0.15.0 update
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@@ -1144,6 +1144,38 @@ if HaveForestryModule Bees <<
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Pyromaniacal {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x1788ad
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Pyromaniacal // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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50% I:contenttweaker:rainbow_fire // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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90% I:contenttweaker:rainbow_fire
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)
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cfg Traits {
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Base = "careerbees.devil" // Copy traits from another species
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}
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}
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cfg Ryleyan {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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@@ -1495,7 +1527,7 @@ if HaveForestryModule Bees <<
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Nocturnal = No // If true - only works at night
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Binominal = Salty // Fluff
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Binominal = Stormborn // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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@@ -1514,6 +1546,39 @@ if HaveForestryModule Bees <<
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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cfg Apothecary {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x9e951c // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x6d0e80
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Apothecary // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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15% HoneyComb:apothecary
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)
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Specialty = DropsList(
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69% HoneyComb:apothecary
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)
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cfg Traits {
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Base = "careerbees.mad_scientist" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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}
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@@ -1654,6 +1719,11 @@ if HaveForestryModule Bees <<
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ID = 14018 // Damage value, must be unique
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PrimaryColor = 0x15688c // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x04151c
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}
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cfg apothecary { // Section name used in localization, custom stack name, etc.
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ID = 14019 // Damage value, must be unique
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PrimaryColor = 0x9e951c // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x6d0e80
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}
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}
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@@ -1719,6 +1789,7 @@ if HaveForestryModule Bees <<
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mutation: 33% "careerbees.thief" + "magicbees.speciesPupil" => "gendustry.bee.Baguette" Req Temperature Normal
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mutation: 24% "extrabees.species.virulent" + "magicbees.speciesDoctoral" => "gendustry.bee.Agricultural" Req Temperature Normal
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mutation: 44% "forestry.speciesSpectral" + "magicbees.speciesTEEndearing" => "gendustry.bee.Heraldry" Req Temperature Normal
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mutation: 21% "careerbees.devil" + "careerbees.rainbow" => "gendustry.bee.Pyromaniacal" Req Temperature Normal
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}
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@@ -62,12 +62,12 @@ gendustry.bees.species.Sanitizing=Sanitizing
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gendustry.bees.species.Heraldry=Heraldry
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gendustry.bees.species.Agricultural=Agricultural
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gendustry.honeycomb.agricultural.name=Agricultural Comb
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gendustry.honeycomb.heraldry.name=Heraldry
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gendustry.honeycomb.helpless.name=Helpless
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gendustry.honeycomb.heraldry.name=Heraldry Comb
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gendustry.honeycomb.helpless.name=Helpless Comb
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gendustry.honeycomb.dark.name=Dark Comb
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gendustry.honeycomb.fearful.name=Fearful
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gendustry.honeycomb.solitary.name=Solitary
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gendustry.honeycomb.deeplearner.name=Deeply Learning
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gendustry.honeycomb.fearful.name=Fearful Comb
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gendustry.honeycomb.solitary.name=Solitary Comb
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gendustry.honeycomb.deeplearner.name=Deeply Learning Comb
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gendustry.bees.species.Darkness=Darkness
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gendustry.bees.species.Fear=Fear
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gendustry.bees.species.Solitude=Solitude
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