Version 0.11.9.1
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# Configuration file
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common {
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# If true, disables cave block glowing in the darkness. This can be set, if you are playing with shaders, so these blocks become very bright.
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B:disableOverworldCaveBlockLuminance=false
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}
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dimension {
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I:"Boiling Point ID"=22
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I:"Boiling Point biome ID"=62
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B:"Boiling Point blocks spawn smoke (More lag)"=true
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I:"Cloudia ID"=26
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I:"Cloudia biome ID"=66
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I:"Corba ID"=24
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I:"Corba biome ID"=64
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I:"Depths ID"=21
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I:"Depths biome ID"=61
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I:"Euca ID"=20
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I:"Euca Silver biome ID"=60
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I:"Euca biome ID"=40
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I:"Frozen Lands ID"=23
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I:"Frozen Lands biome ID"=63
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B:"Keep loading Boiling Point"=false
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B:"Keep loading Cloudia"=false
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B:"Keep loading Corba"=false
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B:"Keep loading Depths"=false
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B:"Keep loading Euca"=false
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B:"Keep loading Frozen Lands"=false
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B:"Keep loading Senterian Labirynth"=false
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B:"Keep loading Terrania"=false
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B:"Keep loading Wastelands"=false
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B:"Keep loading the Withanian Lands"=false
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I:"Rarity for 'special' dimension biomes (The higher, the rarer)"=16
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I:"Senterian Labirynth ID"=29
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I:"Senterian Labirynth biome ID"=69
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I:"Terrania ID"=27
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I:"Terrania biome ID"=67
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I:"Wastelands ID"=25
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I:"Wastelands biome ID"=65
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I:"Withanian Lands ID"=30
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}
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entity {
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B:"Show the health bar above the entitys head?"=true
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I:"The distance the player can see the mobs health"=10
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}
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generation {
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I:"Blacksmith House spawn rate (The higher, the rarer)"=40
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I:"Cave vine spawn rate (The lower, the rarer)"=55
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I:"Dungeon tower spawn rate (The higher, the rarer)"=10
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B:"Generate cave vines?"=true
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B:"Generate glowshrooms?"=true
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B:"Generate ruins?"=true
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I:"Glowshroom spawn rate (The lower, the rarer)"=64
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I:"Mage House spawn rate (The higher, the rarer)"=40
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I:"Rockit dungeon spawn rate (The higher, the rarer)"=64
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I:"Ruins spawn rate (The higher, the rarer)"=256
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I:"Ultimate dungeon tower spawn rate (The higher, the rarer)"=20
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}
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gui {
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B:"Enable custom title screen?"=true
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B:"Show Mana Bar?"=true
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}
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items {
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B:"Swords spawn particles"=true
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}
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"loot pouches" {
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B:"All living mobs can rarely drop loot pouches"=true
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I:"Chance for living mobs to drop common loot pouches"=100
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I:"Chance for living mobs to drop diamond loot pouches"=200
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I:"Chance for living mobs to drop gold loot pouches"=150
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}
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"maximum health" {
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I:"Max health achievable with Sentry hearts:"=70
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I:"Max health achievable with normal battle hearts:"=60
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}
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nether {
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# The horizontal Nether biome size [range: 1 ~ 4096, default: 512]
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I:BiomeSizeXZ=512
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# The vertical Nether biome size [range: 1 ~ 4096, default: 32]
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I:BiomeSizeY=32
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# Enable second pass for smooth Nether terrain? [default: false]
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B:SecondPass=false
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# Enable Nether biomes? [default: true]
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B:biome_earthen=true
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# Enable Nether biomes? [default: true]
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B:biome_empty_nether=true
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# Enable Nether biomes? [default: true]
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B:biome_forest=true
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# Enable Nether biomes? [default: true]
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B:biome_forest_edge=true
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# Enable Nether biomes? [default: true]
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B:biome_heat_sands=true
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}
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"ore generation" {
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I:"Ashual Ore Trys Per Chunk"=10
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I:"Ashual Ore Vein Max Amount"=7
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I:"Blazium Ore Trys Per Chunk"=10
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I:"Blazium Ore Vein Max Amount"=7
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I:"Celestium Ore Trys Per Chunk"=30
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I:"Celestium Ore Vein Max Amount"=10
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I:"Des Ore Trys Per Chunk"=25
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I:"Des Ore Vein Max Amount"=8
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I:"Flairium Ore Trys Per Chunk"=25
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I:"Flairium Ore Vein Max Amount"=8
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I:"Gorbite Ore Trys Per Chunk"=10
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I:"Gorbite Ore Vein Max Amount"=6
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I:"Iridium Ore Trys Per Chunk"=2
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I:"Iridium Ore Vein Max Amount"=4
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I:"Iridium Spawn Height"=16
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I:"Korite Ore Trys Per Chunk"=30
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I:"Korite Ore Vein Max Amount"=10
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I:"Lunite Ore Trys Per Chunk"=30
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I:"Lunite Ore Vein Max Amount"=40
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I:"Lunium Ore Trys Per Chunk"=2
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I:"Lunium Ore Vein Max Amount"=3
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I:"Lunium Spawn Height"=22
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I:"Mekyum Ore Trys Per Chunk"=30
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I:"Mekyum Ore Vein Max Amount"=10
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I:"Orbadite Ore Trys Per Chunk"=10
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I:"Orbadite Ore Vein Max Amount"=6
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I:"Sapphire Ore Trys Per Chunk"=2
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I:"Sapphire Ore Vein Max Amount"=3
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I:"Sapphire Spawn Height"=26
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I:"Shadium Ore Trys Per Chunk"=2
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I:"Shadium Ore Vein Max Amount"=3
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I:"Shadium Spawn Height"=13
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I:"Storon Ore Trys Per Chunk"=30
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I:"Storon Ore Vein Max Amount"=6
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}
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