0.16.5-hotfix2
This commit is contained in:
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# Configuration file
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general {
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##########################################################################################################
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# abyss
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Abyss structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
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##########################################################################################################
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abyss {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:abyssalLottoHutSpawnChance=340
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:eyeBulbGrottoSpawnChance=140
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:fleshTempleSpawnChance=420
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:illusionTreeSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:jaweHutSpawnChance=420
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:shadowlordPlatformSpawnChance=320
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:witherRuneShrineSpawnChance=450
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}
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##########################################################################################################
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# barathos
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Barathos structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
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##########################################################################################################
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barathos {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:baronCastleSpawnChance=550
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:baronessArenaSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:baronessHouseSpawnChance=575
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:hiveNestSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:powerRuneShrineSpawnChance=450
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}
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##########################################################################################################
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# candyland
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Candyland structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
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##########################################################################################################
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candyland {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:candyLottoPlatformSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:cottonCandyTowerSpawnChance=550
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:gingerbirdAviarySpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:gingerbreadHouseSpawnChance=540
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:infestedCandyCaneSpawnChance=420
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}
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##########################################################################################################
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# celeve
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Celeve structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
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##########################################################################################################
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celeve {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:celevianLottoBalloonSpawnChance=550
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:compassRuneShrineSpawnChance=350
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:gyroPlatformSpawnChance=580
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:toyTowerSpawnChance=500
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}
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##########################################################################################################
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# creeponia
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Creeponia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
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##########################################################################################################
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creeponia {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:creeperHQSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:creeponiaBankSpawnChance=300
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:creeponianLottoStandSpawnChance=300
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:explosivesTowerSpawnChance=300
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}
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##########################################################################################################
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# crystevia
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Crystevia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
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##########################################################################################################
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crystevia {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:crystalBuildingSpawnChance=300
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:crystalTransferHutSpawnChance=45
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}
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##########################################################################################################
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# deeplands
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Deeplands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
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##########################################################################################################
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deeplands {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:arocknidCaveSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:chargingStationSpawnChance=535
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:deepLottoShelterSpawnChance=535
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:krorPillarsSpawnChance=435
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}
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##########################################################################################################
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# dustopia
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Dustopia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
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##########################################################################################################
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dustopia {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:arkzyneOutpostSpawnChance=295
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:crusiliskCaveSpawnChance=305
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:dustopianVillageSpawnChance=200
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:lottoCageSpawnChance=200
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:merkyreTowerSpawnChance=300
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:primordialShrineSpawnChance=350
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}
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##########################################################################################################
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# gardencia
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Gardencia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
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##########################################################################################################
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gardencia {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:dayseeFlowerSpawnChance=300
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:floroCastleSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:gardenCastleSpawnChance=550
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:kineticRuneShrineSpawnChance=450
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:lottoSkyFlowerSpawnChance=400
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:wizardFlowerSpawnChance=300
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}
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##########################################################################################################
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# greckon
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Greckon structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
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##########################################################################################################
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greckon {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:facelessTreeSpawnChance=180
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:hauntedLottoRockSpawnChance=400
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:hauntedMazeSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:stormRuneShrineSpawnChance=450
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}
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##########################################################################################################
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# haven
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Haven structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
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##########################################################################################################
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haven {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:dawnlightDungeonSpawnChance=450
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:floatingLottoFountainSpawnChance=450
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:guardianTowerSpawnChance=35
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:rockriderBoulderSpawnChance=17
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:strikeRuneShrineSpawnChance=450
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}
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##########################################################################################################
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# iromine
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for Iromine structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
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##########################################################################################################
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iromine {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:chargingPadsSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:energyRuneShrineSpawnChance=450
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:iroMazeSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:iroPassageSpawnChance=150
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:iroPillarSpawnChance=400
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:professorsLabSpawnChance=400
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}
|
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##########################################################################################################
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# lborean
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#--------------------------------------------------------------------------------------------------------#
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# Set custom spawn chances for L'Borean structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
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##########################################################################################################
|
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lborean {
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# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:aquaticCastleSpawnChance=500
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||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:dracyonFountainSpawnChance=450
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:drownedLottoStandSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:hydroPlatformSpawnChance=300
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:waterRuneShrineSpawnChance=450
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# lelyetia
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||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for Lelyetia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
|
||||
##########################################################################################################
|
||||
|
||||
lelyetia {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:boneyDungeonSpawnChance=380
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:grawPillarSpawnChance=166
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lelyetianTowerSpawnChance=760
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:paraviteHiveSpawnChance=380
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:zhinxEnclaveSpawnChance=380
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# lunalus
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for Lunalus structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
|
||||
##########################################################################################################
|
||||
|
||||
lunalus {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarCreationPlatformSpawnChance=505
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarGardenSpawnChance=504
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarMazeSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarPrisonSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarRuneShrineSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarVillageSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:observersEyeSpawnChance=375
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:spaceArenaSpawnChance=505
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:zargPlanetoidSpawnChance=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# mysterium
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for Mysterium structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
|
||||
##########################################################################################################
|
||||
|
||||
mysterium {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:distortionRuneShrineSpawnChance=400
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:fungshroomSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:gorbVillageSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:hauntedCastleSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:mushroomSpiderCaveSpawnChance=350
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:mysticLottoShroomSpawnChance=400
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:mysticPortalPlatformSpawnChance=0
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:runicArenaSpawnChance=315
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# nether
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for Nether structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
|
||||
##########################################################################################################
|
||||
|
||||
nether {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:fireRuneShrineSpawnChance=100
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:nethengeicPitSpawnChance=200
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# overworld
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for Overworld structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
|
||||
##########################################################################################################
|
||||
|
||||
overworld {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:amphibiyteCoveSpawnChance=20
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:ruinedTeleporterFrameSpawnChance=0
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:windRuneShrineSpawnChance=150
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# precasia
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for Precasia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines and precasian dens
|
||||
##########################################################################################################
|
||||
|
||||
precasia {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:jungleLottoHutSpawnChance=320
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:kaiyuTempleSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lifeRuneShrineSpawnChance=450
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:opteryxNestSpawnChance=300
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:precasianDenSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:skeletalArmyArenaSpawnChance=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# runandor
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for Runandor structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
|
||||
##########################################################################################################
|
||||
|
||||
runandor {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:clunkheadArenaSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:runeRandomisationStationSpawnChance=315
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:runeTemplarBunkerSpawnChance=300
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:runicTowerSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:spectralCageSpawnChance=400
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# shyrelands
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for Shyrelands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
|
||||
##########################################################################################################
|
||||
|
||||
shyrelands {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:craexxeusTowerSpawnChance=400
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:shyreDecorationSpawnChance=25
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:shyreDungeonSpawnChance=250
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:whitewashingStationSpawnChance=275
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# voxponds
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Set custom spawn chances for VoxPonds structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
|
||||
##########################################################################################################
|
||||
|
||||
voxponds {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:cellTowerSpawnChance=406
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:controlTowerSpawnChance=406
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:enigmaStationSpawnChance=566
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:nightwingIslandSpawnChance=97
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:observationTowerSpawnChance=406
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:poisonRuneShrineSpawnChance=400
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:voxBuildingSpawnChance=130
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:voxLottoOutpostSpawnChance=83
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user