.addTooltip(format.red("Applies Coralium Plague to all hit enemies (like Fire Aspect but for coralium plague instead)")); .addTooltip(format.red("Applies Dread Plague to all hit enemies (like Fire Aspect but for dread plague instead)")); .addTooltip(format.red("Immunity to most knockback effects.")); .addTooltip(format.red("Extra damage to Shadow Mobs. +2.5 Damage per Level")); .addTooltip(format.red("Allows the Staff of rending to drain from mobs in a aoe (~5 blocks)")); .addTooltip(format.red("Makes the Staff of rending charge faster, charges level times faster")); .addTooltip(format.red("Allows armor pieces to act like spacesuits")); .addTooltip(format.red("Can be applied to Staves to reduce the rune cost, each level reduces rune cost by 1 (min 1.)")); .addTooltip(format.red("Allows Guns/Shotguns to be used in offhand")); .addTooltip(format.red("Reduces recoil from guns, -15% recoil per level")); .addTooltip(format.red("Increases knockback on Mauls, +15% per Level")); .addTooltip(format.red("Increases ammo, energy, and rune usage on weapons")); .addTooltip(format.red("Reduces shotgun spread, -15% spread per level")); .addTooltip(format.red("Like Soulbound but has a 20% chance of removing itself")); .addTooltip(format.red("Reduces the spirit cost of blasters, -7% cost per level")); .addTooltip(format.red("Increases crit damage on greatblades, +15% damage per level")); .addTooltip(format.red("Increases damage on guns, +10% damage per level")); .addTooltip(format.red("Grants perm night vision potion effect.")); .addTooltip(format.red("Smelts mined blocks works with fortune.")); .addTooltip(format.red("Protection from Magic damage")); .addTooltip(format.red("Upgrades the atlas to give a compass pointing to grave on death")); .addTooltip(format.red("Lets you read books inside bibliocraft bookshelves")); .addTooltip(format.red("Increases size of inventories and rf storage, adds 9 slots or 50% storage per level")); .addTooltip(format.red("Killing Mobs and breaking blocks drops extra XP orbs, level - level*4 bonus XP")); .addTooltip(format.red("Mob kills restore health, half a heart per level")); .addTooltip(format.red("Fires additional arrows, 1 extra arrow per level. Needs Bloodmaster stage to use")); .addTooltip(format.red("Pulverises broken ores, mined ores drop 2 dust")); .addTooltip(format.red("Smelts mined blocks")); .addTooltip(format.red("Items are kept on death, has a 1/(level+1) chance of reducing its level each time")); .addTooltip(format.red("Small chance of massive damage and extra chance for head drops, +5% chance for 10x damage and +20% head drop chance per level. Needs Draconic Evolution stage to use.")); .addTooltip(format.red("Grants a chance to absorb positive effects from the target. Needs Divine Stage to use.")); .addTooltip(format.red("Chance to apply negative effects to the target")); .addTooltip(format.red("Lowers detection radius by mobs based on how dark it is")); .addTooltip(format.red("Items are kept on death")); .addTooltip(format.red("Smelts mined blocks")); .addTooltip(format.red("Mines identical blocks, Max 26,42,58 blocks and levels 1-3")); .addTooltip(format.red("Killing Mobs and breaking blocks drops extra XP orbs, mobs drop level*8 extra xp, mined blocks drop level*8 times more xp")); .addTooltip(format.red("Gain health when hitting and killing mobs, heal level health with every hit and a bonus of either 0-5 health or up to 20% of the mobs health")); .addTooltip(format.red("When applied on tools, attracts dropped items and XP orbs. range is level*4 blocks")); .addTooltip(format.red("Gives extra jumps, upto level extra jumps in a row, 3 second cooldown after spending all jumps")); .addTooltip(format.red("Fires extra arrows, fires 2 arrows horrozontally bonus arrows are vanilla")); .addTooltip(format.red("Draw bows 3x faster.")); .addTooltip(format.red("More reach for breaking blocks and mobs, +11 Block Reach (BROKEN?)")); .addTooltip(format.red("Applies poison on the target. level of poison scales with enchant level, poison lasts 3 seconds per level")); .addTooltip(format.red("Lets the player walk ontop of water like a solid block, sneak to swim.")); .addTooltip(format.red("WARNING: this can cause crashes.")); .addTooltip(format.red("Weaker Vorpal, gives a 5% chance per level of double damage")); .addTooltip(format.red("Makes tools like a hammer, mines a 3 x 3 x level area, and veinmines")); .addTooltip(format.red("WARNING: do not use to break Draconum Chests, they will lose content")); .addTooltip(format.red("Boosts chance of mobs dropping Souls, +0.1% chance for mobs per level, +0.125% chance for animals per level. Wyvern sword and bow adds 1 level, Draconic sword and bow adds 2 levels, Staff of power adds 3 levels.")); .addTooltip(format.red("Temporarily adds extra fire damage and burns mobs, only obtainable from the Flaming weapon spell.")); .addTooltip(format.red("Temporarily adds extra Frost damage, only obtainable from the Freezing weapon spell.")); .addTooltip(format.red("Protection from Frost damage")); .addTooltip(format.red("Temporarily adds extra damage like sharpness, only