0.16.5-hotfix2

This commit is contained in:
sainagh
2024-10-23 15:17:54 -07:00
parent 9a9983c59a
commit f7532d1672
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# Configuration file
general {
##########################################################################################################
# tinkersconstruct
#--------------------------------------------------------------------------------------------------------#
# Configure Tinkers Construct integration options
##########################################################################################################
tinkersconstruct {
# Set this to false to disable all integrations with Tinkers Construct when the mod is present.
B:enabled=true
# Set this to false to disable AoA's custom materials for Tinkers Construct
B:materials=true
# Set this to false to disable AoA's additional modifiers for Tinkers Construct
B:modifiers=true
# List of AoA Dimensions to prevent slime island generation in.
S:slimeIslandBlacklist <
Abyss
Ancient_Cavern
Barathos
Candyland
Celeve
Creeponia
Crystevia
Deeplands
Dustopia
Gardencia
Greckon
Haven
Immortallis
Iromine
LBorean
Lelyetia
Lunalus
Mysterium
Precasia
Runandor
Shyrelands
Vox_Ponds
>
}
##########################################################################################################
# jer
#--------------------------------------------------------------------------------------------------------#
# Configure JustEnoughResources integration options
##########################################################################################################
jer {
# Set this to false to disable all integrations with JustEnoughResources when the mod is present.
B:enabled=true
}
##########################################################################################################
# ic2
#--------------------------------------------------------------------------------------------------------#
# Configure IndustrialCraft2 integration options
##########################################################################################################
ic2 {
# Set this to false to disable additional compressor recipes from AoA
B:compressorRecipes=true
# Set this to false to disable all integrations with IndustrialCraft2 when the mod is present.
B:enabled=true
# Set this to false to disable additional extractor recipes from AoA
B:extractorRecipes=true
# Set this to false to disable Hazmat Armor & Qantum suit integration with AoA's Hazmat Suit
B:hazmatArmour=true
# Set this to false to disable custom materials from AoA
B:materials=true
}
##########################################################################################################
# crafttweaker
#--------------------------------------------------------------------------------------------------------#
# Configure CraftTweaker integration options
##########################################################################################################
crafttweaker {
# Set this to false to disable all integrations with CraftTweaker when the mod is present.
B:enabled=true
}
##########################################################################################################
# jei
#--------------------------------------------------------------------------------------------------------#
# Configure JEI integration options
##########################################################################################################
jei {
# Set this to false to disable all integrations with JEI when the mod is present.
B:enabled=true
}
##########################################################################################################
# immersiveengineering
#--------------------------------------------------------------------------------------------------------#
# Configure Immersive Engineering integration options
##########################################################################################################
immersiveengineering {
# Set this to false to disable all integrations with Immersive Engineering when the mod is present.
B:enabled=true
}
##########################################################################################################
# thaumcraft
#--------------------------------------------------------------------------------------------------------#
# Configure Thaumcraft integration options
##########################################################################################################
thaumcraft {
# List of AoA raw items and their default aspect values. Thaumcraft automatically assigns aspects to non-raw items.
S:defaultAspects <
aoa3:copper_coin; permutatio:1
aoa3:silver_coin; desiderium:1 permutatio:1
aoa3:gold_coin; desiderium:1 permutatio:1
aoa3:lunaver_coin; desiderium:1 permutatio:1
aoa3:eye_bulb; herba:5 victus:5 vitium:1
aoa3:holly_top_petals; herba:5 victus:5 praecantatio:1
aoa3:floracle_sticks; herba:5 victus:5 aqua:5
aoa3:trilliad_leaves; herba:5 victus:5 alkimia:1
aoa3:goldicap_petals; herba:5 victus:5 motus:1
aoa3:luna_globe; herba:5 victus:5 alienis:1
aoa3:lunacrike; herba:5 victus:5 alienis:1
aoa3:lunalons; herba:5 victus:5 alienis:1
aoa3:rosidons; herba:5 victus:5 motus:1
aoa3:mystic_shrooms; herba:5 victus:5 sensus:1
aoa3:tea_shreddings; herba:5 victus:5 terra:5
