#loader mixin import native.blusunrize.immersiveengineering.common.EventHandler; import native.net.minecraftforge.event.entity.living.LivingDropsEvent; #mixin {value: "blusunrize.immersiveengineering.common.EventHandler"} zenClass MixinEventHandler { #mixin Overwrite function onLivingDrops(event as LivingDropsEvent) as void { return; } }