fix commit
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@@ -0,0 +1,67 @@
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#modloaded iceandfire
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import crafttweaker.damage.IDamageSource;
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import crafttweaker.entity.IEntityLivingBase;
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import crafttweaker.event.PlayerInteractEntityEvent;
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import mods.contenttweaker.VanillaFactory;
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import mods.contenttweaker.Item;
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import mods.contenttweaker.IItemRightClick;
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import mods.contenttweaker.Commands;
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import mods.contenttweaker.ItemFood;
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import mods.contenttweaker.IItemFoodEaten;
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import mods.contenttweaker.MutableItemStack;
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import mods.contenttweaker.Hand;
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import mods.contenttweaker.World;
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import mods.contenttweaker.IItemUpdate;
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import mods.contenttweaker.Player;
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import crafttweaker.player.IPlayer;
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import crafttweaker.block.IBlock;
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import crafttweaker.data.IData;
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events.onPlayerInteractEntity(function(event as PlayerInteractEntityEvent) {
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if (event.world.isRemote()) {
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return;
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}
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val heldItem = event.item;
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// [edit item name in the bracket handler]
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if (!isNull(heldItem) && heldItem.definition.id.matches(<contenttweaker:evertainted_pebble>.definition.id)) {
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if (!event.target instanceof IEntityLivingBase) {
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return;
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}
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val target as IEntityLivingBase = event.target;
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if ((target.definition.id != "aoa3:ghostly_night_reaper") || !target.isAlive()) {
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return;
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}
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if (!(target.mainHandHeldItem.matches(<contenttweaker:gem_of_pure_taint>))) {
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return;
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}
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// [edit damage here]
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val DAMAGE = 10000000.0f;
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// [can remove this var if reusuable]
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val oldHealth = target.health;
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// Handle kill as if by player
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if (target.health <= DAMAGE) {
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target.onDeath(IDamageSource.createPlayerDamage(event.player));
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// give custom drop
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Commands.call("summon aoa3:night_reaper ~ ~2 ~ {HandItems:[{Count:1,id:\"contenttweaker:sundered_crimson_heart\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:200000.0},{Name:generic.attackDamage, Base:400000.0}],Health:200000f,CustomName:\"Sundered Will of the Crimson Cult\"}", event.player, event.world, false, true);
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// Allows for proper death
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target.health = 0;
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} else {
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target.attackEntityFrom(<damagesource:OUT_OF_WORLD>, DAMAGE);
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}
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// [remove this clause if reusuable]
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if (target.health < oldHealth) {
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// [add anything here to handle on each successful use]
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heldItem.mutable().shrink(1);
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}
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}
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});
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