0.17-pre
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@@ -27,11 +27,7 @@ general {
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/assets/lostcities/citydata/monorailparts.json
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/assets/lostcities/citydata/buildingparts.json
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/assets/lostcities/citydata/library.json
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$lostcities/palette_fleshtentacles.json
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$lostcities/standard_style.json
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$lostcities/parts_fleshtentacles.json
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$lostcities/building_fleshtentacles.json
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$lostcities/citystyle_common.json
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$lostcities/userassets.json
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$lostcities/conditions.json
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>
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@@ -49,16 +45,16 @@ general {
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S:defaultProfile=default
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# If true and if Biomes O Plenty is present the dimension will use BoP biomes [default: true]
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B:dimensionBoP=false
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B:dimensionBoP=true
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# The 'ID' of the Lost City Dimension. Set to -1 if you don't want this dimension [range: -10000 ~ 10000, default: 111]
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I:dimensionId=111
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# The 'profile' to use for generation of the Lost City dimension [default: default]
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S:dimensionProfile=meatball_wasteland
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S:dimensionProfile=default
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# Disable this if you have mods like NEID or JEID installed. Note that when NEID or JEID is present this is disabled by default [default: true]
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B:optimizedChunkgen=false
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B:optimizedChunkgen=true
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# List of privatep profiles that cannot be selected by the player but are only used as a child profile of another one [default: [bio_wasteland], [water_empty]]
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S:privateProfiles <
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@@ -84,7 +80,6 @@ general {
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chisel
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atlantis
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realistic
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meatball_wasteland
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>
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# Block to put underneath a bed so that it qualifies as a teleporter bed [default: minecraft:diamond_block]
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@@ -439,7 +439,7 @@ structures_default {
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B:generateStrongholds=true
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# Generate villages
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B:generateVillages=true
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B:generateVillages=false
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# If true then no lakes and ravines will be generated in cities
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B:preventLakesRavinesInCities=false
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