3392 lines
149 KiB
INI
3392 lines
149 KiB
INI
// See http://bdew.net/gendustry/configuration/adding-custom-bees/ for general explanation
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if HaveForestryModule Bees <<
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// http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-branches/
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cfg Branches {
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cfg Meatball { // Section name is unused but must be unique
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UID = "gendustry.meatball" // uid of new branch, should be namespaced to prevent colissions
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Parent = apidae // Parent uid, for bees should be "apidae"
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Scientific = Meatballis // Fluff
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}
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cfg Balanced { // Section name is unused but must be unique
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UID = "gendustry.balanced" // uid of new branch, should be namespaced to prevent colissions
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Parent = apidae // Parent uid, for bees should be "apidae"
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Scientific = Bilanciata // Fluff
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}
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}
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// http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-species/
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cfg Bees {
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cfg Meatball {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xFF0000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x0000FF
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Meatball // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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30% HoneyComb:meatball // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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10% I:contenttweaker:meatball
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolFalse" // Override a single trait
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Flower_Provider = "gendustry.flowersGoldBlocks" // See below
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}
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}
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cfg Springwater {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xb0e2ff // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x9af5a0
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Springwater // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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60% HoneyComb:hotspring // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolFalse" // Override a single trait
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Flower_Provider = "gendustry.flowersDirtBlocks" // See below
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}
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}
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cfg Gorgon {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x215224 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xfffb00
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Gorgon // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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60% HoneyComb:gorgon // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolFalse" // Override a single trait
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Flower_Provider = "gendustry.flowersWoodLog" // See below
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}
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}
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cfg Formic {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x5db0a2 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x5db079
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Formic // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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60% HoneyComb:formic // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolFalse" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Balanced {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x736d70 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x6d757d
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Balanced // Fluff
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Authority = BDEW
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Branch = "gendustry.balanced"
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Products = DropsList( // List of drops with chances
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30% HoneyComb:balanced // Can use all the specifiers usable in recipes
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60% I:minecraft:clay_ball
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)
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Specialty = DropsList(
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90% HoneyComb:balanced
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Radiant {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0xa85e32 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x54ebcf
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Radiant // Fluff
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Authority = BDEW
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Branch = "gendustry.balanced"
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Products = DropsList( // List of drops with chances
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10% HoneyComb:beacon // Can use all the specifiers usable in recipes
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60% I:minecraft:clay_ball
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)
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Specialty = DropsList(
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10% HoneyComb:beacon
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Uranium {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x0c5c08 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x042b02
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Uranium // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:uranium // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:uranium
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Thorium {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x393b39 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x040804
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Thorium // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:thorium // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:thorium
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Oxygen {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xcea8ff // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xf05e59
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Oxygen // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:oxygenated // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:oxygenated
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Alchemical {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x13799c
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Alchemical // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:alchemical
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99% HoneyComb:alchemical // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:alchemical
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99% HoneyComb:alchemical
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Feesh {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x7a4111 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x0a1f4d
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Feesh // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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30% I:minecraft:clay_ball // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% I:contenttweaker:cat_ears
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Fiotic {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x0a1f4d
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Fiotic // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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30% I:minecraft:clay_ball // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% I:contenttweaker:blue_hair
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Armored {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x009fc7
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Armored // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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30% I:contenttweaker:shield_of_terra // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% I:contenttweaker:shield_of_terra
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Luctor {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x17e300 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xeb1207
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Luctor // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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30% I:contenttweaker:italian_flag // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% I:contenttweaker:italian_flag
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "forestry.flowersVanilla" // See below
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}
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}
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cfg Trinity {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x92960b
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Trinity // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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|
|
Products = DropsList( // List of drops with chances
|
|
30% HoneyComb:trinity // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:trinity
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersVanilla" // See below
|
|
}
|
|
}
|
|
cfg Shyre {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x073c91 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xd6d60d
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Shyre // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% HoneyComb:shyre // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:shyre
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersVanilla" // See below
|
|
}
|
|
}
|
|
cfg Twilight {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x919191 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x333333
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Twilight // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% HoneyComb:twilight
|
|
90% HoneyComb:twilightnether // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:twilight
|
|
90% HoneyComb:twilightnether
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersVanilla" // See below
|
|
}
|
|
}
|
|
cfg Sniper {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x0f7d27
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Sniper // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
