Files
meatballcraft/config/Universal Tweaks - Mod Integration.cfg
2026-06-30 13:55:17 -05:00

977 lines
36 KiB
INI

# Configuration file
general {
abyssalcraft {
# Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death
B:"Disable Plague Potion Clouds"=false
B:"Optimized Item Transport"=true
}
"actually additions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Sets what level of Particles Setting is required to disable the Item Particles generated by Item Lasers transferring items
# The config setting here is complex due to how Vanilla Minecraft handles the Particles setting
# -1 or lower will not register the mixin
# 0 disables the creation of these particles entirely
# 1 disables the creation of these particles when the Particle setting is on Minimal only
# 2 disables the creation of these particles when the Particle setting is on Decreased or Minimal
# 3 or higher will never disable these particles
I:"Item Laser Particles Graphics"=-1
# Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack
B:"Laser Upgrade Voiding"=true
}
"arcane archives" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"advent of ascension" {
# Improves AoA player ticking by only sending inventory changes when necessary
B:"Improved Player Tick"=true
B:"Inventory-less GUI Compatibility"=true
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=false
}
"blood magic" {
# Improves performance when harvesting blocks with Bound Tool's right-click and exposes block drops to HarvestDropsEvent
B:"Bound Tool Harvest Tweak"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Routing Node fluid routing unable to support multiple liquids and soft-locking when encountering a full fluid tank
B:"Fluid Routing Fix"=true
# Fixes memory leak when unloading worlds/switching dimensions
B:"Memory Leak Fix"=true
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes ritual resetting on chunk/world unload
B:"Ritual Fix"=true
B:"World Unload Memory Leak Fix"=true
}
botania {
B:"Alfheim Portal NBT Fix"=true
B:"Duplication Fixes"=true
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
43
>
}
chisel {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Applies the Multishot enchantment to most bows instead of vanilla and CoFH only
B:"Multishot Enchantment For Any Bow"=true
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
# Lets the health staff also heal other players (and potentially more living entities)
B:"Health Staff Player Healing"=true
}
"elenai dodge 2" {
# Chance per dodge to extinguish the player when burning
D:"Extinguishing Dodges"=0.0
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
# Sets the amount of consumed half-feathers per interval when the player is sprinting
I:"Sprinting Feather Consumption"=0
# Sets the rate feathers are consumed in ticks when the player is sprinting
I:"Sprinting Feather Interval"=20
# Sets the amount of half-feathers required to start sprinting
I:"Sprinting Feather Requirement"=6
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Disables granting a death compass upon demise without disabling Block o' Bones
B:"Disable Death Compass"=false
# Fixes Cabbage not dropping the correct items in some situations
B:"Fix Cabbage Drop"=true
# Fixes the Quake Hammer using the incorrect config option to control its size
B:"Fix Quake Hammer Texture"=true
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
"extra utilities 2" {
# When near some inventories, the Radar feature (find in nearby inventories) will entirely break
# this catches the AbstractMethodException thrown, allowing other nearby inventories to be searched
B:"Catch Radar Exception"=true
# Fixes the Creative Mill Generator not respecting the Creative Block Breaking config
B:"Creative Mill Harvestability"=true
# Downgrades the message when creating a potion recipe from info to a debug
B:"Downgrade Potion Recipes Log Level"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Mob Attack and Health Statistics being repeatedly doubled
B:"Fix Deep Dark Stats"=true
# Makes the Radar skip inventories when the loottable for it has not yet been generated
B:"Make Radar skip ungenerated chests"=false
# Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list
B:"Mutable Machine Block Drops"=true
# Prevents CME crashes when iterating over inventory slots in special containers
B:"Unstable Ingots Inventory Scanning"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
B:"Disable Bee Damage Armor Bypass"=true
B:"Duplication Fixes"=true
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
B:"Particle Fixes"=true
B:"Replanting Cocoa Beans"=true
}
"industrialcraft 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"industrial foregoing" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fix the Black Hole Tank voiding buckets if the player inventory is full by dropping the buckets on the ground
B:"Fix Black Hole Tank Bucket Voiding"=true
# Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum
B:"Machines Max Range Off-By-One Fix"=true
}
"infernal mobs" {
# Gets the actual display names of entities for improved naming
B:"Better Entity Names"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
B:"Sticky Pedestal Compatibility"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
"iron backpacks" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"item stages" {
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
B:"Ingredient Matching"=true
}
mekanism {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes a logic error allowing extracting fluids from fluid tanks regardless of requested fluid
# Has no effect when playing with Mekanism CEu
B:"Fluid Tank Extraction"=true
}
"mob stages" {
# Fixes mob replacement ignoring entity spawning rules
B:"Spawning Rules Fixes"=true
}
"nether chest" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
projectred {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
quark {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# When using the Link Items feature, if playing on a server, items that are not localized serverside will display the lang code in chat. This causes it to be translated.
