#modloaded thebetweenlands #loader mixin import mixin.CallbackInfo; import native.thebetweenlands.common.item.BLMaterialRegistry; #mixin Mixin #{targets: "thebetweenlands.common.item.BLMaterialRegistry"} zenClass MixinBLMaterialRegistry { #mixin Static #mixin ModifyConstant #{ # method: "BLMaterialRegistry", # constant: {floatValue: 8.0F} #} function modifyValoniteShockwaveDamage(original as float) as float { return 27.0F; } }