update
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@@ -2712,6 +2712,141 @@ if HaveForestryModule Bees <<
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Sacredhoney {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x805d2d // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xded716
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Bifrost // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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40% I:twilightforest:cinder_log
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)
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Specialty = DropsList(
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80% I:twilightforest:cinder_log
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70% I:twilightforest:cinder_log
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50% I:twilightforest:cinder_log
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Chunky {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xFF0000
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Bifrost // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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40% I:contenttweaker:warren_chunk
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)
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Specialty = DropsList(
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80% I:contenttweaker:warren_chunk
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)
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cfg Traits {
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Base = "forestry.speciesSpectral" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Prosperous {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x3ba100 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x044075
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Damp // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Agricultural // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:prosperous_rock // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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980% I:contenttweaker:prosperous_rock
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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cfg Awakened {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0xff8400 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xffe330
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Damp // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Agricultural // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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90% I:contenttweaker:awakening_bloom // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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980% I:contenttweaker:awakening_bloom
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)
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cfg Traits {
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Base = "extrabees.species.rock" // Copy traits from another species
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}
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}
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@@ -3014,6 +3149,9 @@ if HaveForestryModule Bees <<
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mutation: 99% "extrabees.species.energetic" + "magicbees.speciesSavant" => "gendustry.bee.ChaosStrikez" Req Temperature Normal
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mutation: 80% "gendustry.bee.Gallifreyan" + "careerbees.honey_smelter" => "gendustry.bee.Honeysmeltest" Req Temperature Normal
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mutation: 80% "gendustry.bee.UniversalConstellation" + "gendustry.bee.Apothecary" => "gendustry.bee.Ascendant" Req Temperature Normal
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mutation: 40% "gendustry.bee.Soulsucking" + "gendustry.bee.Gallifreyan" => "gendustry.bee.Chunky" Req Temperature Hot
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mutation: 40% "gendustry.bee.Agricultural" + "gendustry.bee.Tinkerest" => "gendustry.bee.Prosperous" Req Temperature Hot
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mutation: 40% "gendustry.bee.Apothecary" + "magicBees.speciesDraconic" => "gendustry.bee.Awakened" Req Temperature Hot
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}
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@@ -45,7 +45,7 @@ gendustry.bees.species.Thorium=Thorium
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gendustry.bees.species.Trinity=Trinity
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gendustry.bees.species.Necronomibee=Necronomibee
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gendustry.honeycomb.necronomicomb.name=Necronomicomb
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gendustry.honeycomb.herblore.name=Herblore
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gendustry.honeycomb.herblore.name=Herblore Comb
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gendustry.bees.species.Sandman=Sandman366
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gendustry.bees.species.Herblore=Herblore
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gendustry.bees.species.Flux=Flux
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