# Configuration file general { # The amount of blocks that should be processed during multiblock assembly, per tick. Default: 4 I:assemblyBlocksProcessedPerTick=4 # Whether the construct tool should include NBT in the machine output. Default: false B:constructNBT=false # The cooldown between multiblock assemblies. Default: 1 second I:cooldown=1 # Whether the cooldown for assemblies/disassemblies should be enabled or not. Default: true B:cooldownEnabled=true # The amount of blocks that should be processed during multiblock disassembly, per tick. Default: 4 I:disassemblyBlocksProcessedPerTick=4 # The maximum amount of dragon breath charges that the dragon breath input hatch can hold. Default: 8 I:dragonBreathChargesCapacity=8 # The maximum amount of heat that heat hatches can hold. Default: 2^16 D:heatHatchesCapacity=65536.0 # The maximum amount of energy that laser hatches can hold. Default: 2^31 - 1 D:laserHatchesCapacity=2.147483647E9 # Hatches capture periodic snapshots of the game state and process them asynchronously. The snapshot update frequency is adjusted dynamically. This sets the maximum interval between updates (in ms). Default: 30_000 I:maxIntervalMs=30000 # Hatches capture periodic snapshots of the game state and process them asynchronously. The snapshot update frequency is adjusted dynamically. This sets the minimum interval between updates (in ms). Default: 500 I:minIntervalMs=500 # The maximum amount of potential energy that potential energy hatches (input and output) can hold. Default: 4096 I:potentialEnergyHatchesCapacity=4096 # The amount of radiation that. Default: 10000 I:spongeMaxRadiation=10000 }