#modloaded aoa3 #loader mixin import mixin.CallbackInfo; import native.net.tslat.aoa3.common.registration.MaterialsRegister; #mixin Mixin #{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"} zenClass MixinMaterialsRegister { #mixin Static #mixin ModifyConstant #{ # method: "", # constant: {floatValue: 14.5}, # slice: { # from: {value: "CONSTANT", args: "stringValue=AOAILLUSION"}, # to: {value: "CONSTANT", args: "stringValue=AOAJADE"} # } #} function modifyIllusionSwordDamage(original as float) as float { return 37.5f; } }