aoa3:chilli; herba:5 victus:5 ignis:5
aoa3:thorny_petals; herba:5 victus:5 aversio:1
aoa3:heart_fruit; herba:5 victus:5 aversio:1
aoa3:magic_marang; herba:5 victus:5 potentia:1
aoa3:bubble_berries; herba:5 victus:5 aqua:5
aoa3:archergun_frame; metallum:5 fabrico:5
aoa3:blaster_frame; metallum:5 fabrico:5
aoa3:boots_frame; metallum:5 fabrico:5
aoa3:leggings_frame; metallum:5 fabrico:5
aoa3:chestplate_frame; metallum:5 fabrico:5
aoa3:helmet_frame; metallum:5 fabrico:5
aoa3:cannon_frame; metallum:5 fabrico:5
aoa3:gun_frame; metallum:5 fabrico:5
aoa3:shotgun_frame; metallum:5 fabrico:5
aoa3:sniper_frame; metallum:5 fabrico:5
aoa3:ancient_upgrade_kit; fabrico:35 sensus:15
aoa3:abyssal_upgrade_kit; fabrico:35 vitium:15
aoa3:predator_upgrade_kit; fabrico:35 bestia:15
aoa3:smiley_upgrade_kit; fabrico:35 humanus:15
aoa3:haunted_upgrade_kit; fabrico:35 spiritus:15
aoa3:precasian_upgrade_kit; fabrico:35 victus:15
aoa3:apoco_upgrade_kit; fabrico:35 mortuus:15
aoa3:lunar_upgrade_kit; fabrico:35 alienis:15
aoa3:seaside_upgrade_kit; fabrico:35 aqua:15
aoa3:rocky_upgrade_kit; fabrico:35 terra:15
aoa3:nether_upgrade_kit; fabrico:35 ignis:15
aoa3:floro_upgrade_kit; fabrico:35 herba:15
aoa3:golden_upgrade_kit; fabrico:35 desiderium:15
aoa3:clown_upgrade_kit; fabrico:35 vinculum:15
aoa3:darkly_upgrade_kit; fabrico:35 tenebrae:15
aoa3:runic_upgrade_kit; fabrico:35 potentia:15
aoa3:light_upgrade_kit; fabrico:35 lux:15
aoa3:weapon_parts; fabrico:35 instrumentum:15
aoa3:lelyetian_upgrade_kit; fabrico:35 motus:15
aoa3:abyss_tokens; permutatio:1 vitium:1
aoa3:baron_tokens; permutatio:1 alienis:1
aoa3:borean_tokens; permutatio:1 aqua:1
aoa3:candyland_tokens; permutatio:1 vitreus:1
aoa3:celeve_tokens; permutatio:1 humanus:1
aoa3:creeponia_tokens; permutatio:1 perditio:1
aoa3:crystevia_tokens; permutatio:1 vitreus:1
aoa3:deeplands_tokens; permutatio:1 perditio:1
aoa3:dungeon_tokens; permutatio:1 sensus:1
aoa3:dustopia_tokens; permutatio:1 tenebrae:1
aoa3:gardencia_tokens; permutatio:1 herba:1
aoa3:greckon_tokens; permutatio:1 spiritus:1
aoa3:haven_tokens; permutatio:1 ordo:1
aoa3:iromine_tokens; permutatio:1 metallum:1
aoa3:lelyetia_tokens; permutatio:1 motus:1
aoa3:lunar_tokens; permutatio:1 alienis:1
aoa3:mysterium_tokens; permutatio:1 victus:1
aoa3:nether_tokens; permutatio:1 ignis:1
aoa3:precasian_tokens; permutatio:1 bestia:1
aoa3:runandor_tokens; permutatio:1 praecantatio:1
aoa3:shyrelands_tokens; permutatio:1 aer:1
aoa3:vox_ponds_tokens; permutatio:1 mortuus:1
aoa3:blank_slab; potentia:2 vacuos:2 terra:2
aoa3:penguin_slab; bestia:1 gelum:1
aoa3:draggy_slab; bestia:1 praecantatio:1
aoa3:compeer_slab; bestia:1 terra:1
aoa3:waggy_slab; bestia:1 praecantatio:1
aoa3:plateosaur_slab; bestia:1 praemunio:1
aoa3:spraggy_slab; bestia:1 praecantatio:1
aoa3:spikeback_slab; bestia:1 aversio:1
aoa3:craggy_slab; bestia:1 praecantatio:1
aoa3:hellquin_slab; bestia:1 ignis:1
aoa3:horntail_slab; bestia:1 motus:1
aoa3:rammerhorn_slab; bestia:1 aversio:1
aoa3:shaddy_slab; bestia:1 praecantatio:1
aoa3:corby_slab; bestia:1 aqua:1
aoa3:gnawer_slab; bestia:1 herba:1
aoa3:blissard_slab; bestia:1 gelum:1
aoa3:ender_carrier_slab; bestia:1 alienis:1
aoa3:goofer_slab; bestia:1 vinculum:1
aoa3:mecha_cyclops_slab; bestia:1 machina:1
aoa3:alluricorn_slab; bestia:1 potentia:1
aoa3:construct_of_servility_slab; bestia:1 machina:1
aoa3:healing_golem_slab; bestia:1 victus:1
aoa3:mecha_skellox_slab; bestia:1 machina:1
aoa3:bubble_berry_seeds; herba:5 victus:1
aoa3:chilli_seeds; herba:5 victus:1
aoa3:floracle_seeds; herba:5 victus:1
aoa3:goldicap_seeds; herba:5 victus:1
aoa3:heart_fruit_seeds; herba:5 victus:1
aoa3:holly_top_seeds; herba:5 victus:1
aoa3:lunacrike_seeds; herba:5 victus:1
aoa3:luna_globe_seeds; herba:5 victus:1
aoa3:lunalon_seeds; herba:5 victus:1
aoa3:magic_marang_seeds; herba:5 victus:1
aoa3:rosidon_seeds; herba:5 victus:1
aoa3:tea_seeds; herba:5 victus:1
aoa3:thorny_plant_seeds; herba:5 victus:1
aoa3:trilliad_seeds; herba:5 victus:1
aoa3:wind_rune; praecantatio:1 aer:1
aoa3:fire_rune; praecantatio:1 ignis:1
aoa3:water_rune; praecantatio:1 aqua:1
aoa3:poison_rune; praecantatio:1 mortuus:1
aoa3:wither_rune; praecantatio:1 perditio:1
aoa3:lunar_rune; praecantatio:1 alienis:1
aoa3:energy_rune; praecantatio:1 potentia:1
aoa3:strike_rune; praecantatio:1 aversio:1
aoa3:storm_rune; praecantatio:1 ordo:1
aoa3:kinetic_rune; praecantatio:1 cognitio:1
aoa3:power_rune; praecantatio:1 machina:1
aoa3:compass_rune; praecantatio:1 motus:1
aoa3:distortion_rune; praecantatio:1 vitium:1
aoa3:life_rune; praecantatio:1 victus:1
aoa3:lunarade_mug; vacuos:5 vitreus:3
aoa3:cup; vacuos:5 victus:3
aoa3:gravitator; volatus:20 motus:15 potentia:15
aoa3:scream_shield; praemunio:20 spiritus:15 tenebrae:15
aoa3:holly_arrow; aversio:5 terra:1 instrumentum:1 volatus:1 aer:1 praecantatio:1
aoa3:spectral_holly_arrow; sensus:17 lux:15 praecantatio:1 aversio:1
aoa3:pop_shot; metallum:1 alienis:1
aoa3:balloon; aer:1 fabrico:1
aoa3:discharge_capsule; vitreus:1 perditio:1
aoa3:mecha_gear; machina:25 fabrico:25
aoa3:magic_repair_dust; fabrico:10
aoa3:whitewashing_solution; victus:10 perditio:10
aoa3:archaic_dirt_breakable; terra:5 sensus:2
aoa3:baron_ground; terra:5 alienis:2
aoa3:abyss_stone; terra:5 vitium:2
aoa3:barathos_hellstone; terra:5 ignis:2
aoa3:baron_stone; terra:5 alienis:2
