# Configuration file general { ########################################################################################################## # abyss #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Abyss structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## abyss { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:abyssalLottoHutSpawnChance=440 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:eyeBulbGrottoSpawnChance=140 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:fleshTempleSpawnChance=520 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:illusionTreeSpawnChance=600 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:jaweHutSpawnChance=520 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:shadowlordPlatformSpawnChance=420 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:witherRuneShrineSpawnChance=650 } ########################################################################################################## # barathos #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Barathos structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## barathos { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:baronCastleSpawnChance=950 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:baronessArenaSpawnChance=1400 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:baronessHouseSpawnChance=975 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:hiveNestSpawnChance=900 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:powerRuneShrineSpawnChance=650 } ########################################################################################################## # candyland #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Candyland structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk ########################################################################################################## candyland { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:candyLottoPlatformSpawnChance=600 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:cottonCandyTowerSpawnChance=850 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:gingerbirdAviarySpawnChance=700 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:gingerbreadHouseSpawnChance=740 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:infestedCandyCaneSpawnChance=420 } ########################################################################################################## # celeve #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Celeve structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## celeve { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:celevianLottoBalloonSpawnChance=650 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:compassRuneShrineSpawnChance=450 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:gyroPlatformSpawnChance=980 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:toyTowerSpawnChance=600 } ########################################################################################################## # creeponia #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Creeponia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk ########################################################################################################## creeponia { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:creeperHQSpawnChance=700 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:creeponiaBankSpawnChance=300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:creeponianLottoStandSpawnChance=300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:explosivesTowerSpawnChance=300 } ########################################################################################################## # crystevia #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Crystevia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely ########################################################################################################## crystevia { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:crystalBuildingSpawnChance=400 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:crystalTransferHutSpawnChance=45 } ########################################################################################################## # deeplands #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Deeplands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk ########################################################################################################## deeplands { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:arocknidCaveSpawnChance=700 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:chargingStationSpawnChance=635 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:deepLottoShelterSpawnChance=635 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:krorPillarsSpawnChance=635 } ########################################################################################################## # dustopia #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Dustopia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk ########################################################################################################## dustopia { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:arkzyneOutpostSpawnChance=295 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:crusiliskCaveSpawnChance=305 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:dustopianVillageSpawnChance=200 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lottoCageSpawnChance=200 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:merkyreTowerSpawnChance=300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:primordialShrineSpawnChance=350 } ########################################################################################################## # gardencia #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Gardencia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## gardencia { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:dayseeFlowerSpawnChance=300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:floroCastleSpawnChance=1700 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:gardenCastleSpawnChance=1650 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:kineticRuneShrineSpawnChance=650 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lottoSkyFlowerSpawnChance=500 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:wizardFlowerSpawnChance=300 } ########################################################################################################## # greckon #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Greckon structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## greckon { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:facelessTreeSpawnChance=180 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:hauntedLottoRockSpawnChance=500 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:hauntedMazeSpawnChance=700 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:stormRuneShrineSpawnChance=650 } ########################################################################################################## # haven #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Haven structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## haven { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:dawnlightDungeonSpawnChance=550 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:floatingLottoFountainSpawnChance=650 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:guardianTowerSpawnChance=35 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:rockriderBoulderSpawnChance=17 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:strikeRuneShrineSpawnChance=650 } ########################################################################################################## # iromine #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Iromine structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## iromine { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:chargingPadsSpawnChance=1300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:energyRuneShrineSpawnChance=650 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:iroMazeSpawnChance=1300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:iroPassageSpawnChance=150 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:iroPillarSpawnChance=600 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:professorsLabSpawnChance=600 } ########################################################################################################## # lborean #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for L'Borean structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## lborean { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:aquaticCastleSpawnChance=1700 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:dracyonFountainSpawnChance=450 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:drownedLottoStandSpawnChance=550 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:hydroPlatformSpawnChance=300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:waterRuneShrineSpawnChance=650 } ########################################################################################################## # lelyetia #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Lelyetia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk ########################################################################################################## lelyetia { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:boneyDungeonSpawnChance=380 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:grawPillarSpawnChance=166 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lelyetianTowerSpawnChance=760 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:paraviteHiveSpawnChance=380 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:zhinxEnclaveSpawnChance=380 } ########################################################################################################## # lunalus #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Lunalus structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## lunalus { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lunarCreationPlatformSpawnChance=905 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lunarGardenSpawnChance=804 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lunarMazeSpawnChance=900 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lunarPrisonSpawnChance=850 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lunarRuneShrineSpawnChance=600 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lunarVillageSpawnChance=1500 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:observersEyeSpawnChance=375 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:spaceArenaSpawnChance=905 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:zargPlanetoidSpawnChance=900 } ########################################################################################################## # mysterium #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Mysterium structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## mysterium { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:distortionRuneShrineSpawnChance=500 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:fungshroomSpawnChance=800 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:gorbVillageSpawnChance=650 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:hauntedCastleSpawnChance=850 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:mushroomSpiderCaveSpawnChance=450 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:mysticLottoShroomSpawnChance=500 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:mysticPortalPlatformSpawnChance=0 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:runicArenaSpawnChance=315 } ########################################################################################################## # nether #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Nether structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely ########################################################################################################## nether { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:fireRuneShrineSpawnChance=100 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:nethengeicPitSpawnChance=200 } ########################################################################################################## # overworld #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Overworld structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely ########################################################################################################## overworld { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:amphibiyteCoveSpawnChance=20 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:ruinedTeleporterFrameSpawnChance=0 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:windRuneShrineSpawnChance=150 } ########################################################################################################## # precasia #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Precasia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines and precasian dens ########################################################################################################## precasia { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:jungleLottoHutSpawnChance=420 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:kaiyuTempleSpawnChance=1500 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:lifeRuneShrineSpawnChance=650 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:opteryxNestSpawnChance=300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:precasianDenSpawnChance=600 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:skeletalArmyArenaSpawnChance=1000 } ########################################################################################################## # runandor #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Runandor structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk ########################################################################################################## runandor { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:clunkheadArenaSpawnChance=800 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:runeRandomisationStationSpawnChance=315 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:runeTemplarBunkerSpawnChance=300 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:runicTowerSpawnChance=650 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:spectralCageSpawnChance=500 } ########################################################################################################## # shyrelands #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for Shyrelands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely ########################################################################################################## shyrelands { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:craexxeusTowerSpawnChance=600 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:shyreDecorationSpawnChance=25 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:shyreDungeonSpawnChance=250 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:whitewashingStationSpawnChance=275 } ########################################################################################################## # voxponds #--------------------------------------------------------------------------------------------------------# # Set custom spawn chances for VoxPonds structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines ########################################################################################################## voxponds { # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:cellTowerSpawnChance=506 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:controlTowerSpawnChance=506 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:enigmaStationSpawnChance=866 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:nightwingIslandSpawnChance=97 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:observationTowerSpawnChance=506 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:poisonRuneShrineSpawnChance=600 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:voxBuildingSpawnChance=130 # Value is represented as a chance to spawn of 1/n per chunk # Min: 0 # Max: 1000000 I:voxLottoOutpostSpawnChance=83 } }