#modloaded astralsorcery #priority 10 #loader mixin // Perk effectiveness (Alcara, focus) static perkEff_AlcaraFocus0 as float = 1.1f; static perkEff_AlcaraFocus1 as float = 1.1f; // Armor (Armara, outer-most ring) static armor_ArmaraOuter as float = 0.01f; // Crit chance // Near Culling Strike static crit_Cull as float = 0.04f; // Near Lethal Draw static crit_Draw0 as float = 1.2f; static damage_Draw0 as float = 0.1f; static crit_Draw1 as float = 1.2f; static damage_Draw1 as float = 0.1f; static crit_Draw2 as float = 0.1f; static damage_Draw2 as float = 0.2f; // Near Blade Finesse static crit_Finesse0 as float = 1.6f; static damage_Finesse0 as float = 0.05f; static crit_Finesse1 as float = 1.6f; static damage_Finesse1 as float = 0.05f; static crit_Finesse2 as float = 0.15f; static damage_Finesse2 as float = 0.1f; // Near Rampage static crit_Rampage as float = 1.7f; static damage_Rampage0 as float = 0.06f; static damage_Rampage1 as float = 0.06f; // Near Sniper static crit_Sniper as float = 1.2f; // Precision static crit_Precision as float = 1.2f; // Discidia root static crit_DiscidiaRoot as float = 4.0f; static damage_rootDiscidia0 as float = 0.03f; static damage_rootDiscidia1 as float = 0.03f; // Evorsio root static damage_rootEvorsio as float = 0.07f; // Damage, Discidia Key static crit_dst_damage0 as float = 0.6f; static crit_dst_damage1 as float = 0.6f; static crit_dst_damage2 as float = 0.6f; static crit_dst_damage3 as float = 0.6f; // Damage (Discidia, outer-most ring) static damage_DiscidiaOuter as float = 0.01f; // Perk effectiveness (tiered) static perkEff_major as float = 0.2f; static perkEff_t1 as float = 0.04f; static perkEff_t2 as float = 0.03f; static perkEff_t3 as float = 0.025f; static perkEff_t4 as float = 0.02f; // Perk effectiveness (Vorux, focus) static perkEff_VoruxFocus0 as float = 0.1f; static perkEff_VoruxFocus1 as float = 0.1f; // non-Discidia melee multiplier static damage_meleeMulti as float = 1.03f; static crit_meleeMulti as float = 0.2f; // Discidia damage medium static damage_medDiscidia0 as float = 0.05f; static damage_medDiscidia1 as float = 0.05f;