aoa3:borean_dirt; terra:5 alienis:2
aoa3:borean_stone; terra:5 alienis:2
aoa3:candyland_dirt; terra:5 vitreus:2
aoa3:celeve_dirt; terra:5 humanus:2
aoa3:creeponia_dirt; terra:5 perditio:2
aoa3:creep_stone; terra:5 perditio:2
aoa3:primed_stone; terra:5 perditio:2
aoa3:unstable_stone; terra:5 perditio:2
aoa3:crystevia_stone; terra:5 vitreus:2
aoa3:deeplands_stone; terra:5 perditio:2
aoa3:dustopia_dirt; terra:5 tenebrae:2
aoa3:dustopia_stone; terra:5 tenebrae:2
aoa3:gardencia_dirt; terra:5 herba:2
aoa3:gardencia_stone; terra:5 spiritus:2
aoa3:greckon_dirt; terra:5 spiritus:2
aoa3:greckon_stone; terra:5 spiritus:2
aoa3:high_precasia_stone; terra:5 bestia:2
aoa3:low_precasia_stone; terra:5 bestia:2
aoa3:haven_dirt; terra:5 ordo:2
aoa3:haven_stone; terra:5 ordo:2
aoa3:iromine_stone; terra:5 metallum:2
aoa3:lelyetia_stone; terra:5 motus:2
aoa3:lunalyte_dirt; terra:5 alienis:2
aoa3:lunasole_dirt; terra:5 alienis:2
aoa3:mysterium_dirt; terra:5 victus:2
aoa3:mysterium_stone; terra:5 victus:2
aoa3:shyrelands_stone; terra:5 aer:2
aoa3:toxic_dirt; terra:5 mortuus:2
aoa3:toxic_stone; terra:5 mortuus:2
aoa3:runic_stone; terra:5 potentia:2
aoa3:baron_carpet; humanus:3 fabrico:2
aoa3:borean_carpet; humanus:3 fabrico:2
aoa3:gardencian_carpet; humanus:3 fabrico:2
aoa3:iro_carpet; humanus:3 fabrico:2
aoa3:lunar_carpet; humanus:3 fabrico:2
aoa3:nature_melon_slice; victus:1
aoa3:hot_rod; bestia:5 victus:5 ignis:5 fabrico:1
aoa3:fiery_chops; bestia:5 victus:5 ignis:5 fabrico:1
aoa3:yeti_fingernails; bestia:5 victus:5 terra:5
aoa3:candy_cane; desiderium:1 potentia:1 aqua:1
aoa3:candy_corn; desiderium:1 potentia:1 aqua:1
aoa3:eye_candy; desiderium:1 potentia:1 aqua:1
aoa3:peppermint_candy; desiderium:1 potentia:1 aqua:1
aoa3:sour_candy; desiderium:1 potentia:1 aqua:1
aoa3:sour_gummy; desiderium:1 potentia:1 aqua:1
aoa3:sour_pop; desiderium:1 potentia:1 aqua:1
aoa3:spearmint_candy; desiderium:1 potentia:1 aqua:1
aoa3:gingerbread_cookie; desiderium:1 herba:1 victus:1
aoa3:gingerbread_wing; desiderium:1 herba:1 victus:1
aoa3:halycon_milk; metallum:33 victus:10 vacuos:5 bestia:5 aqua:5
aoa3:lunarade; aqua:5 motus:5
aoa3:tea; aqua:5 herba:5
aoa3:fungal_tea; aqua:5 herba:5 sensus:5
aoa3:natural_tea; aqua:5 herba:5 victus:5
aoa3:rammerhead_hide; bestia:5 praemunio:5
aoa3:urka_hide; bestia:5 praemunio:5
aoa3:scrap_metal; metallum:1
aoa3:white_druse; vitreus:5 praemunio:5
aoa3:blue_druse; vitreus:5 volatus:5
aoa3:red_druse; vitreus:5 aversio:5
aoa3:green_druse; vitreus:5 spiritus:5
aoa3:purple_druse; vitreus:5 cognitio:5
aoa3:yellow_druse; vitreus:5 motus:5
aoa3:small_purple_petal; herba:5 praemunio:5
aoa3:small_blue_petal; herba:5 aversio:5
aoa3:small_green_petal; herba:5 cognitio:5
aoa3:small_red_petal; herba:5 victus:5
aoa3:small_orange_petal; herba:5 potentia:5
aoa3:yellow_spores; victus:5 ordo:5 sensus:5
aoa3:orange_spores; victus:5 perditio:5 sensus:5
aoa3:ghostly_powder; spiritus:5 exanimis:5 alkimia:5
aoa3:phantasm; spiritus:5 mortuus:5 sensus:5
aoa3:ghoulasm; exanimis:5 mortuus:5 sensus:5
aoa3:nightmare_flakes; vitium:5 tenebrae:5 alkimia:5
aoa3:ice_crystal; vitreus:5 gelum:5
aoa3:orbulon; alienis:5 potentia:5 praecantatio:5
aoa3:coral_stone; terra:10 aqua:10 perditio:5
aoa3:void_scales; alienis:5 tenebrae:5 vacuos:5
aoa3:rosid_root; herba:5 alkimia:5 victus:5
aoa3:floating_stone; terra:5 volatus:5 aer:5
aoa3:ivory; mortuus:5 victus:5 bestia:5
aoa3:flammable_dust; ignis:15 perditio:10 alkimia:5
aoa3:amphibiyte_lung; sensus:5 aqua:5 bestia:5
aoa3:hive_chunk; alienis:5 bestia:5 terra:5
aoa3:chitin; bestia:5 praemunio:5
aoa3:enchanted_gunpowder; perditio:10 ignis:10 praecantatio:5 alkimia:5
aoa3:unstable_gunpowder; perditio:15 ignis:10 alkimia:5
aoa3:confetti_pile; humanus:5 fabrico:5 aer:5
aoa3:darkly_powder; tenebrae:5 mortuus:5 alienis:5
aoa3:runic_energy; potentia:5 praecantatio:5 auram:5
aoa3:power_core; potentia:5 praecantatio:5 machina:5
aoa3:mushroom_spores; victus:5 herba:5 sensus:5
aoa3:magnet_shard; metallum:5 motus:5 terra:5
aoa3:torn_cloth; fabrico:5 praemunio:5 humanus:5
aoa3:sharp_claw; bestia:5 aversio:5 victus:5
aoa3:dense_rock; terra:15 perditio:10
aoa3:jungle_thorns; terra:10 herba:5 victus:5
aoa3:primordial_skull; spiritus:10 exanimis:10 tenebrae:10
aoa3:zhinx_dust; motus:5 lux:5 ordo:5
aoa3:toxic_lump; mortuus:5 vitium:5 perditio:5
aoa3:runium_chunk; potentia:5 vacuos:5
aoa3:chestbone_fragment; mortuus:10 victus:10
aoa3:skullbone_fragment; mortuus:10 victus:10
aoa3:legbone_fragment; mortuus:10 victus:10
aoa3:footbone_fragment; mortuus:10 victus:10
aoa3:charged_runium_chunk; potentia:10 vacuos:10
aoa3:jade; vitreus:10 desiderium:10
aoa3:amethyst; vitreus:15 desiderium:15
aoa3:sapphire; vitreus:15 desiderium:15
aoa3:gemenyte; vitreus:10 desiderium:10 perditio:5
aoa3:ornamyte; vitreus:10 desiderium:10 perditio:5
aoa3:jewelyte; vitreus:10 desiderium:10 perditio:5
aoa3:bloodstone; vitreus:15 desiderium:15 vitium:5
aoa3:crystallite; vitreus:15 desiderium:15 ordo:5
aoa3:blue_gemstones; vitreus:15 desiderium:15 permutatio:5
aoa3:green_gemstones; vitreus:15 desiderium:15 permutatio:5
aoa3:purple_gemstones; vitreus:15 desiderium:15 permutatio:5
aoa3:red_gemstones; vitreus:15 desiderium:15 permutatio:5
aoa3:white_gemstones; vitreus:15 desiderium:15 permutatio:5