obtainable from the Imbue weapon spell.")); .addTooltip(format.red("Protection from Magic damage")); .addTooltip(format.red("Protection from Shock damage")); .addTooltip(format.red("Applied on melee weapons inflicts wither")); .addTooltip(format.red("Chance to teleport attackers away")); .addTooltip(format.red("Does nothing")); .addTooltip(format.red("Items are kept on death")); .addTooltip(format.red("Applied on bows inflicts wither")); .addTooltip(format.red("Smelts mined blocks dosent work with fortune.")); .addTooltip(format.red("More XP when killing mobs or breaking blocks, approximately ((level+1)*30)% more XP")); .addTooltip(format.red("Boomerang causes a damage only explosive")); .addTooltip(format.red("Increases base speed by 30% per level and multiplies return speed by level")); .addTooltip(format.red("Sets mobs on fire for 5 seconds")); .addTooltip(format.red("Increases Boomerang Damage by Level * 4")); .addTooltip(format.red("Boomerang breaks and collects plants")); .addTooltip(format.red("Mobs recieve +20% (+10% for bosses) damage per level")); .addTooltip(format.red("Get Healed (5% * level * damage) when dealing damage.")); .addTooltip(format.red("Inflicts mobs with poison for 8 seconds, level scales with enchantment level")); .addTooltip(format.red("Does nothing")); .addTooltip(format.red("Prevents death at the cost of XP, XP cost is 50 / total levels")); .addTooltip(format.red("When on boots, prevents fall damages and triggers an explosion by consuming gunpowder")); .addTooltip(format.red("Lowers Power usage of Projectred Jetpacks?, 16x less power max")); .addTooltip(format.red("Makes Crowbars like hammers")); .addTooltip(format.red("Bane of Creepers but for Crowbars")); .addTooltip(format.red("Makes Crowbars better at hitting minecarts")); .addTooltip(format.red("Sharpness but for Crowbars")); .addTooltip(format.red("Mined blocks go directly into inventory")); .addTooltip(format.red("Lowers fuel usage by 20% per level")); .addTooltip(format.red("Collect more souls, each level gives an extra soul per kill")); .addTooltip(format.red("Increases underwater mining speed, Removes the 5x speed decrement from mining underwater")); .addTooltip(format.red("Extra damage to Arthropod Mobs. +2.5 Damage per Level")); .addTooltip(format.red("Reduces explosion damage ")); .addTooltip(format.red("Equipped items cannot be removed.")); .addTooltip(format.red("Move faster in water, each level removes 1/3 of the water speed penalty")); .addTooltip(format.red("Increases mining speed, extra (1+(level^2)) mining speed")); .addTooltip(format.red("Reduces fall damage")); .addTooltip(format.red("Sets mobs on fire, level * 4 seconds of burning")); .addTooltip(format.red("Protection from Fire damage")); .addTooltip(format.red("Sets mobs on fire, 5 seconds of burning")); .addTooltip(format.red("Chance for multiple drops, ~40% extra drops per level")); .addTooltip(format.red("Freezes water around the player, level+2 range")); .addTooltip(format.red("Bows don't consume arrows")); .addTooltip(format.red("Increases knockback.")); .addTooltip(format.red("Chance of more loot, increase max amount of common drops by level, rare drop chance increased by 1% per level. also gives a (level/level+1) chance of rare drops if the first dosent succeeed.")); .addTooltip(format.red("More treasure, less fish and junk, +2% treasure chance, -2% junk chance, and -0.15% fish chance")); .addTooltip(format.red("Fish bite faster, +- 1 second on the max and min bite times")); .addTooltip(format.red("Repairs the item using experience.")); .addTooltip(format.red("Increases arrow damage, level+1*25% extra damage per level")); .addTooltip(format.red("Protection from Projectile damage")); .addTooltip(format.red("Protection from Most damage types")); .addTooltip(format.red("Increases arrow knockback.")); .addTooltip(format.red("Breath longer underwater, +15 seconds breathing time and (level/(level+1)) chance of not taking drowning damage")); .addTooltip(format.red("More Melee Damage, ((Level+1)*0.5) Extra Damage")); .addTooltip(format.red("Mined blocks drop themselves.")); .addTooltip(format.red("Extra damage to Undead Mobs. +2.5 Damage per Level")); .addTooltip(format.red("Increases the damage dealt by sweeping attacks, damage is (level/(level+1))% of the weapons normal damage")); .addTooltip(format.red("Damages anything which hits you, the higher the lavel, the higher the chance of proccing, and the higher the damage, multiple thorns pieces are rolled seperatly, armour with thorns has a chance to take extra damage.")); .addTooltip(format.red("Reduces durability consumption, on average items last level times as long, armour lasts ~20% longer per level")); .addTooltip(format.red("Item disappears on death.")); .addTooltip(format.red("Allows item to be repaired with mana.")); .addTooltip(format.red("Increases chance for a skull to drop.")); .addTooltip(format.red("Removes the mining speed penalty while in the air or not touching the ground")); .addTooltip(format.red("Chance to gain a random buff when hit")); .addTooltip(format.red("Chance to gain bone shield when hit"));