0.15.0 update
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# Configuration file
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general {
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blocks {
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# Fixes rendering issues with banners by correctly sizing their render bounding boxes
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# Incompatible with RenderLib
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B:"Banner Bounding Box"=true
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# Fixes inconsistent delays of comparators to prevent redstone timing issues
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B:"Comparator Timing"=true
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# Only damage living entities hit by falling blocks, prevents killing items and XP
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B:"Falling Block Entity Damage"=true
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# Slims down the hopper bounding box for easier access of nearby blocks
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B:"Hopper Bounding Box"=true
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# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
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# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
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B:"Hopper Insert Safety Check"=true
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# Prevents voiding held items when right + left clicking on an item frame simultaneously
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B:"Item Frame Void"=true
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# Disables climbing movement when flying
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B:"Ladder Flying Slowdown"=true
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# Avoids the need for multiple mining attempts by sending additional movement packets
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B:"Mining Glitch"=true
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# Properly saves the last state of pistons to tags
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B:"Piston Progress"=true
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"block overlay" {
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# Fixes x-ray when standing in non-suffocating blocks
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B:"[1] Block Overlay Toggle"=true
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# Excludes blocks from the block overlay bugfix
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# Syntax: modid:block
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S:"[2] Blacklist" <
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>
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# Includes blocks in the block overlay bugfix
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# Syntax: modid:block
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S:"[3] Whitelist" <
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>
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}
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}
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entities {
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# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
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B:"Attack Radius"=true
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# Prevents fire projectiles burning entities when blocking with shields
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B:"Block Fire"=true
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# Fixes entities glitching through the bottom of boats
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B:"Boat Riding Offset"=true
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# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
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# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
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B:"Concurrent Entity AI Tasks"=false
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# Fixes corrupted entities exceeding the allowed death time
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B:"Death Time"=true
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# Fixes lag caused by dead entities by sending additional packets when the player is not alive
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B:"Destroy Entity Packets"=true
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# Fixes missing player states when changing dimensions by sending additional packets
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B:"Dimension Change Player States"=true
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# Fixes item duplications when players are dropping items and disconnecting
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B:"Disconnect Dupe"=true
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# Fixes a duplication exploit connected to the inventories of donkeys and mules
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B:"Donkey/Mule Dupe"=true
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# Fixes consuming an item having a chance of also consuming a second item without any animation
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B:"Double Consumption"=true
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# Relocate elytra deployment and landing to client side to prevent issues with high latencies
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B:"Elytra Deployment & Landing"=true
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation
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B:"Entity Bounding Box"=true
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# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
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B:"Entity ID"=true
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# Prevents corruption of entities caused by invalid health or damage values
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B:"Entity NaN Values"=true
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# Pushes entities out of blocks when growing up to prevent suffocation
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B:"Entity Suffocation"=true
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# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
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# Incompatible with SpongeForge
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B:"Entity Tracker"=true
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# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
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B:"Entity UUID"=true
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# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
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B:"Horse Falling"=true
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# Corrects maximum player health on joining by setting the last saved health value
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B:"Max Player Health"=true
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# Fixes mounts and boats sometimes disappearing after dismounting
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B:"Mount Desync"=true
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# Fixes saturation depleting in peaceful mode
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B:"Player Saturation"=true
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# Fixes a duplication exploit connected to shearing mooshrooms
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B:"Shear Mooshroom Dupe"=true
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# Fixes skeletons not looking at their targets when strafing
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B:"Skeleton Aim"=true
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# Returns missing hoods to villager mantles
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B:"Villager Mantle Hoods"=true
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"entity desync" {
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# Fixes entity motion desyncs most notable with arrows and thrown items
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# Incompatible with Immersive Vehicles
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B:"[1] Entity Desync Toggle"=true
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# Syntax: modid:entity
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# Example: minecraft:minecart
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S:"[2] Entity Blacklist" <
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minecraft:minecart
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>
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}
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}
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misc {
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# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
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B:"Accurate Smooth Lighting"=true
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# Fixes entity and particle rendering issues by enabling depth buffer writing
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B:"Depth Mask"=true
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# Replaces the help command, sorts and reports broken commands
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B:"Help Command"=true
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# Prevents various crashes with Turkish locale
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B:"Locale Crash"=true
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# Increases the packet size limit to account for large packets in modded environments
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# Vanilla default is 0x200000
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# Incompatible with SpongeForge and RandomPatches
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I:"Packet Size"=16777216
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"model gap" {
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# Fixes transparent gaps in all 3D models of blocks and items
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B:"[1] Model Gap Toggle"=true
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# Quad X/Y offset
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# Moves the quad toward the center of the item
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# Use to hide gaps, keep as close to 0 as possible
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D:"[2] Recess Value"=0.007
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# Quad expansion increment
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# Enlarges each quad
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# Use to hide gaps, keep as close to 0 as possible
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D:"[3] Expansion Value"=0.008
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}
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}
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world {
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# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
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# Incompatible with SpongeForge
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B:"Chunk Saving"=true
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=true
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# Changes the data table of tile entities to resolve issues
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# HASHMAP: Vanilla default
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# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
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# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
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# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
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# Valid values:
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# HASHMAP
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# LINKED_HASHMAP
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
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}
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}
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