aoa3:yellow_gemstones; vitreus:15 desiderium:15 permutatio:5
aoa3:blue_crystal; vitreus:15 desiderium:15 praecantatio:5
aoa3:green_crystal; vitreus:15 desiderium:15 praecantatio:5
aoa3:purple_crystal; vitreus:15 desiderium:15 praecantatio:5
aoa3:red_crystal; vitreus:15 desiderium:15 praecantatio:5
aoa3:white_crystal; vitreus:15 desiderium:15 praecantatio:5
aoa3:yellow_crystal; vitreus:15 desiderium:15 praecantatio:5
aoa3:shyregem; vitreus:18 desiderium:18 potentia:10 auram:5
aoa3:limonite_ingot; metallum:10 perditio:5
aoa3:rosite_ingot; metallum:10 fabrico:5
aoa3:skeletal_ingot; mortuus:10 victus:10 metallum:5
aoa3:emberstone_ingot; metallum:10 ignis:5
aoa3:mystite_ingot; metallum:15 victus:5
aoa3:lyon_ingot; metallum:15 instrumentum:5
aoa3:varsium_ingot; metallum:10 alienis:5
aoa3:elecanium_ingot; metallum:15 potentia:10
aoa3:blazium_ingot; metallum:10 ignis:10
aoa3:ghastly_ingot; metallum:15 spiritus:10
aoa3:ghoulish_ingot; metallum:15 exanimis:10
aoa3:lunar_ingot; metallum:15 alienis:10
aoa3:baronyte_ingot; metallum:10 alienis:5
aoa3:rusted_iron_ingot; metallum:2 perditio:2
aoa3:shyrestone_ingot; metallum:18 potentia:10 praecantatio:10 auram:5
aoa3:raw_candlefish; bestia:5 victus:5 aqua:5
aoa3:raw_crimson_skipper; bestia:5 victus:5 aqua:5
aoa3:raw_crimson_stripefish; bestia:5 victus:5 aqua:5
aoa3:raw_dark_hatchetfish; bestia:5 victus:5 aqua:5
aoa3:raw_fingerfish; bestia:5 victus:5 aqua:5
aoa3:raw_golden_gullfish; bestia:5 victus:5 aqua:5
aoa3:raw_ironback; bestia:5 victus:5 aqua:5
aoa3:raw_limefish; bestia:5 victus:5 aqua:5
aoa3:raw_pearl_stripefish; bestia:5 victus:5 aqua:5
aoa3:raw_rainbowfish; bestia:5 victus:5 aqua:5
aoa3:raw_razorfish; bestia:5 victus:5 aqua:5
aoa3:raw_rocketfish; bestia:5 victus:5 aqua:5
aoa3:raw_sailback; bestia:5 victus:5 aqua:5
aoa3:raw_sapphire_strider; bestia:5 victus:5 aqua:5
aoa3:raw_turquoise_stripefish; bestia:5 victus:5 aqua:5
aoa3:raw_violet_skipper; bestia:5 victus:5 aqua:5
aoa3:candlefish; bestia:5 victus:5 fabrico:1
aoa3:crimson_skipper; bestia:5 victus:5 fabrico:1
aoa3:crimson_stripefish; bestia:5 victus:5 fabrico:1
aoa3:dark_hatchetfish; bestia:5 victus:5 fabrico:1
aoa3:fingerfish; bestia:5 victus:5 fabrico:1
aoa3:golden_gullfish; bestia:5 victus:5 fabrico:1
aoa3:ironback; bestia:5 victus:5 fabrico:1
aoa3:limefish; bestia:5 victus:5 fabrico:1
aoa3:pearl_stripefish; bestia:5 victus:5 fabrico:1
aoa3:rainbowfish; bestia:5 victus:5 fabrico:1
aoa3:razorfish; bestia:5 victus:5 fabrico:1
aoa3:rocketfish; bestia:5 victus:5 fabrico:1
aoa3:sailback; bestia:5 victus:5 fabrico:1
aoa3:sapphire_strider; bestia:5 victus:5 fabrico:1
aoa3:turquoise_stripefish; bestia:5 victus:5 fabrico:1
aoa3:violet_skipper; bestia:5 victus:5 fabrico:1
aoa3:raw_ursa_meat; bestia:5 victus:5 terra:5
aoa3:raw_halycon_beef; bestia:5 victus:5 terra:5
aoa3:raw_furlion_chop; bestia:5 victus:5 terra:5
aoa3:raw_chimera_chop; bestia:5 victus:5 terra:5
aoa3:raw_charger_shank; bestia:5 victus:5 terra:5
aoa3:charger_shank; bestia:5 victus:5 fabrico:1
aoa3:chimera_chop; bestia:5 victus:5 fabrico:1
aoa3:furlion_chop; bestia:5 victus:5 fabrico:1
aoa3:halycon_beef; bestia:5 victus:5 fabrico:1
aoa3:ursa_meat; bestia:5 victus:5 fabrico:1
aoa3:runium_ore; potentia:5 vacuos:5 terra:5
aoa3:chestbone_fragments_ore; mortuus:10 victus:10 terra:5
aoa3:skullbone_fragments_ore; mortuus:10 victus:10 terra:5
aoa3:legbone_fragments_ore; mortuus:10 victus:10 terra:5
aoa3:footbone_fragments_ore; mortuus:10 victus:10 terra:5
aoa3:charged_runium_ore; potentia:10 vacuos:10 terra:5
aoa3:jade_ore; vitreus:10 desiderium:10 terra:5
aoa3:amethyst_ore; vitreus:15 desiderium:15 terra:5
aoa3:sapphire_ore; vitreus:15 desiderium:15 terra:5
aoa3:gemenyte_ore; vitreus:10 desiderium:10 perditio:5 terra:5
aoa3:ornamyte_ore; vitreus:10 desiderium:10 perditio:5 terra:5
aoa3:jewelyte_ore; vitreus:10 desiderium:10 perditio:5 terra:5
aoa3:bloodstone_ore; vitreus:15 desiderium:15 vitium:5 terra:5
aoa3:crystallite; vitreus:15 desiderium:15 ordo:5 terra:5
aoa3:blue_crystal_ore; vitreus:15 desiderium:15 praecantatio:5 terra:5
aoa3:green_crystal_ore; vitreus:15 desiderium:15 praecantatio:5 terra:5
aoa3:purple_crystal_ore; vitreus:15 desiderium:15 praecantatio:5 terra:5
aoa3:red_crystal_ore; vitreus:15 desiderium:15 praecantatio:5 terra:5
aoa3:white_crystal_ore; vitreus:15 desiderium:15 praecantatio:5 terra:5
aoa3:yellow_crystal_ore; vitreus:15 desiderium:15 praecantatio:5 terra:5
aoa3:shyregem_ore; vitreus:18 desiderium:18 potentia:10 auram:5 terra:5
aoa3:limonite_ore; metallum:10 perditio:5 terra:5
aoa3:rosite_ore; metallum:10 fabrico:5 terra:5
aoa3:emberstone_ore; metallum:10 ignis:5 terra:5
aoa3:mystite_ore; metallum:15 victus:5 terra:5
aoa3:lyon_ore; metallum:15 instrumentum:5 terra:5
aoa3:varsium_ore; metallum:10 alienis:5 terra:5
aoa3:elecanium_ore; metallum:15 potentia:10 terra:5
aoa3:blazium_ore; metallum:10 ignis:10 terra:5
aoa3:ghastly_ore; metallum:15 spiritus:10 terra:5
aoa3:ghoulish_ore; metallum:15 exanimis:10 terra:5
aoa3:baronyte_ore; metallum:10 alienis:5 terra:5
aoa3:shyrestone_ore; metallum:18 potentia:10 praecantatio:10 auram:5 terra:5
aoa3:arcbulb; herba:5 sensus:5 victus:1
aoa3:arcflower; herba:5 sensus:5 victus:1
aoa3:celevians_blue; herba:5 sensus:5 victus:1
aoa3:celevians_purple; herba:5 sensus:5 victus:1
aoa3:celevians_red; herba:5 sensus:5 victus:1
