pre-0.18
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@@ -1,5 +1,5 @@
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# The buildcraft detailed configuration file. This contains a lot of miscellaneous options that have no affect on gameplay.
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# You should refer to the BC source code for a detailed description of what these do. (https://github.com/BuildCraft/BuildCraft)
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# This file will be overwritten every time that buildcraft starts, so don't change anything other than the values.
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#Tue Mar 04 16:28:26 PST 2025
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#Sat Apr 26 10:16:24 PDT 2025
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render.pipe.misc.inside.shade=0.725
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@@ -17,6 +17,7 @@ display {
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# The rotation that items use when travelling through pipes. Set to 'enabled' for full rotation, 'disabled' for no rotation, or 'horizontals_only' to only rotate items when going horizontally.
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S:itemRenderRotation=enabled
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B:pipes.fluidColourIsBorder=true
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B:pipes.powerUseOldMjTexture=false
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# If true then the quarry frame will move with both of its axis rather than just one.
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B:quarryFrameMoveBoth=false
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@@ -58,6 +59,8 @@ experimental {
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general {
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I:bptStoreExternalThreshold=20000
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S:chunkLoadLevel=self_tiles
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B:enableMjDynamo=false
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B:enableRfEngine=false
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# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
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I:itemLifespan=60
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@@ -74,10 +77,27 @@ general {
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# How much power should be required for all mining machines?
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D:miningMultiplier=1.0
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# The MJ to RF conversion constant (how much MJ is needed per 1 RF)
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D:mjPerRf=0.1
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B:oilIsDense=false
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I:pipes.baseFluidRate=10
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I:pipes.basePowerRate=4
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I:pipes.baseRfRate=40
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B:pipes.disable_rf_pipe=false
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I:pipes.mjPerItem=1000000
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I:pipes.mjPerMillibucket=1000
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# Controls how BuildCraft handles Power.
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# There are three options:
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#
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# 'MJ_ONLY' - the default, all buildcraft machines only accept or generate MJ. This does NOT affect the MJ Dynamo or RF Engine, which can be enabled.
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#
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# 'MJ_AUTOCONVERT_RF' - buildcraft machnes accept MJ or RF, and generate MJ and self-convert to RF for RF accepting machines
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#
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# 'DISPLAY_RF' - identical to 'MJ_AUTOCONVERT_RF', but also displays MJ as RF in all buildcraft machines.
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S:powerMode=MJ_ONLY
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# How far, in minecraft blocks, should pumps reach in fluids?
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I:pumpMaxDistance=64
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@@ -62,6 +62,7 @@ items {
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B:plug_light_sensor=true
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B:plug_power_adaptor=true
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B:plug_pulsar=true
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B:plug_timer=true
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B:redstone_chipset=true
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B:schematic_single=true
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B:snapshot=true
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