B:"Fix Untranslated Link Items"=true
}
roost {
# Improves load time by registering ContentTweaker chickens early for Roost to detect them
# Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=true
S:"Custom Chickens" <
amber_chicken
amethyst_chicken
arlemite_chicken
baronyte_chicken
blazium_chicken
bloodgem_chicken
bloodstone_chicken
blue_gemstone_chicken
brightsteel_chicken
candyte_chicken
chalcedony_chicken
chaos_chicken
charged_runium_chicken
chestbone_fragment_chicken
cold_iron_chicken
crystallite_chicken
elecanium_chicken
emberstone_chicken
fluctuatite_chicken
footbone_fragment_chicken
gemenyte_chicken
glitch_chicken
green_gemstone_chicken
infinity_chicken
jade_chicken
jewelyte_chicken
legbone_fragment_chicken
limonite_chicken
lunastone_chicken
lyon_chicken
mithrillium_chicken
mystite_chicken
netherite_chicken
ogerite_chicken
ornamyte_chicken
osmium_chicken
palladium_chicken
polonium_chicken
pure_chicken
purple_gemstone_chicken
realmite_chicken
red_gemstone_chicken
rhenium_chicken
rosite_chicken
runium_chicken
rupee_chicken
sapphire_chicken
skullbone_fragment_chicken
unidentified_chicken
varsium_chicken
vityte_chicken
white_gemstone_chicken
yellow_gemstone_chicken
hassium_chicken
ghoulish_chicken
ghastly_chicken
rubidium_chicken
caesium_chicken
strontium_chicken
energy_chicken
heraldry_chicken
fesh_abomination_chicken
>
}
"simple difficulty" {
# Enables customization of the altitude modifier
B:"Altitude Modifier Customization"=false
# Sets the multiplier above sea level for altitude modifier calculations
# Requires 'Altitude Modifier Customization' to be enabled
D:"Altitude Modifier: Above Sea Level Multiplier"=1.0
# Sets the multiplier below sea level for altitude modifier calculations
# Requires 'Altitude Modifier Customization' to be enabled
D:"Altitude Modifier: Below Sea Level Multiplier"=1.0
# Sets the sea level for altitude modifier calculations
# Requires 'Altitude Modifier Customization' to be enabled
I:"Altitude Modifier: Sea Level"=64
# Allows the consumption of drinks at any time, regardless of the thirst bar
B:"Always Drink"=false
B:"Canteen Consumes Water Source"=false
# Causes canteens and manual drinking to consume the source block or a cauldron level of water
B:"Drinking Consumes Water Source"=false
# Prevents canteens from adding water when already full
B:"Full Canteen Fix"=true
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"simply jetpacks" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"spice of life" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"storage drawers" {
# Prevents voiding of items when near capacity limits
B:"Item Voiding Fix"=false
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=25
}
"tardis mod" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
B:"Duplication Fixes"=true
B:"Flower Bounding Box"=true
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
B:"Firebat Particles"=true
B:"Spiderlike Eldritch Crabs"=true
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
B:"[01] Break: Cast Sound Revamp"=true
B:"[02] Break: Impact Sound"=true
B:"[03] Earth: Cast Sound Revamp"=true
B:"[04] Earth: Impact Sound"=true
B:"[05] Fire: Impact Sound"=true
B:"[06] Flux: Impact Sound"=true
B:"[07] Frost: Cast Sound Revamp"=true
B:"[08] Frost: Impact Sound"=true
B:"[09] Heal: Cast Sound Revamp"=true
B:"[10] Heal: Impact Sound"=true
B:"[11] Rift: Cast Sound Revamp"=true
B:"[12] Rift: Impact Sound"=true
