# Configuration file client { # Range in blocks to detect tracked mobs for glowing effect. D:detectionRange=100.0 # Number of simulated kills for calculating drop rates. I:dropSimulationCount=10000 # Enable tracking of mobs (requires Minecraft restart). B:enableTracking=true # Last filter text in the mob tracker GUI. S:filterText=zomb # Whether to show the tracking overlay on screen. B:hudEnabled=true # Spacing between lines in the tracking overlay. I:hudLineSpacing=2 # Padding from screen edge for the tracking overlay. I:hudPaddingExternal=4 # Padding inside the tracking overlay box. I:hudPaddingInternal=2 # Position of the tracking overlay on screen. S:hudPosition=TOP_LEFT # Use localized names in the tracker GUI. B:i18nNames=true # Last selected entity in the mob tracker GUI. S:lastSelectedEntity=minecraft:zombie # List of entity IDs that are blacklisted from tracking. S:mobBlacklist < > # List of entity IDs that are whitelisted for tracking (takes precedence over blacklist). S:mobWhitelist < > # Maximum retries for spawn condition checks. Higher values handle random spawn conditions better but increase analysis time. I:spawnCheckRetries=100 S:trackedEntityIds < > # Entity IDs that corrupt global state during drop simulation and should be excluded from simulation. They can be identified by severe performance degradation for every entity after simulating their drops. S:unstableSimulationEntities < minecraft:ender_dragon draconicevolution:chaosguardian > }