# Configuration file server { crafter { # Base number of crafts performed per operation cycle. # This is a flat multiplier on ALL batch sizes, dictating base throughput. # Example: Set to 20 = 20 crafts per second (at default 1 second cycle). # Multiplied with user's batch size for total crafts per operation. # Higher values = higher throughput. # Min: 1 # Max: 1000000 I:baseCraftsPerOperation=1 } maintainer { # Maximum number of concurrent crafting job calculations allowed. # Limits server load when many maintainer entries need crafting simultaneously. # Complex crafting trees can be expensive to calculate. # Higher values allow more entries to calculate in parallel but may cause lag. # Min: 1 # Max: 32 I:maxConcurrentCalculations=2 # Maximum number of times a task can retry waiting for a free CPU before giving up. # Prevents tasks from being stuck indefinitely in the CPU wait queue. # After the limit is reached, the entry is put in an error state until the next run. # Higher values allow longer waits for a free CPU before erroring. # Min: 1 # Max: 1000 I:maxCpuRetryCount=10 } }