaterial:iron>);
miniaturequasar.setBlockHardness(1.0);
miniaturequasar.setBlockResistance(2.5);
miniaturequasar.setToolClass("pickaxe");
miniaturequasar.setBeaconBase(true);
miniaturequasar.setToolLevel(3);
miniaturequasar.register();
var ascendedfluixetcher = VanillaFactory.createBlock("ascended_fluix_etcher", <blockmaterial:iron>);
ascendedfluixetcher.setBlockHardness(1.0);
ascendedfluixetcher.setBlockResistance(2.5);
ascendedfluixetcher.setToolClass("pickaxe");
ascendedfluixetcher.setBeaconBase(true);
ascendedfluixetcher.setToolLevel(3);
ascendedfluixetcher.register();
var naquadahcasing = VanillaFactory.createBlock("naquadah_casing", <blockmaterial:iron>);
naquadahcasing.setBlockHardness(1.0);
naquadahcasing.setBlockResistance(2.5);
naquadahcasing.setToolClass("pickaxe");
naquadahcasing.setBeaconBase(true);
naquadahcasing.setToolLevel(3);
naquadahcasing.register();
var darkmatternode = VanillaFactory.createBlock("dark_matter_node", <blockmaterial:iron>);
darkmatternode.setBlockHardness(1.0);
darkmatternode.setBlockResistance(2.5);
darkmatternode.setToolClass("pickaxe");
darkmatternode.setBeaconBase(true);
darkmatternode.setToolLevel(3);
darkmatternode.register();
var cosmicbalancecoil = VanillaFactory.createBlock("cosmic_balance_coil", <blockmaterial:iron>);
cosmicbalancecoil.setBlockHardness(1.0);
cosmicbalancecoil.setBlockResistance(2.5);
cosmicbalancecoil.setToolClass("pickaxe");
cosmicbalancecoil.setBeaconBase(true);
cosmicbalancecoil.setToolLevel(3);
cosmicbalancecoil.register();
var galaxytube = VanillaFactory.createBlock("toroid_galaxy_tube", <blockmaterial:iron>);
galaxytube.setBlockHardness(1.0);
galaxytube.setBlockResistance(2.5);
galaxytube.setToolClass("pickaxe");
galaxytube.setBeaconBase(true);
galaxytube.setToolLevel(3);
galaxytube.register();
var stoneofworthiness = VanillaFactory.createBlock("stone_of_worthiness", <blockmaterial:iron>);
stoneofworthiness.setBlockHardness(1.0);
stoneofworthiness.setBlockResistance(2.5);
stoneofworthiness.setToolClass("pickaxe");
stoneofworthiness.setBeaconBase(true);
stoneofworthiness.setToolLevel(3);
stoneofworthiness.register();
var recurringnighmareblock = VanillaFactory.createBlock("recurring_nightmare_block", <blockmaterial:iron>);
recurringnighmareblock.setBlockHardness(1.0);
recurringnighmareblock.setBlockResistance(2.5);
recurringnighmareblock.setToolClass("pickaxe");
recurringnighmareblock.setBeaconBase(true);
recurringnighmareblock.setToolLevel(3);
recurringnighmareblock.register();
var trinityneutroniumcasing = VanillaFactory.createBlock("trinity_neutronium_casing", <blockmaterial:iron>);
trinityneutroniumcasing.setBlockHardness(1.0);
trinityneutroniumcasing.setBlockResistance(2.5);
trinityneutroniumcasing.setToolClass("pickaxe");
trinityneutroniumcasing.setBeaconBase(true);
trinityneutroniumcasing.setToolLevel(3);
trinityneutroniumcasing.register();
var quarkcosmicmodule = VanillaFactory.createBlock("quark_cosmic_module", <blockmaterial:iron>);
quarkcosmicmodule.setBlockHardness(1.0);
quarkcosmicmodule.setBlockResistance(2.5);
quarkcosmicmodule.setToolClass("pickaxe");
quarkcosmicmodule.setBeaconBase(true);
quarkcosmicmodule.setToolLevel(3);
quarkcosmicmodule.register();
var cosmicstringmodule = VanillaFactory.createBlock("cosmic_string_module", <blockmaterial:iron>);
cosmicstringmodule.setBlockHardness(1.0);
cosmicstringmodule.setBlockResistance(2.5);
cosmicstringmodule.setToolClass("pickaxe");
cosmicstringmodule.setBeaconBase(true);
cosmicstringmodule.setToolLevel(3);
cosmicstringmodule.register();
var tardiscasing = VanillaFactory.createBlock("tardis_casing", <blockmaterial:iron>);
tardiscasing.setBlockHardness(1.0);
tardiscasing.setBlockResistance(2.5);
tardiscasing.setToolClass("pickaxe");
tardiscasing.setBeaconBase(true);
tardiscasing.setToolLevel(3);
tardiscasing.register();
var tardisstem = VanillaFactory.createBlock("tardis_stem", <blockmaterial:iron>);
tardisstem.setBlockHardness(1.0);
tardisstem.setBlockResistance(2.5);
tardisstem.setToolClass("pickaxe");
tardisstem.setBeaconBase(true);
tardisstem.setToolLevel(3);
tardisstem.register();
var tardisbranch = VanillaFactory.createBlock("tardis_branch", <blockmaterial:iron>);
tardisbranch.setBlockHardness(1.0);
tardisbranch.setBlockResistance(2.5);
tardisbranch.setToolClass("pickaxe");
tardisbranch.setBeaconBase(true);
tardisbranch.setToolLevel(3);
tardisbranch.register();
var tardispolyp = VanillaFactory.createBlock("tardis_polyp", <blockmaterial:iron>);
tardispolyp.setBlockHardness(1.0);
tardispolyp.setBlockResistance(2.5);
tardispolyp.setToolClass("pickaxe");
tardispolyp.setBeaconBase(true);
tardispolyp.setToolLevel(3);
tardispolyp.register();
var twentyblocks = VanillaFactory.createBlock("nineteen_blocks", <blockmaterial:iron>);
twentyblocks.setBlockHardness(1.0);
twentyblocks.setBlockResistance(2.5);
twentyblocks.setToolClass("pickaxe");
twentyblocks.setBeaconBase(true);
twentyblocks.setToolLevel(3);
twentyblocks.register();