Files
PietroSainaghi 2a6cdb591d update
2023-03-14 21:03:51 -07:00

509 lines
14 KiB
INI

# Configuration file
##########################################################################################################
# data model mob names
#--------------------------------------------------------------------------------------------------------#
# Register entities that count towards leveling up the model
# Format is modname:entity_name
##########################################################################################################
"data model mob names" {
# Blaze
S:blaze <
minecraft:blaze
>
# Creeper
S:creeper <
minecraft:creeper
>
# Dragon
S:dragon <
minecraft:ender_dragon
>
# Enderman
S:enderman <
minecraft:enderman
deepmoblearning:trial_enderman
>
# Ghast
S:ghast <
minecraft:ghast
>
# Guardian
S:guardian <
minecraft:elder_guardian
minecraft:guardian
>
# Shulker
S:shulker <
minecraft:shulker
>
# Creeper
S:skeleton <
minecraft:stray
minecraft:skeleton
twilightforest:skeleton_druid
>
# Slime
S:slime <
minecraft:slime
minecraft:magma_cube
deepmoblearning:trial_slime
>
# Spider
S:spider <
minecraft:spider
minecraft:cave_spider
twilightforest:hedge_spider
twilightforest:king_spider
deepmoblearning:trial_spider
deepmoblearning:trial_cave_spider
>
# Thermal Elemental
S:thermalelemental <
thermalfoundation:blizz
thermalfoundation:blitz
thermalfoundation:basalz
>
# Tinker construct slime
S:tinkerslime <
tconstruct:blueslime
>
# Twilight Darkwood creatures
S:twilightdarkwood <
twilightforest:redcap
twilightforest:blockchain_goblin
twilightforest:kobold
twilightforest:goblin_knight_lower
twilightforest:goblin_knight_upper
twilightforest:helmet_crab
twilightforest:knight_phantom
twilightforest:tower_ghast
twilightforest:tower_broodling
twilightforest:tower_golem
twilightforest:tower_termite
twilightforest:mini_ghast
twilightforest:ur_ghast
>
# Twilight Forest(Biome, not the whole mod)
S:twilightforest <
twilightforest:naga
twilightforest:lich_minion
twilightforest:lich
twilightforest:death_tome
twilightforest:swarm_spider
>
# Twilight Glacier creatures
S:twilightglacier <
twilightforest:yeti_alpha
twilightforest:yeti
twilightforest:winter_wolf
twilightforest:penguin
twilightforest:snow_guardian
twilightforest:stable_ice_core
twilightforest:unstable_ice_core
twilightforest:snow_queen
>
# Twilight Swamp creatures
S:twilightswamp <
twilightforest:minotaur
twilightforest:minoshroom
twilightforest:maze_slime
twilightforest:fire_beetle
twilightforest:pinch_beetle
twilightforest:slime_beetle
twilightforest:hydra
>
# Witch
S:witch <
minecraft:witch
>
# Wither
S:wither <
minecraft:wither
>
# Wither Skeleton
S:witherskeleton <
minecraft:wither_skeleton
>
# Zombie
S:zombie <
minecraft:husk
minecraft:zombie
minecraft:zombie_villager
minecraft:zombie_pigman
>
}
##########################################################################################################
# data model simulation costs
#--------------------------------------------------------------------------------------------------------#
# Simulation costs for all the data models (in RF/t)
# Cost should not exceed a full machine buffer (Max 6666 RF/t)
# Values over the max will be set to the max
##########################################################################################################
"data model simulation costs" {
I:blaze=1500
I:creeper=80
I:dragon=6000
I:enderman=2000
I:ghast=2000
I:guardian=1500
I:shulker=256
I:skeleton=80
I:slime=300
I:spider=80
I:thermalelemental=500
I:tinkerslime=500
I:twilightdarkwood=500
I:twilightforest=500
I:twilightglacier=500
I:twilightswamp=500
I:witch=400
I:wither=5000
I:witherskeleton=3000
I:zombie=80
}
general {
# Horizontal spacing from the selected corner, values can be both positive and negative
I:guiOverlayHorizontalSpacing=0
# Which position on the screen the Deep learner gui will appear on. (bottomleft will clash with the chat) [values: topleft/topright/bottomleft/bottomright]
