0.16.5-hotfix2
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# Configuration file
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general {
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# Enables debug features. Will spam the console with unnecessary information, so leave this off unless you are trying to fix a problem!
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B:"Debug Mode"=false
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# Master switch, enables all features
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B:"Reducer Enabled"=true
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##########################################################################################################
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# any
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#--------------------------------------------------------------------------------------------------------#
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# Options that affect all mobs
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##########################################################################################################
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any {
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# Enables tweaking task delay with the JSON config
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B:"Task Delay Tweaks"=true
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}
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##########################################################################################################
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# iceandfire
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#--------------------------------------------------------------------------------------------------------#
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# Ice and Fire 1.8+ AI Options
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##########################################################################################################
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iceandfire {
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# Should death worm AI be tweaked
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B:"Death Worm"=true
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# Whether to enable Death Worm Proximity Requirements
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B:DeathWormProximityRequired=true
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# How close in blocks a player has to be for death worms to have AI, helps fix chunk loading issues
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# Min: 10.0
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# Max: 1.7976931348623157E308
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D:DeathWormProximityRequirement=1000.0
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# Master switch for this handler
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B:ENABLED=true
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# Should myrmex AI be tweaked
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B:Myrmex=true
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# Range with which Myrmex can see and pathfind - Vanilla is 64
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# Min: 16.0
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# Max: 128.0
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D:MyrmexFollowRange=64.0
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# Modify EscortEntity
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B:"MyrmexModify EscortEntity"=true
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# Modify FindHidingSpot
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B:"MyrmexModify FindHidingSpot"=true
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# Modify Forage
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B:"MyrmexModify Forage"=true
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# Modify LeaveHive
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B:"MyrmexModify LeaveHive"=true
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# Modify MoveThroughHive
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B:"MyrmexModify MoveThroughHive"=true
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# Modify WanderHiveCenter
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B:"MyrmexModify WanderHiveCenter"=true
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# Whether to enable Myrmex Proximity Requirements
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B:MyrmexProximityRequired=true
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# How close in blocks a player has to be for myrmex to have AI, helps fix chunk loading issues
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# Min: 10.0
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# Max: 1.7976931348623157E308
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D:MyrmexProximityRequirement=1000.0
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# Delay in ticks between new EscortEntity tasks - Vanilla is 0
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# Min: 0
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# Max: 2147483647
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I:"MyrmexRunDelay EscortEntity"=20
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# Delay in ticks between new FindHidingSpot tasks - Vanilla is 0
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# Min: 0
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# Max: 2147483647
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I:"MyrmexRunDelay FindHidingSpot"=60
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# Delay in ticks between new Forage tasks - Vanilla is 0
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# Min: 0
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# Max: 2147483647
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I:"MyrmexRunDelay Forage"=60
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# Delay in ticks between new LeaveHive tasks - Vanilla is 0
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# Min: 0
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# Max: 2147483647
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I:"MyrmexRunDelay LeaveHive"=60
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# Delay in ticks between new MoveThroughHive tasks - Vanilla is 0
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# Min: 0
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# Max: 2147483647
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I:"MyrmexRunDelay MoveThroughHive"=60
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# Delay in ticks between new WanderHiveCenter tasks - Vanilla is 0
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# Min: 0
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# Max: 2147483647
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I:"MyrmexRunDelay WanderHiveCenter"=60
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# Update chance for EscortEntity task updates - Vanilla is 1
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# Min: 0.01
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# Max: 1.0
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D:"myrmexUpdateChance EscortEntity"=1.0
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# Update chance for FindHidingSpot task updates - Vanilla is 1
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# Min: 0.01
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# Max: 1.0
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D:"myrmexUpdateChance FindHidingSpot"=0.1
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# Update chance for Forage task updates - Vanilla is 1
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# Min: 0.01
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# Max: 1.0
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D:"myrmexUpdateChance Forage"=0.5
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# Update chance for LeaveHive task updates - Vanilla is 1
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# Min: 0.01
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# Max: 1.0
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D:"myrmexUpdateChance LeaveHive"=0.1
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# Update chance for MoveThroughHive task updates - Vanilla is 1
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# Min: 0.01
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# Max: 1.0
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D:"myrmexUpdateChance MoveThroughHive"=0.5
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# Update chance for WanderHiveCenter task updates - Vanilla is 1
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# Min: 0.01
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# Max: 1.0
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D:"myrmexUpdateChance WanderHiveCenter"=0.7
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}
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##########################################################################################################
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# iceandfire171
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#--------------------------------------------------------------------------------------------------------#
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# Ice and Fire 1.7.1 AI Options
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##########################################################################################################
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iceandfire171 {
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# Should death worm AI be tweaked
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B:"Death Worm"=true
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# Whether to enable Death Worm Proximity Requirements
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B:DeathWormProximityRequired=true
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# How close in blocks a player has to be for death worms to have AI, helps fix chunk loading issues
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# Min: 10.0
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# Max: 1.7976931348623157E308
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D:DeathWormProximityRequirement=1000.0
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# Master switch for this handler
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B:ENABLED=true
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# Should myrmex AI be tweaked
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B:Myrmex=true
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# Use alternate path navigation - for 1.7.1
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B:MyrmexAlternateNavigation=true
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# Range with which Myrmex can see and pathfind - Vanilla 1.7.1 is 128, 1.8.4 is 64
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# Min: 16.0
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# Max: 128.0
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D:MyrmexFollowRange=50.0
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# Modify LeaveHive - for 1.7.1
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B:"MyrmexModify LeaveHive"=true
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# Modify MoveThroughHive - for 1.7.1
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B:"MyrmexModify MoveThroughHive"=true
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# Whether to enable Myrmex Proximity Requirements
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B:MyrmexProximityRequired=true
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# How close in blocks a player has to be for myrmex to have AI, helps fix chunk loading issues
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# Min: 10.0
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# Max: 1.7976931348623157E308
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D:MyrmexProximityRequirement=1000.0
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# Update chance for EscortEntity - Vanilla is 1.0
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# Min: 0.01
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# Max: 1.0
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D:"MyrmexUpdateChance EscortEntity"=0.1
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# Update chance for FindHidingSpot - Vanilla is 1.0
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# Min: 0.01
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# Max: 1.0
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D:"MyrmexUpdateChance FindHidingSpot"=0.1
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# Update chance for Forage - Vanilla is 1.0
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# Min: 0.01
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# Max: 1.0
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D:"MyrmexUpdateChance Forage"=0.1
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# Update chance for ReEnterHive - Vanilla is 1.0
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# Min: 0.01
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# Max: 1.0
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D:"MyrmexUpdateChance ReEnterHive"=0.1
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# Replaces Ice and Fire dragon avoiding AI to use reduced AI settings instead
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B:ReplaceVillageAIFearUntamed=true
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}
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##########################################################################################################
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# minecraft
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#--------------------------------------------------------------------------------------------------------#
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# Minecraft AI Options
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##########################################################################################################
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minecraft {
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# Replace vanilla entity avoid tasks for better performance
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B:"Avoid Task Replacement"=true
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# Master switch for this handler
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B:ENABLED=true
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# Should vanilla rabbit AI be tweaked
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B:Rabbit=true
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# Delay for rabbits checking if they are scared - Vanilla is 1
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# Min: 1
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# Max: 10
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I:RabbitAvoidDelay=2
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}
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}
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