B:"[13] Exchange: Cast Sound Revamp"=true
B:"[14] Exchange: Impact Sound"=true
}
"focus mediums" {
B:"[1] Bolt: Cast Sound"=true
B:"[2] Cloud: Cast Sound"=true
B:"[3] Mine: Sound Overhaul"=true
B:"[4] Spellbat: Cast Sound"=true
}
}
"thaumic wonders" {
B:"Duplication Fixes"=true
B:"Memory Leak Fix"=false
}
"the farlanders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"thermal expansion" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
B:"Insolator Custom Monoculture"=true
}
"tinkers' construct" {
B:"Ceramics: Gaseous Fluids"=false
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Hides tool/bow materials in the 'Materials and You' book
# Syntax: material
# Enabling debug logging prints all materials on game launch
S:"Material Blacklist" <
>
# Determines the maximum number of possible items to display before not rendering any to prevent substantial lag
# 0 to disable rendering items in the smeltery entirely
# -1 for the default, which is always rendering items
I:"Maximum Items to Render in Smeltery"=-1
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Fixes server world being leaked to various particles
B:"Particle Fixes"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
B:"Tool Customization"=true
"tool customization" {
S:"Attack Damage Decay Rate"=0.9
D:"Cleaver Attack Damage Cutoff"=75.0
D:"General Attack Damage Cutoff"=15.0
D:"Longsword Attack Damage Cutoff"=65.0
D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
D:"Rapier Attack Damage Cutoff"=55.0
# Enables usage of tweaks in below category to customize Tinkers' tools stats
B:"[1] Tool Customization"=true
# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
# Default value: 15.0
D:"[2] General Attack Damage Cutoff"=15.0
# Sets the attack damage cutoff at which diminishing returns start for the cleaver
# Default value: 25.0
D:"[3] Cleaver Attack Damage Cutoff"=25.0
# Sets the attack damage cutoff at which diminishing returns start for the longsword
# Default value: 18.0
D:"[4] Longsword Attack Damage Cutoff"=18.0
# Sets the attack damage cutoff at which diminishing returns start for the rapier
# Default value: 13.0
D:"[5] Rapier Attack Damage Cutoff"=13.0
# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
# Default value: 22.0
D:"[6] PlusTiC: Katana Attack Damage Cutoff"=22.0
# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
# Default value: 0.9
# Range: 0.0 - 1.0
# Note: A rate of 1.0 means there is no damage decay
# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
S:"[7] Attack Damage Decay Rate"=0.9
}
}
"tiny progressions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"cb multipart/forge multipart cbe" {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"compact machines" {
# Improves server performance by properly controlling spawn checks (effectiveness depends on CM's config)
# Disable both 'allowHostileSpawns' and 'allowPeacefulSpawns' in the CM config for best performance
# Does nothing if both config values are true
B:"Allowed Spawns Improvement"=true
# Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed
B:"Invisible Wall Render Fix"=true
# Fixes client-side memory leak associated with miniaturization recipes
B:"Memory Leak Fix"=true
}
"effortless building" {
# Fixes Effortless Building ignoring Metadata when checking for items in inventory
B:"Block Transmutation Fix"=true
}
mrtjpcore {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"astral sorcery" {
