#loader mixin import mixin.CallbackInfo; import native.com.github.alexthe666.iceandfire.entity.EntityTideTrident; #mixin Mixin #{targets: "com.github.alexthe666.iceandfire.entity.EntityTideTrident"} zenClass MixinEntityTideTrident { #mixin ModifyConstant #{ # method: "EntityTideTrident", # constant: {doubleValue: 6.0D} #} function ChangeTideTridentdamage(existing as double) as double { return 35.0 as double; } }