#loader contenttweaker // exerts of this piece of code are taken from Jivine Journey 2, by Atricos import mods.contenttweaker.VanillaFactory; import mods.contenttweaker.Item; import mods.contenttweaker.IItemRightClick; import mods.contenttweaker.Commands; import mods.contenttweaker.ItemFood; import mods.contenttweaker.IItemFoodEaten; import mods.contenttweaker.MutableItemStack; import mods.contenttweaker.Hand; import mods.contenttweaker.World; import mods.contenttweaker.IItemUpdate; import mods.contenttweaker.Player; import crafttweaker.player.IPlayer; // function taken from Divine Journey function checkBiomesAtPositions(biomeName as string, player_pos as crafttweaker.util.Position3f, biomeLocations as int[][], world as crafttweaker.world.IWorld) as int { var numOfMatches = 0 as int; var check_pos as crafttweaker.util.Position3f; var add_x = 0 as int; var add_z = 0 as int; for coord_pair in biomeLocations { add_x = coord_pair[0]; add_z = coord_pair[1]; check_pos = crafttweaker.util.Position3f.create(player_pos.x + add_x, player_pos.y, player_pos.z + add_z); if(world.getBiome(check_pos).name == biomeName) { numOfMatches += 1; } } return numOfMatches; } var markofthesamurai = VanillaFactory.createItem("mark_of_the_samurai"); markofthesamurai.maxStackSize = 1; markofthesamurai.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 163) { player.sendChat("该物品需在铼界使用"); return "FAIL"; } // initial message player.sendChat("要使用该物品,需要先通过神秘时代模组编辑一些生物群系"); player.sendChat("需要以下工具:"); player.sendChat("- 一台奥术群系转换仪"); player.sendChat("- 一些源质管道,或者5个源质注入装置"); player.sendChat("- 装有Ignis、Aer、Aqua、Terra、Permutatio源质的源质罐子(每种大概几个)"); player.sendChat("- 一些元动中继器"); player.sendChat("- 一台元动汲取仪,以及制造裂隙的方法,比如经典的坩埚+压缩圆石,或者邪术元动催化器多方块结构"); player.sendChat("- 一个神秘锭或更高等级的法师护手"); player.sendChat("- 一个元动谐振器"); player.sendChat("- 一个生物群系检查器"); player.sendChat("- 装有不详森林(Ominous Woods)和魔法森林(Magical Forest)群系的群系核心"); player.sendChat("更多信息,请查阅奥术群系转换仪的信息框"); player.sendChat("====================================="); player.sendChat("好了,群系谜题现在开始!"); // step 1 // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val VolcanicBiomeLocations = [[5,5],[5,-5],[-5,5],[-5,-5],[0,5],[5,0],[-5,0],[0,-5]] as int[][]; // biome to pattern val VolcanicBiomeName = "Volcanic" as string; // get number of matches val VolcanicMatches = checkBiomesAtPositions(VolcanicBiomeName, playerpos, VolcanicBiomeLocations, world) as int; // step 1 message player.sendChat("步骤一:寻找一个11x11的火山带(Volcanic)群系区域,将奥术群系转换仪放置在中心点,然后站在转换仪上再次使用该物品"); // check step 1 if (VolcanicMatches != 8){ player.sendChat(" 该11x11区域的边缘并非全是火山带(Volcanic)群系,请另寻合适位置!"); return "FAIL"; } player.sendChat(" 步骤一完成!你正处于11x11火山带(Volcanic)群系区域内"); player.sendChat(" 调试辅助提示:可用草覆盖11x11区域,其颜色将随群系变化而改变"); player.sendChat(" 将奥术群系转换仪及其装置放置在中心点"); player.sendChat(" 为保持整洁,请将元动能量产出设备放置在11x11区域外,并通过中继器传输至转换仪"); player.sendChat("---"); player.sendChat("步骤二:运行转换仪,创建7x7的不详森林(Ominous Woods)区域,完成后站在转换仪上再次使用该物品"); player.sendChat(" 使用以下设置:“方形”,“半径 24“,无需过度思考"); player.sendChat(" 根据元动能量产出速度,可能需要多次运行转换仪才能完成整个区域转换"); // step 2 val OminousBiomeLocations = [ [3,3],[3,-3],[-3,3],[-3,-3], [0,3],[0,-3],[3,0],[-3,0] ] as int[][]; val OminousBiomeName = "Ominous Woods" as string; val OminousMatches = checkBiomesAtPositions(OminousBiomeName, playerpos, OminousBiomeLocations, world) as int; player.sendChat("不详森林(Ominous Woods):" ~ OminousMatches ~ " / 8"); if (OminousMatches != 8){ player.sendChat(" 7x7的不详森林(Ominous Woods)区域不完整"); return "FAIL"; } player.sendChat(" 步骤二完成!你正处于7x7的不详森林(Ominous Woods)区域内"); player.sendChat("---"); player.sendChat("步骤三:运行转换仪,将中心方块变为魔法森林(Magical Forest),完成后站在转换仪上再次使用该物品"); player.sendChat(" Use these settings, 'Square', 'Radius 2'"); // step 3 val MagicBiomeLocations = [ [0,0] ] as int[][]; val MagicBiomeName = "Magical Forest" as string; val MagicMatches = checkBiomesAtPositions(MagicBiomeName, playerpos, MagicBiomeLocations, world) as int; player.sendChat("魔法森林(Magical Forest):" ~ MagicMatches ~ " / 1"); if (MagicMatches != 1){ player.sendChat(" 中心方块不是魔法森林(Magical Forest)"); return "FAIL"; } player.sendChat(" 步骤三完成!"); Commands.call("summon Item ~ ~100 ~ {Item:{id:\"contenttweaker:sword_shield\",Count:1b}}", player, world, false, true); stack.shrink(1); return "Pass"; }; markofthesamurai.register(); var terraformassiflora= VanillaFactory.createItem("terraformassiflora"); terraformassiflora.maxStackSize = 1; terraformassiflora.