S:guiOverlaySide=topleft
# Vertical spacing from the selected corner, values can be both positive and negative
I:guiOverlayVerticalSpacing=0
# Set to false to disable the creative flight portion of the Glitch armorset.
B:isGlitchArmorCreativeFlightEnabled=false
# Enable the Crafting of sooted redstone on Vanilla blocks of coal
B:isSootedRedstoneCraftingEnabled=true
# RF/t cost for the Loot Fabricator, roof is 18k RF/t
I:rfCostLootFabricator=3072
}
##########################################################################################################
# matter experience
#--------------------------------------------------------------------------------------------------------#
# Experience values for the different "realm" matters, maxValue: 999
##########################################################################################################
"matter experience" {
I:extraterrestrial=1
I:hellish=1
I:overworldian=1
I:twilight=1
}
##########################################################################################################
# model experience tweaks
#--------------------------------------------------------------------------------------------------------#
# DISCLAIMER: Please tweak these values responsibly if you're building modpacks for the public, This mods intent is not to be grindy or "timegated"
# Remember that a high kill multiplier devalues how much you can use the simulation chamber for leveling
# For example, a killmultiplier of 100 and 2 required kills to next tier is the equivalent of 200 simulations
# Data formula: killmultiplier * requiredKills
# Max multiplier: 100
# Max kills to next tier: 500
##########################################################################################################
"model experience tweaks" {
# How much data you get per kill on the Faulty tier (It's Best to leave this at 1, as a baseline)
I:killMultiplierTier0=1
# How much data you get per kill on the Basic tier
I:killMultiplierTier1=4
# How much data you get per kill on the Advanced tier
I:killMultiplierTier2=10
# How much data you get per kill on the Superior tier
I:killMultiplierTier3=18
# Number of kills to reach the Basic tier.
I:killsToTier1=20
# Number of kills to reach the Advanced tier.
I:killsToTier2=40
# Number of kills to reach the Superior tier.
I:killsToTier3=60
# Number of kills to reach the Self Aware tier.
I:killsToTier4=100
}
##########################################################################################################
# pristine matter chance
#--------------------------------------------------------------------------------------------------------#
# The chance to output pristine matter from the various tiers
# Starts at basic since faulty models can't be used in the simulation chamber
##########################################################################################################
"pristine matter chance" {
I:tier1=5
I:tier2=10
I:tier3=20
I:tier4=30
}
##########################################################################################################
# pristine output items
#--------------------------------------------------------------------------------------------------------#
# Entries for Loot fabricator outputs from the different pristine items.
# Input format "minecraft:coal,64,0"
# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
# Optionally supports NBT tags, example:
# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
##########################################################################################################
"pristine output items" {
# Blaze
S:blaze <
minecraft:blaze_rod,22,0
thermalfoundation:material,32,771
xreliquary:mob_ingredient,1,7
>
# Creeper
S:creeper <
minecraft:gunpowder,64,0
minecraft:skull,6,4
aoa3:copper_coin,1,0
>
# Dragon
S:dragon <
minecraft:dragon_breath,32,0
mysticalagradditions:stuff,1,2
draconicevolution:draconium_dust,8,0
