# Configuration file filters { # Filter state for ESSENTIA_CELLS (storage buses): SHOW_ALL, SHOW_ONLY, or HIDE S:bus_essentia_cells=SHOW_ALL # Filter state for FLUID_CELLS (storage buses): SHOW_ALL, SHOW_ONLY, or HIDE S:bus_fluid_cells=SHOW_ALL # Filter state for GAS_CELLS (storage buses): SHOW_ALL, SHOW_ONLY, or HIDE S:bus_gas_cells=SHOW_ALL # Filter state for HAS_ITEMS (storage buses): SHOW_ALL, SHOW_ONLY, or HIDE S:bus_has_items=SHOW_ALL # Filter state for ITEM_CELLS (storage buses): SHOW_ALL, SHOW_ONLY, or HIDE S:bus_item_cells=SHOW_ALL # Filter state for PARTITIONED (storage buses): SHOW_ALL, SHOW_ONLY, or HIDE S:bus_partitioned=SHOW_ALL # Filter state for ESSENTIA_CELLS (cells): SHOW_ALL, SHOW_ONLY, or HIDE S:cell_essentia_cells=SHOW_ALL # Filter state for FLUID_CELLS (cells): SHOW_ALL, SHOW_ONLY, or HIDE S:cell_fluid_cells=SHOW_ALL # Filter state for GAS_CELLS (cells): SHOW_ALL, SHOW_ONLY, or HIDE S:cell_gas_cells=SHOW_ALL # Filter state for HAS_ITEMS (cells): SHOW_ALL, SHOW_ONLY, or HIDE S:cell_has_items=SHOW_ALL # Filter state for ITEM_CELLS (cells): SHOW_ALL, SHOW_ONLY, or HIDE S:cell_item_cells=SHOW_ALL # Filter state for PARTITIONED (cells): SHOW_ALL, SHOW_ONLY, or HIDE S:cell_partitioned=SHOW_ALL } gui { # Slot limit for storage bus content display: LIMIT_8, LIMIT_32, LIMIT_64, or UNLIMITED S:busSlotLimit=UNLIMITED # Slot limit for cell content display: LIMIT_8, LIMIT_32, LIMIT_64, or UNLIMITED S:cellSlotLimit=UNLIMITED # The last viewed network ID (0 = main network, other = subnet ID). Stored as string to support long values. S:lastViewedNetworkId=0 # The last search filter text used in the Cell Terminal S:searchFilter= # Search filter mode: INVENTORY (search contents), PARTITION (search filters), MIXED (search both) S:searchMode=MIXED # The currently selected tab in the Cell Terminal GUI (0=Terminal, 1=Inventory, 2=Partition) I:selectedTab=0 # Slot limit for subnet inventory content display: LIMIT_8, LIMIT_32, LIMIT_64, or UNLIMITED S:subnetSlotLimit=LIMIT_64 # Subnet content visibility in each tab: DONT_SHOW, SHOW_FAVORITES, or SHOW_ALL S:subnetVisibility=DONT_SHOW # Terminal size style: SMALL (fixed 8 rows), TALL (expands to fill screen) S:terminalStyle=SMALL } ########################################################################################################## # settings #--------------------------------------------------------------------------------------------------------# # User-configurable settings for Cell Terminal rendering and behavior. ########################################################################################################## settings { # Whether to automatically scale arrow text based on arrow's distance from camera. # Arrows at the edge of view will have larger text for better readability. B:adaptiveTextScale=true # Maximum text scale multiplier (in percent) when using adaptive text scaling. I:adaptiveTextScaleMaxPercent=200 # Minimum text scale multiplier (in percent) when using adaptive text scaling. I:adaptiveTextScaleMinPercent=100 # Scale percentage for directional arrows pointing to distant highlights. # Larger values make arrows bigger, smaller values make them smaller. I:arrowScalePercent=100 # Duration (in seconds) for block highlighting when double-clicking entries. # Higher values keep highlights visible longer. I:highlightDuration=15 # Maximum distance (in blocks) from the player for block highlighting. # Set to -1 for unlimited. Blocks beyond this distance will not be highlighted. I:maxHighlightDistance=-1 # Scale percentage for distance text on directional arrows. I:textScalePercent=100 }