#reloadable .addTooltip(format.red("WIP")); .addTooltip(format.green("Reusable")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" This is where I’m obtained")); .addTooltip(format.aqua(" Alloy ratio XYZ")); .addTooltip(format.darkAqua("Puzzle:")); .addTooltip(format.aqua(" Puzzle hints here")); .addTooltip(format.gold("Use:")); .addTooltip(format.yellow(" You should automate me")); .addTooltip(format.yellow(" Right click me")); .addTooltip(format.yellow(" The world may become a little harder...")); .addTooltip(format.yellow(" Power me using a linking tool")); .addTooltip(format.yellow(" Backpack: whdvcb")); .addTooltip(format.yellow(" Flight: kqhcv")); .addTooltip(format.yellow(" Callstone")); .addTooltip(format.yellow(" Tribute to the Meatball Man")); .addTooltip(format.yellow(" Shield of the Arbiter")); .addTooltip(format.gold("Tips:")); .addTooltip(format.yellow(" Can be Super-Enchanted")); .addTooltip(format.yellow(" Here is a useful tip")); .addTooltip(format.darkRed("WARNINGS:")); .addTooltip(format.red(" this can crash if x happens")); .addTooltip(format.darkRed("NOTES:")); .addTooltip(format.red(" Make sure you have enough mana")); .addTooltip(format.white("------------------")); .addTooltip(format.green("Thanks and meme tooltips go here")); .addTooltip(format.gold("Use:")); .addTooltip(format.yellow(" - Place and right click to get into the void world!")); .addTooltip(format.yellow(" - This is the recommended place to build your long term base!")); .addTooltip(format.yellow(" - Natural mob spawns in the Void are disabled, but Powered Spawners, Mob Duplicators, and other modded spawners still work")); .addTooltip(format.yellow(" - Rain in the void is disabled")); .addTooltip(format.yellow(" - The day-night cycle is present, and time-skipping methods like the Celestial Manipulator or the Lapis Imperfect Ritual will work independently of the Overworld")); .addTooltip(format.white("------------------")); .addTooltip(format.green("Many thanks to Popi, ChaosStrikez, and Fios for making the cool skybox possible!")); .addTooltip(format.green("Thanks to ACGaming for making the Meatball Sauce Mod #gonebutnot forgotten")); .addTooltip(format.green("Thanks to Sabre_Potato for adding configurable day-night cycle!")); .addTooltip(format.gold("Use:")); .addTooltip(format.yellow(" Variable size multiblock (see preview)")); .addTooltip(format.yellow(" With the following outside structure:")); .addTooltip(format.yellow(" - Controller needs to be on a face")); .addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass")); .addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing")); .addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)")); .addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)")); .addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps")); .addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods")); .addTooltip(format.yellow(" With the following inside structure:")); .addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted")); .addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot")); .addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum")); .addTooltip(format.darkRed("NOTES:")); .addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Cryotheum NaK")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a one-slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a multiple slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.darkRed("NOTES:")); .addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with NaK")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a one-slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a multiple slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.darkRed("NOTES:")); .addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Redstone NaK")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a one-slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a multiple slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.darkRed("NOTES:")); .addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Gold NaK")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a one-slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a multiple slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.darkRed("NOTES:")); .addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Helium NaK")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a one-slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.red(" ")); .addTooltip(format.red(" For a multiple slice design, it should be configured as follows:")); .addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)")); .addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice")); .addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)")); .addTooltip(format.white("------------------")); .addTooltip(format.green("Hello from your future self! What you're doing right now matters. Every sidestep you take is as important as the last. Savor every weird mechanic and enjoy every second.")); .addTooltip(format.green("- Soren & Arch")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Found on Diamerisma")); .addTooltip(format.darkAqua("Puzzle:")); .addTooltip(format.aqua(" Craft together with the correct soul vials (4), Taerrapiatta will guide you!")