# Make it so max size fluid veins never run out
B:"Allow Unlimited Fluid Veins"=true
# Fixes a bug where particle effects would continue to render after changing dimensions
B:"Clear Particle Effects"=true
# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
B:"Downgrade Missing Player Log Level"=true
# Fixes a bug where merging Crystal Tool Properties could result in a division by zero
B:"Fix Division By Zero Crystal Tool"=true
# Fixes a bug where the fluid veins for Neromantic Prime could overflow, resulting in empty veins (just water)
B:"Fix Neromantic Prime Fluid Overflow"=true
# Amount of fluid extracted per Neromantic Prime operation (in mB per 20-30 ticks)
I:"Neromantic Prime Extraction Quantity"=1000
# Extends the fluid vein configuration to allow specifying in which dimensions a fluid can generate
# This should be done as a list of comma-separated dimension IDs at the 5th field. Leave blank to allow all dimensions.
# Example: 'lava;100000;200000;50;0,-1,7' allows lava veins to spawn in the Overworld (0) and Nether (-1)
# Example: 'essence;50000;150000;30' allows essence veins to spawn in all dimensions
B:"Neromantic Prime Fluid Vein Dimensions"=true
# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
B:"Sooty Marble Rendering Fix"=true
}
"modular routers" {
# Fixes particles being added from the wrong thread which corrupted the particle manager
B:"Particle Thread Fix"=true
}
railcraft {
# Disables the beta message warning on world join
B:"No Beta Warning"=true
}
"rftools dimensions" {
B:"Fully Unregister Dimensions"=true
}
"codechicken lib" {
# Fixes network ByteBuf leaks from PacketCustom
B:"Packet Leak Fix"=true
}
"ender storage" {
# Fixes storage frequencies being tracked multiple times
B:"Fix Frequency Tracking"=true
}
openblocks {
# Fixes the Last Stand enchantment triggering too early on pre-mitigation damage (before enchants, potions, etc)
# instead of on post-mitigation damage.
B:"Last Stand Trigger Fix"=true
}
opencomputers {
B:"Packet Leak Fix"=true
}
"requious frakto" {
# Fixes server world being leaked to various particles
B:"Particle Fixes"=true
}
steamworld {
# Fixes a Stack Overflow crash when entering the Sky of Old Dimension
B:"Sky of Old Dimension Fix"=true
}
bibliocraft {
# Allow the Printing Press to properly work with any itemstack with the dyeBlack oredict, instead of only processing with Ink Sacs
B:"Allow Any Black Dye for Printing Press"=true
# Fixes client-side memory leak by disabling version check
B:"Disable Version Check"=true
# Fix BiblioCraft's custom Armor Stand not respecting the Curse of Binding
B:"Fix Armor Stand Binding"=true
# Fix BiblioCraft's custom Armor Stand using the incorrect slots for items or not recognizing the items as valid
B:"Fix Armor Stand Slots"=true
# Fix Fancy Signs rendering items and blocks in different ways between the GUI and in-world
B:"Fix Fancy Sign Rotation"=true
# Fix IItemHandler#getStackInSlot method not existing due to being obfuscated by IInventory, preventing countless errors
# This occurs because BiblioCraft's Tile Entities implement both IInventory and IItemHandler, and getStackInSlot is an obfuscated method in IInventory but not IItemHandler
B:"Fix IItemHandler Method Not Existing"=true
# Make BiblioCraft actually use simulate properly when inserting and extracting items, fixing many item transfer methods
B:"Fix Item Transfer"=true
# Fixes removing an ItemStack not copying all data correctly, particularly for backpacks
B:"Fix ItemStack Copying"=true
# Fixes the Antique Atlas and Clipboard rendering incorrect when the Main Hand is set to Left
B:"Fix Left Handed Rendering"=true
# Fix the Clipboard and the Stockroom Catalogue behaving incorrectly when used in the offhand
B:"Fix Using Incorrect Hand"=true
# Register all sounds, fixing bugs when attempting to play them on servers
B:"Multiplayer Sound Fix"=true
}
collective {
# Fixes memory leak when unloading worlds/switching dimensions
B:"Memory Leak Fix"=true
}
emojicord {
B:"Emoji Context"=true
}
"ender io" {
# When changing colors in the Redstone Conduit GUI, remove the signal from the old color
B:"Clear Outdated Redstone Conduit"=true
# Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow
B:"Fix Chorus Farming StackOverflow"=true
# Makes inserting into the Impulse Hopper filter by NBT of the relevant ghost item, which is required for actually moving the item
B:"Fix Impulse Hopper NBT Inputs"=true
# Fix the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly
B:"Fix Soul Binder JEI Appearance"=true
# Fixes client-side memory leak by replacing obelisk renderer with a simpler one
B:"Replace Obelisk Renderer"=true
# Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again
B:"Save Filter Cycle Buttons Properly"=true
}
"in control!" {
# Prevents the client thread from modifying a server-only static field
B:"Fix ForgeEventHandler Crash"=true
# Fixes onJoin spawn rules repeatedly modifying mob attack/health/speed
B:"Spawn Rule Stats Fix"=true
}
"iron chests" {
# Fixes client-side memory leak by replacing the crystal chest/shulker box renderer with a simpler one
# Note: Stack sizes are not rendered, similar to modern versions of this mod
B:"Replace Crystal Chest/Shulker Renderer"=true
}
"random things" {
# Fixes a bug where crafting the output of an Anvil recipe would modify the recipe, preventing crafts until restart
B:"Anvil Crafting Fix"=true
# Fix a bug where teleporting to the Spectre dimension on servers can leave the player stalled out in the void
# Only applies to servers
B:"Fix Spectre Dimension Teleport Stall"=false
# Fixes a duplication exploit connected to the Advanced Item Collector
B:"Item Collector Dupe"=true
}
woot {
# Remove any leftover entities spawned on simulated mob's death
B:"Cleanup Simulated Kills"=true
}
"better with mods" {
# Fixes BWM beacons reading null tags from vanilla beacons
B:"Beacon NBT Loading Fix"=true
}
evilcraft {
# Avoid repeatedly running intensive calculations involving spawning a random Vengeance Spirit
B:"Vengeance Spirit Random Performance"=true
# Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick
B:"Vengeance Spirit Regex Cache"=true
}
"modular magic" {
# Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it
B:"Fix Null Ingredient"=true
}
mmmmmmmmmmmm {
# Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor.