10% HoneyComb:sniper // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
10% HoneyComb:sniper
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesDemonic" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersNether" // See below
|
|
}
|
|
}
|
|
cfg Gunman {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x827a0c
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Gunman // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
10% HoneyComb:gun // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
10% HoneyComb:gun
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesDemonic" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersNether" // See below
|
|
}
|
|
}
|
|
cfg Artillery {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x07228c
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Artillery // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
10% HoneyComb:cannon // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
10% HoneyComb:cannon
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesDemonic" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersNether" // See below
|
|
}
|
|
}
|
|
cfg Bomber {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x961412
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Bomber // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
10% HoneyComb:bomb // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
10% HoneyComb:bomb
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesDemonic" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersNether" // See below
|
|
}
|
|
}
|
|
cfg GunDevil {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xe6f0e9
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = GunDevil // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
10% I:contenttweaker:gun_devil_fragment // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
70% I:contenttweaker:gun_devil_fragment
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesDemonic" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersNether" // See below
|
|
}
|
|
}
|
|
cfg Fissile {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x245e08 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x657507
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Fissile // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:heuf_fuel // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:heuf_fuel
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesDemonic" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersNether" // See below
|
|
}
|
|
}
|
|
cfg Gravity {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x06347a // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xc7c7c7
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Gravity // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% HoneyComb:gravitybound // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
1% I:contenttweaker:dense_gravitite_ore
|
|
80% HoneyComb:gravitybound
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Flower_Provider = "gendustry.flowersGoldBlocks" // See below
|
|
}
|
|
}
|
|
cfg Necronomibee {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x032901
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Necronomibee // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% HoneyComb:necronomicomb // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:necronomicomb
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Flower_Provider = "gendustry.flowersAbyssalStatue" // See below
|
|
}
|
|
}
|
|
cfg Herblore {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xfcba03 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x064200
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Herblore // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
10% HoneyComb:herblore // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
10% HoneyComb:herblore
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesDemonic" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "forestry.flowersNether" // See below
|
|
}
|
|
}
|
|
cfg Flux {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x570400 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x000000
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Flux // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:fluxnetworks:flux // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:fluxnetworks:flux
|
|
99% I:fluxnetworks:flux
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Experienced {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x53e825 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x9ae31b
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Experienced // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:condensed_essence // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:condensed_essence
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "gendustry.flowersFrostedAllure" // See below
|
|
}
|
|
}
|
|
cfg Uselessforce {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xb84b0d // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xde6d6d
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Uselessforce // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:ai_art // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:ai_art
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Restlessclam {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xa67777 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xf7f2f2
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Restlessclam // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:sick_fade // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:sick_fade
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Sandman {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xff9f40 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x000000
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Sandman // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
80% I:minecraft:sand // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% I:contenttweaker:addiction_cookie
|
|
99% I:contenttweaker:addiction_cookie
|
|
99% I:contenttweaker:addiction_cookie
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg NerdySpider {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x6b6145 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x30b839
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = NerdySpider // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:spooder_glasses // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:spooder_glasses
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Shadow {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x2bdcf0 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xf02bed
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Shadow // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:kitty_smile // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:kitty_smile
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Baguette {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x26c91a // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xd4a7cf
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Shadow // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:sausage_sandwich // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:sausage_sandwich
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Pyromaniacal {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x1788ad
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Pyromaniacal // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:rainbow_fire // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:rainbow_fire
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "careerbees.devil" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Ryleyan {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x117063 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x117013
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Ryleyan // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
5% I:contenttweaker:stone_of_the_sleeping_city // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
10% I:contenttweaker:stone_of_the_sleeping_city
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Sanitizing {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x765b8a // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x8565e6
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Sanitizing // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
15% I:thaumcraft:flesh_block // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
20% I:thaumcraft:sanity_soap
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Flower_Provider = "forestry.flowersNether" // See below
|
|
}
|
|
}
|
|
cfg Agricultural {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x7aff88 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x004f08
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Agricultural // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% HoneyComb:agricultural // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
10% HoneyComb:agricultural
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Heraldry {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x00fffb // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xff94b4
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Heraldry // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
18% HoneyComb:heraldry // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
80% HoneyComb:heraldry
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Helplessness {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x6d0fd9 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x2754e8
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Helplessness // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
99% HoneyComb:helpless // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:helpless
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "careerbees.acceleration" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Darkness {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x870000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x523e10
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Darkness // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
99% HoneyComb:dark // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:dark
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "careerbees.honey_smelter" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Fear {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xe67e10 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x82776b
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Fear // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
99% HoneyComb:fearful // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:fearful
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "careerbees.police" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Solitude {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xff75e8 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x8c8162
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Solitude // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
99% HoneyComb:solitary // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:solitary