aoa3:celevians_white; herba:5 sensus:5 victus:1
aoa3:creep_flowers; herba:5 sensus:5 victus:1
aoa3:daileers; herba:5 sensus:5 victus:1
aoa3:dawn_bush; herba:5 sensus:5 victus:1
aoa3:dawn_flower; herba:5 sensus:5 victus:1
aoa3:daylooms_yellow; herba:5 sensus:5 victus:1
aoa3:haunted_flower; herba:5 sensus:5 victus:1
aoa3:horizon_daisies; herba:5 sensus:5 victus:1
aoa3:lylips; herba:5 sensus:5 victus:1
aoa3:magias; herba:5 sensus:5 victus:1
aoa3:ocealites_blue; herba:5 sensus:5 victus:1
aoa3:runic_bush; herba:5 sensus:5 victus:1
aoa3:shyre_weed; herba:5 sensus:5 victus:1
aoa3:bureal_stocks; herba:5 aer:1
aoa3:candycane; herba:5 aer:1
aoa3:candy_grass; herba:5 aer:1
aoa3:blue_candy_grass; herba:5 aer:1
aoa3:creep_grass; herba:5 aer:1
aoa3:blue_crystal_plant; herba:5 aer:1
aoa3:green_crystal_plant; herba:5 aer:1
aoa3:purple_crystal_plant; herba:5 aer:1
aoa3:red_crystal_plant; herba:5 aer:1
aoa3:white_crystal_plant; herba:5 aer:1
aoa3:yellow_crystal_plant; herba:5 aer:1
aoa3:dawn_grass; herba:5 aer:1
aoa3:dead_grass; herba:5 aer:1
aoa3:deep_blooms; herba:5 aer:1
aoa3:deep_grass; herba:5 aer:1
aoa3:haven_grass_plant; herba:5 aer:1
aoa3:iro_grass; herba:5 aer:1
aoa3:irotops; herba:5 aer:1
aoa3:lelyetian_grass; herba:5 aer:1
aoa3:lelyetian_grass_down; herba:5 aer:1
aoa3:lucon_grass; herba:5 aer:1
aoa3:lunalip; herba:5 aer:1
aoa3:luntar; herba:5 aer:1
aoa3:lurchians; herba:5 aer:1
aoa3:mystic_bush; herba:5 aer:1
aoa3:mystic_ferns; herba:5 aer:1
aoa3:rainbow_grass; herba:5 aer:1
aoa3:rainbow_grass2; herba:5 aer:1
aoa3:rainbow_grass3; herba:5 aer:1
aoa3:rune_bulbs; herba:5 aer:1
aoa3:tangle_thorns; herba:5 aer:1
aoa3:trilliad_bloom; herba:5 aer:1
aoa3:tubeicles; herba:5 aer:1
aoa3:green_waterweeds; herba:5 aer:1
aoa3:red_waterweeds; herba:5 aer:1
aoa3:white_waterweeds; herba:5 aer:1
aoa3:yellow_waterweeds; herba:5 aer:1
aoa3:blue_lollypop; herba:5 aer:1
aoa3:red_lollypop; herba:5 aer:1
aoa3:yellow_lollypop; herba:5 aer:1
aoa3:ancient_vines; herba:5 aer:1
aoa3:ancient_vines_cap; herba:5 aer:1
aoa3:blood_pine_stem; herba:5 aer:1
aoa3:blood_pine; herba:5 aer:1
aoa3:blood_spikes; herba:5 aer:1
aoa3:blood_strands; herba:5 aer:1
aoa3:bulb_stock; herba:5 aer:1
aoa3:bulb_stock_cap; herba:5 aer:1
aoa3:celebulbs_stem; herba:5 aer:1
aoa3:celebulbs_green; herba:5 aer:1
aoa3:celebulbs_yellow; herba:5 aer:1
aoa3:coral_cage; herba:5 aer:1
aoa3:dawnwood_bars; herba:5 aer:1
aoa3:eye_shrub_stem; herba:5 aer:1
aoa3:eye_shrub; herba:5 aer:1
aoa3:garden_grass; herba:5 aer:1
aoa3:havendales_blue_stem; herba:5 aer:1
aoa3:havendales_pink_stem; herba:5 aer:1
aoa3:havendales_yellow_stem; herba:5 aer:1
aoa3:havendales_blue; herba:5 aer:1
aoa3:havendales_pink; herba:5 aer:1
aoa3:havendales_yellow; herba:5 aer:1
aoa3:lelyetian_stem; herba:5 aer:1
aoa3:lelyetian_stem_cap; herba:5 aer:1
aoa3:lelyetian_stem_cap_down; herba:5 aer:1
aoa3:lelyetian_wiggler; herba:5 aer:1
aoa3:lelyetian_wiggler_bottom; herba:5 aer:1
aoa3:lelyetian_wiggler_top; herba:5 aer:1
aoa3:green_peppermint; herba:5 aer:1
aoa3:red_peppermint; herba:5 aer:1
aoa3:plastic_stick; herba:5 aer:1
aoa3:candy_tube; herba:5 aer:1
aoa3:shyre_stock; herba:5 aer:1
aoa3:shyre_cap; herba:5 aer:1
aoa3:shyre_cap_down; herba:5 aer:1
aoa3:vox_fungi_stem; herba:5 aer:1
aoa3:vox_fungi; herba:5 aer:1
aoa3:vox_tentacles_stem; herba:5 aer:1
aoa3:vox_tentacles; herba:5 aer:1
aoa3:creep_vines; herba:5 aer:1
aoa3:abyss_grass; terra:5 vitium:2 herba:2
aoa3:borean_grass; terra:5 alienis:2 herba:2
aoa3:candyland_grass; terra:5 vitreus:2 herba:2
aoa3:celeve_grass; terra:5 humanus:2 herba:2
aoa3:creeponia_grass; terra:5 perditio:2 herba:2
aoa3:dustopia_grass; terra:5 tenebrae:2 herba:2
aoa3:gardencia_grass; terra:5 herba:2 herba:2
aoa3:greckon_grass; terra:5 spiritus:2 herba:2
aoa3:precasia_grass; terra:5 bestia:2 herba:2
aoa3:haven_grass; terra:5 ordo:2 herba:2
aoa3:iromine_grass; terra:5 metallum:2 herba:2
aoa3:lelyetia_grass; terra:5 motus:2 herba:2
aoa3:lelyetia_down_grass; terra:5 motus:2 herba:2
aoa3:lunalyte_grass; terra:5 alienis:2 herba:2
aoa3:lunasole_grass; terra:5 alienis:2 herba:2
aoa3:mysterium_grass; terra:5 victus:2 herba:2
aoa3:shyrelands_grass; terra:5 aer:2 herba:2
aoa3:toxic_grass; terra:5 mortuus:2 herba:2
aoa3:runic_grass; terra:5 potentia:2 herba:2
aoa3:baron_bricks; terra:3 fabrico:2 praemunio:1
aoa3:black_bricks; terra:3 fabrico:2 praemunio:1
aoa3:bloodstone_bricks; terra:3 fabrico:2 praemunio:1
aoa3:blue_bricks; terra:3 fabrico:2 praemunio:1
aoa3:brown_bricks; terra:3 fabrico:2 praemunio:1
aoa3:coral_bricks; terra:3 fabrico:2 praemunio:1
aoa3:creeponia_bricks; terra:3 fabrico:2 praemunio:1
aoa3:crystallite_bricks; terra:3 fabrico:2 praemunio:1
aoa3:crystevia_bricks; terra:3 fabrico:2 praemunio:1
aoa3:cyan_bricks; terra:3 fabrico:2 praemunio:1
aoa3:dark_bricks; terra:3 fabrico:2 praemunio:1
aoa3:dark_blue_bricks; terra:3 fabrico:2 praemunio:1
aoa3:dark_grey_bricks; terra:3 fabrico:2 praemunio:1
aoa3:darkwash_bricks; terra:3 fabrico:2 praemunio:1
aoa3:gardencia_bricks; terra:3 fabrico:2 praemunio:1
aoa3:greckon_bricks; terra:3 fabrico:2 praemunio:1
aoa3:green_bricks; terra:3 fabrico:2 praemunio:1
aoa3:grey_bricks; terra:3 fabrico:2 praemunio:1
aoa3:haunted_bricks; terra:3 fabrico:2 praemunio:1
aoa3:iro_dotted_bricks; terra:3 fabrico:2 praemunio:1