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } if(player.getDimension() != 151) { player.sendChat("群系仪式召唤石会告诉你该去哪!"); return "FAIL"; } player.sendChat("成功!你位于正确的维度!"); // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val MystriumBiomeLocations = [[-2,-2],[2,2]] as int[][]; val NuclearWastelandLocations = [[-1,-2],[1,2]] as int[][]; val StorageBiomeLocations = [[0,-2],[0,2]] as int[][]; val CrystalChasmsLocations = [[1,-2],[-1,2]] as int[][]; val BlackVoidLocations = [[2,-2],[-2,2]] as int[][]; val TwilightStreamLocations = [[-2,-1],[2,-1],[-2,1],[2,1]] as int[][]; val AlienForestLocations = [[-1,-1],[1,1]] as int[][]; val ThornlandsLocations = [[1,-1],[-1,1]] as int[][]; val IromineLocations = [[-1,0],[1,0]] as int[][]; val StormlandLocations = [[0,-1],[0,1]] as int[][]; val BogLocations = [[0,0]] as int[][]; val TaintedLandsLocations = [[-2,0],[2,0]] as int[][]; // biome to pattern val MysteriumBiomeName = "Mysterium" as string; val NuclearWastelandBiomeName = "Nuclear Wasteland" as string; val StorageBiomeName = "Storage Cell" as string; val CrystalChasmsBiomeName = "Crystal Chasms" as string; val BlackVoidBiomeName = "Dangerous Black Void" as string; val TwilightStreamBiomeName = "Twilight Stream" as string; val AlienForestBiomeName = "Alien Forest" as string; val ThornlandsBiomeName = "Thornlands" as string; val IromineBiomeName = "Iromine" as string; val StormlandBiomeName = "Stormland" as string; val BogBiomeName = "Bog" as string; val TaintedLandsBiomeName = "Tainted Lands" as string; player.sendChat("完成群系仪式!"); player.sendChat("将检测以玩家为中心的5x5格区域!"); // get number of matches val MysteriumMatches = checkBiomesAtPositions(MysteriumBiomeName, playerpos, MystriumBiomeLocations, world) as int; val NuclearWastelandMatches = checkBiomesAtPositions(NuclearWastelandBiomeName, playerpos, NuclearWastelandLocations, world) as int; val StorageBiomeMatches = checkBiomesAtPositions(StorageBiomeName, playerpos, StorageBiomeLocations, world) as int; val CrystalChasmsMatches = checkBiomesAtPositions(CrystalChasmsBiomeName, playerpos, CrystalChasmsLocations, world) as int; val BlackVoidMatches = checkBiomesAtPositions(BlackVoidBiomeName, playerpos, BlackVoidLocations, world) as int; val TwilightStreamMatches = checkBiomesAtPositions(TwilightStreamBiomeName, playerpos, TwilightStreamLocations, world) as int; val AlienForestMatches = checkBiomesAtPositions(AlienForestBiomeName, playerpos, AlienForestLocations, world) as int; val ThornlandsMatches = checkBiomesAtPositions(ThornlandsBiomeName, playerpos, ThornlandsLocations, world) as int; val IromineMatches = checkBiomesAtPositions(IromineBiomeName, playerpos, IromineLocations, world) as int; val StormlandMatches = checkBiomesAtPositions(StormlandBiomeName, playerpos, StormlandLocations, world) as int; val BogMatches = checkBiomesAtPositions(BogBiomeName, playerpos, BogLocations, world) as int; val TaintedLandsMatches = checkBiomesAtPositions(TaintedLandsBiomeName, playerpos, TaintedLandsLocations, world) as int; val NumberOfMatches = MysteriumMatches + NuclearWastelandMatches + StorageBiomeMatches + CrystalChasmsMatches + BlackVoidMatches + TwilightStreamMatches + AlienForestMatches + ThornlandsMatches + IromineMatches + StormlandMatches + BogMatches + TaintedLandsMatches as int; player.sendChat("扫描周围5x5区域"); player.sendChat("群系仪式:" ~ NumberOfMatches ~ " / 25"); if((MysteriumMatches) == 2) { player.sendChat("秘境(Mysterium):" ~ MysteriumMatches ~ " / 2"); } else { player.sendChat("群系 #1:" ~ MysteriumMatches ~ " / 2"); } if((NuclearWastelandMatches) == 2) { player.sendChat("核泄露之地(Nuclear Wasteland):" ~ NuclearWastelandMatches ~ " / 2"); } else { player.sendChat("群系 #2:" ~ NuclearWastelandMatches ~ " / 2"); } if((StorageBiomeMatches) == 2) { player.sendChat("AE2群系(Storage Cell):" ~ StorageBiomeMatches ~ " / 2"); } else { player.sendChat("群系 #3:" ~ StorageBiomeMatches ~ " / 2"); } if((CrystalChasmsMatches) == 2) { player.sendChat("水晶巨峰(Crystal Chasms):" ~ CrystalChasmsMatches ~ " / 2"); } else { player.sendChat("群系 #4:" ~ CrystalChasmsMatches ~ " / 2"); } if((BlackVoidMatches) == 2) { player.sendChat("凶险的黑暗虚空(Dangerous Black Void):" ~ BlackVoidMatches ~ " / 2"); } else { player.sendChat("群系 #5:" ~ BlackVoidMatches ~ " / 2"); } if((TwilightStreamMatches) == 4) { player.sendChat("暮色河流(Twilight Stream):" ~ TwilightStreamMatches ~ " out of 4"); } else { player.sendChat("群系 #6:" ~ TwilightStreamMatches ~ " out of 4"); } if((AlienForestMatches) == 2) { player.sendChat("外星森林(Alien Forest):" ~ AlienForestMatches ~ " / 2"); } else { player.sendChat("群系 #7:" ~ AlienForestMatches ~ " / 2"); } if((ThornlandsMatches) == 2) { player.sendChat("荆棘之地(Thornlands):" ~ ThornlandsMatches ~ " / 2"); } else { player.sendChat("群系 #8:" ~ ThornlandsMatches ~ " / 2"); } if((IromineMatches) == 2) { player.sendChat("黄金(Iromine):" ~ IromineMatches ~ " / 2"); } else { player.sendChat("群系 #9:" ~ IromineMatches ~ " / 2"); } if((StormlandMatches) == 2) { player.sendChat("风暴之地(Stormland):" ~ StormlandMatches ~ " / 2"); } else { player.sendChat("群系 #10: " ~ StormlandMatches ~ " / 2"); } if((BogMatches) == 1) { player.sendChat("泥塘(Bog):" ~ BogMatches ~ " / 1"); } else { player.sendChat("群系 #11: " ~ BogMatches ~ " / 1"); } if((TaintedLandsMatches) == 2) { player.sendChat("腐化之地(Tainted Lands):" ~ TaintedLandsMatches ~ " / 2"); } else { player.sendChat("群系 #12: " ~ TaintedLandsMatches ~ " / 2"); } if((NumberOfMatches) == 25) { Commands.call("give @p contenttweaker:crown_of_the_energy_queen", player, world, false, true); stack.shrink(1); return "PASS"; } else { player.sendChat("仪式不完整!"); return "FAIL"; } return "PASS"; }; terraformassiflora.register(); var biomechecker = VanillaFactory.createItem("biome_checker"); biomechecker.maxStackSize = 1; biomechecker.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // obtain position under player val playerpos = player.position as crafttweaker.util.Position3f; // send biome name in chat player.sendChat("群系:" ~ world.getBiome(playerpos).name ~ " "); return "PASS"; }; biomechecker.register(); var spatialphaser = VanillaFactory.createItem("spatial_phaser"); spatialphaser.maxStackSize = 1; spatialphaser.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 805) { player.sendChat("需位于正确的维度,赫尔维蒂维度将告诉你是哪一个"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val UndergardenBiomeLocations = [[0,0],[1,0],[0,1],[-1,0],[0,-1],[2,0],[-2,0],[0,2],[0,-2],[3,0],[-3,0],[0,3],[0,-3],[4,0],[-4,0],[0,4],[0,-4]] as int[][]; // biome to pattern val UndergardenBiomeName = "Undergarden" as string; // get number of matches val UndergardenMatches = checkBiomesAtPositions(UndergardenBiomeName, playerpos, UndergardenBiomeLocations, world) as int; player.sendChat("使用更多实用设备模组的地形转化仪将群系转化为正确群系,赫尔维蒂维度将告诉你是哪一个。"); player.sendChat("你得转化很大一块区域!"); player.sendChat("站在改变后的群系中使用该物品!"); player.sendChat(" - - - "); player.sendChat("正在扫描周围区域"); if((UndergardenMatches) == 17) { player.sendChat("成功!"); Commands.call("give @p contenttweaker:phasing_gem", player, world, false, true); stack.shrink(1); return "PASS"; } if((UndergardenMatches) >= 1) { player.sendChat("检测无误,正确的群系为地下花园(Undergarden)!"); val UndergardenMatchesD = UndergardenMatches as double; player.sendChat("完成度:" ~ UndergardenMatchesD/17*100 ~ "%"); player.sendChat("还需转化更大区域!"); return "FAIL"; } player.sendChat("群系错误!"); return "FAIL"; }; spatialphaser.register(); var gemvoracity = VanillaFactory.createItem("gem_of_voracity"); gemvoracity.maxStackSize = 1; gemvoracity.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 803) { player.sendChat("需位于正确的维度,未知维度将告诉你是哪一个"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val UndergardenBiomeLocations = [[0,0],[1,0],[0,1],[-1,0],[0,-1],[2,0],[-2,0],[0,2],[0,-2],[3,0],[-3,0],[0,3],[0,-3],[4,0],[-4,0],[0,4],[0,-4]] as int[][]; // biome to pattern val UndergardenBiomeName = "Mesa (Bryce)" as string; // get number of matches val UndergardenMatches = checkBiomesAtPositions(UndergardenBiomeName, playerpos, UndergardenBiomeLocations, world) as int; player.sendChat("使用更多实用设备模组的地形转化仪将群系转化为正确群系,未知维度将告诉你是哪一个。"); player.sendChat("你得转化很大一块区域!"); player.sendChat("站在改变后的群系中使用该物品!"); player.sendChat(" - - - "); player.sendChat("正在扫描周围区域"); if((UndergardenMatches) == 17) { player.sendChat("成功!"); Commands.call("give @p contenttweaker:voraceous_worm_callstone", player, world, false, true); stack.shrink(1); return "PASS"; } if((UndergardenMatches) >= 1) { player.sendChat("检测无误,正确的群系为平顶山(岩柱)(Mesa (Bryce))!"); val UndergardenMatchesD = UndergardenMatches as double; player.sendChat("完成度:" ~ UndergardenMatchesD/17*100 ~ "%"); player.sendChat("还需转化更大区域!"); return "FAIL"; } player.sendChat("群系错误!"); return "FAIL"; }; gemvoracity.register(); var aquaticstone = VanillaFactory.createItem("aquatic_stone"); aquaticstone.maxStackSize = 16; aquaticstone.