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "careerbees.phd" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Deeplearner {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x15688c // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x04151c
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Deeplearner // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
99% HoneyComb:deeplearner
|
|
88% HoneyComb:deeplearner
|
|
77% HoneyComb:deeplearner // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:deeplearner
|
|
88% HoneyComb:deeplearner
|
|
77% HoneyComb:deeplearner
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Salty {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x9f70a1 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x948d69
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Salty // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:polar_catalyst
|
|
15% I:contenttweaker:polar_catalyst // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% I:contenttweaker:polar_catalyst
|
|
55% I:contenttweaker:polar_catalyst
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Stormborn {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x05063b // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x37043b
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Stormborn // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:stormlight_fragment
|
|
15% I:contenttweaker:stormlight_fragment // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% I:contenttweaker:stormlight_fragment
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Apothecary {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x9e951c // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x6d0e80
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Apothecary // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
15% HoneyComb:apothecary
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
69% HoneyComb:apothecary
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "careerbees.mad_scientist" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Soulsucking {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x7a7649
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Soulsucking // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% HoneyComb:soulsucking
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
89% HoneyComb:soulsucking
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Isekai {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x7a7649
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Soulsucking // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
45% HoneyComb:isekai
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
65% HoneyComb:isekai
|
|
44% HoneyComb:isekai
|
|
25% HoneyComb:isekai
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Crepuscular {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x6f8f84 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x62708a
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Soulsucking // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:contenttweaker:crimson_doctrine_tome
|
|
1% I:contenttweaker:crimson_emperor_icon
|
|
1% I:contenttweaker:scarlet_letter
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
5% I:contenttweaker:crimson_doctrine_tome
|
|
5% I:contenttweaker:crimson_emperor_icon
|
|
5% I:contenttweaker:scarlet_letter
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Warrior {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xfbff00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x00ff0d
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Warrior // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% HoneyComb:warrior
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
65% HoneyComb:warrior
|
|
60% HoneyComb:warrior
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Pyramid {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xada800 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xc9c895
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Pyramid // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:minecraft:sand
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
45% I:minecraft:sand
|
|
10% I:contenttweaker:stargate_sand
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "magicbees.speciesInfernal" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Buried {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xa8a183 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xc9c895
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Buried // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:minecraft:sand
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
55% I:minecraft:sand
|
|
10% I:contenttweaker:stargate_hieroglyphs
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "magicbees.speciesSavant" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Stargazer {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x34a89d // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x1b2682
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Stargazer // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:minecraft:sand
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
66% I:minecraft:sand
|
|
10% I:contenttweaker:sideral_steel
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.quantum" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "gendustry.flowersSideralSteel" // See below
|
|
}
|
|
}
|
|
cfg Chevron {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xfffb00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xffaa00
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Chevron // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:minecraft:sand
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
66% I:minecraft:sand
|
|
10% I:contenttweaker:stargate_chevron
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.quantum" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "gendustry.flowersSideralSteel" // See below
|
|
}
|
|
}
|
|
cfg Ringbearer {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x6a7f80 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x539194
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Ringbearer // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:minecraft:sand
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
66% I:minecraft:sand
|
|
10% I:contenttweaker:stargate_ring
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.quantum" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "gendustry.flowersSideralSteel" // See below
|
|
}
|
|
}
|
|
cfg Controller {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x6a7f80 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x72758f
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Controller // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:minecraft:sand
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
66% I:minecraft:sand
|
|
10% I:contenttweaker:stargate_controller
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.quantum" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "gendustry.flowersSideralSteel" // See below
|
|
}
|
|
}
|
|
cfg Tinkerest {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x282d2e // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xebe728
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Tinkerest // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% HoneyComb:tinkerest
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:tinkerest
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Thermallyexpanded {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x006338 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x2eab75
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Thermallyexpanded // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% HoneyComb:thermallyexpanded
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:thermallyexpanded
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Nucleartechnician {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xb5b36b // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x9fc9bf
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Nucleartechnician // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% HoneyComb:nucleartechnician
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:nucleartechnician
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Serenading {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x701680 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x7c67ab
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Serenading // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% HoneyComb:serenading
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:serenading
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Fluorine {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x91876a // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x3d7342
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Fluorine // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% HoneyComb:fluorine
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:fluorine
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Helium {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xd158b3 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x8c0a40
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Helium // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% HoneyComb:helium
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% HoneyComb:helium
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Connor {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xc96330 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x702387
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Connor // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
65% I:contenttweaker:massive_boomboom
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
75% I:contenttweaker:massive_boomboom
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Freeky {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x1b1f8f // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x000000
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Freeky // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:contenttweaker:emc_crown
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% I:contenttweaker:emc_crown
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Kurrycat {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xafb0c7 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x407073
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Kurrycat // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:contenttweaker:atomic_glasses
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% I:contenttweaker:atomic_glasses
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg SpoonyPanda {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xe33667 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x788f7c
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = SpoonyPanda // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
20% I:contenttweaker:cool_walking_stick
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:cool_walking_stick
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg LordRaine {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x49c9c7 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x54b86c