aoa3:iro_striped_bricks; terra:3 fabrico:2 praemunio:1
aoa3:lelyetia_bricks; terra:3 fabrico:2 praemunio:1
aoa3:lime_bricks; terra:3 fabrico:2 praemunio:1
aoa3:lunar_bricks; terra:3 fabrico:2 praemunio:1
aoa3:magenta_bricks; terra:3 fabrico:2 praemunio:1
aoa3:black_mysterium_bricks; terra:3 fabrico:2 praemunio:1
aoa3:green_mysterium_bricks; terra:3 fabrico:2 praemunio:1
aoa3:orange_bricks; terra:3 fabrico:2 praemunio:1
aoa3:pink_bricks; terra:3 fabrico:2 praemunio:1
aoa3:purple_bricks; terra:3 fabrico:2 praemunio:1
aoa3:red_bricks; terra:3 fabrico:2 praemunio:1
aoa3:rosidian_bricks; terra:3 fabrico:2 praemunio:1
aoa3:runic_construct_bricks; terra:3 fabrico:2 praemunio:1
aoa3:white_shyre_bricks; terra:3 fabrico:2 praemunio:1
aoa3:yellow_shyre_bricks; terra:3 fabrico:2 praemunio:1
aoa3:skeletal_bricks; terra:3 fabrico:2 praemunio:1
aoa3:white_bricks; terra:3 fabrico:2 praemunio:1
aoa3:whitewash_bricks; terra:3 fabrico:2 praemunio:1
aoa3:yellow_bricks; terra:3 fabrico:2 praemunio:1
>
# Set this to false to disable all integrations with Thaumcraft when the mod is present.
B:enabled=true
}
##########################################################################################################
# thermalexpansion
#--------------------------------------------------------------------------------------------------------#
# Configure Thermal Expansion integration options
##########################################################################################################
thermalexpansion {
# Set this to false to disable AoA integration Arboreal Extractor recipes
B:arborealExtractorRecipes=true
# Set this to false to disable all integrations with Thermal Expansion when the mod is present.
B:enabled=true
# Set this to false to disable AoA integration Enervation Dynamo recipes
B:enervationDynamoRecipes=true
# Set this to false to disable AoA integration Fractionating Still recipes
B:fractionatingStillRecipes=true
# Set this to false to disable AoA integration Glacial Precipitator recipes
B:glacialPrecipitatorRecipes=true
# Set this to false to disable AoA integration Numismatic Dynamo recipes
B:numismaticDynamoRecipes=true
# Set this to false to disable AoA integration Phytogenic Insolator recipes
B:phytogenicInsolatorRecipes=false
# Set this to false to disable AoA integration pulverizer recipes
B:pulverizerRecipes=true
# Set this to false to disable AoA integration sawmill recipes
B:sawmillRecipes=true
}
}
+193
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# Configuration file
general {
# Set to false to stop non-player entities from using the AoA portal system
B:allowNonPlayerPortalTravel=true
# Set this to false to disable enchantments that breach level caps
B:allowUnsafeInfusion=true
B:customEntityAnimationsEnabled=true
# Set this to true to disable all overworld natural spawns. WARNING: This will make a lot of content inaccessible without further modifications. Use at your own risk!
B:disableOverworldMobs=false
# Set this to true to enable more detailed debugging. If you don't mind your logs having a bit more info, or you are trying to figure out a bug or crash, this can be very helpful to have
B:doVerboseDebugging=false
# Set this to true to make Corrupted Travellers easier to find.
B:easyCorruptedTravellers=false
B:fasterFloatingDimensions=false
# Modifier for global xp gain for all players for AoA skills. Higher numbers means more xp gained
# Min: 0.0
# Max: 10.0
D:globalXpModifier=1.0
# Set this to false to switch to a vertical layout for the HUD resources
B:hudResourcesHorizontal=true
# Choose a corner to have your resources indicators render in.
# Valid values:
# Top_Right
# Top_Left
# Bottom_Right
# Bottom_Left
S:hudResourcesPosition=Bottom_Right
# The amount of players to store as ranked on the leaderboard. Lower amounts generally have slightly better performance
# Min: 5
# Max: 9999
I:leaderboardCapacity=100
# Set this to true to enable the leaderboard functionality. Doing so on an existing leaderboard may cause issues with data accuracy on re-enabling until the mod catches back up
B:leaderboardEnabled=false
# Setting this to false allows the game to continue running as normal while the Advent of Ascension GUI is open.
B:mainWindowPausesGame=true
# The current theme for the main Advent of Ascension window.
S:mainWindowTheme=Default
# Configure the maximum amount of minions a player can have at a given time
# Min: 1
# Max: 200
I:maxMinions=10
S:personalCrownPreference=Super_Donator
# If multiple halos are available, which one would you prefer to have on?
# Valid values:
# Donator
# Super_Donator
# Wiki_Editor
S:personalHaloPreference=Super_Donator
# Adjust this value to modify how far to look for safe/existing portal locations. The lower the value, the faster it runs
I:portalSearchRadius=24
# Set this to false to disable AoA's resources functionality.
B:resourcesEnabled=true
# Set this to false to disable the messages that appear at sunrise and sunset. This does not affect tribute or event messages
B:showDailyMessages=true
B:showPlayerCrowns=true
# Set this to false to hide player halos for those that have them
B:showPlayerHalos=true
# Set this to false to limit your levels display to a max of level 100. Levels above this are for prestige only and do not affect your gameplay