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 0) { player.sendChat("需位于主世界"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Ocean" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于海洋(Ocean)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon divinerpg:whale ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:whale ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:whale ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:whale ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:whale ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:whale ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:shark ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:shark ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:shark ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:shark ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:shark ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:liopleurodon ~ ~ ~", player, world, false, true); Commands.call("summon divinerpg:liopleurodon ~ ~ ~", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于海洋(Ocean)群系"); return "FAIL"; }; aquaticstone.register(); var brokenoath = VanillaFactory.createItem("broken_oath"); brokenoath.maxStackSize = 16; brokenoath.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 7) { player.sendChat("需位于暮色森林"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val CandyBiomeLocations = [[0,0]] as int[][]; // biome to pattern val CandyBiomeName = "Final Plateau" as string; // get number of matches val CandyMatches = checkBiomesAtPositions(CandyBiomeName, playerpos, CandyBiomeLocations, world) as int; if((CandyMatches) == 0) { player.sendChat("需位于终焉高原(Final Plateau)群系"); return "FAIL"; } if((CandyMatches) == 1) { Commands.call("summon twilightforest:adherent ~ ~3 ~ {HandItems:[{Count:1,id:\"contenttweaker:crepuscular_callstone\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:9000.0},{Name:generic.attackDamage, Base:3000.0}],Health:9000f,CustomName:\"失败的传送门大师\"}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于终焉高原(Final Plateau)群系"); return "FAIL"; }; brokenoath.register(); var rhythmgreatworm = VanillaFactory.createItem("rhythm_of_the_great_worm"); rhythmgreatworm.maxStackSize = 16; rhythmgreatworm.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 624) { player.sendChat("需位于伽里弗雷"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val CandyBiomeLocations = [[0,0]] as int[][]; // biome to pattern val CandyBiomeName = "Wastelands" as string; // get number of matches val CandyMatches = checkBiomesAtPositions(CandyBiomeName, playerpos, CandyBiomeLocations, world) as int; if((CandyMatches) == 0) { player.sendChat("需位于Wastelands群系"); return "FAIL"; } if((CandyMatches) == 1) { Commands.call("/summon iceandfire:deathworm ~ ~ ~ {Scale:10f,WormAge:10, HandItems:[{Count:1,id:\"contenttweaker:blood_of_enlightenment\"},{}],HandDropChances:[1.0f,0.0f],CustomName:\"夏胡鲁\",ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:100,permshields:100}}}", player, world, true, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于Wastelands群系"); return "FAIL"; }; rhythmgreatworm.register(); var diabeticsummoner = VanillaFactory.createItem("diabetic_callstone"); diabeticsummoner.maxStackSize = 16; diabeticsummoner.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 152) { player.sendChat("需位于奥伊"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val CandyBiomeLocations = [[0,0]] as int[][]; // biome to pattern val CandyBiomeName = "Candyland" as string; // get number of matches val CandyMatches = checkBiomesAtPositions(CandyBiomeName, playerpos, CandyBiomeLocations, world) as int; if((CandyMatches) == 0) { player.sendChat("需位于糖果(Candyland)群系"); return "FAIL"; } if((CandyMatches) == 1) { Commands.call("pillar-spawn candyland_structure_diabetic", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于糖果(Candyland)群系"); return "FAIL"; }; diabeticsummoner.register(); var memoryrestorationritual = VanillaFactory.createItem("memory_restoration_ritual"); memoryrestorationritual.maxStackSize = 16; memoryrestorationritual.