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = LordRaine // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
20% I:contenttweaker:horrible_unedited_fanfiction
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
90% I:contenttweaker:horrible_unedited_fanfiction
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Aedial {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xd46a00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x56bfba
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Aedial // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
50% I:contenttweaker:null_pointer
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
50% I:contenttweaker:null_pointer
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg Mathias {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xff9782 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xffffff
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Mathias // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
80% I:contenttweaker:p0rtals_redish_white_hat
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
10% I:contenttweaker:p0rtals_redish_white_hat
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg ChaosStrikez {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x4c228c // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xa486d1
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = ChaosStrikez // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
33% I:contenttweaker:collar_bells
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
66% I:contenttweaker:collar_bells
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
}
|
|
}
|
|
cfg UniversalConstellation {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xffffff
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = UniversalConstellation // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
1% I:contenttweaker:universal_constellation
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
1% I:contenttweaker:universal_constellation
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "magicbees.speciesInfernal" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg TreeOfLife {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x379951 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x37a6a4
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = TreeOfLife // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
80% I:contenttweaker:order_wood
|
|
80% I:contenttweaker:chaos_wood
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
80% I:contenttweaker:order_wood
|
|
80% I:contenttweaker:chaos_wood
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
}
|
|
}
|
|
|
|
cfg Gallifreyan {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xd94e6c
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Gallifreyan // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
80% I:contenttweaker:strange_stone_essence
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
80% I:contenttweaker:strange_stone_essence
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
}
|
|
}
|
|
|
|
cfg Deeplands {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x7d7d7d // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xad5700
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Deeplands // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
80% I:contenttweaker:deep_dark_matter
|
|
60% I:contenttweaker:deep_dark_matter
|
|
50% I:contenttweaker:deep_dark_matter
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% I:contenttweaker:deep_dark_matter
|
|
95% I:contenttweaker:deep_dark_matter
|
|
90% I:contenttweaker:deep_dark_matter
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
|
|
cfg Ascendant {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x000000
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Ascendant // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
80% I:contenttweaker:opalescent_matter
|
|
60% I:contenttweaker:opalescent_matter
|
|
50% I:contenttweaker:opalescent_matter
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
99% I:contenttweaker:opalescent_matter
|
|
95% I:contenttweaker:opalescent_matter
|
|
90% I:contenttweaker:opalescent_matter
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
|
|
|
|
cfg Honeysmeltest {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x827548 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x633417
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Honeysmeltest // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
40% HoneyComb:honeysmeltest
|
|
30% HoneyComb:honeysmeltest
|
|
20% HoneyComb:honeysmeltest
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
80% HoneyComb:honeysmeltest
|
|
75% HoneyComb:honeysmeltest
|
|
70% HoneyComb:honeysmeltest
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
|
|
cfg Alecsio {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x7930a1 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x8f8b67
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Alecsio // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
40% I:contenttweaker:kitty_paw
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
80% I:contenttweaker:kitty_paw
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
|
|
cfg Bifrost {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x5cbfba // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x99d19e
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Bifrost // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
40% I:divinerpg:arcanium_block
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
80% I:contenttweaker:arcanium_cluster
|
|
70% I:contenttweaker:arcanium_cluster
|
|
50% I:contenttweaker:arcanium_cluster
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Sacredhoney {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x805d2d // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xded716
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Bifrost // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
40% I:twilightforest:cinder_log
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
80% I:twilightforest:cinder_log
|
|
70% I:twilightforest:cinder_log
|
|
50% I:twilightforest:cinder_log
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesForest" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Chunky {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xFF0000
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = Yes // If true - only works at night
|
|
|
|
Binominal = Bifrost // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
40% I:contenttweaker:warren_chunk
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
80% I:contenttweaker:warren_chunk
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "forestry.speciesSpectral" // Copy traits from another species
|
|
Never_Sleeps = "forestry.boolTrue" // Override a single trait
|
|
Flower_Provider = "extrabees.flower.rock" // See below
|
|
}
|
|
}
|
|
cfg Prosperous {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x3ba100 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x044075
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Agricultural // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:prosperous_rock // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:prosperous_rock
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Awakened {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xff8400 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xffe330
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Agricultural // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:awakening_bloom // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:awakening_bloom
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Mei {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x91274e
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Mei // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:white_bangs // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:white_bangs
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg OxCADE {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xc4de00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xc4deff
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = OxCADE // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:voxel_camel // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:voxel_camel
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Dallagen {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xc2c2c2 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x6da872
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Normal // Arid, Normal, Damp
|
|
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Dallagen // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:green_eyebrows // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:green_eyebrows
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Capn {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xbdbdbd // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x575757
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Capn // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:grayscale // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:grayscale
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Kasuminova {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0xff6f00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x000000
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Kasuminova // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:cute_rabbit_ears // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:cute_rabbit_ears
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Eladidu {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = No // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x000d63 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x000000
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Arid // Arid, Normal, Damp
|
|
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Eladidu // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:blue_planet // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:blue_planet
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
cfg Paradoxical {
|
|
Dominant = Yes // Whether species allele is dominant or recessive
|
|
Glowing = Yes // Whether icon should be glowing
|
|
|
|
PrimaryColor = 0x660880 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x000000
|
|
|
|
Secret = No // If true - will not show up in NEI or creative and
|
|
// will not count against the species total.
|
|
|
|
Humidity = Damp // Arid, Normal, Damp
|
|
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
|
|
|
|
Nocturnal = No // If true - only works at night
|
|
|
|
Binominal = Paradoxical // Fluff
|
|
Authority = BDEW
|
|
|
|
Branch = "gendustry.meatball"
|
|
|
|
Products = DropsList( // List of drops with chances
|
|
90% I:contenttweaker:paradoxical_honey // Can use all the specifiers usable in recipes
|
|
)
|
|
|
|
Specialty = DropsList(
|
|
98% I:contenttweaker:paradoxical_honey
|
|
)
|
|
|
|
cfg Traits {
|
|
Base = "extrabees.species.rock" // Copy traits from another species
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
// http://bdew.net/gendustry/configuration/adding-custom-bees/adding-honey-drops-and-combs/
|
|
|
|
cfg HoneyCombs {
|
|
cfg beacon { // Section name used in localization, custom stack name, etc.