B:showVanityLevels=true
# Set this to false to disable the message that welcomes you to Advent of Ascension when logging in
B:showWelcomeMessage=true
# Set this to false to disable the small scrolling popups that appear when you gain xp in a skill
B:showXpParticles=true
# Set this to false to disable AoA's skills functionality.
B:skillsEnabled=true
# Set this to false to disable third party and vanilla entities from showing in the bestiary
B:thirdPartyBestiary=true
# Set this to false to use chat messages for mod feedback instead of toasts
B:useToasts=true
##########################################################################################################
# dimensionids
#--------------------------------------------------------------------------------------------------------#
# Configure registered dimension IDs for all AoA dimensions. Don't change this unless you know what you are doing
##########################################################################################################
dimensionids {
I:abyss=800
I:ancientCavern=801
I:barathos=802
I:candyland=803
I:celeve=804
I:creeponia=805
I:crystevia=806
I:deeplands=807
I:dustopia=808
I:gardencia=809
I:greckon=810
I:haven=811
I:immortallis=812
I:iromine=813
I:lborean=814
I:lelyetia=815
I:lunalus=816
I:mysterium=817
I:precasia=818
I:runandor=819
I:shyrelands=820
I:voxPonds=821
}
##########################################################################################################
# overworldevents
#--------------------------------------------------------------------------------------------------------#
# Configure random events that happen in the overworld each day or night
##########################################################################################################
overworldevents {
# Chance per day for the Big Day event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:bigDayChance=0
# Chance per day for the Blood Hunt event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:bloodHuntChance=0
# Chance per day for the Creep Day event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:creepDayChance=0
# Chance per day for the Death Day event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:deathDayChance=0
# Set to false to disable all overworld events entirely.
B:enabled=false
# Set to false to disable the Full Moon event on full moon nights in Minecraft
B:fullMoonEnabled=true
# Chance per day for the Lunar Invasion event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:lunarInvasionChance=0
# Chance per day for the Soul Scurry event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:soulScurryChance=0
}
##########################################################################################################
# funoptions
#--------------------------------------------------------------------------------------------------------#
# Toggle random fun options on and off
##########################################################################################################
funoptions {
# Set this to true for Chargers. All the chargers
B:alwaysChargers=false
# Set this to true to enable AoA hardcore mode.
B:hardcoreMode=false
# Set this to true to enable party deaths
B:partyDeaths=false
}
thirdpartymods {
B:tinkersConstructActive=true
}
}
+546
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# Configuration file
general {
amethyst {
# Maximum ore blocks per Amethyst vein
# Min: 1
# Max: 30
I:maxOresPerVein=7
# Maximum number of Amethyst veins per chunk
# Min: 0
# Max: 20
I:maxVeinsPerChunk=4
# Minimum ore blocks per Amethyst vein
# Min: 1
# Max: 20
I:minOresPerVein=3
}
baronyte {
# Maximum ore blocks per Baronyte vein
# Min: 1
# Max: 30
I:maxOresPerVein=8
# Minimum ore blocks per Baronyte vein
# Min: 1
# Max: 20
I:minOresPerVein=4
# Number of Baronyte veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
blazium {
# Maximum ore blocks per Blazium vein
# Min: 1
# Max: 30
I:maxOresPerVein=8
# Minimum ore blocks per Blazium vein
# Min: 1
# Max: 20
I:minOresPerVein=4
# Number of Blazium veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
bloodstone {
# Maximum ore blocks per Bloodstone vein
# Min: 1
# Max: 30
I:maxOresPerVein=12
# Minimum ore blocks per Bloodstone vein
# Min: 1
# Max: 20
I:minOresPerVein=6
# Number of Bloodstone veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
bluecrystal {
# Maximum ore blocks per Blue Crystal vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Blue Crystal vein
# Min: 1
# Max: 20
I:minOresPerVein=9
# Number of Blue Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
chargedrunium {
# Maximum ore blocks per Charged Runium vein
# Min: 1
# Max: 30
I:maxOresPerVein=18
# Minimum ore blocks per Charged Runium vein
# Min: 1
# Max: 20
I:minOresPerVein=12
# Number of Charged Runium veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
chestbonefragments {
# Maximum ore blocks per Chestbone Fragments vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Chestbone Fragments vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Chestbone Fragments veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
crystallite {
# Maximum ore blocks per Crystallite vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Crystallite vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Crystallite veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
elecanium {
# Maximum ore blocks per Elecanium vein
# Min: 1
# Max: 30
I:maxOresPerVein=5
# Minimum ore blocks per Elecanium vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Elecanium veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
emberstone {
# Maximum ore blocks per Emberstone vein
# Min: 1
# Max: 30
I:maxOresPerVein=8
# Minimum ore blocks per Emberstone vein
# Min: 1
# Max: 20
I:minOresPerVein=5
# Number of Emberstone veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=6
}
footbonefragments {
# Maximum ore blocks per Footbone Fragments vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Footbone Fragments vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Footbone Fragments veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
gemenyte {
# Maximum ore blocks per Gemenyte vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Gemenyte vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Gemenyte veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
ghastly {
# Maximum ore blocks per Ghastly Ore vein
# Min: 1
# Max: 30
I:maxOresPerVein=7
# Minimum ore blocks per Ghastly Ore vein
# Min: 1
# Max: 20
I:minOresPerVein=3
# Number of Ghastly Ore veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
ghoulish {
# Maximum ore blocks per Ghoulish Ore vein
# Min: 1
# Max: 30
I:maxOresPerVein=7
# Minimum ore blocks per Ghoulish Ore vein
# Min: 1
# Max: 20
I:minOresPerVein=3
# Number of Ghoulish Ore veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
greencrystal {
# Maximum ore blocks per Green Crystal vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Green Crystal vein
# Min: 1
# Max: 20
I:minOresPerVein=9
# Number of Green Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
jade {
# Maximum ore blocks per Jade vein
# Min: 1
# Max: 30
I:maxOresPerVein=9
# Maximum number of Jade veins per chunk
# Min: 0
# Max: 20
I:maxVeinsPerChunk=5
# Minimum ore blocks per Jade vein
# Min: 1
# Max: 20
I:minOresPerVein=3
}
jewelyte {
# Maximum ore blocks per Jewelyte vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Jewelyte vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Jewelyte veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
legbonefragments {
# Maximum ore blocks per Legbone Fragments vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Legbone Fragments vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Legbone Fragments veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
limonite {
# Maximum ore blocks per Limonite vein
# Min: 1
# Max: 30
I:maxOresPerVein=12
# Maximum number of Limonite veins per chunk
# Min: 0
# Max: 20
I:maxVeinsPerChunk=8
# Minimum ore blocks per Limonite vein
# Min: 1
# Max: 20
I:minOresPerVein=4
}
lyon {
# Maximum ore blocks per Lyon vein
# Min: 1
# Max: 30
I:maxOresPerVein=7
# Minimum ore blocks per Lyon vein
# Min: 1
# Max: 20
I:minOresPerVein=3
# Number of Lyon veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
mystite {
# Maximum ore blocks per Mystite vein
# Min: 1
# Max: 30
I:maxOresPerVein=9
# Minimum ore blocks per Mystite vein
# Min: 1
# Max: 20
I:minOresPerVein=5
# Number of Mystite veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
ornamyte {
# Maximum ore blocks per Ornamyte vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Ornamyte vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Ornamyte veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
purplecrystal {
# Maximum ore blocks per Purple Crystal vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Purple Crystal vein
# Min: 1
# Max: 20
I:minOresPerVein=9
# Number of Purple Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
redcrystal {
# Maximum ore blocks per Red Crystal vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Red Crystal vein
# Min: 1
# Max: 20
I:minOresPerVein=9
# Number of Red Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
rosite {
# Maximum ore blocks per Rosite vein
# Min: 1
# Max: 30
I:maxOresPerVein=10
# Maximum number of Rosite veins per chunk
# Min: 0
# Max: 20
I:maxVeinsPerChunk=5
# Minimum ore blocks per Rosite vein
# Min: 1
# Max: 20
I:minOresPerVein=3
}
runium {
# Maximum ore blocks per Runium vein
# Min: 1
# Max: 30
I:maxOresPerVein=17
# Maximum number of Runium veins per chunk
# Min: 0
# Max: 20
I:maxVeinsPerChunk=7
# Minimum ore blocks per Runium vein
# Min: 1
# Max: 20
I:minOresPerVein=8
}
sapphire {
# Maximum ore blocks per Sapphire vein
# Min: 1
# Max: 30
I:maxOresPerVein=4
# Maximum number of Sapphire veins per chunk
# Min: 0
# Max: 20
I:maxVeinsPerChunk=5
# Minimum ore blocks per Sapphire vein
# Min: 1
# Max: 20
I:minOresPerVein=2
}
shyre {
# Maximum Shyre ore blocks per chunk
# Min: 0
# Max: 30
I:maxBlocksPerChunk=19
# Minimum Shyre ore blocks per chunk
# Min: 0
# Max: 20
I:minBlocksPerChunk=10
}
skullbonefragments {
# Maximum ore blocks per Skullbone Fragments vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Skullbone Fragments vein
# Min: 1
# Max: 20
I:minOresPerVein=2
# Number of Skullbone Fragments veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
varsium {
# Maximum ore blocks per Varsium vein
# Min: 1
# Max: 30
I:maxOresPerVein=8
# Minimum ore blocks per Varsium vein
# Min: 1
# Max: 20
I:minOresPerVein=4
# Number of Varsium veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
whitecrystal {
# Maximum ore blocks per White Crystal vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per White Crystal vein
# Min: 1
# Max: 20
I:minOresPerVein=9
# Number of White Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
yellowcrystal {
# Maximum ore blocks per Yellow Crystal vein
# Min: 1
# Max: 30
I:maxOresPerVein=6
# Minimum ore blocks per Yellow Crystal vein
# Min: 1
# Max: 20
I:minOresPerVein=9
# Number of Yellow Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=1
}
}
+748
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@@ -0,0 +1,748 @@
# Configuration file
general {
##########################################################################################################
# abyss
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Abyss structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
abyss {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:abyssalLottoHutSpawnChance=340
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:eyeBulbGrottoSpawnChance=140
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fleshTempleSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:illusionTreeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jaweHutSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shadowlordPlatformSpawnChance=320
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:witherRuneShrineSpawnChance=450
}
##########################################################################################################
# barathos
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Barathos structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
barathos {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessArenaSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessHouseSpawnChance=575