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 0) { if(player.getDimension() != 7) { if(player.getDimension() != 150) { if(player.getDimension() != 426) { player.sendChat("该物品可在主世界、暮色森林、哈托尔以及秘界使用"); return "FAIL"; } } } } player.sendChat("根据所在维度不同,该物品需要不同的群系才能工作"); player.sendChat("主世界:远古神殿(Ancient Cavern)(发现于远古神殿维度)"); player.sendChat("暮色森林:外域(Outer Lands)(发现于晦暗界)"); player.sendChat("哈托尔:神圣之泉(Sacred Springs)(发现于主世界)"); player.sendChat("秘界:魔法森林(Magical Forest)(发现于主世界)"); player.sendChat("召唤的Boss只有在护盾破坏之后才会受到伤害"); player.sendChat(" - - - "); player.sendChat("正在扫描玩家位置"); // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val AncientCavernBiomePos = [[0,0]] as int[][]; val OuterLandsBiomePos = [[0,0]] as int[][]; val SacredSpringsBiomePos = [[0,0]] as int[][]; val MagicalForestBiomePos = [[0,0]] as int[][]; // biome to pattern val AncientCavernName = "Ancient Cavern" as string; val OuterLandsName = "Outer Lands" as string; val SacredSpringsName = "Sacred Springs" as string; val MagicalForestName = "Magical Forest" as string; // get number of matches val AncientCavernMatches = checkBiomesAtPositions(AncientCavernName, playerpos, AncientCavernBiomePos, world) as int; val OuterLandsMatches = checkBiomesAtPositions(OuterLandsName, playerpos, OuterLandsBiomePos, world) as int; val SacredSpringsMatches = checkBiomesAtPositions(SacredSpringsName, playerpos, SacredSpringsBiomePos, world) as int; val MagicalForestMatches = checkBiomesAtPositions(MagicalForestName, playerpos, MagicalForestBiomePos, world) as int; if((AncientCavernMatches) == 1) { if(player.getDimension() == 0) { player.sendChat("成功"); Commands.call("summon aoa3:angelica ~ ~2 ~ {CustomName:\"谎言护卫\",HandItems:[{Count:1,id:\"contenttweaker:scroll_of_truth_terra\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:50,permshields:50}}}", player, world, false, true); return "PASS"; } } if((OuterLandsMatches) == 1) { if(player.getDimension() == 7) { player.sendChat("成功"); Commands.call("summon thaumcraft:cultistcleric ~ ~2 ~ {CustomName:\"谎言护卫\",HandItems:[{Count:1,id:\"contenttweaker:scroll_of_truth_twilightforest\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:50,permshields:50}}}", player, world, false, true); return "PASS"; } } if((SacredSpringsMatches) == 1) { if(player.getDimension() == 150) { player.sendChat("成功"); Commands.call("summon divinerpg:hover_stinger ~ ~2 ~ {CustomName:\"谎言护卫\",HandItems:[{Count:1,id:\"contenttweaker:scroll_of_truth_hator\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:50,permshields:50}}}", player, world, false, true); return "PASS"; } } if((MagicalForestMatches) == 1) { if(player.getDimension() == 426) { player.sendChat("成功"); Commands.call("summon divinerpg:deathcryx ~ ~2 ~ {CustomName:\"谎言护卫\",HandItems:[{Count:1,id:\"contenttweaker:scroll_of_truth_asgard\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:50,permshields:50}}}", player, world, false, true); return "PASS"; } } player.sendChat("所有群系均不匹配"); return "FAIL"; }; memoryrestorationritual.register(); var sprensummonerfaith = VanillaFactory.createItem("spren_summoner_faith"); sprensummonerfaith.maxStackSize = 16; sprensummonerfaith.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Ancient Cavern" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于远古神殿(Ancient Cavern)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon divinerpg:skythern_golem ~ ~2 ~ {CustomName:\"腐化信仰之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_restored_faith\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于远古神殿(Ancient Cavern)群系"); return "FAIL"; }; sprensummonerfaith.register(); var sprensummonerdeath = VanillaFactory.createItem("spren_summoner_death"); sprensummonerdeath.maxStackSize = 16; sprensummonerdeath.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Immortallis" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于不朽之地(Immortallis)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon aoa3:ghostly_night_reaper ~ ~2 ~ {CustomName:\"信仰之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_forgotten_fear_of_death\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于不朽之地(Immortallis)群系"); return "FAIL"; }; sprensummonerdeath.register(); var sprensummonerhaste = VanillaFactory.createItem("spren_summoner_haste"); sprensummonerhaste.maxStackSize = 16; sprensummonerhaste.