|
|
ID = 13369 // Damage value, must be unique
|
|
PrimaryColor = 0xa85e32 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x54ebcf
|
|
}
|
|
cfg meatball { // Section name used in localization, custom stack name, etc.
|
|
ID = 13337 // Damage value, must be unique
|
|
PrimaryColor = 0xFF0000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x0000FF
|
|
}
|
|
cfg alchemical { // Section name used in localization, custom stack name, etc.
|
|
ID = 14004 // Damage value, must be unique
|
|
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x13799c
|
|
}
|
|
cfg uranium { // Section name used in localization, custom stack name, etc.
|
|
ID = 14001 // Damage value, must be unique
|
|
PrimaryColor = 0x0c5c08 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x042b02
|
|
}
|
|
cfg thorium { // Section name used in localization, custom stack name, etc.
|
|
ID = 14002 // Damage value, must be unique
|
|
PrimaryColor = 0x393b39 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x040804
|
|
}
|
|
cfg shyre { // Section name used in localization, custom stack name, etc.
|
|
ID = 13370 // Damage value, must be unique
|
|
PrimaryColor = 0x073c91 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xd6d60d
|
|
}
|
|
cfg twilight { // Section name used in localization, custom stack name, etc.
|
|
ID = 13371 // Damage value, must be unique
|
|
PrimaryColor = 0x919191 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x333333
|
|
}
|
|
cfg twilightnether { // Section name used in localization, custom stack name, etc.
|
|
ID = 13379 // Damage value, must be unique
|
|
PrimaryColor = 0x919191 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x333333
|
|
}
|
|
cfg formic { // Section name used in localization, custom stack name, etc.
|
|
ID = 13340 // Damage value, must be unique
|
|
PrimaryColor = 0x5db0a2 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x5db079
|
|
}
|
|
cfg gorgon { // Section name used in localization, custom stack name, etc.
|
|
ID = 13341 // Damage value, must be unique
|
|
PrimaryColor = 0x215224 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xfffb00
|
|
}
|
|
cfg balanced { // Section name used in localization, custom stack name, etc.
|
|
ID = 13349 // Damage value, must be unique
|
|
PrimaryColor = 0x736d70 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x6d757d
|
|
}
|
|
cfg hotspring { // Section name used in localization, custom stack name, etc.
|
|
ID = 13331 // Damage value, must be unique
|
|
PrimaryColor = 0xb0e2ff // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x9af5a0
|
|
}
|
|
cfg oxygenated { // Section name used in localization, custom stack name, etc.
|
|
ID = 14003 // Damage value, must be unique
|
|
PrimaryColor = 0xcea8ff // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xf05e59
|
|
}
|
|
cfg sniper { // Section name used in localization, custom stack name, etc.
|
|
ID = 14005 // Damage value, must be unique
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x0f7d27
|
|
}
|
|
cfg trinity {
|
|
ID = 13338
|
|
PrimaryColor = 0xffffff
|
|
SecondaryColor = 0x92960b
|
|
}
|
|
cfg gun { // Section name used in localization, custom stack name, etc.
|
|
ID = 14006 // Damage value, must be unique
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x827a0c
|
|
}
|
|
cfg cannon { // Section name used in localization, custom stack name, etc.
|
|
ID = 14007 // Damage value, must be unique
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x07228c
|
|
}
|
|
cfg bomb { // Section name used in localization, custom stack name, etc.
|
|
ID = 14008 // Damage value, must be unique
|
|
PrimaryColor = 0x262626 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x961412
|
|
}
|
|
cfg gravitybound { // Section name used in localization, custom stack name, etc.
|
|
ID = 14009 // Damage value, must be unique
|
|
PrimaryColor = 0x06347a // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xc7c7c7
|
|
}
|
|
cfg necronomicomb { // Section name used in localization, custom stack name, etc.
|
|
ID = 14010 // Damage value, must be unique
|
|
PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x032901
|
|
}
|
|
cfg herblore { // Section name used in localization, custom stack name, etc.
|
|
ID = 14011 // Damage value, must be unique
|
|
PrimaryColor = 0xfcba03 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x064200
|
|
}
|
|
cfg agricultural { // Section name used in localization, custom stack name, etc.
|
|
ID = 14012 // Damage value, must be unique
|
|
PrimaryColor = 0x7aff88 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x004f08
|
|
}
|
|
cfg heraldry { // Section name used in localization, custom stack name, etc.
|
|
ID = 14013 // Damage value, must be unique
|
|
PrimaryColor = 0x00fffb // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0xff94b4
|
|
}
|
|
cfg helpless { // Section name used in localization, custom stack name, etc.