# This is primarily relevant for fixing a duplication bug involving EnderIO Armor and its interact with being "destroyed"
B:"Copy Armor Stacks to Dummy"=true
}
agricraft {
# Fixes crash when Ender IO's Farming Station attempts to harvest Agricraft crops
B:"Ender IO Integration Fix"=true
}
backpacks {
# Prevents unintended offhand right-click behavior when opening backpacks
B:"No Offhand Interaction"=true
}
bewitchment {
# Fix the Witches Altar checking blocks causing crashes when scanning blocks that do not have the expected properties, primarily TerraFirmaCraft leaves
B:"Fix Altar IBlockState Check"=true
# Fixes Witches' Oven consuming container fuel items
B:"Witches' Oven Fix"=true
}
"cooking for blockheads" {
# Fixes CFB Oven consuming container fuel items
B:"Oven Fix"=true
}
corpse {
# Fixes opening up GUIs on a non-client thread
B:"Opening GUIs Off-thread Fix"=true
}
"electroblob's wizardry" {
# Fixes crash when wearing armors from Construct's Armory
B:"Construct's Armory Armor Fix"=true
}
"fps reducer" {
# Makes the HUD display the actual FPS of the game, instead of the FPS of the HUD itself
B:"Correct FPS Display"=true
}
"moar tinkers" {
# Enables Energy Eater/Repair to pull from baubles
B:"Baubles Compatibility"=true
}
"gaia dimension" {
# Safely access a nullable array when checking recipes in the Restructurer
B:"Fix Restructurer Crash"=true
}
"cofh world" {
# Prevents CoFH World features from generating in superflat world types
B:"Prevent Superflat Generation"=false
}
minejurassic {
B:"Prevent Fossil Generation"=false
}
"proper pumpkins mod" {
# Fixes a bug where converting a pumpkin from a non-horizontal face would crash
B:"Facing Crash Fix"=true
}
"jurassic reborn" {
# Generates the geneticist house in villages
B:"Geneticist Villager House Generation"=true
}
"divine rpg" {
# Changes the creature type for DivineRPG Water Mobs to be WATER_CREATURE, fixing issues with hostile mob spawn caps and infinite water mob spawning
B:"Change Water Mob Creature Type"=false
# Aquamarine nominally has durability, but does not set the max stack size to 1.
# As the tweak "Fix Consuming Incorrect Hand" fixes the bug preventing durability from being used, fixing the stack size is also needed.
B:"Fix Aquamarine Stack Size"=true
# Fixes issues with armor set effects being cleaned up under the wrong conditions that caused crashes
B:"Fix Armor Set Effect Cleanup"=true
# Fix various DivineRPG items consuming the item in the main hand regardless of the hand actually used
B:"Fix Consuming Incorrect Hand"=true
# Fix the Nightmare Bed not dropping when being broken
B:"Fix Nightmare Bed Drop"=true
}
"immersive engineering" {
# Fires the PlayerDestroyItemEvent when an Immersive Engineering tool breaks, fixing a number of cross-compatibility issues
B:"Tool Break Fire Event"=true
# Fixes the tool breaking setting the main hand to empty regardless of what hand the tool is in
B:"Tool Break Hand Replacement"=true
}
"item favorites" {
# Fixes issues with favorite items not being saved/loaded correctly on Unix-based systems
B:"Path correction"=true
}
"applied energistics 2 unofficial extended life" {
# Mitigates crashes caused by misbehaving IItemHandlers
B:"Mitigate Storage Bus Crashes"=false
}
"aether legacy" {
# When dropping equipped Accessories, add the drops to the event instead of dropping them directly, allowing compatibility with various grave mods