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Greckon" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于格瑞克(Greckon)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon aoa3:ghostly_charger ~ ~2 ~ {CustomName:\"急迫之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_forgiven_lost_time\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于格瑞克(Greckon)群系"); return "FAIL"; }; sprensummonerhaste.register(); var sprensummonerblasphemy = VanillaFactory.createItem("spren_summoner_blasphemy"); sprensummonerblasphemy.maxStackSize = 16; sprensummonerblasphemy.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Dustopian Forest" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于异位森林(Dustopian Forest)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon mod_lavacow:grave_robber_ghost ~ ~2 ~ {CustomName:\"亵渎之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_rekindled_heritage\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于异位森林(Dustopian Forest)群系"); return "FAIL"; }; sprensummonerblasphemy.register(); var sprensummonerdarkness = VanillaFactory.createItem("spren_summoner_plot"); sprensummonerdarkness.maxStackSize = 16; sprensummonerdarkness.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Outer Lands" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于外域(Outer Lands)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon thaumcraft:eldritchguardian ~ ~2 ~ {CustomName:\"诡谋之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_no_hidden_intentions\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于外域(Outer Lands)群系"); return "FAIL"; }; sprensummonerdarkness.register(); var sprensummonerinjury = VanillaFactory.createItem("spren_summoner_injury"); sprensummonerinjury.maxStackSize = 16; sprensummonerinjury.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Spooky Forest" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于幽魂森林(Spooky Forest)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon aoa3:ghostly_bugeye ~ ~2 ~ {CustomName:\"创痕之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_physical_healing\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于幽魂森林(Spooky Forest)群系"); return "FAIL"; }; sprensummonerinjury.register(); var sprensummonerhelplessness = VanillaFactory.createItem("spren_summoner_inadequacy"); sprensummonerhelplessness.maxStackSize = 16; sprensummonerhelplessness.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Ocean Spires" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于海上尖塔(Ocean Spires)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon mod_lavacow:ghost_swarmer ~ ~2 ~ {CustomName:\"自轻之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_realized_worth\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于海上尖塔(Ocean Spires)群系"); return "FAIL"; }; sprensummonerhelplessness.register(); var sprensummonerloneliness = VanillaFactory.createItem("spren_summoner_loneliness"); sprensummonerloneliness.maxStackSize = 16; sprensummonerloneliness.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Bog" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于泥塘(Bog)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon aoa3:ghostly_cyclops ~ ~2 ~ {CustomName:\"孤独之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_restored_relationship\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于泥塘(Bog)群系"); return "FAIL"; }; sprensummonerloneliness.register(); var sprensummonercontrol = VanillaFactory.createItem("spren_summoner_control"); sprensummonercontrol.maxStackSize = 16; sprensummonercontrol.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Mortum" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于死域(Mortum)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon abyssalcraft:dragonminion ~ ~2 ~ {CustomName:\"支配之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_surrender\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于死域(Mortum)群系"); return "FAIL"; }; sprensummonercontrol.register(); var sprensummonerprepotence = VanillaFactory.createItem("spren_summoner_prepotence"); sprensummonerprepotence.maxStackSize = 16; sprensummonerprepotence.