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Use the ore excavator on Europa, psivein")); .addTooltip(format.darkAqua("Puzzle:")); .addTooltip(format.aqua(" To obtain the required crafting materials, surround the right Tributes to the Meatball Man with the right building blocks - a book in Zoi will guide you")); .addTooltip(format.darkAqua("Puzzle:")); .addTooltip(format.aqua(" To obtain the required crafting materials, surround the right Shields to the Arbiter with the right building blocks - a book in Lyndenwyrm will guide you")); .addTooltip(format.gold("Tips:")); .addTooltip(format.yellow(" Blast bricks and Blocks of Coal Coke can be found in the overworld")); .addTooltip(format.darkRed("NOTES:")); .addTooltip(format.red(" You don't need to craft this before the basic table, coal coke blocks are found as building blocks in many overworld structures")); .addTooltip(format.darkRed("NOTES:")); .addTooltip(format.red(" You don't need to craft this before the basic table, coal coke blocks are found as building blocks in many overworld structures")); .addTooltip(format.white("------------------")); .addTooltip(format.green("Thanks to nman130 for getting rid of buggy Shader Bags")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Can be found as a building block in many overworld structures")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Recursive papers are your friend ;)")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Recursive papers are your friend ;)")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Recursive papers are your friend ;)")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Recursive papers are your friend ;)")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Summon an imp using the Conjure Imp summoning curcle")); .addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Who can trade this??")); .addTooltip(format.aqua(" Well, find the compressed cobblestone in the overworld...")); .addTooltip(format.aqua(" Press the button for profit ;)")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Summon Baphmeth using the Baphmeth's Sabbath summoning curcle")); .addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual")); .addTooltip(format.aqua(" You need around 3000 Altar Power to summon the boss")); .addTooltip(format.aqua(" Later on, you will unlock a crafting recipe")); .addTooltip(format.gold("Tips:")); .addTooltip(format.aqua(" The taxcollector bee lets you automate this drop")); .addTooltip(format.aqua(" You can use Boats or Chairs to reduce the entity lag from Baphmeth")); .addTooltip(format.darkAqua("Obtained:")); .addTooltip(format.aqua(" Summon Leonard using the Leonard's Sabbath summoning curcle")); .addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual")); .addTooltip(format.aqua(" You need around 3000 Altar Power to summon the boss")); .addTooltip(format.aqua(" Later on, you will unlock a crafting recipe")); .addTooltip(format.gold("Tips:")); .addTooltip(format.aqua(" The taxcollector bee lets you automate this drop")); .addTooltip(format.aqua(" You can use Boats or Chairs to reduce the entity lag from Leonard")); .addTooltip(format.gold("Use:")); .addTooltip(format.yellow(" Variable size multiblock (see preview)")); .addTooltip(format.yellow(" With the following outside structure:")); .addTooltip(format.yellow(" - Controller needs to be on a face")); .addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass")); .addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing")); .addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)")); .addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)")); .addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps")); .addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods")); .addTooltip(format.yellow(" With the following inside structure:")); .addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted")); .addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot")); .addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum")); .addTooltip(format.gold("Use:")); .addTooltip(format.yellow(" Variable size multiblock (see preview)")); .addTooltip(format.yellow(" With the following outside structure:")); .addTooltip(format.yellow(" - Controller needs to be on a face")); .addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass")); .addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing")); .addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)")); .addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)")); .addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps")); .addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods")); .addTooltip(format.yellow(" With the following inside structure:")); .addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted")); .addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot")); .addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum")); .addTooltip(format.gold("Use:")); .addTooltip(format.yellow(" Variable size multiblock (see preview)")); .addTooltip(format.yellow(" With the following outside structure:")); .addTooltip(format.yellow(" - Controller needs to be on a face")); .addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass")); .addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing")); .addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)")); .addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)")); .addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps")); .addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods")); .addTooltip(format.yellow(" With the following inside structure:")); .addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted")); .addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot")); .addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum")); .addTooltip(format.gold("Use:")); .addTooltip(format.yellow(" Variable size multiblock (see preview)")); .addTooltip(format.yellow(" With the following outside structure:")); .addTooltip(format.yellow(" - Controller needs to be on a face")); .addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass")); .addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing")); .addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)")); .addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)")); .addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps")); .addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods")); .addTooltip(format.yellow(" With the following inside structure:")); .addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted")); .addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot")); .addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));