B:"Capture Accessory Drops"=true
}
avaritiaddons {
# Fix the Infinity Chest not properly handling the held itemstack when closing the container
B:"Fix Container Held Stack Bug"=true
}
cyclic {
# Adds pages to Cyclic's Ender Book waypoint GUI to prevent large waypoint lists rendering off-screen
B:"Ender Book Pagination"=true
# How many saved waypoints to show on each Ender Book page.
# Default 32 keeps Cyclic's original 8 rows per column and shows four columns per page.
# Cyclicmagic.cfg: 'EnderBookMaxSaved' still controls the maximum number of waypoints stored per book.
# Min: 1
# Max: 64
I:"Ender Book Waypoints Per Page"=32
# Fixes memory leak associated with advancements when creating FakePlayers
B:"Memory Leak Fix"=true
}
"dank storage" {
# Fixes Max Int (2.1B) stacks being voided when right clicking on them in a Dank
B:"Fix Slot voiding"=true
}
"extreme reactors" {
# Mitigates NPE in updateServer by no-oping fluid transfers when the direction is null
B:"Mitigate Steam Reactor Crash"=true
}
rftools {
# Fixes sporadic crashes when using RFTools Storage XNet channels
B:"Fix XNet Channel Crash"=true
# Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting
B:"Fully Unregister Dimensions"=true
}
roots {
# Check if the oredict is registered before adding an entry to the list, preventing a bug when copper or silver ingots or nuggets are disabled
B:"Check Spirit Drop Oredict"=true
# Disable opening the Creative Pouch GUI as it immediately crashes
B:"Creative Pouch GUI Crash"=true
# Disable Elemental Soils triggering updates on redstone updates
B:"Disable Element Soil Growth Acceleration"=true
# Save the Icicle entity type as NBT, fixing a crash where the type was null
B:"Icicle Type Saving"=true
# Fix an issue where disabled modifiers would still consume their material, voiding the
B:"Modifier GUI Voiding"=true
# Make the Mortar Spell Dust crafting output a copy of the ItemStack, avoiding issues where the recipe is inadvertently modified
B:"Mortar Spell Dust Fix"=true
# Check if the target block is unbreakable for the Shatter Spell
B:"Prevent Shatter Spell Breaking Unbreakable"=true
# Make the Summon Creatures Ritual stop when checking if blocks out of world are air, preventing an infinite loop when running the ritual above the void
B:"Summon Creatures Ritual Infinite loop"=true
}
tombmanygraves2 {
# Universal Tweaks always adds AetherLegacyInventory compat to TombManyGraves2,
# but this functionality will only work properly if Aether Legacy: Capture Accessory Drops is enabled.
# This cannot be disabled, and this config only exists to notify that this functionality exists.
S:"Aether Legacy Accessory Compat"=ALWAYS_ENABLED
# Change the timestamp used from 'MM_dd_YYYY_HH_mm_ss' to an ISO 8601 based format of 'yyyy-MM-dd'T'HH:mm:ss'
B:"Change Timestamp"=false
# Fix TombManyGraves not spawning the grave due to incorrectly checking world height
B:"Proper World Size Check"=true
}
xnet {
# Patches several ArrayIndexOutOfBoundsExceptions in the controller logic
B:"Fix Various Controller Crashes"=true
}
"barrels, drums, storage & more" {
# Prevents CME crashes in other mods (e.g. InControl) when dropping items onto the floor from a barrel
B:"Fix Barrel Thread Safety"=true
}
"open glasses 2" {
# Fix a NPE when getting the glasses stack when Baubles or Techguns is installed
B:"Exception getting Glasses Stack"=true
}
hammerlib {
# Optimizes HammerLib's item color rendering performance, increasing FPS when rendering ItemStacks
B:"Optimized ItemColorHelper Rendering"=true
# Prevent checking the stopmodreposts api, as it is blocked in some regions and can cause timeouts or significant delays in starting
B:"Skip Checking URL"=false
}
"void island control" {
# Fixes islands not being able to be created if the dimension is not the overworld when visiting the dimension for the first time due to the spawn island not being created
B:"Fix Spawn Island Creation"=true
}
}