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Shyrelands" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于塞尔瑞(Shyrelands)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon aoa3:spectral_wizard ~ ~2 ~ {CustomName:\"霸权之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_individual_freedom\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:10000.0},{Name:generic.attackDamage, Base:10000.0}],Health:10000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于塞尔瑞(Shyrelands)群系"); return "FAIL"; }; sprensummonerprepotence.register(); var sprensummonergluttony = VanillaFactory.createItem("spren_summoner_gluttony"); sprensummonergluttony.maxStackSize = 16; sprensummonergluttony.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Nuclear Wasteland" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于核泄漏之地(Nuclear Wasteland)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon mod_lavacow:soulworm ~ ~2 ~ {CustomName:\"暴食之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_controlled_gluttony\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:1000000.0},{Name:generic.attackDamage, Base:10000.0}],Health:1000000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于核泄漏之地(Nuclear Wasteland)群系"); return "FAIL"; }; sprensummonergluttony.register(); var sprensummonerarrogance = VanillaFactory.createItem("spren_summoner_arrogance"); sprensummonerarrogance.maxStackSize = 16; sprensummonerarrogance.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 190) { player.sendChat("需位于卡尚"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val OceanBiomeLocations = [[0,0]] as int[][]; // biome to pattern val OceanBiomeName = "Storage Cell" as string; // get number of matches val OceanMatches = checkBiomesAtPositions(OceanBiomeName, playerpos, OceanBiomeLocations, world) as int; if((OceanMatches) == 0) { player.sendChat("需位于AE2(Storage Cell)群系"); return "FAIL"; } if((OceanMatches) == 1) { Commands.call("summon divinerpg:rainbour ~ ~2 ~ {CustomName:\"矜狂之灵\",HandItems:[{Count:1,id:\"contenttweaker:shard_of_humble_education\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:1000000.0},{Name:generic.attackDamage, Base:10000.0}],Health:1000000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:200,permshields:200}}}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("需位于AE2(Storage Cell)群系"); return "FAIL"; }; sprensummonerarrogance.register(); var oathoftheundeadlords = VanillaFactory.createItem("oath_of_the_seven_undead_lords"); oathoftheundeadlords.maxStackSize = 16; oathoftheundeadlords.itemRightClick = function(stack, world, player, hand) { if(world.remote) { return "FAIL"; } // check if player is in right dimension if(player.getDimension() != 193) { player.sendChat("需位于争竞界"); return "FAIL"; } // obtain position under player var playerpos = player.position as crafttweaker.util.Position3f; // locations to place biomes val IromineBiomeLocations = [[0,0]] as int[][]; val BoreanBiomeLocations = [[0,0]] as int[][]; val CeleveBiomeLocations = [[0,0]] as int[][]; val RunandorBiomeLocations = [[0,0]] as int[][]; val BarathosBiomeLocations = [[0,0]] as int[][]; val MysteriumBiomeLocations = [[0,0]] as int[][]; val IcespikesBiomeLocations = [[0,0]] as int[][]; // biome to pattern val IromineBiomeName = "Iromine" as string; val BoreanBiomeName = "L'Borean Ponds" as string; val CeleveBiomeName = "Celeve" as string; val RunandorBiomeName = "Runandor" as string; val BarathosBiomeName = "Barathos" as string; val MysteriumBiomeName = "Mysterium" as string; val IcespikesBiomeName = "Ice Plains Spikes" as string; // get number of matches val IromineMatches = checkBiomesAtPositions(IromineBiomeName, playerpos, IromineBiomeLocations, world) as int; val BoreanMatches = checkBiomesAtPositions(BoreanBiomeName, playerpos, BoreanBiomeLocations, world) as int; val CeleveMatches = checkBiomesAtPositions(CeleveBiomeName, playerpos, CeleveBiomeLocations, world) as int; val RunandorMatches = checkBiomesAtPositions(RunandorBiomeName, playerpos, RunandorBiomeLocations, world) as int; val BarathosMatches = checkBiomesAtPositions(BarathosBiomeName, playerpos, BarathosBiomeLocations, world) as int; val MysteriumMatches = checkBiomesAtPositions(MysteriumBiomeName, playerpos, MysteriumBiomeLocations, world) as int; val IcespikesMatches = checkBiomesAtPositions(IcespikesBiomeName, playerpos, IcespikesBiomeLocations, world) as int; if((IromineMatches) == 1) { Commands.call("summon thaumcraft:cultistcleric ~ ~2 ~ {CustomName:\"色欲之主\",HandItems:[{Count:1,id:\"contenttweaker:respect_of_the_lord_of_lust\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:1000000.0},{Name:generic.attackDamage, Base:1000000.0}],Health:1000000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:400,permshields:400}},ArmorItems:[{Count:1,id:\"avaritia:infinity_boots\"},{Count:1,id:\"avaritia:infinity_pants\"},{Count:1,id:\"avaritia:infinity_chestplate\"},{Count:1,id:\"avaritia:infinity_helmet\"}]}", player, world, false, true); stack.shrink(1); return "PASS"; } if((BoreanMatches) == 1) { Commands.call("summon thaumcraft:cultistcleric ~ ~2 ~ {CustomName:\"傲慢之主\",HandItems:[{Count:1,id:\"contenttweaker:respect_of_the_lord_of_pride\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:1000000.0},{Name:generic.attackDamage, Base:1000000.0}],Health:1000000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:400,permshields:400}},ArmorItems:[{Count:1,id:\"avaritia:infinity_boots\"},{Count:1,id:\"avaritia:infinity_pants\"},{Count:1,id:\"avaritia:infinity_chestplate\"},{Count:1,id:\"avaritia:infinity_helmet\"}]}", player, world, false, true); stack.shrink(1); return "PASS"; } if((CeleveMatches) == 1) { Commands.call("summon thaumcraft:cultistcleric ~ ~2 ~ {CustomName:\"嫉妒之主\",HandItems:[{Count:1,id:\"contenttweaker:respect_of_the_lord_of_envy\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:1000000.0},{Name:generic.attackDamage, Base:1000000.0}],Health:1000000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:400,permshields:400}},ArmorItems:[{Count:1,id:\"avaritia:infinity_boots\"},{Count:1,id:\"avaritia:infinity_pants\"},{Count:1,id:\"avaritia:infinity_chestplate\"},{Count:1,id:\"avaritia:infinity_helmet\"}]}", player, world, false, true); stack.shrink(1); return "PASS"; } if((RunandorMatches) == 1) { Commands.call("summon thaumcraft:cultistcleric ~ ~2 ~ {CustomName:\"暴怒之主\",HandItems:[{Count:1,id:\"contenttweaker:respect_of_the_lord_of_wrath\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:1000000.0},{Name:generic.attackDamage, Base:1000000.0}],Health:1000000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:400,permshields:400}},ArmorItems:[{Count:1,id:\"avaritia:infinity_boots\"},{Count:1,id:\"avaritia:infinity_pants\"},{Count:1,id:\"avaritia:infinity_chestplate\"},{Count:1,id:\"avaritia:infinity_helmet\"}]}", player, world, false, true); stack.shrink(1); return "PASS"; } if((BarathosMatches) == 1) { Commands.call("summon Item ~ ~10 ~ {Item:{id:\"contenttweaker:oath_of_the_lord_of_gluttony\",Count:1b}}", player, world, false, true); stack.shrink(1); return "PASS"; } if((MysteriumMatches) == 1) { Commands.call("summon thaumcraft:cultistcleric ~ ~2 ~ {CustomName:\"贪婪之主\",HandItems:[{Count:1,id:\"contenttweaker:respect_of_the_lord_of_greed\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:1000000.0},{Name:generic.attackDamage, Base:1000000.0}],Health:1000000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:400,permshields:400}},ArmorItems:[{Count:1,id:\"avaritia:infinity_boots\"},{Count:1,id:\"avaritia:infinity_pants\"},{Count:1,id:\"avaritia:infinity_chestplate\"},{Count:1,id:\"avaritia:infinity_helmet\"}]}", player, world, false, true); stack.shrink(1); return "PASS"; } if((IcespikesMatches) == 1) { Commands.call("summon thaumcraft:cultistcleric ~ ~2 ~ {CustomName:\"怠惰之主\",HandItems:[{Count:1,id:\"contenttweaker:respect_of_the_lord_of_sloth\"},{}],HandDropChances:[1.0f,0.0f],Attributes:[{Name:generic.maxHealth, Base:1000000.0},{Name:generic.attackDamage, Base:1000000.0}],Health:1000000f,ForgeCaps:{\"twilightforest:cap_shield\":{tempshields:400,permshields:400}},ArmorItems:[{Count:1,id:\"avaritia:infinity_boots\"},{Count:1,id:\"avaritia:infinity_pants\"},{Count:1,id:\"avaritia:infinity_chestplate\"},{Count:1,id:\"avaritia:infinity_helmet\"}]}", player, world, false, true); stack.shrink(1); return "PASS"; } player.sendChat("没想到你居然能收到这条消息,挺厉害的嘛,为什么会想着更改争竞界的生物群系?"); player.sendChat("嗯,这是给你的好东西"); Commands.call("summon Item ~ ~10 ~ {Item:{id:\"contenttweaker:fading_wool\",Count:1b}}", player, world, false, true); return "FAIL"; }; oathoftheundeadlords.register();