|
|
ID = 14014 // Damage value, must be unique
|
|
PrimaryColor = 0x6d0fd9 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x2754e8
|
|
}
|
|
cfg dark { // Section name used in localization, custom stack name, etc.
|
|
ID = 14015 // Damage value, must be unique
|
|
PrimaryColor = 0x870000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x523e10
|
|
}
|
|
cfg fearful { // Section name used in localization, custom stack name, etc.
|
|
ID = 14016 // Damage value, must be unique
|
|
PrimaryColor = 0xe67e10 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x82776b
|
|
}
|
|
cfg solitary { // Section name used in localization, custom stack name, etc.
|
|
ID = 14017 // Damage value, must be unique
|
|
PrimaryColor = 0xff75e8 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x8c8162
|
|
}
|
|
cfg deeplearner { // Section name used in localization, custom stack name, etc.
|
|
ID = 14018 // Damage value, must be unique
|
|
PrimaryColor = 0x15688c // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x04151c
|
|
}
|
|
cfg apothecary { // Section name used in localization, custom stack name, etc.
|
|
ID = 14019 // Damage value, must be unique
|
|
PrimaryColor = 0x9e951c // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x6d0e80
|
|
}
|
|
cfg soulsucking { // Section name used in localization, custom stack name, etc.
|
|
ID = 14020 // Damage value, must be unique
|
|
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x7a7649
|
|
}
|
|
cfg isekai { // Section name used in localization, custom stack name, etc.
|
|
ID = 14021 // Damage value, must be unique
|
|
PrimaryColor = 0x0067b5 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x0eab74
|
|
}
|
|
cfg warrior { // Section name used in localization, custom stack name, etc.
|
|
ID = 14022 // Damage value, must be unique
|
|
PrimaryColor = 0xfbff00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x00ff0d
|
|
}
|
|
cfg tinkerest { // Section name used in localization, custom stack name, etc.
|
|
ID = 14023 // Damage value, must be unique
|
|
PrimaryColor = 0x282d2e // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x282d2e
|
|
}
|
|
cfg thermallyexpanded { // Section name used in localization, custom stack name, etc.
|
|
ID = 14024 // Damage value, must be unique
|
|
PrimaryColor = 0x006338 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x2eab75
|
|
}
|
|
cfg nucleartechnician { // Section name used in localization, custom stack name, etc.
|
|
ID = 14025 // Damage value, must be unique
|
|
PrimaryColor = 0xb5b36b // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x9fc9bf
|
|
}
|
|
cfg serenading { // Section name used in localization, custom stack name, etc.
|
|
ID = 14026 // Damage value, must be unique
|
|
PrimaryColor = 0x701680 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x7c67ab
|
|
}
|
|
cfg fluorine { // Section name used in localization, custom stack name, etc.
|
|
ID = 14027 // Damage value, must be unique
|
|
PrimaryColor = 0x91876a // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x3d7342
|
|
}
|
|
cfg helium { // Section name used in localization, custom stack name, etc.
|
|
ID = 14028 // Damage value, must be unique
|
|
PrimaryColor = 0xd158b3 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x8c0a40
|
|
}
|
|
cfg honeysmeltest { // Section name used in localization, custom stack name, etc.
|
|
ID = 14029 // Damage value, must be unique
|
|
PrimaryColor = 0x827548 // Color as a hex number, can also be specified as {r g b} with values (0-1)
|
|
SecondaryColor = 0x633417
|
|
}
|
|
}
|
|
|
|
|
|
|
|
cfg HoneyDrops {
|
|
cfg meatball {
|
|
ID = 13337
|
|
PrimaryColor = 0xFF0000
|
|
SecondaryColor = 0x0000FF
|
|
}
|
|
}
|
|
|
|
|
|
// Custom Flower allele that accepts gold blocks and spreads gold ore
|
|
|
|
FlowerAllele goldBlocks { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
|
|
Dominant // can be either Dominant or Recessive
|
|
Accepts OD:blockGold, OD:blockIron // List of blocks that are accepted as "flowers"
|
|
Spread OD:oreGold 1.0 // A block that will be spread randomly, with weight
|
|
}
|
|
FlowerAllele dirtBlocks { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
|
|
Dominant // can be either Dominant or Recessive
|
|
Accepts I:minecraft:dirt // List of blocks that are accepted as "flowers"