bhc:orange_heart,2,0
minecraft:elytra,1,0
>
# Enderman
S:enderman <
minecraft:ender_pearl,6,0
minecraft:end_crystal,1,0
enderio:block_enderman_skull,2,0
xreliquary:mob_ingredient,1,11
>
# Ghast
S:ghast <
minecraft:ghast_tear,8,0
xreliquary:mob_ingredient,1,3
>
# Guardian
S:guardian <
minecraft:prismarine_shard,32,0
minecraft:prismarine_crystals,32,0
minecraft:fish,64,0
bhc:red_heart,8,0
xreliquary:mob_ingredient,1,16
>
# Shulker
S:shulker <
minecraft:shulker_shell,18,0
minecraft:diamond,2,0
>
# Skeleton
S:skeleton <
minecraft:bone,64,0
minecraft:arrow,64,0
minecraft:skull,6,0
xreliquary:mob_ingredient,1,0
>
# Slime
S:slime <
minecraft:slime_ball,32,0
xreliquary:mob_ingredient,1,4
>
# Spider
S:spider <
minecraft:spider_eye,16,0
minecraft:string,64,0
minecraft:web,8,0
xreliquary:mob_ingredient,1,2
>
# Thermal Elemental
S:thermalelemental <
thermalfoundation:material,16,772
thermalfoundation:material,16,770
minecraft:snowball,16,0
thermalfoundation:material,8,2050
thermalfoundation:material,8,2052
thermalfoundation:material,8,2048
>
# Tinker construct slime
S:tinkerslime <
tconstruct:edible,18,1
tconstruct:edible,18,2
tconstruct:edible,18,4
tconstruct:slime_sapling,4,0
tconstruct:slime_sapling,4,1
tconstruct:slime_sapling,4,2
>
# Twilight Darkwood creatures
S:twilightdarkwood <
twilightforest:armor_shard_cluster,1,0
twilightforest:carminite,1,0
minecraft:diamond_ore,3,0
minecraft:emerald_ore,2,0
minecraft:fish,32,0
bhc:green_heart,1,0
>
# Twilight Forest(Biome, not the whole mod)
S:twilightforest <
twilightforest:naga_scale,1,0
twilightforest:charm_of_life_1,1,0
twilightforest:charm_of_keeping_1,1,0
minecraft:paper,64,0
minecraft:book,32,0
>
# Twilight Glacier creatures
S:twilightglacier <
xreliquary:mob_ingredient,1,10
twilightforest:arctic_fur,1,0
twilightforest:alpha_fur,1,0
minecraft:packed_ice,16,0
minecraft:feather,32,0
twilightforest:charm_of_life_2,1,0
twilightforest:charm_of_keeping_2,1,0
bhc:blue_heart,1,0
>
# Twilight Swamp creatures
S:twilightswamp <
twilightforest:steeleaf_ingot,1,0
twilightforest:ironwood_raw,15,0
twilightforest:fiery_ingot,1,0
twilightforest:hydra_chop,1,0
minecraft:gold_ingot,5,0
minecraft:red_mushroom,32,0
minecraft:slime_ball,16,0
>
# Witch
S:witch <
minecraft:redstone,8,0
minecraft:glowstone_dust,8,0
minecraft:sugar,64,0
xreliquary:mob_ingredient,2,5
>
# Wither
S:wither <
mysticalagradditions:stuff,1,0
aoa3:nether_tokens,1,0
aoa3:small_skill_crystal,1,0
aoa3:wither_rune,1,0
>
# Wither Skeleton
S:witherskeleton <
minecraft:skull,1,1
minecraft:coal,64,0
xreliquary:mob_ingredient,1,1
>
# Zombie
S:zombie <
minecraft:rotten_flesh,64,0
minecraft:skull,1,2
minecraft:iron_ingot,16,0
minecraft:carrot,32,0
minecraft:potato,32,0
xreliquary:mob_ingredient,1,6
>
}
##########################################################################################################
# trial max tier rewards
#--------------------------------------------------------------------------------------------------------#
# Rewards for the Max tier of trials.
# CAUTION: Max 3 items per list, anything after that will be trimmed.
# Input format "minecraft:coal,64,0"
# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
# Optionally supports NBT tags, example:
# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
##########################################################################################################
"trial max tier rewards" {
# Enderman Trial Reward
S:enderman <
deepmoblearning:glitch_heart,5,0
>
# Skeleton Trial Reward
S:skeleton <
deepmoblearning:glitch_heart,3,0
>
# Slime Trial Reward
S:slime <
deepmoblearning:glitch_heart,3,0
>
# Spider Trial Reward
S:spider <
deepmoblearning:glitch_heart,4,0
>
# Witch Trial Reward
S:witch <
deepmoblearning:glitch_heart,6,0
>
# Slime Trial Reward
S:witherskeleton <
deepmoblearning:glitch_heart,5,0
>
# Zombie Trial Reward
S:zombie <
deepmoblearning:glitch_heart,3,0
>
}