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hiveNestSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:powerRuneShrineSpawnChance=450
}
##########################################################################################################
# candyland
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Candyland structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
candyland {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:candyLottoPlatformSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cottonCandyTowerSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbirdAviarySpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbreadHouseSpawnChance=540
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:infestedCandyCaneSpawnChance=420
}
##########################################################################################################
# celeve
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Celeve structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
celeve {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:celevianLottoBalloonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:compassRuneShrineSpawnChance=350
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gyroPlatformSpawnChance=580
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:toyTowerSpawnChance=500
}
##########################################################################################################
# creeponia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Creeponia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
creeponia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeperHQSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeponiaBankSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeponianLottoStandSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:explosivesTowerSpawnChance=300
}
##########################################################################################################
# crystevia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Crystevia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
crystevia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crystalBuildingSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crystalTransferHutSpawnChance=45
}
##########################################################################################################
# deeplands
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Deeplands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
deeplands {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:arocknidCaveSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingStationSpawnChance=535
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:deepLottoShelterSpawnChance=535
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:krorPillarsSpawnChance=435
}
##########################################################################################################
# dustopia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Dustopia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
dustopia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:arkzyneOutpostSpawnChance=295
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crusiliskCaveSpawnChance=305
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dustopianVillageSpawnChance=200
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lottoCageSpawnChance=200
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:merkyreTowerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:primordialShrineSpawnChance=350
}
##########################################################################################################
# gardencia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Gardencia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
gardencia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dayseeFlowerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floroCastleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gardenCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kineticRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lottoSkyFlowerSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:wizardFlowerSpawnChance=300
}
##########################################################################################################
# greckon
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Greckon structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
greckon {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:facelessTreeSpawnChance=180
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedLottoRockSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:stormRuneShrineSpawnChance=450
}
##########################################################################################################
# haven
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Haven structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
haven {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dawnlightDungeonSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floatingLottoFountainSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:guardianTowerSpawnChance=35
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:rockriderBoulderSpawnChance=17
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:strikeRuneShrineSpawnChance=450
}
##########################################################################################################
# iromine
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Iromine structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
iromine {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingPadsSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:energyRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroPassageSpawnChance=150
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroPillarSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:professorsLabSpawnChance=400
}
##########################################################################################################
# lborean
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for L'Borean structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
lborean {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:aquaticCastleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dracyonFountainSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:drownedLottoStandSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hydroPlatformSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:waterRuneShrineSpawnChance=450
}
##########################################################################################################
# lelyetia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Lelyetia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
lelyetia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:boneyDungeonSpawnChance=380
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:grawPillarSpawnChance=166
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lelyetianTowerSpawnChance=760
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:paraviteHiveSpawnChance=380
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:zhinxEnclaveSpawnChance=380
}
##########################################################################################################
# lunalus
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Lunalus structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
lunalus {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarCreationPlatformSpawnChance=505
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarGardenSpawnChance=504
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarPrisonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarRuneShrineSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarVillageSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:observersEyeSpawnChance=375
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spaceArenaSpawnChance=505
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:zargPlanetoidSpawnChance=500
}
##########################################################################################################
# mysterium
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Mysterium structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
mysterium {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:distortionRuneShrineSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fungshroomSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gorbVillageSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mushroomSpiderCaveSpawnChance=350
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mysticLottoShroomSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mysticPortalPlatformSpawnChance=0
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runicArenaSpawnChance=315
}
##########################################################################################################
# nether
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Nether structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
nether {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fireRuneShrineSpawnChance=100
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:nethengeicPitSpawnChance=200
}
##########################################################################################################
# overworld
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Overworld structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
overworld {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:amphibiyteCoveSpawnChance=20
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:ruinedTeleporterFrameSpawnChance=0
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:windRuneShrineSpawnChance=150
}
##########################################################################################################
# precasia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Precasia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines and precasian dens
##########################################################################################################
precasia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jungleLottoHutSpawnChance=320
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kaiyuTempleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lifeRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:opteryxNestSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:precasianDenSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:skeletalArmyArenaSpawnChance=500
}
##########################################################################################################
# runandor
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Runandor structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
runandor {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:clunkheadArenaSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runeRandomisationStationSpawnChance=315
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runeTemplarBunkerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runicTowerSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spectralCageSpawnChance=400
}
##########################################################################################################
# shyrelands
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Shyrelands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
shyrelands {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:craexxeusTowerSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shyreDecorationSpawnChance=25
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shyreDungeonSpawnChance=250
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:whitewashingStationSpawnChance=275
}
##########################################################################################################
# voxponds
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for VoxPonds structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
voxponds {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cellTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:controlTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:enigmaStationSpawnChance=566
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:nightwingIslandSpawnChance=97
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:observationTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:poisonRuneShrineSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:voxBuildingSpawnChance=130
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:voxLottoOutpostSpawnChance=83
}
}