|
|
}
|
|
FlowerAllele abyssalStatue { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
|
|
Dominant // can be either Dominant or Recessive
|
|
Accepts I:abyssalcraft:decorativestatue // List of blocks that are accepted as "flowers"
|
|
Spread OD:oreCoralium 1.0 // A block that will be spread randomly, with weight
|
|
}
|
|
FlowerAllele frostedAllure { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
|
|
Dominant // can be either Dominant or Recessive
|
|
Accepts I:divinerpg:frosted_allure // List of blocks that are accepted as "flowers"
|
|
}
|
|
FlowerAllele sideralSteel { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
|
|
Dominant // can be either Dominant or Recessive
|
|
Accepts OD:blockSteel // List of blocks that are accepted as "flowers"
|
|
Spread I:contenttweaker:sideral_steel 1.0 // A block that will be spread randomly, with weight
|
|
}
|
|
FlowerAllele woodLog { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
|
|
Dominant // can be either Dominant or Recessive
|
|
Accepts OD:logWood // List of blocks that are accepted as "flowers"
|
|
Spread I:minecraft:log2 1.0 // A block that will be spread randomly, with weight
|
|
}
|
|
|
|
recipes {
|
|
|
|
// http://bdew.net/gendustry/configuration/centrifuge-recipes/
|
|
centrifuge: HoneyComb:meatball, 10 cycles => {
|
|
100% HoneyDrop:meatball // List of possible drops and their chances
|
|
30% I:Forestry:honeyDrop // Uses the same format as other item specifiers in the config
|
|
50% I:Forestry:beeswax
|
|
}
|
|
|
|
// http://bdew.net/gendustry/configuration/mutation-recipes/
|
|
mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesDiligent" => "gendustry.bee.Meatball" Req Temperature Hot
|
|
mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesCommon" => "gendustry.bee.Meatball" Req Biome Hell
|
|
mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesCommon" => "gendustry.bee.Meatball" Req Block B:wool@1
|
|
mutation: 10% "careerbees.acceleration" + "magicbees.speciesForlorn" => "gendustry.bee.Balanced" Req Temperature Normal
|
|
mutation: 10% "extrabees.species.acidic" + "forestry.speciesMeadows" => "gendustry.bee.Formic" Req Temperature Normal
|
|
mutation: 60% "careerbees.student" + "forestry.speciesImperial" => "gendustry.bee.Oxygen" Req Temperature Normal
|
|
mutation: 20% "magicbees.speciesEthereal" + "magicbees.speciesArcane" => "gendustry.bee.Alchemical" Req Temperature Normal
|
|
mutation: 42% "gendustry.bee.lightblue" + "extrabees.species.classical" => "gendustry.bee.Fiotic" Req Temperature Normal
|
|
mutation: 61% "extrabees.species.water" + "extrabees.species.prehistoric" => "gendustry.bee.Feesh" Req Temperature Normal
|
|
mutation: 55% "careerbees.rainbow" + "extrabees.species.abyss" => "gendustry.bee.Luctor" Req Temperature Normal
|
|
mutation: 55% "magicbees.speciesSavant" + "extrabees.species.abyss" => "gendustry.bee.Necronomibee" Req Temperature Normal
|
|
mutation: 5% "magicbees.speciesEsoteric" + "extrabees.species.quantum" => "gendustry.bee.Herblore" Req Temperature Normal
|
|
mutation: 15% "gendustry.bee.Radiant" + "gendustry.bee.Armored" => "gendustry.bee.Experienced" Req Temperature Normal
|
|
mutation: 25% "gendustry.bee.red" + "forestry.speciesFiendish" => "gendustry.bee.Uselessforce" Req Temperature Normal
|
|
mutation: 24% "gendustry.bee.white" + "magicbees.speciesTEShocking" => "gendustry.bee.Restlessclam" Req Temperature Normal
|
|
mutation: 44% "gendustry.bee.black" + "magicbees.speciesFirey" => "gendustry.bee.Sandman" Req Temperature Normal
|
|
mutation: 12% "extrabees.species.alcohol" + "magicbees.speciesTransmuting" => "gendustry.bee.Shadow" Req Temperature Normal
|
|
mutation: 33% "careerbees.thief" + "magicbees.speciesPupil" => "gendustry.bee.Baguette" Req Temperature Normal
|
|
mutation: 24% "extrabees.species.virulent" + "magicbees.speciesDoctoral" => "gendustry.bee.Agricultural" Req Temperature Normal
|
|
mutation: 44% "forestry.speciesSpectral" + "magicbees.speciesTEEndearing" => "gendustry.bee.Heraldry" Req Temperature Normal
|
|
mutation: 21% "careerbees.devil" + "careerbees.rainbow" => "gendustry.bee.Pyromaniacal" Req Temperature Normal
|
|
mutation: 25% "gendustry.bee.Crepuscular" + "gendustry.bee.Deeplearner" => "gendustry.bee.Isekai" Req Temperature Normal
