0.16.5-hotfix2
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#determines how certain "infinite" fluids (ie. water not lava) can spread between fluidloggable blocks
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#case 0: fluids cannot flow into fluidloggable blocks
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#case 1: fluids can flow into fluidloggable blocks, but only from fluidlogged blocks (legacy mod behavior)
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#case 2: fluids can flow into fluidloggable blocks from fluidlogged blocks & normal fluid blocks (1.13 behavior)
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fluidloggedFluidSpread:2,
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#flowing fluid blocks break torches (vanilla behavior)
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fluidsBreakTorches:true,
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#this mod by default allows certain blocks to be fluidlogged
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applyDefaults:true,
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#true if flammable blocks should be destroyed when fluidlogged with a hot or burning liquid (like lava)
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lavalogVaporizeFlammable:false,
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#whitelist for adding new fluidloggable blocks (this is in addition to the defaults)
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#info about the format for this can be found on this mod's wiki:
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#https://github.com/jbredwards/Fluidlogged-API/wiki/Config
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whitelist:[],
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#blacklist blocks from the defaults
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#info about the format for this can be found on this mod's wiki:
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#https://github.com/jbredwards/Fluidlogged-API/wiki/Config
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blacklist:[],
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#otuput to the console for every ASM transformation, useful for debugging
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debugASMPlugins:true,
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#remove the ability for "infinite" fluids to fluidlog blocks below
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removeVerticalFluidloggedFluidSpread:false
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