Version 0.11.9.1
This commit is contained in:
+12
-12
@@ -476,10 +476,10 @@ divinegroup.addEntity(soulvyre);
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divinegroup.addEntity(stimulo);
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divinegroup.addEntity(stimulosus);
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divinegroup.addEntity(sysker);
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divinegroup.addArmor(ArmorHandler.createArmorSlot("head", <divinerpg:bedrock_helmet>, 1, 0.001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("chest", <divinerpg:bedrock_chestplate>, 1, 0.001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("legs", <divinerpg:bedrock_leggings>, 1, 0.001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("feet", <divinerpg:bedrock_boots>, 1, 0.001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:vibranium_head>, 1, 0.00001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:vibranium_chest>, 1, 0.00001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:vibranium_legs>, 1, 0.00001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:vibranium_feet>, 1, 0.00001));
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divinegroup.addGameStage("DivineStage");
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var divinegroupzom = ArmorHandler.createArmorGroup("divinegroupzom", 1.0);
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@@ -627,10 +627,10 @@ draconicgroup.addEntity(soulvyre);
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draconicgroup.addEntity(stimulo);
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draconicgroup.addEntity(stimulosus);
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draconicgroup.addEntity(sysker);
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:vibranium_head>, 1, 0.01));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:vibranium_chest>, 1, 0.01));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:vibranium_legs>, 1, 0.01));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:vibranium_feet>, 1, 0.01));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:brightsteel_head>, 1, 0.0001));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:brightsteel_chest>, 1, 0.0001));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:brightsteel_legs>, 1, 0.0001));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:brightsteel_feet>, 1, 0.0001));
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draconicgroup.addGameStage("DraconicStage");
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var avaritiagroup = ArmorHandler.createArmorGroup("avaritiagroup", 0.9);
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@@ -772,9 +772,9 @@ avaritiagroup.addEntity(soulvyre);
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avaritiagroup.addEntity(stimulo);
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avaritiagroup.addEntity(stimulosus);
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avaritiagroup.addEntity(sysker);
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:brightsteel_head>, 1, 0.0001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:brightsteel_chest>, 1, 0.0001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:brightsteel_legs>, 1, 0.0001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:brightsteel_feet>, 1, 0.0001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:sacrifice_metal_head>, 1, 0.00001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:sacrifice_metal_chest>, 1, 0.00001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:sacrifice_metal_legs>, 1, 0.00001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:sacrifice_metal_feet>, 1, 0.00001));
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avaritiagroup.addGameStage("BrightsteelForging");
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