mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "Top left of inventory screen to open questbook"}})); mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "Initial survival will be hard, play it safe!"}})); mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "You can claim and chunkload areas from top left of inventory screen"}})); mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "Top left of inventory screen has a trash bag"}})); mods.initialinventory.InvHandler.addStartingItem(.withTag({})); mods.initialinventory.InvHandler.addStartingItem(.withTag({"patchouli:book": "twilightforest:guide"})); mods.initialinventory.InvHandler.addStartingItem(.withTag({player: "[none]"})); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(); mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "Put all your books here"}})); mods.initialinventory.InvHandler.addStartingItem(.withTag({display: {Name: "Click on the circle by your player model to open baubles"}}));