|
|
mutation: 25% "magicbees.speciesLordly" + "careerbees.acceleration" => "gendustry.bee.Pyramid" Req Temperature Normal
|
|
mutation: 18% "magicbees.speciesAESkystone" + "extrabees.species.platinum" => "gendustry.bee.Buried" Req Temperature Normal
|
|
mutation: 10% "extrabees.species.quantum" + "extrabees.species.classical" => "gendustry.bee.Stargazer" Req Temperature Normal
|
|
mutation: 14% "careerbees.robot" + "gendustry.bee.lightblue" => "gendustry.bee.Chevron" Req Temperature Normal
|
|
mutation: 14% "extrabees.species.gold" + "magicbees.speciesTEEndearing" => "gendustry.bee.Ringbearer" Req Temperature Normal
|
|
mutation: 36% "gendustry.bee.Ringbearer" + "gendustry.bee.Chevron" => "gendustry.bee.Controller" Req Temperature Normal
|
|
mutation: 55% "extrabees.species.blutonium" + "careerbees.phd" => "gendustry.bee.Tinkerest" Req Temperature Normal
|
|
mutation: 55% "gendustry.bee.Radiant" + "magicbees.speciesArcane" => "gendustry.bee.Serenading" Req Temperature Normal
|
|
mutation: 55% "gendustry.bee.Bomber" + "careerbees.phd" => "gendustry.bee.Nucleartechnician" Req Temperature Normal
|
|
mutation: 55% "magicbees.speciesTEPyro" + "careerbees.phd" => "gendustry.bee.Thermallyexpanded" Req Temperature Normal
|
|
mutation: 36% "gendustry.bee.Oxygen" + "gendustry.bee.Deeplearner" => "gendustry.bee.Helium" Req Temperature Normal
|
|
mutation: 36% "gendustry.bee.Oxygen" + "gendustry.bee.Helium" => "gendustry.bee.Fluorine" Req Temperature Normal
|
|
mutation: 42% "forestry.speciesPhantasmal" + "magicbees.speciesEmerald" => "gendustry.bee.NerdySpider" Req Temperature Normal
|
|
mutation: 40% "extrabees.species.radioactive" + "magicbees.speciesDraconic" => "gendustry.bee.Connor" Req Temperature Normal
|
|
mutation: 30% "gendustry.bee.Alchemical" + "extrabees.species.sweet" => "gendustry.bee.Freeky" Req Temperature Normal
|
|
mutation: 69% "magicbees.speciesScholarly" + "careerbees.phd" => "gendustry.bee.Kurrycat" Req Temperature Normal
|
|
mutation: 33% "magicbees.speciesSupernatural" + "extrabees.species.mineral" => "gendustry.bee.SpoonyPanda" Req Temperature Normal
|
|
mutation: 60% "magicbees.speciesSorcerous" + "careerbees.acceleration" => "gendustry.bee.LordRaine" Req Temperature Normal
|
|
mutation: 20% "extrabees.species.bone" + "magicbees.speciesScholarly" => "gendustry.bee.Aedial" Req Temperature Normal
|
|
mutation: 22% "gendustry.bee.Ringbearer" + "extrabees.species.granite" => "gendustry.bee.Mathias" Req Temperature Normal
|
|
mutation: 99% "extrabees.species.energetic" + "magicbees.speciesSavant" => "gendustry.bee.ChaosStrikez" Req Temperature Normal
|
|
mutation: 80% "gendustry.bee.Gallifreyan" + "careerbees.honey_smelter" => "gendustry.bee.Honeysmeltest" Req Temperature Normal
|
|
mutation: 80% "gendustry.bee.UniversalConstellation" + "gendustry.bee.Apothecary" => "gendustry.bee.Ascendant" Req Temperature Normal
|
|
mutation: 40% "gendustry.bee.Soulsucking" + "gendustry.bee.Gallifreyan" => "gendustry.bee.Chunky" Req Temperature Hot
|
|
mutation: 40% "gendustry.bee.Agricultural" + "gendustry.bee.Tinkerest" => "gendustry.bee.Prosperous" Req Temperature Hot
|
|
mutation: 40% "gendustry.bee.Apothecary" + "forestry.speciesEnded" => "gendustry.bee.Awakened" Req Temperature Hot
|
|
mutation: 30% "gendustry.bee.Stargazer" + "forestry.speciesCommon" => "gendustry.bee.Kasuminova" Req Temperature Hot
|
|
mutation: 6% "gendustry.bee.Stargazer" + "forestry.speciesTropical" => "gendustry.bee.Alecsio" Req Temperature Hot
|
|
mutation: 60% "gendustry.bee.Ringbearer" + "forestry.speciesSteadfast" => "gendustry.bee.Mei" Req Temperature Hot
|
|
mutation: 20% "gendustry.bee.Pyramid" + "gendustry.bee.Alchemical" => "gendustry.bee.Dallagen" Req Temperature Hot
|
|
mutation: 10% "gendustry.bee.Chevron" + "extrabees.species.silver" => "gendustry.bee.Capn" Req Temperature Hot
|
|
mutation: 10% "gendustry.bee.Controller" + "extrabees.species.arid" => "gendustry.bee.OxCADE" Req Temperature Hot
|
|
mutation: 10% "gendustry.bee.Pyramid" + "extrabees.species.silver" => "gendustry.bee.Eladidu" Req Temperature Hot
|
|
mutation: 10% "gendustry.bee.TreeOfLife" + "extrabees.species.emerald" => "gendustry.bee.Paradoxical" Req Temperature Hot
|
|
|
|
}
|
|
|
|
>> |